rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

Добавляет вампиров в RimWorld.

Будучи сильно вдохновленными Vampire the Masquerade, мы создали данный мод, который добавляет болезнь, известную как вампиризм.

В настоящее время в мод включены пять родословных вампиров.

Разные родословные имеют разные способности: всего 44 (см. меню персонажей-вампиров).

Мод добавляет «Vitae» и механику крови (см. меню потребностей).

Демонстрация работы мода (от BaRKy)

Как играть за вампира в новой игре

Выберите сценарий вампира или создайте свой собственный с дополнительным состоянием здоровья «вампиризм». Затем…

Как играть за вампира в существующей игре

Рекомендуется начать новую игру для игры с вампирами.

Единственный известный способ игры с вампирами в существующих сохранениях — это редактировать файлы сохранения и добавлять «вампир» в состояние здоровья или использовать команды отладки. В настоящее время нет доступных руководств с описания того, как это делается.

Источник

Rim of Madness – Vampires

Uploaded · Published October 15, 2020 · Updated January 19, 2021

rimworld мод на вампиров

Authors: Kato, Jon

Last revision: 30 Sep, 2020 at 21:31 UTC (1)

File size: 11.28 MB

Description:

1.22.0.0 (09-25-2020)
This is a rehost of Jecrells orginal Vampires mod. I have not touched much outside of updating this to 1.2 and fixing the most obvious bugs.
In keeping in spirit with the original, I have added this as a new version, however.

Because of the way package IDs work for Rimworld mods, anything depending on the original Vampires mod will show a missing dependency.
The mods should still work though, as long as this is loaded BEFORE anything that depends on Vampires.

REQUIRES JECSTOOLS(Unofficial) for 1.2 or newer: https://steamcommunity.com/sharedfiles/filedetails/?id=2195729899
Technically the normal JecsTools should work too, though they have not been updated from 1.1.

========================
Credit
========================
to Jecrell for making the original 🙂
to Jon for letting me integrate his meditation fix
and to the RoM Discord, for being very helpful

1.22.0.0 (09-25-2020)
========================
Rehost in new repository
Updates repository to 1.2, updates Rimworld and Harmony dependencies and changes JecsTools dependency to instead rely on JecsTools(Unofficial) for 1.2 support.
Fixes Royal Coffins throwing error when selected
Fixes Roxal Coffins now showing gizmo buttons at the bottom

Adds vampires to RimWorld.

Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism.
There are five Vampire bloodlines included with the mod currently.
Different bloodlines have different abilities: over 50!
Adds in «vitae» and blood mechanics (check the needs menu).

REQUIRES JECSTOOLS TO PLAY

Avilable languages: English, Spanish (by Daru), and Russian (by kr33man)

Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Cade Perkinson, Jay Sacane, John Pahl, Tankok1998 also known as the Shermanlover, Vahl Kilmer, Zsolt Biró, Genaeve, JD2.0, Olteanu Laurentiu, Penelope Charli Whitman, Charlie Garnham, Steven Pretswell, Sultan Saltlick, RainerWingel, Daniel Paseka, Kyben, Charles Morris, Chris Seieroe, Robin Gleeson, Lea Stannard, Teres, David Silberstein, Kiya Nicoll, Matt Harris, Paul Fenwick, Michael Whitehead, Robert Alessi, Elodie, Gothi, Audrin Navarro, Михаил Юрченко, Calum, Tim Stillson, Populous25, Don Homer, Adam Bliss, Maaxar, Christopher, TinyFloatingTurtle, John Kanady, Midgeman, Nathan Getman, Sharp Spook, LionsFate, Cristina Shaver, Mark, George Chong Chuang Ming, Oliver White, roxxploxx, Emily Shaw, Justin Andres, Robin Hager, Kevin Reagan, Austin Harbert, Marcus Regan, E_T, Alex Mederer, Alexander, Toss Antilles

1.20.0.1 (10-26-2018)
========================
Blood packs can now be transferred to pawns who need them. Fixed vitae addiction text. Fixed interaction text issues. Added extra diablerie warnings and information to conceptdefs.

1.20.0.0 (10-18-2018)
========================
Initial reupload of Vampires for RimWorld 1.0.

1.19.0.5 (10-16-2018)
========================
Removes abstracts for BaseBullet, MoteBase, FoodBitBase, BaseMentalState, and AnimalKindBaseWolf.

1.19.0.4 (10-03-2018)
========================
Fixes issues with war form, zulo form, mist form, etc

1.19.0.3 (10-03-2018)
========================
Vampires now properly display their transformations.
Vampires no longer suffer from heart attacks.
Vampires should no longer be affected by drug policy errors.

