Ultimate Deadly Encounters | Конечные смертельные встречи
По своей сути «Ultimate Deadly Encounters: Sands of Time» («SoT») представляет собой иммерсионный мод, который добавляет постоянный элемент опасности на каждом углу. Куда бы вы не пошли, смогут возникнуть совершенно случайные игровые события.
Версия мода: 51.0
Версия перевода: 4.1
Перевод: Lastrium Team
Обсуждение и Баг Репорты: Официальный сайт Переводчиков
SE версия: Тут
Мы с гордостью представляем вам, путешественник, следующее поколение Песков Времени! Этот мод видел на пути много, как похвал, так и критики. Авторы модификации плавали в тенях тьмы и обжигали кожу, прикасаясь к Солнцу, что бы создать этот шедевр! Мы хотим сообщить всем, что на протяжении многих лет этот мод прошел через множество эволюций, созрел и расцвел, обновляясь по сей день! Последние версии мода (начиная с 14.0) были удалены либо оптимизированы в полной мере, предыдущие проблемы были решены и устранены. Теперь мод использует свою собственную виртуальную систему сценариев, чтобы обеспечить лучшую совместимость с другими тяжелыми модами, такими как Frostfall, Музей, и пр.
Узри свои ужасы и возрадуйся неведомому, что лежит внутри.
Требования:
Настоятельно рекомендуется начать новую игру!
Если вы являетесь поклонником видеоигр в стиле D&D (вспомните Baldur’s Gate), то знайте, что SoT во многом был вдохновлен этими легендами прошлого.
Установив SoT, вам покажется, что вы заново играете в настоящую хардкорную RPG-игру.
Думайте об этом моде, как о «Карте событий», которая делает RPG уникальной и захватывающей.
Играя с установленным SoT, вас ожидают постоянные случайные встречи во время:
Это только некоторые из них. Мод предлагает намного больше возможностей, и мы думаем, что данную модификацию вы найдёте самой заманчивой из всех!
Установка:
ВНИМАНИЕ!
Модификацию переводили разные пользователи Lastrium.com и Rubarius.ru – и после, полностью перебрана и допереведена Pet9948! Но нельзя быть застрахованным от ошибок! Просьба незамедлительно сообщать о них напрямую авторам перевода: Тут
Изменения перевода 4.1:
— Переведены недостающие строки.
— Перенесён перевод МСМ меню на interface платформу.
— Исправлено множество недочётов в переводе скриптов.
По своей сути «Ultimate Deadly Encounters: Sands of Time» («SoT») представляет собой иммерсионный мод, который добавляет постоянный элемент опасности на каждом углу. Куда бы вы не пошли, смогут возникнуть совершенно случайные игровые события.
Версия мода: 59.0 Beta
Версия перевода: 4.0
Перевод: Lastrium Team
Обсуждение и Баг Репорты: Официальный сайт Переводчиков
LE версия: Тут
Мы с гордостью представляем вам, путешественник, следующее поколение Песков Времени! Этот мод видел на пути много, как похвал, так и критики. Авторы модификации плавали в тенях тьмы и обжигали кожу, прикасаясь к Солнцу, что бы создать этот шедевр! Мы хотим сообщить всем, что на протяжении многих лет этот мод прошел через множество эволюций, созрел и расцвел, обновляясь по сей день! Последние версии мода (начиная с 14.0) были удалены либо оптимизированы в полной мере, предыдущие проблемы были решены и устранены. Теперь мод использует свою собственную виртуальную систему сценариев, чтобы обеспечить лучшую совместимость с другими тяжелыми модами, такими как Frostfall, Музей, и пр.
Узри свои ужасы и возрадуйся неведомому, что лежит внутри.
Требования:
Настоятельно рекомендуется начать новую игру!
Если вы являетесь поклонником видеоигр в стиле D&D (вспомните Baldur’s Gate), то знайте, что SoT во многом был вдохновлен этими легендами прошлого.
