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Project RimFactory Lite
It contain all logistic stuff from core and no machines.
It includes:
— Cenveyor Belts
— Splitters
— Pullers
— Fueling Machine
— Smart Hopper
— Storage Crates
— Wireless Storage (DSU)
— Fridge DSU, I/O (RimFridge only)
I Documented most Changes:
Here
Feel free to post bugs in bug thread, github or discord
Q: What is difference between this and Industrial Rollers?
A: This is just another approuch and a newly optimized type of belts and pullers thats made to work nicely in 1.2 instead of whenever IR was first released/proper updated.
Q: Can i swap to core if i want to use that instead?
A: Yes we use same Def names so you can swap between them as you like (please wait for 2.5.0 update to drop for core though..)
Q: Can this be added to a ongoing game?
A: Sure should be no problem.
Q: Can this be removed from a game?
A: it should throw a one time error but other than that you should be fine.
— Nobo (Original creater of Belts)
— LWM (Overhauling code for belts)
— Thornsworth (Made theese awesome new Belt atlas Textures)
== R.I.P 2020 == he sadly never got to see them released :'(
— AvatarFighter (New item tab for DSU)
— Sn1p3rr3c0n (A lot of functions and bug fixing C#)
— Madara Uchiha (Adding prf support in CE)
— Kentington (Adding prf support in SoS)
— Oskar (Using our mod with hes Mech mod)
— Spdskatr (Original prf sources)
— Historic (Industrial Rollers, which been inspiration for Nobo)
— DeepStorage mod for always make ppl spam prf comments with DS complaints.
— will add support for sub mods to lite
We dont take patreons or ko-fi, we are doing this as a hobby!
If you really wanna support us?
You are very welcome to contribute to make this mod good.
We are always looking for feedback, bugs, and suggestions!
Also we could use:
— Testers
— Modders (xml/C#)
— Artists
— Translaters
— Texters?
Feel free to contribute in any way you want, this mod have grown to be a huge collab of great ppl’s amazing work.
And thats been my motivation to keep doing it.
-Augmented Turtle Squad // Team ATS
Feel free to join our discord
Последнее обновление: 10.08.21.
Причина: Мод обновлен до версии 05.08.21
Мод Project RimFactory для Rimworld довольно большой, он добавит в игру новые предметы, объекты, которые помогут вам собирать ресурсы как с животных, так и с растений. Весь процесс от приготовления пищи может быть автоматизирован.
Особенности проекта Project RimFactory
Станции животных
Три новых предмета, посвященных уходу за животными. Все предметы могут хранить еду, которая привлечет животных, но только прирученных.
Авто-монтажники
Новая механика
Самостоятельная готовка уже содержит встроенные рецепты для выполнения своих задач. Однако он работает не быстрее и не тяжелее универсального ассемблера. Чтобы создать рецепты для универсального ассемблера, вам нужно создать базу данных рецептов. В здании необходим предмет, называемый «диск с данными рецепта», который можно изготовить за столом обработки.
Поместите базы данных рецептов рядом с рабочими столами, чтобы узнать их рецепты (этот процесс требует времени). Универсальный ассемблер читает рецепты из смежных с ним баз данных рецептов. Вы можете удалить и переустановить базы данных рецептов по мере необходимости.
Важно! Для работы мода требуется Harmony.
Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.
Рекомендуем ознакомиться с полным руководством на тему: «Как установить моды для Rimworld?»
Информация о файле
- Добавил: Den Martin Автор: zyMex Формат файла: ZIP Размер: 79.0 mb Источник: Перейти
Вы можете войти в свой аккаунт или зарегистрироваться на сайте, чтобы скачивать моды без ожидания.
ТОП группа по RimWorld
Помощь по игре и масса полезного контента. Подписывайся!
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Project RimFactory Revived
Automation
This mod adds a bunch of machines and new types of automation, that will let you automate certain things in RW that otherwise would had pawns needed.
Not every task can be automated though. you will still need pawns to eat your food, defend your colony, do raiding and trading and research.
This adds new Factorio like buildings that has a Input and a Output and will work be them self if you supply resources.
It also adds conveyor belts that let you move things around on your base.
It has a small selection of storage options too.
