rimworld мод prepare landing

Описание на русском языке (автоматический перевод)

PrepareLanding — это мод, который позволяет игрокам тщательно выбирать место посадки перед тем, как начать колонию.

Выбор места приземления может быть сделан путем применения и использования другого набора фильтров, в результате чего получается уникальная комбинация плиток, которые затем выделяются на карте мира.

Теперь также можно изменить характеристики тайла (функция режима бога).

Мод доступен на странице «Выбор места посадки» (после того, как вы создали мир, но до того, как вы начали свою колонию), а также один раз в игре, когда вы нажимаете кнопку «Мир» в нижней строке меню.

Он не изменяет файл сохранения, поэтому вы можете добавить/удалить его, когда захотите!

Этот мод зависит от HugsLib от UnlimitedHugs (не забудьте поставить HugsLib перед этим модом в списке модов).

Хотя мод не очень сложен в использовании, есть руководство. Я бы рекомендовал хотя бы прочитать страница фильтрации, на всякий случай.

Запросы на новые функции (особенно для новых фильтров, но вы решаете) и сообщения об ошибках приветствуются 🙂 Если у вас есть учетная запись GitHub, вы можете публиковать их (не только проблемы) в GitHub.

Код размещается на github под лицензией MIT.

Это означает, что вы можете делать все, что захотите, с этим модом и его источником, если он придерживается лицензии:

Description in English

PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony.

Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, which are then highlighted on the world map.

It is now also possible to change tile characteristics (god mode feature).

The mod is available during the «Select Landing Site» page (after you have created the world, but before you have started your colony) and also once in-game when you click the «World» button on the bottom menu bar.

It doesn’t modify the save file, so you can add it/remove it whenever you want!

This mod depends on HugsLib by UnlimitedHugs (remember to put HugsLib before this mod in the mod list).

Although the Mod is not very complicated to use, there’s a manual here. I’d recommend at least to read the filtering page, just in case.

Feature requests (especially for new filters, but you decide) and bug reports are welcome 🙂 If you have a GitHub account, you can post them (not just issues) in GitHub.

Code is hosted on github under the MIT license.

Which means you can do whatever you want with this mod and its source as long as it sticks with the license:

Источник

Version 1.2.1

Released July 26, 2021
RimWorld Version: 1.3

General

What’s New?

RimWorld v1.3 (Ideology) compatibility.

Fix: inverted logical OR and AND filters.

neitsa released this Jul 26, 2021

neitsa released this Mar 8, 2020

Version 1.0.1

Released March 8, 2020
RimWorld Version: 1.1 (and 1.0)

General

What’s New?

neitsa released this Mar 7, 2020

Version 1.0.0

Released March 7, 2020
RimWorld Version: 1.1 (and 1.0)

General

What’s New?

neitsa released this Nov 2, 2018

Version 0.9.4

Released November 2, 2018
RimWorld Version: 1.0

General

What’s New?

neitsa released this Nov 1, 2018

Version 0.9.3

Released November 1, 2018 🎃 👻
RimWorld Version: 1.0

General

What’s New?

Added clickable list of tiles for world records (see the » info » tab on the main Prepare Landing window).

Added a shortcut ( CTRL+P ) to force the display of the main windows on the world map.

Fixed NRE when going to the world map if no previous instance of Prepare Landing Main window had been already instantiated (reported by BD183).

Fixed hard limit on rainfall for GodMode (follow-up of bug #33)

Fixed typo in ModManager XML.

neitsa released this Oct 19, 2018

Version 0.9.2

Released October 19, 2018
RimWorld Version: 1.0

General

What’s New?

PrepareLanding is now compatible with Rimworld 1.0 (1.0.6864.30166)

Fixed bottom buttons not visible on low resolution Manifest.xml for ModManager support.

neitsa released this Sep 1, 2018

Version 0.9.0

Released September 1, 2018
RimWorld Version: Beta 19

General

What’s New?

PrepareLanding is now compatible with Rimworld Beta 19 (0.19.6814)

The code now handles correctly the different temperature scales (Celsius, Fahrenheit, Kelvin).