Источник

Rimworld мод на вампиров

rimworld мод на вампиров

@constantingt BetterUI / Улучшенный интерфейс

После установки мода не работает «прыжок». При нажатии «пробела» ничего не происходит.

rimworld мод на вампиров

@Cross Robotics Limb Base Skeletons / Роботы: Основные скелеты! (EN/RU)

Привет, добавьте пожалуйста патчи Recruit Mod Compatible Patch к этим 4 роботам, а то в базовый мод на этой странице они видимо не входят, но на стиме у автора они есть. Поймал 2х каратистов в Пойме, а диалога на рекрут нет. 🤔

rimworld мод на вампиров

@zurrpel A Forgotten World

После установки мода куда то убежали Король доспехов и продавец робо-частей в Чёрной пустыне, вместо них теперь полицейские участки))) Если продавца из Чёрной пустыни мне ещё как то удалось вернуть, поковырявшись в FCS и убрав «лишние» магазины, то вот Короля доспехов я так и не отыскал.

rimworld мод на вампиров

@Освободитель Рабов Shidan’s Tweaks & Fixes / Исправления от Шидана

Обновление: 27 сен в 4:03
-Fix for some broken slave dialogs when freed

rimworld мод на вампиров

@Освободитель Рабов Darker Nights / Тёмные ночи

Очень атмосферный мод как по мне. Конкретно этот я не ставил, но в Стиме есть еще три штуки «+» «++» «+++», я поставил самый первый «+», ночи стали реально ночи.

rimworld мод на вампиров

@Освободитель Рабов /Guards for the Hub/Стража у ворот в Хаб

Очень даже годный мод, и как это я в Стиме все время мимо него проходил.

rimworld мод на вампиров

@Освободитель Рабов Close the gate! ( NPC AI )

Вообще люблю всякие моды на изменение AI в игре. Когда тестировал этот мод, Тестовым персонажем дал по голове лорду Фениксу, на плечи его и давай тикать оттудова.

А перед моим носом стража ворота закрыла, я конечно в итоге смотался через другие, с пленником на плече, но и мне нормально так прилетело от стражи.

rimworld мод на вампиров

@Освободитель Рабов Dark UI / Темный интерфейс

Интерфейс конечно красивый, но мне ванильный интерфейс больше нравиться. Привычки дело наверное.

Источник

Rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

rimworld мод на вампиров

I’m always confused when launching EdB Prepare Carefully and want to pick specific bloodline for my colonists. I couldn’t find any guide like that here on Steam, so i created one myself. Enjoy.

Guide is mostly ready, but i’m tweaking it all the time. When you come to see it again, some things may seem a bit different.

If you want to find something specific, remember about CTRL+F (find option).

All vampires used in guide were 5th generation (unless specified otherwise). If you are using lower generation (like 7th, or 11th), you should take to consideration they will be weaker (in terms of stats; abilities are the same, even for ghouls).

If you know about something listed here, please share that info in the comments as it will benefit us all.

-2nd generation vampire stats (i have trouble generating them with dev mode)

-Does some mods collide with vampire crypts incidents?

Mod settings: This screen will welcome you after creating new colony. You can also access it in main_menu/mod_settings/rim_of_madness_vampires.
All options can be changed mid-game without troubles.

ABILITIES: To acess ability trees you have to go into your pawn BIO window, and click vampire/ghoul icon in top right corner of that window. All abilities are there. To go back just click the same icon again.

SUNLIGHT POLICY: It is option to set default vampire behavior in the sunlight. You can access it in the same place where vampiric abilities are. BIO tab, vampire/ghoul icon and it will be in the middle of the screen, a bit on the right side.

VITAE/BLOOD BAR: To check vitae/blood (aka hunger) you have to go to pawn NEEDS tab. It is in the top left corner.

BLOOD FEED MODE: To set blood feed mode for vampires (ghouls don’t have this ability) you have to go to pawn NEEDS tab. It is in the top left corner.
This option is used to restrict what prey/items vampires can use to replenish their vitae.

VAMPIRISM: To check info about your vampire generation and bonuses just go to pawn HEALTH tab. It will always be specified under Ghoul/Vampirism line at «Whole Body» section.

Feed on vampire (aka blood bond) It boosts social stats between 2 pawns.

Vampires need blood to replenish their vitae with blood. They can consume blood on few ways:
-drinking from living target ((animal/pawn/prisoner/ghoul) can be modded);
-consuming blood vial/pack/wine;
-suck environment blood with abilities (only few skills can do that).

To start sucking blood from living target vampire has to succesfully grapple a target (if target is asleep, or has no limbs it will insta-success).
Success of grapple checks (for feeding/sipping blood) is dependant on vampire generation and strength of the target.