Установив SoT, вам покажется, что вы заново играете в настоящую хардкорную RPG-игру.
Думайте об этом моде, как о «Карте событий», которая делает RPG уникальной и захватывающей.
Играя с установленным SoT, вас ожидают постоянные случайные встречи во время:
Это только некоторые из них. Мод предлагает намного больше возможностей, и мы думаем, что данную модификацию вы найдёте самой заманчивой из всех!
Установка:
ВНИМАНИЕ!
Модификацию переводили разные пользователи Lastrium.com и Rubarius.ru – и после, полностью перебрана и допереведена Pet9948! Но нельзя быть застрахованным от ошибок! Просьба незамедлительно сообщать о них напрямую авторам перевода: Тут
Изменения в переводе 4.0:
— Добавлен фикс исправляющий CTD с Драуграми в Кургане Колбьорн
— В пещера Хеймара исправлена физика статических объектов.
— Исправлена ошибка скрипта из квеста: Семейный суд.
— Доработаны многие строки перевода.
— Удалены не нужные локализованные строчки, ломающие скрипты.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Odd that you can wait in a dungeon 24 hours with no problems? Or walk for miles with nothing disagreeable taking place? Entger and clean a huge dungone wiht only a handful of unchallenging baddies? No more! This is a port form the SSE version, latest as of Nov 2020.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Vagabond armor courtesy of hothtrooper44
Jebbalon for quality control and bug squashing, adding FISS support(!), and updating/overhauling the MCM
UWShocks for % new potions at http://www.nexusmods.com/skyrim/mods/55818/?
Sarx13 for the awesome backstory for the Rumiirua
GhostAgent for our website, Nexus description pages, MCM menu art, aiding Jebbalon with the MCM layout, the Anthology of Horror, and wonderful books explaining the origins of Burning Inferno, Blade, and Bane. Also for helping Sarx13 write the backstory for the Rumiirua
Features the gorgeous DarkOne bow and arrows by Nicoroshi!!
Necromancy— Undead FX by WDog367 at http://www.skyrim.nexusmods.com/mods/36158
Latency Tester by ALex from Convenient Horses fame. Awesome utility!
Dragon Age Darkspawn Blight Victims by Kotaidakos
Beast Skeletons courtesy of Prometheus, at http://www.skyrim.nexusmods.com/mods/28957
lifestorock and his mod «Armored Skeletons and the Walking Dead» at: http://www.skyrim.nexusmods.com/mods/26706
Dheu for his awesome help with Stealth features!
Draman Skeleton by Grohiik http://skyrim.nexusmods.com/mods/16659
Perfect Blood Hybrids Mod by Grohiik http://skyrim.nexusmods.com/mods/23911
Baby Dragons of Skyrim by VampireMonkeyhttp://skyrim.nexusmods.com/mods/19206
Earth Prison by verteiron http://skyrim.nexusmods.com/mods/14629
Daedric Crossbow by DJjojo. http://skyrim.nexusmods.com/mods/22113/
Darth Vella and Tunaisafish for their kindness in helping with script
Magnus Robes at http://skyrim.nexusmods.com/mods/23609/ by mV_box
Sejh for his fabulous young people, mod page : http://skyrim.nexusmods.com/downloads/file.php?id=14995
Gizmodian for Real Silver Swords : http://skyrim.nexusmods.com/downloads/file.php?id=3780
Enigmatic for his Samurai Armor at http://skyrim.nexusmods.com/mods/18219
Wgstein for his shared scripts. Awesome attitude! http://skyrim.nexusmods.com/mods/13931
Fume0101 for Masters of Death Rise of the Brotherhood armor: http://skyrim.nexusmods.com/mods/9752#content
Force Bow by Stabtown, please endorse at http://skyrim.nexusmods.com/mods/15153
Dawnguard Paladdin Armor by Timmy19992
Dread Knight Weapon set by Jojjo at http://skyrim.nexusmods.com/mods/15494
Daedric Corset by Raven42 at http://skyrim.nexusmods.com/mods/4081
Slob, for his scripting fixing magic. Made this mod into a Lexus 2nd to none
Refusedzero for his many folllower patches
Donation Points system
This mod is not opted-in to receive Donation Points
Welcome to the dark reaches of the Nexus traveler. Please, read the below notice.


