rimworld мод климат контроль

Централизованная система воздушного охлаждения/отопления для RimWorld. Постройте Большие Системы кондиционирования воздуха по трубопроводам вдали от ваших зданий.

Особенности:

Значение: 1 Блок климат-контроля для 3 Впускных вентиляторов

Вы всегда можете проверить эффективность каждой сети на вентиляционных отверстиях.

Для работы мода требуется: HugsLib

Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.

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    Добавил: Den Martin Автор: Mlie Формат файла: ZIP Размер: 1.4 mb Источник: Перейти

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About this mod

A Mod which allows centralized air cooling/heating. Build large Cooling Systems in your map away from your rooms/buildings.

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A Mod which allows centralized air cooling/heating. Build large ACs in your map away from your rooms.

While there are many alternate mods for Central Heating. This mod adds a new network-like resource (like electricity) Air. The heating/cooling system you will build depends on the number of rooms and the heating/cooling capacity of your air networks.

There are 3 colored pipes available. All can carry any type of air.

There are 3 buildings added:
— Air Intake Fan: Fans to supply air to the system
— Air Climate Control System: Heat or Cool air to a target temperature
— Air Vents: Vent out the heated/cooled air

Features & Differences (from other mods):

Unified Heating/Cooling System
Heating and Cooling is done by 1 unit, so reduces the need to build coolers and heaters.

Outside (and Far away) Heat Exhaust:
The Heat Exhaust of the Climate Control units isn’t located adjacent to rooms. They are located far away from your rooms, thus allowing you to make adjacent rooms to fridge rooms.

Air Network
There is a network-like resource (like electricity) which is generated and consumed which is further dictated by Efficiency of the Network.
1) Flow Efficiency
The rate at which your rooms will cool/heat or maintain heat due to changes in the room temps.
Value: 1 Intake Fan for 3 Rooms

2) Thermal Efficiency
The rate at which your Climate Control units can heat the air. Sudden changes like Cold Snaps or Heat wave will inject very cold or very hot air into your system. Climate Control Units will take care that, but their rate is determined by this Efficiency unit.
Value: 1 Climate Control Unit for 3 Intake Fan

You can always check efficiency of each network at the Vents.

Air Temperature inside Pipes
This mod also deals with the temperature of the air in the Pipe Network.

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Can share air without Climate Control units
Intakes take note of the Air Temperature the take in. We can practically make Climate Control-less networks that share the same temperature.
For example:
Multiple Frigdes can be connected together, but only 1 is getting the cooling. The rest just share the air.

Bigger buildings for late game
Build larger Intakes and Climate Units which have about 5x more power than a regular machine.

Installation:
1) Make sure you enable HugsLib first and before this Mod
2) Enable the Mod in the Mod List

Known Issues:
— Heating exhaust of Climate Control needs some adjustment
— Reinstall doesn’t work properly (Install and Uninstall works fine.)

Note:
This is my first mod for any game ever. There might be some issues. I wanted to see how the community responds to my mod, and want to work more on it! 🙂

Источник

RimWorld Resources

coldtoad March 21, 2020 Mods Leave a Comment

Author of the Centralized Climate Control Mod: coldtoad

Library required!

The Centralized Climate Control mod allows you to create a centralized air cooling/heating. You will be able to build Large Piped Air Climate Systems away from your buildings.

Centralized Climate Control features

This mod adds a new network-like resource (like electricity): Air. The heating/cooling system you will build depends on the number of rooms and the heating/cooling capacity of your air networks.

There are 3 colored pipes available. All can carry any type of air.

The following buildings are added into the game:

Air climate Unit

Responsible for changing the temperature of the air in a Pipe Network. It has the capacity of holding 3 regular Intake Fans. Beyond that the thermal efficiency is reduced below 100%.

Air Intake Fans

They take in outside air (average temperature of each outside cell highlighted), defining the intake temperature of the system. They have capacity to hold 3 Vents. More vents will reduce the Flow Efficiency below 100%.

Air Vents

Air Vents take the final temperature of the Pipe System and dump it into the room/environment.

Wall-mounted Air Vents

Same as the Regular Vents but they don’t occupy a full wall space (useful for forts and defenses).

Large Air Climate Unit

x5 times more power than the Regular Unit.

Large Air Intake Fans

x5 times more power than the Regular Unit.

Features that make this mod unique:

Unified Heating/Cooling System

Heating and Cooling is done by 1 unit, so reduces the need to build coolers and heaters.

Outside (and far away) Heat Exhaust

The Heat Exhaust of the Climate Control units isn’t located adjacent to rooms. They are located far away from your rooms, thus allowing you to make adjacent rooms to fridge rooms.

Can share air without Climate Control units

Intakes take note of the Air Temperature they take in. We can practically make Climate Control-less networks that share the same temperature.
For example: Multiple Fridges can be connected together, but only 1 is getting the cooling. The rest just share the air.

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Bigger buildings for late game

Build larger Intakes and Climate Units which have about 5x more power than a regular machine.

Air Network

There is a network-like resource (like electricity) which is generated and consumed which is further dictated by Efficiency of the Network.

You can always check the efficiency of each network at the Vents.

Air Temperature inside Pipes

This mod also deals with the temperature of the air in the Pipe Network.