Blood vial/pack/wine:

All types shares the same texture, but their name/description is different.
You can extract all of them from living creatures. Blood wine can be extracted only if target is drunk.

Blood packs (except for animal blood pack) gives 3 points of blood.
Every animal blood gives 1 point of blood to drinker (even blood pack).
All blood vials gives 1 point of blood to drinker.
All blood wine types have the same «drug stats», and all of them gives 1 point of blood to drinker.

Coffins (beds):

Nifty beds for your colonists to use. They have the same purpose as normal beds and coffins combined.

Vampiric Healing & Regenerate Part & Heal Scars:
-Vampiric Healing costs 1 vitae point per use, and is responsible for treating your wounds (kinda like medical patching but better). It doesn’t heal everything at one use (especially if you have 100000 bruises and scratches) but can stop bleeding.

-Heal Scars cost 1 vitae per use and make scars disappear. Any scar on any part. 2-3 scars healed per use.

-Regenerate Part cost 2 vitae per use, and it is just like insta-transplant (always successful) without need for medicine and time period afterwards, when you have to rest unconscious.
Amazing ability when you face a lot of opponents at once, and don’t care if your beast will wake up from low vitae.

Awaken ability is available when your (colonist only) pawn dug into dirt, and you can awaken him with cost of 1 vitae. It can cause beast mode, if it dug into dirt with low enough vitality. You can also open ‘provisional grave’ with other pawn without cost of vitae.

Diablarere (or something) is a ritual where lower tier vampire can benefit from consuming higher tier. It won’t change his abilities, but it’s stats will be buffed up to generation of victim (diablerie can overcome more than 1 gen at once).

Process is risky, as your vampire has to drink whole remained blood from victim, making victim a beast in the process from lack of blood. 1v1 without good gear or spells is pointless, since weaker vampire will always lose in honorable fight. After all blood is sipped from higher tier, and it is already dead, it still take a moment to make your vampire permamently stronger. Don’t draft your vampire just because your victim died. As i said, It takes one more moment after death. You will get notified (top left corner) and your victim will turn into dust.

Diablerie won’t work on dead vampires, this means you can’t pre-kill higher tier vampire and then consume his corpse. Na-ah! If you want power, you have to get it hard way.
There are no benefits of consuming same or lower generation vampire (except maybe mood bonus).
*note* After process is done, drained vampire won’t be able to be ressurected, as his body will perish into dust.

As far as my testing goes, vampires behave the same way as normal pawns in terms of royal titles. They demand proper clothes, bedroom, throne room and quality food. They might demand higher quality blood but i still need to test it.

In terms of quests, when enemy attacks your base and there is vampire in their ranks, they tend to dig holes to evade sun-rays (as every vampire). It can possibly make quest endless, by that i mean it will be active forever without rewarding you. Also, soldiers that was sent to help you, will be in your base forever (you need to feed them, heal them and attacking them with your pawns/turrets will anger faction that sent them, but you can send them to battle without any repercussions, as it was their duty from the beginning). Workaround to that is to dig-up enemy vampires and kill them/make them flee/imprison them. Sometimes it is hard to spot «odd dirt patch» but if your quest is still active, I am almost sure there is at least one on the map left with enemy vampire inside.
(you can use mods that search up map for things)

Same mechanic might prevent «call royal aid» ability. You need to dig up ‘leftover’ guests, and hope they will leave immedietly or they will be already dead.

Titles:
If vampire is dead, but can be ressurected (not soul-sucked/his body wasn’t destroyed) then it will hold a royal title it had at the time of death.

If vampire is dead permamently, he will pass the titles like any other pawn would do (vanilla rules apply here, unless you have some mod that changes them).

Ghouls don’t age, but unlike vampires can get both sick and infected. They are vulnerable to temperature AND they need to rest, but they are immune to sunlight and have minor buffs (lower than thinblood). All vampires (even 14th gen Thinbloods) can make ghouls. Ghouls can’t make ghouls.