It is highly recommended to start a new game. Seriously.
The demons eat my soul and tear into my skin, the way I have lived gave them power through my sin. I look to the heavens and pray for forgiveness from the Divine, while the demons devour my flesh and drink my blood. like wine.
A (somewhat) immersive experience and (major!) encounter mod.

At its core «Ultimate Deadly Encounters: Sands of Time” («SoT”) is an immersion mod that adds a consistent element of danger around every corner.
If you have played through Skyrim and found as a whole it is somewhat lacking in an element that makes the genre stand
out—random events—then you may quickly become an admirer of SoT!
If you are a fan of the D&D style video game encounters (think Baldur’s Gate) then know that SoT was inspired greatly by those past legends.
Installing SoT will break away the hand-holding that has become so popular it seems in the genre, and re-introduce true hardcore style RPG encounters.
Think of this mod as the «event card” that makes playing RPGs so unique and exciting.
While playing with SoT installed, you can expect constant randomized encounters during:
* Your leisurely walk through the woods to grand mother’s house.
* The epic dungeon crawl that is the old-school fundamental mechanic of RPGs.
* Counting sheep wherever your nomadic tendencies has lead you to lie down.
* Standing around twiddling your thumbs while you wait and listen to the next good-for-nothing commoner’s sad story about whatever it is they complain about.
That’s just to name a few. The mod offers so much more, and we beseech you to traverse through the Sands of Time to
engage in an experience that will reap further understanding of the journey you are about to embark on.
«Engulfed with violence, bitterness, and endless hate; depression fills me as I realize our fate.”
W hat exactly is this mod? It is an immersive experience from cradle to grave. (The immersion begins with our unique website which details the features of SoT and from there, once the mod is installed, it will grant lore-friendly and immersive-dangerous encounters unlike any other mod you have had in your game.)
The mod includes many features and can be tailored 100% to your play style. If you prefer rare but incredibly tough challenges, we got you covered.
If you desire frequent, but week skirmishes, your desires can be fulfilled. If you prefer rare and weak additional spawns easy to pick off to make you feel like you are actually good at anything, you can obtain them. If you want constant and incredibly difficult battles because you feel that you deserve the punishment—you have issues, but it’s possible none-the-less.
The mod has also been programmed to introduce your beginning characters to the harsher environments slowly. This makes it easier to adjust to the conditions. The mod comes with a «graduation level» (that is also adjustable) and will prevent any type of nasty spawns from appearing before your
character reaches it. After graduation, we no longer hold back what we throw at you.
HALT!
Before continuing on, we highly recommend that you visit our website. Our website was designed to entertain and inform at the same time. You’ll get a much better idea of what the mod does and how we intend for it to affect you. However, we know that there are some of you, that would prefer to deprive yourself of the opportunity and gain only a glance at what this mod has to offer. For that, we have supplied the below information.
(NOTE: The various links below will take you to the corresponding pages within the site. However, the site itself was designed to bury you in atmospheric immersion from the entry point. Clicking those links and skipping ahead will indeed break the experience.)
Here is a summary of features and encounter types that you can expect during game-play:
Primary benefits:
-Dynamic and surprise encounters during dungeon crawls
-Dynamic and surprise encounters while walking upon the surface
-Surprise ambushes while waiting (using the «Wait» menu)
-Surprise ambushes during battles (enemy reinforcements)
-Enhanced Population in Dungeons, Forts, Ruins, Caves
This particular feature includes both pre-placed spawns which includes programmed «scenes» to spice thing up a bit, as well as dynamically/randomly generated additional populace to ensure that each one of your play-throughs are unique and original. You’ll never know exactly what you are going to face.
