Long-range mineral scanner
Long-range mineral scanner
A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator’s research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you’ll need to travel to collect it.
Skill Required Construction 8 Work To Make 1,000 ticks ( 16.67 secs) Resources to make 200 +
6 +
2 Deconstruct yield
100 +
3 +
1
The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits is dependent on the Research Speed of the user.
While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.
Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)
Resources
All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.
Version history
It received a rework in Beta 19. Prior to that:
In 1.1 its power cost was increased, and the time between finding ore veins is displayed.
Rimworld мод hmc advanced mineral scanner
This is a Modpack for people which want a more advanced RimWorld experience.
Not all «most favourite» mods have been added, but it is up to you what you want to play with anyways.
This modpack is basically the mods I play with the most.
These mods that the community created are just insanely well-made!
A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.
Allow Tool can be safely added to existing games.
Blueprints allow the quick construction of repetitive rooms/areas.
[img]https://banners.karel-kroeze.nl/title/Features.png[/img]Create blueprint
Use the ‘Create’ designator to drag over an area with existing constructions. Floors, walls and furnitu.
Reduces the steel cost of making components from 25 to 10. Also reduces the amount of work needed so the job completes faster.
Can be added or removed without starting a new game.
Requires at least HugsLib 4.0.1
Load order
// HugsLib
// Children, schoo.
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle.
Последнее обновление: 10.09.21.
Причина: Мод обновлен до версии 01.09.21
Вам не казалось странным, что все сделано из чистой стали? Автор мода решил добавить новые материалы в игру, чтобы игрокам пришлось бороться и испытывать трудности продвигаясь в развитии цивилизации.
Этот мод добавляет новые металлы и балансирует рецепты ванили, так что вам придется искать или создавать различные материалы, необходимые для создания разных вещей. Этот мод также будет служить основой для будущих модов, связанных с материалами, которые добавят больше глубины (и даже больше сложности xD) поэтому если вы хотите усложнить rimworld, эти моды вам понравятся.
Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.
Рекомендуем ознакомиться с полным руководством на тему: «Как установить моды для Rimworld?»
Информация о файле
- Добавил: Dmitry6 Автор: Argón Формат файла: ZIP Размер: 1.2 mb Источник: Перейти
Вы можете войти в свой аккаунт или зарегистрироваться на сайте, чтобы скачивать моды без ожидания.
ТОП группа по RimWorld
Помощь по игре и масса полезного контента. Подписывайся!
See Deep Ores (Identifier)
Мод Deep Ore Identifier для Rimworld — улучшает работу глубинного сканера. При наведении курсором на место залежи ресурсов (зеленая зона), вы увидите название ресурса.
Работает со старыми сохранениями.
Для работы мода нужен HugsLib
Для работы мода нужен HugsLib
Русификаторы
Ну названия то руд не запомнить в оригинале — это уж совсем.
да их не так-то много, большинство интуитивно понимаются
А есть какие-нибудь моды на руду? по меткам нету, да и листая моды не нашёл ( для b18)
поправка — на большее количество руды или карьеры мб
Мод хороший, спасибо. Однако становится, почти бесполезным, если использовать «Stats upgrade» мод. Так, как там, вручную быстрее и больше добыча. Единственное, буровая установка спасает от толстого потолка, когда падает. Но всё равно спасибо, надеюсь будут улучшения =)
Ахахах, я совсем запутался, не к тому моду коммент дал. А этот удобен, и прост. +
Не работает мод. Навожу курсор но не показывает название ((
Подробно о нововведении смотрите здесь
Добрый день. А какой порядок модов для версии 1.3?…
Уменя у одного проблема, что когда я нажимаю на…
Извините, если не в этой теме, но почему-то не…
О. Я понял в чём дело. Всё хорошо работает,…
Вопрос тупой и скорее даже не имеет дела к…
Rimworld мод hmc advanced mineral scanner
Minerals_SK: A rimworld mod for the Hardcore SK project
This mod adds various mineral-related content and replaces the textures and mechanics of all rocks in the game.
These spawn, grow, and shrink depending on conditions.
An active deposit of coldstone. Grows slowly on cold bright days, but evaporates in the heat. Only found in permanently frozen terrain. Some glitterworld exobiologists belive these to be a kind of living crytsal since they seem capable of reproduction and they stress the need to safeguard these rare organisms. People on this rimworld however, tend to dig them up and use them to stop meat from spoiling.
defName: ColdstoneCrystal
Beauty: 15



















