Последнее обновление: 01.09.20.
Причина: Мод обновлен до версии 30.08.20
Небольшой набор религий для мода Religions of Rimworld 2.0.
Церковь Создателя
Древняя монотеистическая религия. Бог всемогущий Создатель, создатель всех существ в мире. История гласит, что Создатель создал все из ничего, сделал энергию из себя, создал планеты из своих костей, его дыхание обожгло солнце, его слезы наполнили моря и океаны. И из своей плоти он оживил всех существ.
Материнский шабаш
Последователи этой религии верят в Мать, которая дала им кров и пищу. Говорят, что Мать предстала перед своими поклонниками в облике оленя, поэтому она считается священной среди последователей этой религии.
Культ Змея
Культ Змея давно жаждал жертвоприношений и не заботился о ценности человеческой жизни.
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Religions of Rimworld
This mod requires a HugsLib
Mod adds a religion system in the game. For now it has some basic set of religions. It’s fully customizable like a framework to make your own religions and put them together.
Religion
— Religion is a trait that can be obtained by several ways:
— Through break-downs
— Religion providence (an incident)
— Chatting with religious colonist
Holy buildings:
You may build altar and lectern after the «Religion furntirure» researching.
Holy book:
You may buy a book from a pilgrims or make it on crafting spot(«Relics making» research must be completed).
Pilgrims:
Pilgrims is a group of religious persons who travels around the world to spread their religion. They can visit you and offer to buy a holy book of their faith. It might be a great deal if you want to upgrade your church with such a thing like Worship.
Worships:
If you want to improve the mood of your characters, you can set worships in your church. You have to build a lectern, to buy a holy book, to set a preacher to this lectern and to schedule your worships and so on. Beware! If your preacher is not well qualified, colonist will gain bad thoughts about worships.
Notice, worships are tricky. There must also come kind of addiction to worships if ones are good. Your colonists will have a new need – religion. That need fills up while colonist attends a worship.
Relationship:
Characters of one religion group will treat well to each other. Although there are some religions, which are hostile to each other and their relationships would be worse.
Colonists of same religion will be in a good relationship. On the other hand, if religions are conflict – there will be a bad relationship between colonists.
Antitheism
Colonists with Antitheist trait and religious colonists will have a bad opinion about each other.
Atheism:
Colonist with Atheist trait can’t convert into religious. But will have no bad opinion about religious colonists.
You dont have to make a new save
Should be working with any mods
If you are using EdBPrepareCarefully: religion traits doesn’t shown as conflict traits, so beware of adding two or more religion traits to colonist
It would be great if you could translate this mod into your language. PM(forum, discord) me if want.
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Religions of Rimworld
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About this mod
Mod adds a religion system in the game. For now it has some basic set of religions. It’s fully customizable like a framework to make your own religions and put them together.
Original thread: https://ludeon.com/forums/index.php?topic=47948.0
Discord: https://discord.gg/P7K4Ays
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This author has not credited anyone else in this file
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This mod requires a HugsLib
Description:
Mod adds a religion system in the game. For now it has some basic set of religions. It’s fully customizable like a framework to make your own religions and put them together.
What in plans and will be added soon:
Pagans:
Some of religions aren’t so peaceful. In order for the gods to be content, the sacrifice that your colonists will be required to make.
Raids
Did you built a gorgeous church of your faith? Raiders of conlict religion doesn’t think so! Prepare to defend your faith.
Monks and religion factions
Religion
— Religion is a trait that can be obtained by several ways:
— Through break-downs
— Religion providence (an incident)
— Chatting with religious colonist
Church:
If you have any religious colonists, It’s necessary to build a church. Your colonists would be disappointed if they can’t pray in an appropriate place.
You have to build an altar in the room, select a religion on it and wait for colonists to place relic on it. When it’s done – the church would be completed. You can place some benches and candelabras.
Pilgrims:
Pilgrims is a group of religious persons who travels around the world to spread their religion. They can visit you and offer to buy a holy book of their faith. It might be a great deal if you want to upgrade your church with such a thing like Worship.