-Surprise «punishment» ambushes while looting shrines (don’t make the gods mad)
Secondary benefits:
-Many new types of monsters
-Specialized new enemies (vampire hunters, werewolf hunters, etc.)
-New bosses
-New mini-bosses
-Advanced Doppelganger Assassins in both wilderness and towns (keeps you on your toes)
-A fully functional non-game-breaking and lore-friendly apocalypse
-RPG friendly «event» style encounters (IE. Damsels in distress, traveling merchants, healers, etc.)
-Consequences from your actions (try being a bully now)
-Random unleveled enemies. Enemies cane be a lot weaker or a lot stronger than you. However, comprehensive MCM menu will let you set the
stats of enemies in comparison to yours. Can be set from 10% of player stats to 1000% of player stats.
-New and unique weapons and armors
Extras included:
-Lore-friendly and engaging back stories to many of the characters and enemies that SoT introduces
-An in-depth MCM to customize everything just how you want (every aspect of the mod is adjustable/can be disabled right down to whether the
stronger weapons that come with the mod are collectable or not)
First, you must download and install Dead NPC Dead Body Remover
Failure to do will most likely cause corrupted saves and load game ctds. Burn the bodies or use the auto clean mod feature.
MOD CANNOT BE UNINSTALLED.
2) It is essential to ensure your game is optimized before adding in ANY sort of mod that adds encounters (especially random/dynamic ones)
3) Download and install using your favorite mod manager. Mod Organizer will often have an issue because the name of this mod is so long and
windows limit of 255 characters. You will have to shorten the name / path it uses.
4) Activate the ESM and ESP file and enjoy the pain!
5) You will NOT be able to select any preset besides Spartan. This is due to sse jcontainers not being the same in oldrim. I wish it was. Otherwise mod will be fine, just pesets are shot.
suggested mcm changes to make once you activate mod and selecte Spartan:
under surface encounters:
turn on surface reinforcements
uncheck «Attacks only at night»
uncheck «Disable attacks while waiting»
under Dungeon Encounters
check the box «Dungeon Reinforcements Allowed»
Uninstall:
Did you create a backup of your save game before installing SoT? No? Please stop and do so. Again, the only real way to
properly «remove» a mod is to load from a save that was made before the mod was installed. However, we have provided you with some instructions
on our site on how to remove the mod from a game with as minimal impact as possible.
Load Order:
Compatibility:
The mod is compatible with virtually every mod out there. In fact, it will work alongside other mods that adds enemy NPCs seamlessly.
The primary issue is resources and to not «over mod». This is a highly scripted mod, and it is recommended by the best in the community to only run a few highly scripted mods at a time. We have done our part by incorporating a virtual scripting system, and other authors are doing their part by optimizing their code as well, so in theory you should be able to run multiple scripted mods at once without any issues. But, you have a major part to play yourself. Don’t go over bored with scripted mods and tone down the settings for the more mods you add.
The key is to maintain an optimized game and we have put together a fantastic guide for you to follow.
It is suggested that you use a SEEDITMERGED patch as well as a Bashed patch for optimal performance
Tesveditmerged and a bashed patch for leveled lists Optimization guide here
optimization guide
For tevmerged tutorial here same principle for se
tevmerged by gamerpoets
For giving you a idea on what to look for for conflicts in tesv here
picture tutorial
All the software links you need is in our optimization page
optimization software
Once you feel you are ready, click the image below to enter our website.
For those not capable of understanding that you must click the image above to enter our site, we have supplied this special person’s link: sotrealms.enjin.com
[Clicking either the graphic or the link will take you to an external website.]
Clicking on the image below will take you to our subsite (different destination from the main link above) which will allow you
to enter the Anthology.
(Please Note: The Anthology is only open for viewing between 9:00 pm and 4:00 am.)
___________
Page design/graphics by GhostAgent
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Sands of Time Sleeping Encounters Standalone Module
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Sleeping is now potentially dangerous depending on where you sleep. No more 12 hours of sleeping in a Draugr dungoen with no interruptions or issues!
