rpg мод into the maelstrom

Into The Maelstrom

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Предыдущие версии

Название Размер Обновлено Версия игры Загрузок
Maelstrom Mod-0.4.4.jar release 22.41 MB Jan 13, 2021 1.12.2 2,724 Скачать
Maelstrom Mod-0.4.3.jar release 22.41 MB Nov 29, 2020 1.12.2 2,460 Скачать
Maelstrom Mod-0.4.2.jar release 22.41 MB Nov 28, 2020 1.12.2 213 Скачать
Maelstrom Mod-0.4.1.jar release 22.41 MB Nov 25, 2020 1.12.2 180 Скачать
Maelstrom Mod-0.4.jar release 22.17 MB May 30, 2020 1.12.2 4,951 Скачать
Maelstrom Mod-0.3.4.jar release 2.63 MB Mar 22, 2020 1.12.2 1,188 Скачать
Maelstrom Mod-0.3.3.jar release 2.48 MB Feb 24, 2020 1.12.2 404 Скачать
Maelstrom Mod-0.3.2.jar release 2.47 MB Feb 2, 2020 1.12.2 560 Скачать

Скриншоты

Описание

Добро пожаловать, искатели приключений! Это мод Maelstrom, приключенческая RPG в стадии разработки. Если вам нравится путешествовать в неизвестные миры и подземелья, проверяя пределы вашего боя, этот мод предназначен именно для этого.

Особенности:

Чтобы войти в первое измерение:
В отличие от большинства приключенческих модов, вы не можете вторгнуться, на этот раз вы будете вторгнуты первыми!

Разработчики Суд :
На данный момент этот мод не был протестирован достаточно, чтобы я мог сказать, что он готов к modpack. Это особенно касается сервера. Будьте осторожны и тщательно протестируйте, если решите включить его. Конечно, я готов работать с вами, чтобы заставить ваш модпак работать!
Тем не менее, этот мод пытается предоставить множество мощных опций конфигурации, которые должны позволить этому моду вписаться в любой модпак и не слишком разбалансировать его.

Слова предупреждения:

Этот мод является экспериментальным и намеренно уничтожит часть мира при размещении башни вторжения. Он предназначен для того, чтобы избежать точек появления игроков, но вы все равно можете ожидать некоторого материального ущерба. Безобидное вторжение на самом деле не является вторжением!

Предложения:
Если у вас есть предложения, не стесняйтесь добавлять комментарий или создавать проблему в трекере проблем.

Вики:
В настоящее время вики предоставляет несколько кратких руководств по моду.

Список изменений/Будущие обновления:

Если вы хотите узнать о будущих планах или прошлых обновлениях мода, загляните в список изменений

Источник

Overall Progression Guide

Contents

Things you should know before you play

This mod is experimental in a few ways, so be prepared to be surprised, and unlike other mods, there is no guarantee that this mod will leave your world unscathed. It does start with an invasion, and invasions aren’t supposed to be harmless.

This mod will «begin» automatically in a sense. There is no need for you to actively build a portal or anything. Ideally, you can play without referring to the wiki. However, if you get stuck on some part or want to be spoiled about what happens, then keep reading.

The Beginning

You are minding your own business when a giant tower appears before you, ruining the landscape and unleashing mysterious faceless warriors upon the land. You must go investigate and remove this threat before it continues to expand. [This event happens after about 3 hours of gameplay and is configurable]

At the top of the tower, you encounter a Monolith, a powerful magical foe who seems to be the cause of the invasion. You defeat the Monolith. Before the stone fades away, it summons a quartz portal above the tower. You enter out of curiosity.

The Nexus

Upon entering the portal, you find yourself surrounded by floating islands high in the sky. It’s peaceful, yet the villagers are stocked and prepared for war. They encourage you to trade with them so that you can defend yourself against the Maelstrom.

After exploring this limited world, you find one last mysterious gate hiding in the trees behind the Nexus Gunsmith. It takes you to a large set of ruins. There, another portal lies, and you enter despite the sense of danger.