Pain x1%
Senses +66666%
Vigor +66666%
Soak All 2000
Soak Blunt 3000
Max Vitae 80
Extra Damage: +100 Scratch

Pain x5%
Senses +350%
Vigor +350%
Soak All 100
Soak Blunt 100
Max Vitae 70
Extra Damage: +100 Scratch

Pain x35%
Senses +200%
Vigor +200%
Soak All 70
Soak Blunt 24
Max Vitae 24
Extra Damage: +25 Scratch

Pain x30%
Senses +70%
Vigor +70%
Soak All 35
Soak Blunt 35
Max Vitae 50
Extra Damage: +100 Scratch

Pain x45%
Senses +70%
Vigor +70%
Soak All 12
Soak Blunt 12
Max Vitae 40
Extra Damage: +100 Scratch

Pain x50%
Senses +30%
Vigor +30%
Soak All 6
Soak Blunt 6
Max Vitae 30
Extra Damage: +6 Scratch

Pain x50%
Senses +30%
Vigor +30%
Soak All 6
Soak Blunt 6
Max Vitae 20
Extra Damage: +6 Scratch

Pain x50%
Senses +30%
Vigor +30%
Soak All 6
Soak Blunt 6
Max Vitae 15
Extra Damage: +6 Scratch

Pain x80%
Senses +20%
Vigor +20%
Soak All 3
Soak Blunt 3
Max Vitae 14
Extra Damage: +4 Scratch

Pain x80%
Senses +20%
Vigor +20%
Soak All 3
Soak Blunt 3
Max Vitae 13
Extra Damage: +4 Scratch

Pain x90%
Senses +15%
Vigor +15%
Soak All 2
Soak Blunt 2
Max Vitae 12
Extra Damage: +3 Scratch

Pain x90%
Senses +15%
Vigor +15%
Soak All 2
Soak Blunt 2
Max Vitae 11
Extra Damage: +3 Scratch

Pain x90%
Senses +15%
Vigor +15%
Soak All 2
Soak Blunt 2
Max Vitae 10
Extra Damage: +3 Scratch

Pain x95%
Senses +8%
Vigor +8%
Soak All 1
Soak Blunt 1
Max Vitae 11
Extra Damage: +2 Scratch

ANIMALISM
Available to: Gangrel; Nosferatu; Tzimisce.

Beckoning
Spawn some random animals (animals from other mods as well).

Nightwisp Ravens
Single target stun. Attacking «sleeping» target will end it prematurly.

Spectral Wolf
Tanky animal(summon) with short life span. Small explosion after death.

AUSPEX
Available to: Tzimisce; Tremere;

Heightened Senses
Self explanatory.

Crocodile Tongue
Self explanatory.

Reveal Illusion
No clue what it does.

Read Mind
It makes you dodge attacks easier against target of this ability. Good only for 1v1.

Hunger
Vaccum cleaner for hospital wing. Sucks nearby blood from the floor.

Purge
«Failed operation simulator».

Stem-tide
«Succesful patching simulator».

Unstoppable tide
It spawns short lived goo, that moves and attack. After death it gives you blood. At least i think so.

DOMINATE
Available to: Lasombra; Tremere; Ventrue.

Mesmerise
Single target short stun for non violent capturing mad colonists and prisoners. It will remove any temporary psychotic state from your colonists, animals or guests(like tantrum).

Sleep
Single target sleep(CC).

Suicide
Insta kill 1 target. Amazing for capturing dead vampires of high generation.

Possesion
Almost like suicide, but before death target fight for you for some time.

Lightweight
Can’t move over deep water or impassable terrain. Just more carry capacity and less body weight.

Wing buffet
Single target not-so-short CC.

Short Flight
«Fly you fools!» Vampire will be untargetable while in flight, for both enemies and you.

Sky Fall
Stun single target and does a little of dmg (mostly bruises).

OBFUSCATION
Available to: Nosferatu.

Hide
«Stay a while and listen.» Because you can’t do anything else. Stalky, stalky.

Invisibility
You can move now, and deal more dmg when attacking someone while invisible. 50% more. Good for eliminating high threat single targets. Viable but not so crazy.

Conceal Other
Same as Invisibility, but casting to someone else. Now you can form Spec Ops.

Hidden Force
Same as invisibility, but damage boost is 300% not 50%.

OBTENEBRATION
Available to: Lasombra.

Arm of the Abyss (tentacle)
It has very limited life time expectancy, but it is best tanker in game. You can’t kill tentacle unless it decides to die. Also it makes small explosion in place of its death.

Metamorphosis
Additional 1dmg soak is always great to have.

Tenebrous form
You can move in that form, but you can’t do anything.

Enter the Abyss
It teleport you but you need line of sight.

PROTEAN
Available to: Gangrel; Gargoyle; Pijavica.

Mist form
Kinda like tenebrous form.

War form
Much more HP. Just like Zulo form.

Do you remember Jacky, our cute Pijavica volounteer vampire?

Now she looks like that! Kids never do drugs. And always remember about leg day. And arm day. Or you’ll end like that.

THAUMATURGY
Available to: Tremere.

Blood Salvo
Same as blood strike, but with more pew-pews. Does not work on animals.