An active deposit of glowstone. Grows in wet hot places deep underground, but rarely active on the surface. Thought to be related in some way to the living deposits of coldstone in colder climates. They are prized by the native population for light sources, so there are few accessible deposits left in the more habitable parts of this rimworld.
defName: GlowstoneCrystal
Beauty: 20




A deposit of salt formed by evaporation of nearbly salt water. Grows quickly on hot sunny days, but dissolves in the rain or incomming tides. Only persists in dry climates. Can be harvested to preserve food.
defName: ZF_SaltCrystal
Beauty: 2




A deposit of elemental sulfur formed by volcanic gases. This deposit seems to be actively growing.
defName: SulfurCrystal
Beauty: 1




These are randomly spawned when a map is created and are never respawned in a given map.
Crystals of calcium carbonate. A common mineral found underground, particulary in limestone caves. Interesting, but not otherwise very useful. Yeilds rubble if mined.
defName: CalciteCrystal
Beauty: 5





Crystals of silicon dioxide, the same material glass is made of. A common mineral found underground. Yeilds glass batch when mined. Once in a while a gem-quality peice might be found.
defName: QuartzCrystal
Beauty: 10



















Crystals of silicon dioxide. Impurities of iron make these crystals a beautiful purple. A common mineral found underground. Yeilds glass batch when mined. Sometimes a gem-quality peice might be found.
defName: AmethystCrystal
Beauty: 15



















The most common and least valuable form of tourmaline, a boron silicate mineral.
defName: SchorlCrystal
Beauty: 4











A type of tourmaline, a boron silicate mineral with many chemical variations. This red variety often yeilds high quality gemstones.
defName: RubelliteCrystal
Beauty: 20











A type of tourmaline, a boron silicate mineral with many chemical variations. This blue-green variety often yeilds high quality gemstones.
defName: IndicoliteCrystal
Beauty: 20











Formations of iron(II,III) oxide, a common iron ore in sedimentary and igenous rocks.
defName: MagnetiteCrystal
Beauty: 20









Formations of iron(II,III) oxide, a common iron ore in sedimentary and igenous rocks. This particular one seems to be the rare magnetized variety known as lodestone.
defName: LodestoneCrystal
Beauty: 15









Formations of tin oxide, a common ore of tin. Occasionally used for gem stones.
defName: CassiteriteCrystal
Beauty: NA









Rubies embedded in rock
Crystals of aluminium oxide embedded in rock. One of the hardest minerals and often cut into gems. Impurities of chromium color this patch is a deep red.
defName: RubyCrystal
Beauty: NA







Sapphires embedded in rock
Crystals of aluminium oxide embedded in rock. One of the hardest minerals and often cut into gems. Impurities of iron color this patch a deep blue.
defName: SapphireCrystal
Beauty: NA







Emeralds embedded in rock
Crystals of beryl, a type of beryllium aluminium silicate, a rare mineral often used for gemstones. This variety is green due to trace impurities of chromium.
defName: EmeraldCrystal
Beauty: NA





Diamonds embedded in rock
Crystals of pure carbon. The hardest known substance and a valuable gemstone.
defName: DiamondCrystal
Beauty: NA




Formations of uranium oxide, a major uranium ore. Often assocaited with silver.
defName: UraniniteDeposit
Beauty: NA









Beautiful green deposits of copper carbonate hydroxide, sometimes used for gemstones or a source of copper ore. Often found near copper ore, azurite, calcite, and limestone rock.
defName: MalachiteDeposit
Beauty: NA