Author’s instructions
use as you will, credit would be nice but not required
File credits
DiscipleDarkfriend with help by Darth Vella and Tunaisafish and fg109 and Melooo and Mujuro and DJjojo and Timmy19992 and mV_box and Mujuro and verteiron and Dheu and Spookyfx and Unahu and Slob and Refusedzero and GhostAgent
fish picture artist site is: https://zilla774.deviantart.com/art/sleeping-with-the-fishes-43258154
Donation Points system
This mod is opted-in to receive Donation Points
Both straight donations and premium membership donations accepted



SUMMARY:
This is a standalone of one our most prominent features from our main mod (prior to being completely pulled from our main mod, and given extra special treatment). This adds a risk to any time you sleep in the game. Of course, homes are safe haves and excluded. Further, there is a way to mark up to 6 locations as safe for those players that use custom homes.
Obviously, this will benefit those that use a «needs» mod that requires sleeping. Immersion is greatly enhanced since now you know that will need to make sure you are properly rested before setting out on an adventure.
The mod is a lightweight and minimal scripting.
FEATURES:
Sleeping Encounters start off with a likelihood of 3% to 75% depending on where you are sleeping. See list below:
1) Inn. 5%
2) Dungeon. 75%
3) Draugr Cave. 75%
4) WinterHold College. 15%
5) Jorrvaskr Comapnions Hold. 5%
6) Players Home. 10%
7) Any other place. 20%
Additionally, as stated earlier, the player can designate any six locations in the game as safe for sleeping using the MCM Menu.
Who actually attacks the player while sleeping is determined in part by where the player sleeps. If in the college it will be jealous wizards, if in a dungeon then monsters, if an Inn possibly bandits, if in a Draugr Cave then Draugr or spiders, and so on.
The sleep encounter will find the player snoring and he will be woozy when first waking up. This will allow most attackers a first or second hit. Thus, it is wise to have a companion to watch your back until you are fully awake. Traps now help as well.
INSTALLATION:
Step 1) Backup your save game in case you wish to uninstall the mod at a later time.
Step 2) Download and install with your preferred mod manager.
Step 3) Ensure the ESP is active (ticked)
Step 4) Start Skyrim, wait for the MCM to activate/appear
Step 5) Enjoy!
UNINSTALLATION: (But why?)
Step 1) Deactivate (untick) the ESP
Step 2) Remove with your preferred mod manager
Step 3) Use Savegrame Script Scalpel by flexcreator to remove any orphaned scripts in your game
COMPATIBILITY:
The mod is compatible with everything. However, if you use our Sands of Time mod, you should not (and do not need to) use this.
If you like the mod, you may be interested in our other standalone mod, Genesis.
For an even scarier time in dungeons, use our Eternal Darkness mod!
___________
Logo created by GhostAgent
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Is it not odd that you can sleep anywhere for 12 hours and not once be attacked or assaulted? And that you can fast travel through tons of hazards with not even a mosquito bite? Or Wait in a dungeon 24 hours with no problems? Or walk mile after mile without even a blister?
DLC requirements
Nexus requirements
Off-site requirements
Mods requiring this file
Author’s instructions
File credits
MihailMods for use of Rotten Maidens
MihailMods for use of Harvesters
Vagabond armor courtesy of hothtrooper44
Jebbalon for quality control and bug squashing, adding FISS support(!), and updating/overhauling the MCM
UWShocks for % new potions at http://www.nexusmods.com/skyrim/mods/55818/?
Sarx13 for the awesome backstory for the Rumiirua
GhostAgent for our website, Nexus description pages, MCM menu art, aiding Jebbalon with the MCM layout, the Anthology of Horror, and wonderful books explaining the origins of Burning Inferno, Blade, and Bane. Also for helping Sarx13 write the backstory for the Rumiirua
Features the gorgeous DarkOne bow and arrows by Nicoroshi!!