Blood Boil
Insta kill + 4sq radius explosion. Works only on biological targets.

VICISSITUDE
Available to: Tzimisce.

Perfect Form
As you see.

Corrupt Form
«Come here lil’ Iguana. I won’t hurt you. Oups. » Cripples target a bit.

Shape Monstrosity
Our volounteer Iguana has only soul of Iguana left. Monstrosity will be always created as tamed animal with good dps and same look. Advanced trainability.

Zulo Form
MORE HP! Just like War From.

FORTITUDE
Available to: Ventrue; Pijavica; Gargoyle; Gangrel.

Fortitude
Guarantee to shrug 1 dmg off per level. It stacks but every lvl gives only 1 point, so on level four it’s 4 points not 10.

POTENCE
Available to: Nosferatu; Lasombra.

Potence
Every level gives 3 melle bonus and manipulation by 10%. Also at level 4 it gives small knocback/explosion to your melle hits.
I would highly suggest to not buy level 4 of this ability, as it can hurt allies and unfortunately make them your enemies or aggro some animals you don’t want to fight right now.

Presence
Level 3 makes your enemies attack less often(higher cooldown between attacks).
Level 4 is insane. Forces every enemies on map to insta-flee. (sadly prisoners as well). Bloodlust makes your colonist fight much longer lowering their pain multiplier.

1. If you struggle in recognizing vampires in your colony (too many colonists), you can book names for vampires starting with «V» letter only (next section might help you with that).

3. Vampires doesn’t care about temperature, aging, diseaseas and infections as long there is no sunlight. It makes them amazing pioneers for your colonies. They also benefit from Night Owl trait since they are always tired at daytime.

4. Damage that particular vampire can soak depends on it’s generation.

5. Vampires/ghouls can get drunk after consuming alcohol or drinking blood of drunk pawn/animal/ghoul.

6. Zulo and War-form has same 300% health boost from metamorphosis, but different body scaling and textures.

7. With all mechanics in mind you should be able to amputate healthy limbs/organs from vampire to later sell them off, and regen them instantly after surgery with Regenerate Part. Healthy lung/kidney for 2 vitae? Sign me in! But watch out for mood loss. : [en.wikipedia.org] from 1991.
We’ll get another release from that franchise soon: https://store.steampowered.com/app/532790/Vampire_The_Masquerade__Bloodlines_2/

This section is just copy/paste of mod creator log. You can find original mod changelog here: Changelog

Adds Blood Wine, Royalty support, and a very exhaustive list of fixes.

Full List of Updates and Fixes:
Added Blood Wine, extractible from drunk pawns.
Pijavica ability: Hunger now pulls blood from the ground as designed.
Lasombra ability: Enter the Abyss has been adjusted to work similarly as Skip from Royalty.
Tzimisce ability: Communion now delivers blood as originally intended.
Tzimisce ability: Communion’s spectral bats no longer make red errors when attacking.
Tzimisce summoning abilities no longer create red errors.
Tremere casting abilities now deliver blood as designed.
Tremere blood shield is now sized properly instead of oversized.
Obfuscation abilities now utilize RimWorld’s new «IsInvisible» functionality from Royalty.
Vampires now can imbibe alcohol indirectly by absorbing the effect from drunk pawns.
Vampires hold titles if not truly dead.
Vampires pass on titles when truly dead.
Vampire generations have been rebalanced.
Vampire grapple checks have been adjusted to consider generations.
Vampires are easier to down with a lower pain resistance threshold.
Vampires also now possess a natural set of bonus damages to make them fight better against one another.
Vampire royal titles do not pass on to heirs if they have had their soul consumed by another vampire.
Vampires should consume titles if diablerie-ing another Royal vampire.
Vampires no longer have Thirst need in DubsHygeine.
New vampires also do not have Thirst need when embraced in DubsHygeine.
Royal Double Coffins had been reintroduced to the game.
Royal Coffins / Royal Double Coffins now classify as Royal Beds for Royalty purposes.
Coffins now face south.
Vampire Corpses turn to ashes after an hour of exposure.
Vampire disciplines are now aligned properly.
Vampire level experience bar is now a bit fancy.
Mixed caravans are now allowed.
Vampire only caravans will travel at night.
If a number of non-vampires is greater in a caravan, they will travel in the day, otherwise, if the number of vampires is greater, the caravan will travel at night.
Vampire royalty can drink blood packs and blood vials.
Implemented Carny Senpai’s fix ensuring that visiting/raiding vampires should only spawn at night.
Fixed red line error regarding missing Icon from POV in the combat log.

Thank you for reading, and have a nice day.
-Sincerely,
Sh33p.

Источник

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *