LWM’s Deep Storage
Uploaded · Published March 4, 2019 · Updated July 13, 2021
Last revision: 13 Jul at 01:19 UTC (41)
File size: 1.84 MB
Description:
LWM has had some health issues, a death in the modding community, and a living situation that makes modding hard, and has not been able to work on Deep Storage for a while. They are trying to find a way they can work on it again, but the socioeconomic realities of 2021 (especially the housing situation in the US) mean it may take a bit.
LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren’t simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items – just like regular shelves, but they allow more than one thing!
ADDON MODS:
* Note: I have not used these, and have been super busy so haven’t had a chance to add anything to the base mod. If you find right-clicking on storage slow, you might try this:
* A (faster?) UI for right-clicking on things: https://steamcommunity.com/sharedfiles/filedetails/?id=2169841018
* Little Storage 2, Vault, Simple Storage, etc – if you want more ways to store things, there are several available in the Steam workshop!
FAQ / «I have a problem»:
* Meat Hooks require the Smithing research!
* These Hampers are made of fabric, they don’t hold fabric
* Does it work with Vanilla shelves?
* You can always add more stored things in Mod Settings
** (A little walkthrough for doing that: https://steamcommunity.com/sharedfiles/filedetails/?id=2187075071)
Want to say Thanks?
* Have ** in Art? Draw me a picture of a little white mouse! I’m reachable on the Ludeon forum.
* Have extra spending money? Share a cup of something tasty (some places around here deliver!) at https://ko-fi.com/littlewhitemouse
Notes:
* Storing things properly takes time – the colonists must carefully organize everything so it’s easy to find what’s needed.(*)
* Animals cannot by default haul to Storage – their little brains and paws (claws, etc) cannot manage the clasps, locks, catches, etc required to store things properly.(*)
* All the units you can build are in the Storage menu – by default this includes other mods’ storage buildings.(*)
* (*) – these can be changed in the Mod Settings (again, link above)
Compatibility:
* Storage compatible with many different mods: Dubs Bad Hygiene, RimCuisine, Survival Tools, Vegetable Garden. If you see something that SHOULD be stored but isn’t? You can let me know!
* You can also change what’s allowed in the Mod Settings!
* Plays well with mods that change stack size (OgreStack, Deep Stack, etc). Want 10 stacks of 1000 Advanced Components in one square? Go for it! (Just watch out for mortar attacks…)
* Plays well with mods that affect storage: Restricted Storage (LWM), Satisfied Storage, RimWorld Search Agency (not as well as Satisfied Storage), Stockpile for Disaster, heck – there’s a Deep Refrigerator if you play with RimFridge
* Plays well with mods that affect hauling: CommonSense, Pick Up and Haul.
* Haul To Stack? I have conflicting reports, let me know.
* Other storage mods? maybe:
** Project RimFactory: probably okay, should be fully compatible soon
** Extended Storage: maybe
** Other storage mod. If you get weird behavior, turn off «Over Capacity» check in mod settings
* Industrial Rollers: not fully, but fix is coming!
Want more types of units? Frozen organ storage? Piggy banks for silver? Cubbyholes for bedrolls? You can either make your own derived mod (the XML is a mess, but it’s a documented mess, and it’s easy enough to follow!) or you can suggest things to me and offer to acquire a graphic (draw it yourself, find a free one, make deals with demons, whatever).
Translations:
Русский – Тхакиро
Deutsch – Erdnussbrot
Chinese Traditional – shiuanyue
Note on Translations: These may not be complete translations, as I do add things from time to time. Want to translate it (all or part) into your language? Great! Let me know, I’ll add it to the mod (or do a Pull Request on GitHub, if you do that thing – that is easiest for me!)
License
Most images used with permission from Skullywag. (Thanks!)
Weapons Cabinets and Lockers are sumghai’s. (Also thanks!)
Other images copyright as marked.
Almost all code (c) LWM, released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain if we use something else, but altho we have a stupid copyright system, we should still use it correctly.
Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.
Подпишитесь, чтобы загрузить
LWM’s Deep Storage
LWM has had some health issues, a death in the modding community, and a living situation that makes modding hard, and has not been able to work on Deep Storage for a while. They are trying to find a way they can work on it again, but the socioeconomic realities of 2021 (especially the housing situation in the US) mean it may take a bit.
FAQ / «I have a problem»:
* Meat Hooks require the Smithing research!
* These Hampers are made of fabric, they don’t hold fabric
* Does it work with Vanilla shelves?
* You can always add more stored things in Mod Settings
** (A little walkthrough for doing that: https://steamcommunity.com/sharedfiles/filedetails/?id=2187075071)
Want to say Thanks?
