Vanilla Weapons Expanded – Non-Lethal
Uploaded · Published April 13, 2021 · Updated July 15, 2021
Last revision: 14 Jul at 20:59 UTC (1)
File size: 1.68 MB
Description:
This mod is CE compatible.
1.0.0 (12/04/2021): Initial release
Vanilla Weapons Expanded – Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.
Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets – you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.
Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.
Please report any bugs in the comment section below. Make sure to submit a Hugslib error log, or any other log if you need our help.
Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.
Q: Is this mod CE compatible?
A: Yes.
Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.
Q: Can I request a feature?
A: Yes, comment down below!
Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.
Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.
Poison gas code by Pelador.
Rimworld is owned by Tynan Sylvester.
Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
Check out our collection at:
Required items:
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Revisions:
Old revisions of this mod are available below. Click the link to download.
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Vanilla Expanded Framework
1.4 (04/02/2021): MVCF added. More info will follow.
Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base generation code with an amazing building export tool, customisable sieges, faction-based pack animal textures, faction based apparel colouring system, Orion’s Faction Discovery revamped and improved, Item processor code, shields, and many, many others.
If you see a mod with a following banner in the description:
That means it requires this framework.
Orion’s Faction Discovery?
Yes! We have negotiated a deal with Orion and included his Faction Discovery mod within Vanilla Expanded Framework. Now, if you decide to add a faction to an existing playthrough, upon loading up the save you will have an option to spawn it’s settlements and define how many of them you would like to spawn, as well as how far away from the player.
Faction cap removal?
Yes! This mod removes the 12 faction cap introduced in 1.3. You can now have infinite amount of factions in your game!
Disabling Atlas Caching?
Yes! By default, this mod disabled Atlas caching from 1.3 onwards. This means that texture quality will significantly improve. If you notice any significant performance impact, this feature can be disabled in mod options!
Q: Is this mod necessary to run other Vanilla Expanded mods?
A: Yes. This mod contains all the code used with the other mods that are marked as requiring this framework. Running those mods without this framework will not allow you to play them.
Q: Which position in the mod loader should this mod take?
A: This mod should be loaded BEFORE other mods, as close to Core as possible.
Q: Is this mod compatible with other mods?
A: Yes, it’s a framework, and it is compatible with every other mod. For known issues please see the known issues section of this mod description before commenting.
Q: Can this mod’s functionality be used in other mods?
A: Yes, and we are working hard on making a solid documentation. You are allowed to make your own mods based on this framework as long as you mark this framework as a required item.
Q: Can I take your code and put it in my mod?
A: No. The reason we made this framework is to avoid just that: if we were to use the same code in two different mods, it would cause performance issues that would cascade into errors.
Q: Is this mod compatible with Faction Control or Empire mod?
A: We made sure it is!
Q: Compatible with Combat Extended?
A: Yes.
Q: What does this mod actually do?
A: If you’re not running any other Vanilla Expanded mods, this mod serves as Faction Discovery mod as explained above.
Q: I pressed to ignore a specific faction but I want it to spawn after all. How?
A: You need to edit your save file, remove the «ignoredFactions» part.
Please make sure your RimWorld is updated. We will not be troubleshooting not-up-to-date RimWorld logs.
We are currently not tracking any other issues. If any errors occur, please post them in the comment section, preferably with a hugslib github link.
The way to do it requires you to have Hugslib mod downloaded. Press the green “Share Logs” button in the debug menu and send us the link.
This mod was created by a variety of modders:
Brrainz created the Harmony Patch Library which has made this series of mods possible.
NotFood has kindly provided the community with PatchOperationLoadDefsOnDemand.
RimWorld is owned by Ludeon Studios.
This mod is licensed under an Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons Licence (CC BY-NC-ND 4.0) (the «Licence»).
Vanilla Expanded loves streamers. For the purposes of Section 8(c) of the Licence, streamers on Twitch and YouTube are expressly permitted to publicly perform using this mod for commercial advantage or monetary compensation, provided all other terms of the Licence are met (the «Residual Commercial Right»). Should the Licence be terminated at any point accordance with Section 6(a), the Residual Commercial Right shall also cease.
Check out our collection at:
Rimworld моды vanilla extended non lethal
This collection showcases mods that add weapons or traps less likely to kill their targets. There are also two mods that modify pawns’ chance of dying when downed. Anyone using non-lethal/less lethal weapons will probably want to install one of those.
(I have tested some but not all of these mods.)
I want to catch that raider!
but I have no confidence for catch that without kill.
ok, I suggest the Anesthetic Gun(Tranquilizer Gun)!
this MOD add the anesthetic gun(tranqui.
would you like turret that equipped anesthetic gun(tranquilizer gun)?
Includes a few firearms that attempt to non-lethally disable their target.
All weapons require progressing research to blowback firearms; the baton requires microelectronics.
I present, RimTasers: Reloaded!
Based on the Rimtaser mod created by Snake, (with permission), I have edited the mod to fix various issues, added both the X26 and X2 Tasers to the game. (X2 has more range and quick cool down to use as opposed to the ori.
[RimTaser] [1.0]
A mod that adds a X2 based Taser to the universe of Rimworld! Tired of accidently killing opponents you want to capture? Tired of the mental breakdowns? Stop looking further. You’ve found the right mod!
— 8 Tile radius;
— Realistic (T.
Adds gas traps and gas shells for mortars.
Mortar gas clouds are slightly larger.
Gas trap releases a cloud of gas when any pawn hostile to your.
1.1/1.0
In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed.
This chance changes depending on the storyteller, current colony population, a.
Do you hate the vanilla game rules where non-player pawns randomly die when they go down regardless of their injuries?
All those great pawns you lost because they stubbed their toes?!