Necromancy— Undead FX by WDog367 at http://www.skyrim.nexusmods.com/mods/36158
Latency Tester by ALex from Convenient Horses fame. Awesome utility!
Dragon Age Darkspawn Blight Victims by Kotaidakos
Beast Skeletons courtesy of Prometheus, at http://www.skyrim.nexusmods.com/mods/28957
lifestorock and his mod «Armored Skeletons and the Walking Dead» at: http://www.skyrim.nexusmods.com/mods/26706
Dheu for his awesome help with Stealth features!
Draman Skeleton by Grohiik http://skyrim.nexusmods.com/mods/16659
Perfect Blood Hybrids Mod by Grohiik http://skyrim.nexusmods.com/mods/23911
Baby Dragons of Skyrim by VampireMonkey http://skyrim.nexusmods.com/mods/19206
Earth Prison by verteiron http://skyrim.nexusmods.com/mods/14629
Daedric Crossbow by DJjojo. http://skyrim.nexusmods.com/mods/22113/
Darth Vella and Tunaisafish for their kindness in helping with script
Magnus Robes at http://skyrim.nexusmods.com/mods/23609/ by mV_box
Sejh for his fabulous young people, mod page : http://skyrim.nexusmods.com/downloads/file.php?id=14995
Gizmodian for Real Silver Swords : http://skyrim.nexusmods.com/downloads/file.php?id=3780
Enigmatic for his Samurai Armor at http://skyrim.nexusmods.com/mods/18219
Wgstein for his shared scripts. Awesome attitude! http://skyrim.nexusmods.com/mods/13931
Fume0101 for Masters of Death Rise of the Brotherhood armor: http://skyrim.nexusmods.com/mods/9752#content
Force Bow by Stabtown, please endorse at http://skyrim.nexusmods.com/mods/15153
Dawnguard Paladdin Armor by Timmy19992
Dread Knight Weapon set by Jojjo at http://skyrim.nexusmods.com/mods/15494
Daedric Corset by Raven42 at http://skyrim.nexusmods.com/mods/4081
Slob, for his scripting fixing magic. Made this mod into a Lexus 2nd to none
Refusedzero for his many folllower patches
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 28.5
Version 18.65
Version 18.6
Version 9.0
Changes made for this update:
-Features release 1.0 of Wilderness Assassins—agents of Mephala. It is functional, I look forward to suggestions and ideas. Please visit the SOT website for more in depth lore friendly information and backstory.
-Also, Riften has been added to the group of cities with assassins.
-Now we have Whiterun, Solitude, and Riften. Plus Wilderness.
-Weapons have been expanded from just mephalas dagger to include now:
mephalas axe
mephalas bow and arrows
All deadly poisonous.
Version 8.9
Version 8.7
Version 8.01
Version 7.50
Version 7.4
Version 7.3
Version 7.1
Version 7.04
Version 7.03
Version 6.7
Version 6.6
Version 6.5
Version 6.4
Version 6.3
Version 6.2
Version 6.1
Version 6.0
Version 5.21
Version 5.4
Version 5.3
Version 5.2
Version 5.01
Version 5.0
Version 4.9993
Version 4.9992
Version 4.9991
Version 4.999
Version 4.998
Version 4.997
Version 4.996
Version 4.995
Version 4.994
Version 4.993
Version 4.992
Version 4.991
Version 4.99
Version 4.98
Version 4.97
Version 4.96
Version 4.95
Version 4.91
Version 4.90
Version 4.81
Version 4.72
Version 4.71
Version 4.41
Version 4.8
Version 4.7
Version 4.6
Version 4.5
Version 4.4
Version 4.3
Version 4.2
Version 4.1
Version 4.01
Version 4.0
Version 3.9
Version 3.8
Version 3.7
Version 3.6
Version 3.5
Version 3.4
Version 3.3
Version 3.2
Version 3.1
Version 3.0
Version 2.700
Version 2.73
Version 2.72
Version 2.71
Version 2.70
Version 2.65
Version 2.6
Version 2.5
Version 2.4
Version 2.3
Version 2.2
Version 2.1
Version 2.0
Version 1.95
Version 1.90
Version 1.85
Version 1.70
Version 1.61
Version 1.60
Version 1.59
Version 1.55
Version 1.50
Version 1.45
Version 1.40
Version 1.30
Version 1.20
Version 1.10
Version 1.6
Version 1.09
Version 1.08
Version 1.06
Version 1.05
Version 1.04
Version 1.03
Both straight donations and premium membership donations accepted
Welcome to the dark reaches of the Nexus traveler. Please, read the below notice.