Источник

Centralized Climate Control

Мод Centralized Climate Control для Rimworld — добавляет постройки централизованного воздушного охлаждения и отопления.

Гайд по постройкам мода — в steam.

Для работы мода нужен HugsLib

Русификаторы

что то в последнее время модиков все меньше и меньше(

что то в последнее время модиков все меньше и меньше(

Так уже много чего придумали за все время, вот и выпускают мало. Так же и этот мод, сделали, а смысл от него, если есть RedistHeat.

Возможности модифицирования игры невелики. Вот и исчерпали. Упёрлись в потолок. Помимо этого, мало кто возьмётся делать большой, глубокий и комплексный мод. А по мелочам и так фигни полно.
P.S. Ещё повезёт, если хотя бы 2/3 толковых модов обновят под 1.0.

Set, а жалко, увидеть бы фул мод на ваху(

а чего твой комментарий задизлайкали то,лол

Сделал тут перевод этого мода, в качестве пробы пера, так сказать. Переведено все, кроме кнопки «Климат» в меню строений, что то с ней не получается.
Вот тут:
yadi.sk/d/XC1GgRvw3Td4QQ
Установка стандартная в папку languages мода.

На счёт кнопки «Климат»: папки в переводе не всегда называются так же, как в Defs. Просто переименуйте папку Designations в DesignationCategoryDef и всё заработает.
И на будущее, если решите ещё что-нибудь перевести — используйте вот эту программку github.com/RimWorld-zh/RimTrans/releases Она здорово облегчает процесс и позволяет избежать ошибок в названиях папок\файлов.

обновление 1.0 появилось. ссылка на гитхаб в стиме

Обновленный перевод модификации до версии Рим-ки 1.0 по факту обновил предыдущий который был на B18.

Оригинальный перевод принадлежит человеку под ником:
«Doc».

На версию мода от: 22 октября 2018.
yadi.sk/d/4evOxUZ6SGYN4w

Убийца фпс вот что я скажу об этом моде

обновите до 1.1 пожалуйста.

Подробно о нововведении смотрите здесь

Добрый день. А какой порядок модов для версии 1.3?…

Уменя у одного проблема, что когда я нажимаю на…

Извините, если не в этой теме, но почему-то не…

О. Я понял в чём дело. Всё хорошо работает,…

Вопрос тупой и скорее даже не имеет дела к…

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Centralized Climate Control

Centralized Air Cooling/Heating System for RimWorld. Build Large Piped Air Climate Systems away from your buildings.

NOTICE:
This mod is no longer maintained. Due to recent life changes, It is hard to find time for this mod. The license has been modified to MIT License so people have been given freedom to modify the mod itself. Overall, the mod still works fine, there may be incompatibilities with other mods that I would not have discovered. I highly recommend looking at the Getting Started guide on steam if you are trying it out.

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Rimworld Version: 1.0.0 (Check Github releases for older versions)
Version: 1.5.0

Watch this video if you are having issues with the guides. It’s a little old, but covers the basic usage of the mod!
Youtube Video Link (BaRKy)

While there are many alternate mods for Central Heating. This mod adds a new network-like resource (like electricity) Air. The heating/cooling system you will build depends on the number of rooms and the heating/cooling capacity of your air networks.

There are 3 colored pipes available. All can carry any type of air.

Following buildings are added:
— Air Intake Fan: Fans to supply air to the system
— Air Climate Control System: Heat or Cool air to a target temperature
— Air Vents: Vent out the heated/cooled air
— Wall Mounted Air Vents
— Large Intakes & Air Climate Units

Unified Heating/Cooling System
Heating and Cooling is done by 1 unit, so reduces the need to build coolers and heaters.

Outside (and Far away) Heat Exhaust:
The Heat Exhaust of the Climate Control units isn’t located adjacent to rooms. They are located far away from your rooms, thus allowing you to make adjacent rooms to fridge rooms.

Air Network
There is a network-like resource (like electricity) which is generated and consumed which is further dictated by Efficiency of the Network.
1) Flow Efficiency
The rate at which your rooms will cool/heat or maintain heat due to changes in the room temps.
Value: 1 Intake Fan for 3 Rooms

2) Thermal Efficiency
The rate at which your Climate Control units can heat the air. Sudden changes like Cold Snaps or Heat wave will inject very cold or very hot air into your system. Climate Control Units will take care that, but their rate is determined by this Efficiency unit.
Value: 1 Climate Control Unit for 3 Intake Fan

You can always check efficiency of each network at the Vents.

Air Temperature inside Pipes
This mod also deals with the temperature of the air in the Pipe Network.

Can share air without Climate Control units
Intakes take note of the Air Temperature the take in. We can practically make Climate Control-less networks that share the same temperature.
For example:
Multiple Frigdes can be connected together, but only 1 is getting the cooling. The rest just share the air.

Bigger buildings for late game
Build larger Intakes and Climate Units which have about 5x more power than a regular machine.

Pipe Switches
If you have multiple pipes near your vent, You can force it to connect to a specific pipe.

1) Make sure you enable HugsLib first and before this Mod
2) Enable the Mod in the Mod List

— Compatibility Issues with Redist.Heat Mod
— Reinstall doesn’t work properly (Install and Uninstall works fine.)

This is my first mod for any game ever. There might be some issues. I wanted to see how the community responds to my mod, and want to work more on it! 🙂

Источник

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