We have tried make more of balance and story than there earlier was in PRF, so it now has more ingame content, and info/story/flavour text to give at good all around Feeling.
— VGP, RimCuisine,VE cooking Added recipes to Food Prepper + cooker
— RimFridge: add extra cooled units
— Vanilla Expanded we have multiple patches for theese mods
— B17 Project Rimfactory was orignially 3 standalone B17 mods by Spdskatr: Animal stations, Cultivator Tools and S.A.L
— B18 Project Rimfactory was first time released under that name and was a greate factory mod that really made automations fun to build and use.
— B19 it was only released on steam as a Project Rimfactory 3.0 Public beta.
— 1.0 [github.com] it was only released for download on github, where it first time got split up into core, storage, insanity and drones, sadly it never made it onto steamworkshop and kinda felt dead and gone.
— 1.1/1.2 I HOPE we can get it back in its former glory from b18/b19
I Documented most Changes in: Changelog here on steam
Feel free to post bugs in bug thread, github or discord
Incompatible mods:
— Mend and Recycle (recipe will not work on assemblers)
— Properly wont work with multiplayer?
See more info on how incompat here:
Wiki issue list [github.com]
Project RimFactory [github.com]
Q: Is this save to add/remove during a game?
A: should be save to add, it will throw errors first time after load if removed, not sure if it will always work after removal? might depend on modlist.
Q: Where is my storage?
A: Deep Storage and Docworld both can move it to storage tab instead if enabled by setting.
Q: Why are rollers gone from Industrial rollers when i install PRF?!
A: I added research IR since we are using same menu.
Q: I have Factorio why should I install this mod then?
A: Don’t. it bring automation which some like other not, its Factorio, satisfactory, MFR inspired, but feel free to use other mods.
Q: Why cant i do bills on X ores on T3?
A: T3 miner have been nerfed to balance it, now rare ores are spawned by chance when mining for other ores.
if you want this off turn off miners nerf in mod settings.
We added a Random T3 ore miner that will mine rare ores with nerf on.
Q: I can’t find cooled DSU & I/O port?
A: Install Rimfridge mod, its a patch for that one.
We dont take patreons or ko-fi, we are doing this as a hobby!
If you really wanna support us?
You are very welcome to contribute to make this mod good.
We are always looking for feedback, bugs, and suggestions!
Also we could use:
— Testers
— Modders (xml/C#)
— Artists
— Translaters
— Texters?
Feel free to contribute in any way you want, this mod have grown to be a huge collab of great ppl’s amazing work.
And thats been my motivation to keep doing it.
-Augmented Turtle Squad // Team ATS
Feel free to join our discord
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[B18] Project RimFactory
This is a rather extensive mod; Here are the basics:
Animal Stations
— 3 buildings:
— Shearer: Harvests the wool of animals in the area.
— Milker: Harvests the milk of the animals in the area.
— Generic animal harvester: Harvests e v e r y t h i n g from the animals.
— All buildings can store feed, which will attract the animals
— Only works on your animals
Cultivator Tools
— 3 buildings:
— Sprinkler: Slightly increases the growth rate of plants. The effects stack!
— Cultivator: Plants and harvests crops autonomously. Pick a direction for it to spit out its harvest.
— Cultivator with sun lamp: Like the cultivator but has a strong sun lamp on it. Beware of electrical fires!
Auto-Assemblers
— 5 buildings:
— Smart hopper: Pulls items from nearby stockpile zones according to its storage settings.
— Self cooker: A machine that can cook meals all by itself. Just look at it go!
— Recipe database: Stores recipes for use by smart assemblers, and imports recipes from adjacent work tables. I wonder what all the buttons do.
— Universal assembler: An auto-crafter controlled by a computer. Reads recipe instructions from a recipe database.
— Machine learning assembler: Slowly gets better at recipes the more it completes them. However, it also gets worse slowly over time.
— 1 item:
— Recipe data disk: A roll of magnetic tape. Used to craft the recipe database.
Storage
-4 buildings:
—Stockpile crate: A giant crate that can store 10 items. Items stored in the crate do not deteriorate.
—Reinforced stockpile crate: A giant crate that can store 25 items. Items stored in the crate do not deteriorate.