Requires: Dawnguard, Dragonborn, SKSE, and SkyUI,
as well as the latest USLEEP USKP Patch.
Official Addons: Genesis, Dead is Dead, Follow Me, Temper Recipes
Proudly works with: FISS
It is highly recommended to start a new game.
The demons eat my soul and tear into my skin, the way I have lived gave them power through my sin. I look to the heavens and pray for forgiveness from the Divine, while the demons devour my flesh and drink my blood. like wine.
An immersive experience and encounter mod.

At its core «Ultimate Deadly Encounters: Sands of Time” («SoT”) is an immersion mod that adds a consistent element of danger around every corner.
If you have played through Skyrim and found as a whole it is somewhat lacking in an element that makes the genre stand
out—random events—then you may quickly become an admirer of SoT!
If you are a fan of the D&D style video game encounters (think Baldur’s Gate) then know that SoT was inspired greatly by those past legends.
Installing SoT will break away the hand-holding that has become so popular it seems in the genre, and re-introduce true hardcore style RPG encounters.
Think of this mod as the «event card” that makes playing RPGs so unique and exciting.
While playing with SoT installed, you can expect constant randomized encounters during:
* Your leisurely walk through the woods to grand mother’s house.
* The epic dungeon crawl that is the old-school fundamental mechanic of RPGs.
* Counting sheep wherever your nomadic tendencies has lead you to lie down.
* Standing around twiddling your thumbs while you wait and listen to the next good-for-nothing commoner’s sad story about whatever it is they complain about.
That’s just to name a few. The mod offers so much more, and we beseech you to traverse through the Sands of Time to
engage in an experience that will reap further understanding of the journey you are about to embark on.
«Engulfed with violence, bitterness, and endless hate; depression fills me as I realize our fate.”
W hat exactly is this mod? It is an immersive experience from cradle to grave. (The immersion begins with our unique website which details the features of SoT and from there, once the mod is installed, it will grant lore-friendly and immersive-dangerous encounters unlike any other mod you have had in your game.)
The mod includes many features and can be tailored 100% to your play style. If you prefer rare but incredibly tough challenges, we got you covered.
If you desire frequent, but week skirmishes, your desires can be fulfilled. If you prefer rare and weak additional spawns easy to pick off to make you feel like you are actually good at anything, you can obtain them. If you want constant and incredibly difficult battles because you feel that you deserve the punishment—you have issues, but it’s possible none-the-less.
The mod has also been programmed to introduce your beginning characters to the harsher environments slowly. This makes it easier to adjust to the conditions. The mod comes with a «graduation level» (that is also adjustable) and will prevent any type of nasty spawns from appearing before your
character reaches it. After graduation, we no longer hold back what we throw at you.
HALT!
Before continuing on, we highly recommend that you visit our website. Our website was designed to entertain and inform at the same time. You’ll get a much better idea of what the mod does and how we intend for it to affect you. However, we know that there are some of you, that would prefer to deprive yourself of the opportunity and gain only a glance at what this mod has to offer. For that, we have supplied the below information.
(NOTE: The various links below will take you to the corresponding pages within the site. However, the site itself was designed to bury you in immersion from the entry point. Clicking those links and skipping ahead will indeed break the experience.)