The Darkness

You exit into a pitch-black realm with a fierce breeze. Lighting your way, you cross a bridge and find Herobrine trapped on the other side. He says that if you trade him ender pearls to free him, he will give you the key to another dimension.

You trade the pearls and get the key. However, the crooked man teleports out and tries to kill you for his pleasure. After keeping him at bay long enough, he stops attacking and instead says that if you collect enough key fragments, he will make another key to another dimension.

You aren’t sure about trading with him again, but since you already have a dimensional key, you cross the bridge and leave the horrid darkness.

Back in the nexus, you realize that if you hold the key, one of the ruins lights up with particles. You decide to right-click on the key block that is producing the particles, and it creates a portal.

The Fracture

You enter a blue world covered in magical forests. It’s a place where the ground has been ruptured in countless ravines.

In your exploration, you see a giant purple fortress sticking out like a sore thumb. You investigate and realize it is the Maelstrom. You fight your way to the central tower and defeat the Maelstrom Illager. It drops one of the key fragments that Herobrine wants.

Awakening Mana

As you further explore in The Fracture, you find a mysterious ruin barely sticking out above the trees. Upon closer investigation, a staircase leads into the earth, and the Maelstrom rise to greet you. You realize that this ruin is actually a large stronghold holding Maelstrom. You fight until you reach the Maelstrom Minotaur, and defeat it. It drops two minotaur horns.

You return to the Nexus, and head to the great tree where the Nexus Mage resides. You trade the horn for the catalyst and right-click the catalyst. You’ve acquired a new power, Mana. You can now use magical weapons to wipe out hoards all at once.

The Golden Canyon

You’ve acquired two key fragments and trade them with Herobrine. Nearby the Fracture portal, one of the key blocks light up when holding the newly acquired dimensional key.

After fighting your way through, you spot a massive structure poking out of the cliffside. You’ve entered a massive ruin, filled with Maelstrom. After fighting your way through the ruins, you find the Statue of Nirvana, a heavenly statue that’s been corrupted and animated by the Maelstrom. After defeating it, you gain the key fragment necessary to get to the next dimension.

The Crimson Kingdom

You use the next key, expecting a portal to appear, but instead, a strange tower appears. You climb to the top of the tower, only to be greeted by the Maelstrom Champion. After defeating it, the portal appears and you enter.

On the other side, you encounter an abandoned kingdom, crawling with Maelstrom. You fight your way through and explore, coming across three powerful items: the Energized Caduceus, Elysium Wings, and the Tuning Fork of Doom.

At the very top from the hanging tower, you encounter the Maelstrom Gauntlet, the final boss of this mod (at least for the 1.12 version).

Источник

Configuration

Contents

Balancing Tools [ ]

This mod is aimed to be very flexible in how it fits with other mods though a few balancing options. The best way to figure out how to use these is to mess around with them in the in-game config and see what they do to the items of the mod.

Progression Scale [ ]

This option changes how powerful the items get as the mod progresses. More specifically, the number refers to how much more powerful an item a level above is. For example, a level 1 sword that does 10 damage would do 13 damage at level 2 with a Progression Scale of 1.3. The main use of this option is to make sure the mod weapons don’t get too weak/powerful for any other mods.

This also affects all the mobs in the mod so that the weapons deal the same amount of damage.

Mob Damage [ ]

This option simply changes the base damage of all mobs as a multiplier. The damage is multiplied by the value inputted. This option is good for adjusting the difficulty of the mobs if they are too easy to defeat in a modpack for example.

Mob Armor [ ]

This option changes how much additional armor a mob has. The damage it takes is multiplied by the value, so a value set to 0.9 means mobs only receive 90% of the base damage before factoring anything else in.

Weapon Damage [ ]

The value is multiplied by all weapons in the mod, including guns, staves, and swords.

Armor Toughness [ ]

Determines how much armor toughness all the armors in the mod have. It’s effectively adjusting the base strength of the mods armors.

