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Rah’s Bionics and Surgery Expansion
Rah’s Bionics and Surgery Expansion: The normal version is a bit more ‘fair’, in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.
— Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
— Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
— Bone repairs for femurs, tibias etc. (spinal fusion included)
— Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
— Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (Late game tech)
— All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
— Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
— Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
— Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
— Organs need refrigeration to avoid rot and decay.
— 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
— 3 new brain implants for the late game. Enhancing effects and brain disease / damage cures.
— Bionics and surgery research tree with its own research tab.
— 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
— Medicine and Glitterworld Medicine have original red colors from A16.
— White textures for Royalty parts to better fit the medical theme.
— Death Acidifiers can be removed after researching Advanced Bionics.
— More subtle graphics for Bionic and Archotech eye.
— Redundancy kept to a minimum.
— Bug fixes and balance work.
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.
Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo and K for their dll files.
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Rah’s Bionics and Surgery Expansion
Rah’s Bionics and Surgery Expansion: The normal version is a bit more ‘fair’, in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.
— Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
— Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
— Bone repairs for femurs, tibias etc. (spinal fusion included)
— Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
— Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (Late game tech)
— All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
— Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
— Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
— Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
— Organs need refrigeration to avoid rot and decay.
— 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
— 3 new brain implants for the late game. Enhancing effects and brain disease / damage cures.
— Bionics and surgery research tree with its own research tab.
— 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
— Medicine and Glitterworld Medicine have original red colors from A16.
— White textures for Royalty parts to better fit the medical theme.
— Death Acidifiers can be removed after researching Advanced Bionics.
— More subtle graphics for Bionic and Archotech eye.
— Redundancy kept to a minimum.
— Bug fixes and balance work.
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.
Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo and K for their dll files.
Последнее обновление: 23.08.21.
Причина: Мод обновлен до версии 23.08.21
Этот мод направлен на то, чтобы максимально обогатить игровой процесс бионики и хирургии, не нарушая при этом ванильный опыт. Первоначально он задумывался как упрощенная и «улучшенная» версия расширенного протезирования и органной инженерии, которым в какой-то степени так и остается, но теперь это также отдельный и полный медицинский мод. Этот мод включает в себя всевозможные протезы и бионические детали, восстановление костей и операции по заживлению шрамов для ваших нужд.
Ваши колонисты, однако, будут бороться некоторое время, если они потеряют конечности или станут серьезно искалеченными в начале игры, пока вам не удастся создать редкие и дорогие бионические части. Вы все еще можете делать простые протезы и восстанавливать сломанные кости относительно быстро после исследования, но затраты ресурсов для большинства вещей довольно высоки. Колышки, деревянные ступни и зубные протезы, конечно, всегда доступны бесплатно. 😉 Ранняя жизнь в колонии никогда не была легкой!
P.S Русификация не требуется. Русский язык уже есть в моде.
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Rah’s Bionics and Surgery Expansion
Rah’s Bionics and Surgery Expansion: The normal version is a bit more ‘fair’, in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.
— Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
— Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
— Bone repairs for femurs, tibias etc. (spinal fusion included)
— Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
— Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (Late game tech)
— All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
— Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
— Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
— Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
— Organs need refrigeration to avoid rot and decay.
— 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
— 3 new brain implants for the late game. Enhancing effects and brain disease / damage cures.
— Bionics and surgery research tree with its own research tab.
— 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
— Medicine and Glitterworld Medicine have original red colors from A16.
— White textures for Royalty parts to better fit the medical theme.
— Death Acidifiers can be removed after researching Advanced Bionics.
— More subtle graphics for Bionic and Archotech eye.
— Redundancy kept to a minimum.
— Bug fixes and balance work.
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.
Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo and K for their dll files.
— RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra. (Normal version below.)
— Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
— Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
— Bone repairs for femurs, tibias etc. (spinal fusion included)
— Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
— Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (Late game tech)
— All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 140 plasteel and 6 components.)
— Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 140 steel and 4 components.)
— Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
— Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
— Organs need refrigeration to avoid rot and decay.
— 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
— 3 new brain implants for the late game. Enhancing effects and brain disease / damage cures.
— Bionics and surgery research tree with its own research tab.
— 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
— Medicine and Glitterworld Medicine have original red colors from A16.
— White textures for Royalty parts to better fit the medical theme.
— Death Acidifiers can be removed after researching Advanced Bionics.
— More subtle graphics for Bionic and Archotech eye.
— Redundancy kept to a minimum.
— Bug fixes and balance work.
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.
Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo and K for their dll files.





