rising storm 2 vietnam моды
Rising Storm 2: Vietnam
Rising Storm | Tripwire Interactive | Released 2017
Bringing gritty and realistic military shooter gameplay forward to a time when assault rifles ruled the ground, choppers ruled the skies, and every tunnel could hide an ambush, Rising Storm 2: Vietnam looks to once again raise the bar and move the series into a new era of combat.
Desert Rats
Welcome to North Africa. Desert Rats mod brings Rising Storm 2 backwards to a time when sun was hot, tanks ruled the ground, fighters had air superiority.
Green Army Men
Green Army Men is a total conversion mod for Rising Storm 2 : Vietnam that aims to shrink players down to a mere 5cm tall!
green army men war
Gameplay Overhaul Mutator
Change up the core gameplay of RS2, plus add new content via weapons, factions, and customization!
gameplay overhaul mutator war
MACV-SOG
Adds the Military Assistance Command, Vietnam – Studies and Observations Group (MACV-SOG) as a playable faction.
No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Add mod and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Rising storm 2 vietnam моды
DO NOT SUBSCRIBE! This item is broken and impossible to update. It will remain purely for archival purposes.
The Map is a fictional AirAssault operation with the La Drang valley in mind.
So bring your yellow askot´s!
map name: ‘VNTE-AirAssault1’
You can’t upload images to Steam Workshop due to an unknown bug. You can see preview images of this map here: https://imgur.com/a/VQ4oJ
US Marines have to fight through a war-torn city into a temple hidden deep inside a jungle.
Territories version of new updated Lolo. US as defenders. Many changes to the map has been made.
— Territories version of Lolo. Foll.
Border Watch Skirmish
Slightly different than vanilla skirmish: first two objectives are initially owned by the side closest to them, central cap is neutral.
Changes below explain how this is different from Saigon
— made a new overhead map so it’s accurate to player in the world and better quality
— made new.
Resort location captured by VC. US Marines have to make attack by the sea and liberate the small city.
Rising storm 2 vietnam моды
В разных играх мастерская Steam может использоваться по-разному, но всё, что тут есть, сделано обычными участниками сообщества Steam, такими же как и вы.
При подготовке страницы модификации или предмета в Мастерской Steam теперь вы можете добавить интерактивное трехмерное превью предмета вдобавок к видео и скриншотам.
Пример использования превью можно найти на странице модификации Doomhammer, созданной пользователем johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
Превью помогает получше ознакомиться с предметом, сценой или моделью, осматривая их со всех сторон в трехмерном пространстве.
Чтобы добавить трехмерное превью, вам понадобится создать бесплатный аккаунт на сайте Sketchfab (http://sketchfab.com/) и загрузить свою модель. Процесс подобен публикации видео на сайте YouTube. После загрузки предмета и создания соответствующей страницы на Sketchfab, вам останется лишь указать ссылку на ту страницу в новом поле при редактировании скриншотов и видео предмета в Мастерской Steam.
Превью также можно использовать в Обсуждениях, Объявлениях и Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.
Desert Rats mod for Rising Storm 2: Vietnam
Desert Rats
Rising Storm 2: Vietnam mod | TBD
Become A Part of History
JOIN DISCORD
Discord.gg
For Those Willing To Help
mrgreen550@gmail.com
Afrika Korps | 8th Army 
Choose who’s side you want to fight on
Be under command of Erwin Rommel or Bernard Montgomery. Choose what tactic you want to use when fighting an enemy.
Experience the 1941/1942 in North Africa.
Based on Rising Storm 2 Vietnam, it pushes players from jungles with helicopters to nasty and hot desert battles using a wide variety of equipment, abilities and vehicles. Inspired by Mare Nostrum, it builds on the realistic and tactical game play that made it a fan favorite.
Factions and Nations
Choose between Afrika Korps of German army or 8th army of Commonwealth. From both sides not only weapons used in North African campaign are available, but also a certain amount of customization options to hide your face away from desert storms.
TIMELINE
1941-1943
TEAMS
8th Army (British)
Rats of Tobruk (Australia, Poland)
Afrika Korps (Germany)
Roles
WEAPONS
8th Army
VEHICLES
8th Army
Gameplay Overhaul Mutator mod for Rising Storm 2: Vietnam
Gameplay Overhaul Mutator
Rising Storm 2: Vietnam mod | Released 2018
A spiritual successor to the ill-fated Immersion Overhaul Mutator of RO2, the Gameplay Overhaul Mutator changes up the core gameplay of RS2 as well as adds new content via weapons, factions, and customization!
STANDING ARMY
One of the major failures of Rising Storm 2 is that the NVA and VC are virtually identical, when in reality they were vastly different in terms of weapons and tactics. The main goal of GOM is to distinguish between the North Vietnamese Army and the different types of Viet Cong. The NVA no longer have traps or tunnels, but they have been upgunned to be able to take the West head-on, with firepower galore and the ability to spawn on Squad Leader.
FARMER OR FIGHTER?
The Viet Cong has been split into two different factions: Main Force VC (People’s Liberation Armed Forces of South Vietnam) and Local VC (National Liberation Front). The PLAF was the official army of the Viet Cong, armed and trained directly by the NVA. This is what the VC are in the vanilla game. The Local VC however, were a loose organization of farmers and poorly trained guerrilla fighters using whatever weapons they could scavenge or make from scratch. They do not have nearly the same amount of automatic weapons, but they make up for it by having an vastly increased amount of traps.
SPEC OPS
The MACV-SOG are back, this time with updated gear, new customization items, and a unique arsenal of US and Modified Vietnamese weaponry!
MINI FACTIONS
Certain roles on certain maps will have unique character models.
US Military Police
Roles:
-US Pointman
Maps:
-Compound
Soviet «Advisors»
Roles:
-VC Commander
-PLAF Sniper
Maps:
-Long Tan
NEW AND OLD WEAPONS
North Vietnamese Army:
K50-M
Viet Cong
Kar 98k
Type 99 Arisaka
Nagant Revolver
Homemade M1911A1
Homemade Thompson
MP40
RPG-2
CUSTOMIZABLE CUSTOMIZATION
By default, cosmetics have been limited to only historically accurate items. You can relax this restriction or remove it completely.
ANYONE ANYWHERE
Easily change a map’s faction with a simple config edit!
To play online, you need to ask a server operator to install it on their server.
To play offline, open the console with
Replace VNTE-CuChi with whatever map you want. It works with all gamemodes.
To promote Gameplay Overhaul Mutator and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
GOM ARCHIVE: 1.0-2.7 (2/16/18-9/27/18)
Manual downloads are no longer supported. All the past releases of the mod have been gathered here for archival purposes.
Add file >>
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.