Here is a summary of features and encounter types that you can expect during game-play:
Primary benefits:
-Dynamic and surprise encounters during dungeon crawls
-Dynamic and surprise encounters while walking upon the surface
-Surprise ambushes while Fast Traveling
-Surprise ambushes while waiting (using the «Wait» menu)
-Surprise ambushes during battles (enemy reinforcements)
-Enhanced Population in Dungeons, Forts, Ruins, Caves
This particular feature includes both pre-placed spawns which includes programmed «scenes» to spice thing up a bit, as well as dynamically/randomly generated additional populace to ensure that each one of your play-throughs are unique and original. You’ll never know exactly what you are going to face.
-Surprise «punishment» ambushes while looting shrines (don’t make the gods mad)
Secondary benefits:
-Many new types of monsters
-Specialized new enemies (vampire hunters, werewolf hunters, etc.)
-New bosses
-New mini-bosses
-Advanced Doppelganger Assassins in both wilderness and towns (keeps you on your toes)
-A fully functional non-game-breaking and lore-friendly apocalypse
-RPG friendly «event» style encounters (IE. Damsels in distress, traveling merchants, healers, etc.)
-Consequences from your actions (try being a bully now)
-Random unleveled enemies
-New and unique weapons and armors
Extras included:
-Lore-friendly and engaging back stories to many of the characters and enemies that SoT introduces
-An in-depth MCM to customize everything just how you want (every aspect of the mod is adjustable/can be disabled right down to whether the
stronger weapons that come with the mod are collectable or not)
2) It is essential to ensure your game is optimized before adding in ANY sort of mod that adds encounters (especially random/dynamic ones)
3) Download and install using your favorite mod manager. Mod Organizer will oftenm have an issue because the name of this mod is so long and
windows limit of 255 characters. You will have to shorten the name / path it uses.
4) Activate the ESM and ESP file and play!
Players not using HDT Physics need to use the XPMS Skeleton 1.95.
Players using HDT Physics need to use the XPMSE Skeleton 3.77 (or newer).
Anyone using old hardware or a slow computer should not use HDT Physics (based
on your load order it doesn’t appear that you are) and should stick
with XPMS Skeleton 1.95.
These skeletons are heavily tested and widely supported. The Skulltyrant and other skeletons are out dated and
no longer supported.
Uninstall:
Uninstall is not possible without starting a new game. This is true of most scripted mods, and amplified by breadth and width of this mod.
Load Order:
Compatibility:
The mod is compatible with virtually every mod out there. In fact, it will work alongside other mods that adds enemy NPCs seamlessly.
The primary issue is resources and to not «over mod». This is a highly scripted mod, and it is recommended by the best in the community to only run a few highly scripted mods at a time. We have done our part by incorporating a virtual scripting system, and other authors are doing their part by optimizing their code as well, so in theory you should be able to run multiple scripted mods at once without any issues. But, you have a major part to play yourself. Don’t go over bored with scripted mods and tone down the settings for the more mods you add.
The key is to maintain an optimized game and we have put together a fantastic guide for you to follow.
It is suggested that you use a TES5EDITMERGED patch as well as a Bashed patch for optimal performance
Tesveditmerged and a bashed patch for leveled lists Optimization guide here
optimization guide
For giving you a idea on what to look for for conflicts in tesv here
picture tutorial
All the software links you need is in our optimization page
optimization software
For a further list of compatible and incompatible mods (as well as recommended settings for such mods), please visit our compatibility page on our site.
Once you feel you are ready, click the image below to enter our website.
For those not capable of understanding that you must click the image above to enter our site, we have supplied this special person’s link: sotrealms.enjin.com
[Clicking either the graphic or the link will take you to an external website.]
Clicking on the image below will take you to our subsite (different destination from the main link above) which will allow you
to enter the Anthology.
(Please Note: The Anthology is only open for viewing between 9:00 pm and 4:00 am.)
___________
Page design/graphics by GhostAgent

