—Industrial storage unit: This device stores virtually infinite amounts of items inside it. The power consumption increases the more stacks you put in. When your colony loses power, items will be safely stored inside, but colonists cannot access them.
—Storage unit I/O port: A redesigned smart hopper that can pull items remotely from industrial storage units.
Mining
-1 building:
—Deep quarry: An automated quarry that continuously extracts resources from the ground, including rock chunks, materials and resources. Produces a random resource roughly once every 6 hours.
This new auto-assembler mechanics may be a bit overwhelming, so here’s a rough guide.
— Does this require a new save to work? No
— Is there a non-steam link for this? Yes [github.com]
— Is this compatible with X Mod (check known issues section)
— How does the «set target amount» feature work? Set target amount lets you configure the smart hopper to stop filling itself at a certain limit. If it is alrady above that limit before you reset, then it will do nothing until it goes under again. If the stack limit is less than the target amount, then that is used.
— This mod doesn’t work on mending and reclaim fabric’s mend and reclaim recipes.
— Coding:
— Spdskatr
— bradleykins: Change to smart hopper AI
— Art:
— totobrother: Recipe database and data tape texture.
—Shotgunfrenzy: For drawing a circle
— Other
—Mehni: //TODO: Implement
—Jdalt40: something something @Spdskatr something something infinite hat factory
Подпишитесь, чтобы загрузить
[B18] Project RimFactory
This is a rather extensive mod; Here are the basics:
Animal Stations
— 3 buildings:
— Shearer: Harvests the wool of animals in the area.
— Milker: Harvests the milk of the animals in the area.
— Generic animal harvester: Harvests e v e r y t h i n g from the animals.
— All buildings can store feed, which will attract the animals
— Only works on your animals
Cultivator Tools
— 3 buildings:
— Sprinkler: Slightly increases the growth rate of plants. The effects stack!
— Cultivator: Plants and harvests crops autonomously. Pick a direction for it to spit out its harvest.
— Cultivator with sun lamp: Like the cultivator but has a strong sun lamp on it. Beware of electrical fires!
Auto-Assemblers
— 5 buildings:
— Smart hopper: Pulls items from nearby stockpile zones according to its storage settings.
— Self cooker: A machine that can cook meals all by itself. Just look at it go!
— Recipe database: Stores recipes for use by smart assemblers, and imports recipes from adjacent work tables. I wonder what all the buttons do.
— Universal assembler: An auto-crafter controlled by a computer. Reads recipe instructions from a recipe database.
— Machine learning assembler: Slowly gets better at recipes the more it completes them. However, it also gets worse slowly over time.
— 1 item:
— Recipe data disk: A roll of magnetic tape. Used to craft the recipe database.
Storage
-4 buildings:
—Stockpile crate: A giant crate that can store 10 items. Items stored in the crate do not deteriorate.
—Reinforced stockpile crate: A giant crate that can store 25 items. Items stored in the crate do not deteriorate.
—Industrial storage unit: This device stores virtually infinite amounts of items inside it. The power consumption increases the more stacks you put in. When your colony loses power, items will be safely stored inside, but colonists cannot access them.
—Storage unit I/O port: A redesigned smart hopper that can pull items remotely from industrial storage units.
Mining
-1 building:
—Deep quarry: An automated quarry that continuously extracts resources from the ground, including rock chunks, materials and resources. Produces a random resource roughly once every 6 hours.
This new auto-assembler mechanics may be a bit overwhelming, so here’s a rough guide.
— Does this require a new save to work? No
— Is there a non-steam link for this? Yes [github.com]
— Is this compatible with X Mod (check known issues section)
— How does the «set target amount» feature work? Set target amount lets you configure the smart hopper to stop filling itself at a certain limit. If it is alrady above that limit before you reset, then it will do nothing until it goes under again. If the stack limit is less than the target amount, then that is used.
— This mod doesn’t work on mending and reclaim fabric’s mend and reclaim recipes.
— Coding:
— Spdskatr
— bradleykins: Change to smart hopper AI
— Art:
— totobrother: Recipe database and data tape texture.
—Shotgunfrenzy: For drawing a circle
— Other
—Mehni: //TODO: Implement
—Jdalt40: something something @Spdskatr something something infinite hat factory


