* Have ** in Art? Draw me a picture of a little white mouse! I’m reachable on the Ludeon forum.
* Have extra spending money? Share a cup of something tasty (some places around here deliver!) at https://ko-fi.com/littlewhitemouse
Want more types of units? Frozen organ storage? Piggy banks for silver? Cubbyholes for bedrolls? You can either make your own derived mod (the XML is a mess, but it’s a documented mess, and it’s easy enough to follow!) or you can suggest things to me and offer to acquire a graphic (draw it yourself, find a free one, make deals with demons, whatever).
License
Most images used with permission from Skullywag. (Thanks!)
Weapons Cabinets and Lockers are sumghai’s. (Also thanks!)
Other images copyright as marked.
Almost all code (c) LWM, released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain if we use something else, but altho we have a stupid copyright system, we should still use it correctly.
Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.
Подпишитесь, чтобы загрузить
LWM’s Deep Storage
LWM has had some health issues, a death in the modding community, and a living situation that makes modding hard, and has not been able to work on Deep Storage for a while. They are trying to find a way they can work on it again, but the socioeconomic realities of 2021 (especially the housing situation in the US) mean it may take a bit.
FAQ / «I have a problem»:
* Meat Hooks require the Smithing research!
* These Hampers are made of fabric, they don’t hold fabric
* Does it work with Vanilla shelves?
* You can always add more stored things in Mod Settings
** (A little walkthrough for doing that: https://steamcommunity.com/sharedfiles/filedetails/?id=2187075071)
Want to say Thanks?
* Have ** in Art? Draw me a picture of a little white mouse! I’m reachable on the Ludeon forum.
* Have extra spending money? Share a cup of something tasty (some places around here deliver!) at https://ko-fi.com/littlewhitemouse
Want more types of units? Frozen organ storage? Piggy banks for silver? Cubbyholes for bedrolls? You can either make your own derived mod (the XML is a mess, but it’s a documented mess, and it’s easy enough to follow!) or you can suggest things to me and offer to acquire a graphic (draw it yourself, find a free one, make deals with demons, whatever).
License
Most images used with permission from Skullywag. (Thanks!)
Weapons Cabinets and Lockers are sumghai’s. (Also thanks!)
Other images copyright as marked.
Almost all code (c) LWM, released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain if we use something else, but altho we have a stupid copyright system, we should still use it correctly.
Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.
Подпишитесь, чтобы загрузить
Deep Storage Plus
This is an extension mod to Deep Storage, adding a series of storage buildings that are carefully designed and balanced to fit in the gaps of the options provided by LWM’s Deep Storage without bloating the Storage tab. Each storage building follows the rule of «more specific = more capacity».
Organ Fridge: 120 steel, 3 components. Stores up to 16 body parts, 8 per cell. Does not require electricity, because organs don’t go bad so there wouldn’t be a point. Requires Machining and Air Conditioning to unlock.
Barrel: 120 wood, 25 metallic stuff. Stores up to 8 stacks of one type of liquid (chemfuel, milk, wort, beer, psychite tea, go juice). Also supports Vanilla Expanded Brewing drinks. Other mods can be supported on request. You can only store one kind of liquid in it at a time, because it’s a barrel. Requires Complex Furniture to unlock.
Firewood Rack: 60 wood, 150 buildable stuff. Stores up to 14 stacks of wood, 7 per tile. Also prevents deterioration. Requires Complex Furniture to unlock. Due to the rendering method, they look slightly wonky when densely placed, so keep that in mind. Who needs more than a couple thousand wood, anyways.
Bin: 100 buildable stuff. Stores up to 6 stacks of loose resources, but is faster to use than the skip. Can also only store one type of item at a time. Currently supports raw food, raw plants, textiles, drugs, pemmican, kibble, herbal medicine. Open to adding more items on request. Requires Machining to unlock.
LWM’s Deep Storage
Мод LWM’s Deep Storage для Rimworld — Добавляет хранилища специализирующихся на тех или иных ресурсах/предметах. Благодаря чему в хранилища можно складывать больше стаков/штук (складываются друг на друга). Все хранилища имеют дополнительное окно, отображающее содержимое.
Для работы мода нужен HugsLib
Русификатор: скачать
Автор русификатора — Tagiro
Распаковать в папку Languages в папке мода
Основная польза мода — более компактное хранение ресурсов.
Мод предусматривает другие моды, которые влияют на количество предметов в стаке.