These are large versions of other minerals in this mod and have a chance to drop a special minified version of the mineral that can be installed like art. They are very rare and valuable and only occur where their smaller versions are abundant.
The minerals mod enhances the aesthetic and practical aspects of rocks, including walls and passable obstacles like boulders. Unlike the vanilla rock walls, these rocks might drop other resources like rubble, sand, gems, obsidian, and flint, depending on the type. Each type of rock (limestone, granite, etc) has distinct advantages and disadvantages. Below are how each type might affect gameplay, in order of hit points.
Claystone is a soft sedimentary rock, so is quite easy to work with and mine. Unlike other rock type, mining claystone yields soft clay along with crushed rock.
Sandstone is a soft sedimentary rock, so is quite easy to work with and mine. Since sandstone erodes faster than other rocks, sandstone landscapes tend to be less rocky overall and provide less cover. Unlike other rock type, mining sandstone yields sand along with crushed rock.
Slate is a fine-grained metamorphic rock formed from compacted volcanic ash or silt. It forms in regular layers that are rectangular enough to be used for buildings without stoneworking.
Limestone is a hard sedimentary rock. Its uniformity and medium hardness makes limestone a good building material.
Marble is a metamorphic rock of melted and recrystallized limestone. It is often used in decorative applications but is also quite hard.
Basalt (Nature Pretty Sweet mod required)
Basalt is the most common igneous rock and is often associated with recent volcanic activity. Recent lava flows can make basalt landscapes variable, very rocky, and difficult to build on.
Granite is an igneous rock which cooled slowly deep underground, allowing for large crystals to form. It is very strong, but difficult to quarry.
There are three sizes of rocks, which vary in how they restrict movement and provide cover.
Weathered rock walls
These replace the vanilla rock walls that are unroofed when the map spawns. They have lower hit points than rocks under a mountain.
These replace the vanilla rock walls that are roofed when the map spawns.
These replace the vanilla rock walls that are on the inside of the mountain. They are only seen when mining.
Large rocks that can be climbed over, but cannot be stood on. They provide very good cover.
Low numerous rocks that slow movement a little.
All the ores in Hardcore SK have been replaced with rocks with similar properties in this mod.
You can download the current development version by clicking the green «clone or download» button near the top of this page. You can also download specific «stable» releases here, although they will probably not be updated too often. Once you have downloaded the mod, uncompress the file and up the folder in the Mods folder of you rimworld installation.
Check out these optional extension mods that add more mineral-related content:
To xml modders and potential contributers:
This mod is set up so that new minerals, both static and dynamic, can be added and configured using only XML changes. Adding:
to an XML file in Defs/ThingDefs_Minerals will cause a new mineral to be added to the game.
Ideas for future work
Rich mineral deposit
An ally gives you the location of a location with a high concentration of some mineral. This is an area with a naturally high level of that mineral. The natural abundance of that mineral is increased for the quest map. Some amount of the minerals are mined over time at a rate depending on the distance from other settlements and the average temperature. There is a chance that raids will occur based on how valuable the minerals are and the elapsed time since the quest was given. There is a chance that a temporary base is already there, with tents, pack animals, and some mined minerals.
An ally gives you the location of a location with a high concentration of fossils. This is an area with a naturally high level of fossils. The natural abundance of fossils is increased for the quest map. Some amount of the fossils are mined over time at a rate depending on the distance from other settlements and the average temperature. There is a chance that a temporary base is already there, with tents, pack animals, and some mined fossils.
An ally gives you the location of a location with a high concentration of some rock ore. Some amount of the ore is mined over time at a rate depending on the distance from other settlements and the average temperature. There is a chance that raids will occur based on how valuable the ore is and the elapsed time since the quest was given. There is a chance that a temporary base is already there, with tents, pack animals, and some mined ore.
Visiting scientists (requires hospitality mod)
A group of travelling scientists comes to visit your base to study your mineral and fossil collection. They offer to give insights into your research in extange for your hospitality. When they leave, they might offer to buy some of your specimens.
A group of scientists contact you to help them explore a massive cavern system rumored with remarkable mineral deposits. They want you to provide protection from any dangerous creatures or raiders while they study the cave. After they finish their study they will leave, you are free to mine the cave, since word of the cave has spread and it will likely be plundered anyway. However, you must preserve the mineral deposits until they complete their survey.
Hidden minerals found
One of you colonists notice some minerals on your map. Only applies to minerals embedded in rock that might be overlooked, like gemstones and flint.
Strange green crystals
«A cluster of strange green crystals have been left behind by a meteor. They are glowing and seem to be growing.»
A type of proto-mechinoid terraforming event that evolves over time.
Image sources used
I based some of the textures off of images with licenses for non-commercial reuse. Here are the list of images used:





















