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The following filters were removed

Use of the updated Harmony and HugsLib libraries.

Internal Changes

neitsa released this Jun 15, 2018

Version 0.8.0

Released June 15, 2018
RimWorld Version: Beta 18

General

What’s New?

The whole mod can now be translated to other languages.

Added a game option to reduce CPU cycles and the memory footprint of the mod.

Drastically reduced the Mod memory footprint and CPU cycles.

Minor Changes

Tweaked some parts of the GUI for languages that are more verbose than English.

Side note: the «God Mode» tab is not translated as it is doomed to disappear at some point.

Источник

Rimworld мод prepare landing

Mod originally by Cupro, updated to B19 1.0 by dninemfive with permission.

This mod adds new objects and activities that br.

A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.

Allow Tool can be safely added to existing games.

Adds animal-related quality-of-life enhanсements.

This will add back in the rearmable deadfall traps that were removed a few versions back.

I was watching a let’s play of a tribal ice-sheet challenge from b18 that relied so heavily on the traps that it made me realize that traps used to be way more use.

Blueprints allow the quick construction of repetitive rooms/areas.

[img]https://banners.karel-kroeze.nl/title/Features.png[/img]Create blueprint
Use the ‘Create’ designator to drag over an area with existing constructions. Floors, walls and furnitu.

You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming.

I DID NOT MAKE THIS MOD: All credit goes to Nandonalt.
**Updated for Rimworld 1.1**

Colony Leadership Mod! Elect specialized le.

Direct download from GitHub [github.com] (source [github.com] )

If you think its stupid that pawns in a rimworld cares about if they are wear cloths from dead persons and are tired of knocking out instead of killing your prey to gain wearable apparel, THIS is the mod for you!

It removes the big «T» on apparel if you.

Door expansion pack for RimWorld. Adds new types and sizes of doors.

Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

New Mint wheel, a floating designator sele.

Adds a minimap, with some options, doesn’t hurt fps, ping tool for multiplayer.

Click the minimap icon on the main tabs along the bottom, or set a keybind to open

Set of accessories with abilities and stat boosts. Multiplayer ready

Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.

Repair kit accessory which allows constructors to salvage broken components wh.

As of 1.1 this now required EnhancedDevelopment Core to be installed.

Adds a Drilling Lase.

Источник

Rimworld мод prepare landing

This mod provides new events and exciting opportunities for exploration.
Go explore ancient cities and try to capture a space ship.

❗️ Command your colonists like a boss!

❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your coloni.

This mod contains the C# library Harmony for all RimWorld mods.

Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versi.

This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items.

Smooth painless research

Color code each pawn’s mood bar within the colonist bar based on their current mood.

Red: extreme mental break threshold
Orange: major mental break threshold
Yellow: minor mental break threshold
Gray: neutral mood
Light Blue: content
Green: happy
.

Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready

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Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

New Mint wheel, a floating designator sele.

Adds a minimap, with some options, doesn’t hurt fps, ping tool for multiplayer.

Click the minimap icon on the main tabs along the bottom, or set a keybind to open

Drill for oil, process into chemfuel, plastic, composites, napalm

Works with existing saves.

If you have the old version of zetriths multiplayer mod the console ui will fail to draw, update to the latest version on steam

Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

Rimatomics adds nuclear power and energy weapons, and a.

Adds extra functionality to the Animals tab

Does not require a new save game.
Can safely be enabled/disabled in ongoing saves.

Blueprints allow the quick construction of repetitive rooms/areas.

[img]https://banners.karel-kroeze.nl/title/Features.png[/img]Create blueprint
Use the ‘Create’ designator to drag over an area with existing constructions. Floors, walls and furnitu.

Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.

[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Does not require a new save game
Can safely be enabled/disabled in ongoing saves.

Not all injuries are equal; pharmacist prescribes the right medicine for the job.

[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Does not require a new save game
Can safely be enabled in an ongoing save-game, disabling will cause a one-time.

Provides a vastly more customizable work tab.

[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls t.

This mod adds some robots to buy from traders:

— Haulingbot
A small drone to help you hauling stuff around
— Cleaningbot
A small robot to help keeping your home clean

The source code for all Miscellaneous mods can be found on my Gi.