Так же все добавляемые хранилища выносятся в отдельную кнопку в проектах. (опционально) Если надо, то все хранилища перемещаются в любую другую категорию, а сама доп категория от мода убирается.
| Loop Hero [4] |
| Arma 3 [9] |
| Age of Wonders: Planetfall [13] |
| The Sims 4 [3791] |
| The Sims 3 [609] |
| The Sims 2 [2] |
| American Truck Simulator [1] |
| Euro Truck Simulator 2 [1] |
| Friday Night Funkin [3] |
| Farming Simulator 2019 [9] |
| Workers & Resources: Soviet Republic [56] |
| Valheim [49] |
| Kenshi [1] |
| Heroes of Annihilated Empires [6] |
| Project Zomboid [198] |
| CryoFall [10] |
| Rimworld [82] |
| World of Tanks [9] |
| GTA 5 [6] |
| GTA: Vice City [1] |
| GTA San Andreas [14] |
| Hearts of Iron 4 [6] |
| Stardew Valley [39] |
| Minecraft [175] |
| 7 Days to Die [19] |
| Terraria [1] |
| Cyberpunk 2077 [9] |
| Heroes of Might and Magic V [2] |
| Medieval 2: ToW: Kingdoms [3] |
| City Car Driving [1] |
| Empire: Total War [1] |
| Sekiro: Shadows Die Twice [19] |
| Crysis [30] |
| Starbound [184] |
| Doom II [3] |
| SpinTires: MudRunner [2] |
| Spintires [5] |
| Don’t Starve Together [9] |
| World of Warcraft [35] |
| The Forest [2] |
| ATOM RPG [9] |
| Kingdom Come: Deliverance [4] |
| Factorio [21] |
| The Witcher 3 [1] |
| The Elder Scrolls Online [29] |
| Battlefield 2 [18] |
| Sins of a Solar Empire [3] |
| Surviving Mars [82] |
| Stellaris [12] |
| TES V: Skyrim [65] |
| Half-Life 2 [3] |
| Cities: Skylines [4] |
| Star Wars: Empire at War [6] |
| Morrowind [20] |
| Dawn of War [4] |
| Gothic [14] |
| Gothic 2 [20] |
| Gothic 3 [0] |
| TES IV: Oblivion [10] |
| Counter-Strike 1.6 [25] |
| CS: Global Offensive [4] |
| Noita [9] |
| Custom Order Maid 3D 2 [5] |
| Left 4 Dead [4] |
| Other mods [70] |
| Oxygen Not Included [222] |
| Astroneer [4] |
| Torchlight II [1] |
| Among Us [39] |
| Satisfactory [6] |
| Phasmophobia [10] |
| Resident Evil 3 [1] |
| Sea Of Thieves [1] |
На некоторых да, нет даже такой опции, но там где она есть, все работает, как буду в игре попробую проверить каждый душ.
P.S. Решил долго не ждать, проверил сразу. Я честно сказать не думал, что в самой игре этих душей всего 3, остальные у меня CC контент )) в итоге два, которые типа для помещений нет пунктов, а тот который уличный, на две клеточки, там есть и пункт и все работает. И у кастомных душей, если они базируются на «одноклеточных» нет пункта, а у душей на две клетки есть и пункт и работает анимация.
Не хочу сильно расписывать и вдаваться в подробности, но.
Раз MCCC без проблем заменяется S4CM, то как в последнем сделать:
— запретить некоторые черты, чтобы они не присваивались NPC при генерации личности?
— запретить некоторые виды одежды и/или причесок, чтобы они не присваивались NPC симам?
— запретить автономное использование «злобных» действий или «пакостей»?
— уменьшить/увеличить популяцию (не имеющуюся в текущем игровом процессе, а при рождении детей, для контроля популяции тех или иных видов) вампиров, магов, русалок. или вообще запретить какой-то вид?
— изменить скорость получения навыков при его изучении или действии с каким-то предметом? Не мгновенное получение максимального, а именно изучение, т.к. при мгновенном получении многие награды за «изучение» не даются (это если кто не в курсе)!
я могу еще много примеров привести, но и этого достаточно, чтобы показать тот факт, что S4CM и MCCC не заменяют друг друга, у них есть похожие функции, которые можно применять при вызове меню того или иного мода, некоторые из них взаимозаменяемые (можно сделать либо в одном, либо в другом) но влияния на игровой процесс оказывает только MCCC. S4CM может только скорость течения игрового времени изменять (из разряда «постоянного» влияния).
Я не собираюсь ни восхвалять, ни принижатькакой-то из модов, они оба полезные, но у каждого есть свои плюсы и они друг-друга не заменяют в принципе (схожие функции и действия не в счет, их мало, до замены одного другим не дотягивает).
На счет остального описанного в принципе да, все так, но тоже есть что поправить и уточнить, но оно не так принципиально как заявление о замене MCCC на S4CM! Это мнение в корне неверно!