Worships:
If you want to improve the mood of your characters, you can set worships in your church. You have to build a lectern, to buy a holy book, to set a preacher to this lectern and to schedule your worships and so on. Beware! If your preacher is not well qualified, colonist will gain bad thoughts about worships.
Notice, worships are tricky. There must also come kind of addiction to worships if ones are good. Your colonists will have a new need – religion. That need fills up while colonist attends a worship.
Relationship:
Characters of one religion group will treat well to each other. Although there are some religions, which are hostile to each other and their relationships would be worse.
Colonists of same religion will be in a good relationship. On the other hand, if religions are conflict – there will be a bad relationship between colonists.
Antitheism:
Colonists with Antitheist trait and religious colonists will have a bad opinion about each other.
Atheism:
Colonist with Atheist trait can’t convert into religious. But will have no bad opinion about religious colonists.
Compability:
You dont have to make a new save
Should be working with any mods
Known issues:
If you are using EdBPrepareCarefully: religion traits doesn’t shown as conflict traits, so beware of adding two or more religion traits to colonist
Translations
It would be great if you could translate this mod into your language. PM(forum, discord) me if want.
Rimworld DLC Ideology
DLC Ideology для Rimworld — фокусируется на системах верований, социальных ролях, ритуалах, охоте за древними реликвиями и межкультурном взаимодействии.
Описание
Система ролей вашей идеологии/веры/культа
Вы сможете назначать любимым пешкам особые роли, которые дают им уникальные способности, но такие пешки будут требовать всякие цацки (одежда зависит от идеологии).
Ритуалы
Позволяют проводить контролируемые события, исход которых будет зависеть от множества факторов.
То, как проходит ритуал, зависит от обстоятельств — кто там присутствует (и какие роли они исполняют), качества помещения, в котором он проводится, имеющегося оборудования и построек и так далее. Например, колонисты могут весело провести время на танцевальной вечеринке с несколькими людьми на открытом воздухе, хлопая в ладоши и топая ногами. Но если вы построите для них гигантский ночной клуб с динамиками, световым шаром и богато украшенной комнатой, им будет веселее и они получат лучшие результаты. Начальные ритуалы будут иметь низкие требования.
Участники, которые хорошо проводят время, уйдут с повышением настроения, и если ритуал был действительно зрелищным, могут быть дополнительные бонусы.
Бонусы: обучение пси способностям, рекрутирование, повышение отношений с соседними фракциями, обнаружение древних комплексов, доверху полных сокровищами.
В то же время определенные ритуалы могут расстраивать зрителей и вызывать плохое настроение — это зависит от их личных убеждений.
Оглашенный перечень: похороны верных пешек, демонстративные казни, гладиаторские бои, различные вечеринки, пиры каннибалов, церемониальные ослепление, шрамирование, запуск китайских фонариков в лунные ночи.
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Religions of Rimworld 2.0
The mod is a framework and does not contain religion by default. I hope that the community will create its own religions and connections between other religions. However, to show the possibilities of this framework, you can download the Basic Pack of religions.
An improved version of the first version of the mod, a completely rethought idea of religions in the game.
Religion is a source of rules of conduct for a character who has a certain faith. Religion influences many aspects of a character’s life and has the following parameters:
— Piety
— Conversion criteria
— Conversion by talk
— Conversion incidents
— Conversion mental breaks
— Opinion
— Reaction to pawn/animal murders
— Reaction to pawn/animal deaths
— Eating specific foods
— Holy/banned weapons
— Apparel and apparel materials
— Religion buildings
— Worship
— Praying
Now your characters will have another feature that will affect their mood, behavior and more!
Every religion has unique effects on gameplay. The new Religion menu tab ingame accesses a codex of religions, showing their features for each of your characters.
I made some default religions so you can add them too!
Create your own religion! All you have to do is follow the tutorial [github.com]
Is this mod is compatible with Multiplayer Mod?
I’m not sure. Haven’t tested it yet but I suppose no. After some time of tests I’ll do my best to make it compatible
Is this mod is compatible with previous mod version?
No it’s not. 2.0 was fully rebuilded with a brand new code base