*** You must load Miscellaneous CORE first for this to work without errors! ***

— Artefact
Your colonist stumbles over an ancient artefact. What might happen if you activate it?

— Crashed escape capsule
An escape c.

*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***

The following video shows all that Miscellaneous can add to your game:
Mi.

Only the doctor with the best surgey success chance will perform surgeries.
If he is the one on the table, the next best one will perform the operation.

With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it.

Increase the stack sizes however you wish!
Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources?
You came to the right place!

IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGI.

Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks.

Floor based RimFridges come in 1×1, 2×1 and 2×2 versions
Wall based RimFridges.

This mod changes almost everything about infestations, the way they produce and insect behavior.

Features:
Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferably dark caves.

Adds more interaction with and between factions, bringing the world to life.

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.

— Added Russian Translation, by Vladimir Saenko
— Added correct reservation of filth so pawns dont clean the same.

These lights go directly on your walls. If the wall they are on gets deconstructed/destroyed they too will be destroyed.

This mod can also be found on GitHub. [github.com]

CE Guns is an addon to CE which adds a selection of guns specifi.

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Adds several types of utility column.
All columns hold up the roof, beware of possible roof collapse when moving.

Orbital Trade Column
Acts like an Orbital Trade Beacon, and lights the area, per.

Please note that the original source and mod was cuproPanda’s Quarry for B18

Allows you to host, entertain and recruit visitors.

Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

— Convince visitors to join your faction!
— Increase factio.

1.1.0 (24/02/2020): We are.

1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core
1.1.0 (20/02/2020): This mod is now 1.1 compatible.
1.0.0a (05/05/2019): Fixed seve.

1.2 (29/08/2020): Fixed la.

1.1.1 (29/03/2020): Added two new furniture pieces: Lamp End table and AC unit.
[img]https://i.imgur.com/UMZCtrs.png[/img]

1.0 (01/07/2020): Releas.

1.4 (04/02/2021): MVCF added. More info will follow.

Increases the rate at which orbital trade ships appear.

Can be added or removed without starting a new game.

If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods.

Updated 11/08/20: Allows the use of ultra speed and change event speed multiplier.

This allows you to designate where you want Trade Caravans and Guests to set up shop, then lets you tell the Traders when to move on!

No more trampling around inside your workshops or through your bedrooms in the middle of the ni.

Shows a pawn’s weapon icon on the colonist bar.

When a pawn has been drafted their equipped weapon icon will display under the pawn’s avatar on the colonist banner. New mod settings have been added to allow weapons to be shown regardless of a pawn’s d.

A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.

Allow Tool can be safely added to existing games.

This is a library that provides shared functionality for other mods.
For best results, make sure that HugsLib comes right after Core in your mod load order.

Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link.

Multiple people can deliver resources to a blueprint at the same time.

Share The Load tracks what is needed and doesn’t deliver too much.

Multiple people also clear things out of the way for construction as well.

Would you believe trees in the wa.

Place buildings anywhere, on top of existing things, and the game will handle it

— Replace the stuff that the building is made from ( replace a wooden wall with slate wall )
— Upgrade things: like doors to autodoors, beds to bigger beds, workben.

Actually has functioning guns in CE with Sparkling worlds.
Guns were reimagined and made even deadlier.

Allows your pawns to act smarter. Look up mod settings to know more.

NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod.

[2021/04/25] Recompiled against for RW 1.2 (and incidentally, CE 3.6). The CE release on Workshop excludes 1.0, thus in order to not screw over folks sticking to 1.0, I’m not listing CE as a dependency through Workshop.

This mod is the revival of.

I decided to reimplement Jecrell’s amazing RimRoads mod since it had not been ported to Rimworld 1.0.

PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony.

Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, wh.

You have to give up a lot when you’re pushed to the limit.
Then how much should people give up if their civilization collapses?
Look at them, the ones who had
.

Adds a new hostile faction, the federation peacekeeper corps.

They are twisted and corrupt remnants of the once-great interstellar state, the «Federation». Def.

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