This mod eliminates that random chance and all pawns will now foll.
This mod is CE compatible.
1.0.0 (12/04/2021): Initial release
Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.
Please report any bugs in the comment section below. Make sure to submit a Hugslib error log, or any other log if you need our help.
Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.
Q: Is this mod CE compatible?
A: Yes.
Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.
Q: Can I request a feature?
A: Yes, comment down below!
Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.
Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.
Poison gas code by Pelador.
Rimworld is owned by Tynan Sylvester.
Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
Check out our collection at:
Vanilla Armour, Events, Weapons Expanded
Vanilla Armor Expanded
Vanilla Armor Expanded для Rimworld является частью серии модов, расширяющих повседневную жизнь на Rimworld. В сочетании с совершенно новыми аксессуарами Vanilla Weapons Expanded и Vanilla Apparel Expanded вы можете внести в свою игру что-то, что будет интересовать вас в течение многих дней.
Мы все можем согласиться с тем, что в ванильной игре пиком технического прогресса является набор силовой брони. Как туда попасть? Через бронированные брюки, куртки и жилетки. После столь долгой игры автору мода надоело снова и снова использовать одни и те же доспехи — никакого разнообразия игрового процесса.
Добавляет несколько видов брони для разных технологических рангов, от древних времен до космических технологий.
К оригинальной космопехотной броне добавлены легкие и тяжелые ее виды. Все в очень красивом «ванильном» стиле.
Русификатор
Vanilla Events Expanded
Vanilla Events Expanded добавляет в игру несколько новых событий, все в соответствии с ванильными событиями — ничего особенного. Добавлен новый уровень событий — Фиолетовые события. Вместо того, чтобы иметь строгие негативные или позитивные эффекты, фиолетовые события заставляют игроков адаптироваться, поскольку они длятся значительно дольше, чем такие события, как токсичные осадки или вулканическая зима.
Фиолетовые события чрезвычайно редки, и могут произойти только после 3 лет игры. Они могут длиться от 15 до 120 дней. Их минимальное время до повторения составляет 300 дней. Шанс равен 0,04 (⅓ шанса вулканической зимы, у которой самый низкий шанс в ванильной игре).
Эти события являются большой угрозой даже для развитого поселения.
Русификатор
Vanilla Weapons Expanded
Русификатор
Vanilla Weapons Expanded — Laser
Русификатор
Vanilla Weapons Expanded — Quickdraw
Русификаторы
Даёшь больше модов серии Vanilla Expanded!
Даёшь больше модов серии Vanilla Expanded!
Даёшь просто больше разных модов.
о, обнова подъехала на 1.1
Кто знаем почему меню разработчика не переводят на русский язык-хотя упорно пишут полностью на русском языке.
Есть еще аддон для Vanilla weapon expanded Quickdraw, добавь пожалуйста.
Да, все должно работать по крайней мере на СЕ: fast track edition.
Вместо Vanilla Armor Expanded скачивается Vanilla Weapons Expanded с названием архива Vanilla Armor Expanded
Добавьте для версии 1.0 моды два последних. А то руссик на в1 а мод на 1.1
в теории, мод v1.1 работает и для v1.0
А так я хз где их взять под v1.0
Vanilla apparel expended 1.1-http://catalogue.smods.ru/archives/39226
Вот перевел линейку vanilla Expanded. Перевод в основном делал сам, кое что взято за основу отсюда. Все работает на 1.1-1.2. Ссылка на моды, перевод уже внутри: drive.google.com/drive/folders/1BGZKpMb2JRC-wl1eVz4zKKD8vAU5hfid
Вся линейка vanilla Expanded
vanilla Expanded Animals Arid Shrubland — зверушки степей и прерий
vanilla Expanded Animals Australia — зверушки Австралии
vanilla Expanded Animals Boreal Forest — зверушки северных лесов
vanilla Expanded Animals Catsdogs — кошечки, собачки
vanilla Expanded Animals Desert — зверушки пустынь
vanilla Expanded Animals Extreme Desert — зверушки жестких пустынь
vanilla Expanded Animals Ice Sheet — зверушки заполярного круга
vanilla Expanded Animals Tropical Rainforest — зверушки тропических лесов
vanilla Expanded Animals Tropical Swamp — зверушки тропических болот
vanilla Expanded Animals Tundra — зверушки тундры
vanilla Expanded Apparel — одежка, увеличивает навыки
vanilla Expanded Armour — броня
vanilla Expanded Books — книжки, прочтение повышает определенный скилл
vanilla Expanded Brewing — ликеро-водочное дополнение (+ сигареты, чай кофе), определенный напиток временно повышает определенный скилл, например водка повышает точность удара по физиономии оппонента
vanilla Expanded Cooking — выпечка, десерты, сыр и проч
vanilla Expanded Cooking Stews — рагу на костре
vanilla Expanded Events — больше разных событий разной сложности
vanilla Expanded Factions Insectoids — добавляет фракцию королевских насекомых, а также возможность выращивать разных насекомых из пробирки, от работяг до штурмовиков. Создай свою армию зергов!
vanilla Expanded Factions Medieval — добавляет фракцию, события, антураж и предметы средневековья. Есть рыцарский турнир (ну так себе турнир, больше громкого названия)
vanilla Expanded Factions Settlers — добавляет фракцию, события, антураж и предметы дикого запада. Бандосы, пьяные муффало, шериф, и задания в стиле «достать живым или мертвым»
vanilla Expanded Fishing — рыбалка, чем дольше рыбачишь — тем больше рыбина
vanilla Expanded Framework — базовый мод для некоторых дополнений серии

















