Elemental Factor [ ]

This value is a multiplier that determines how much additional armor and damage an elemental mob has. It also determines how much additional damage an elemental weapon does to the correct element mob, as well as how effective elemental armor is. The overall effect is that it determines how important it is to have the correct element when fighting elemental mobs.

World [ ]

Invasion Time [ ]

This value determines (approximately) how many minutes until the initial invasion tower spawns, allowing access to the rest of the mod. This value won’t affect a world that’s already been loaded. If a tower isn’t spawning, below is a way to make a tower spawn.

If you look in the «data» folder in your save, you should see a file called «mm_InvasionData.dat». Open that with Nbt Editor. Under the data category thingy, there should be two values, «invaded» and «invasion time». First, make sure that «invaded» is 0. Next, all you need to do is set the «invasion_time» value to 0. If you replace this file back into your save, the tower will generate as soon as it can.

Render Fog [ ]

This gives you the option to disable the cliff fog plane that renders in the Golden Canyon. This is in case something conflict with the rendering, such as shaders.

Entities [ ]

Use Vanilla Pathfinding [ ]

1.12.2 has some bugs in their pathfinding that causes mobs to literally walk off cliffs. The maelstrom mobs have a slightly altered version of this that fixes this issue. However, if there is a reason to use vanilla pathfinding again, this is the option to use.

Attack All Mobs [ ]

By default the Maelstrom attack all mobs that are not also Maelstrom. This can be disabled so that the Maelstrom only attack players.

Display Mob Level [ ]

This is really more of a debugging mechanism, but this shows the relative power levels of mobs in different dimensions. Spawn eggs default most mobs to level 0.

Server/Client [ ]

Sync Config on Login [ ]

By default, if a player logs into a server, their config for this mod will be changed to reflect the server’s config. This is because the weapons and armor in the mod can be changed via config, so if the player’s config is different from the server config, then the player’s weapon and armor stats could be inconsistent with what the items actually do.

Источник

Maelstrom mod for Sins of a Solar Empire: Rebellion

Maelstrom

Sins of a Solar Empire: Rebellion mod | Released 2010

News for Maelstrom Mod, July 2021, Rebellion

Highlights Rebellion (Release 16) 04/07/2021

News for Maelstrom Mod, May 2019, Rebellion

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 15) 1.94 + DLC’s

News for Maelstrom Mod, Dec 2018, Rebellion

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 14) 1.93 + DLC’s

News for Maelstrom Mod, July 2018, Rebellion

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 13) 1.92 + DLC’s

News for Maelstrom Mod, April 2017, Rebellion

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 12) 1.9 + DLC’s

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Maelstrom Rebellion Expansion v1.96 R16 (+DLC’s)

Maelstrom Rebellion Expansion v1.94 R15 (+DLC’s)

Maelstrom Rebellion Expansion v1.93 R14 (+DLC’s)

Maelstrom Rebellion Expansion v1.92 R13 (+DLC’s)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC’s)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC’s)

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Thanks for the mod, keeping it updated, and your time.

@soase-maelstrom, would it be possible to add some unique models to the added 3 races appart from Homeworld pirates, instead of the modded/glued racial ships? It just does not feel right in most cases.

I actually enjoy this mod a lot.

But why do the Pirate frigates and cruisers use the corvette movement? Is there some way I can modify that myself, or do I have to wait for you to change it in a future update?

Is the mod still being developed behind the scenes or are you just keeping it updated and working with new versions of Sins? (Thanks either way)

Only thing I noticed so far was playing as the traders, I’ve gotten militia forces that are advent and vasari ships for some reason.

And if the mod is still being developed I’m sure you could come up with some really cool ideas for minor factions!

I am not the dev, but the mod is rather complete at this point. Be glad there are compatability updates.

It’s great to be happy. Thank you for your work being updated to support version 1.96.

Glad that this mod is still seeing support. All the best to you, brother.

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