sea dogs caribbean tales моды

Патч Корсары 3 v1.5

* добавлены лесопосадки на островах (видимо из-за них он столько весит)
* исправлено огромное количество багов
* частичное изменение некоторых интерфейсов игры
* финальное обновление звукового движка
* решена проблема с Radeon’ами
* стабилизация процесса сохранения игры

Говорим спасибо камраду Jack38 за разбор/адаптацию и сбор патча

Патч весит около 65 Мб и ставится, как я уже сказал на любую версию игры, но всё же рекомендую ставить его на «девственную» 0.99-ую версию, т.к. это помогает избежать дополнительных багов при наложении патчей друг на друга, тем более, что туда внесены все изменения предыдущих версий игры.

Установка: файлы из архива распаковать в папку игры! На вопрос о замене файлов отвечать «ДА»!

На пару-тройку лет раньше бы. )

ковальски иди нафиг олень, не помогайте ему деньги зарабатывать

Как ни странно, а кто-то ещё играет. Патч в тему, хотя на версии 1.41 глюков никогда не наблюдал. +10 за патч. Большое спасибо.

мдаа ппц свеженько обновили XD

Не знаю я покупал диск с игрой где внесены уже все патчи! И никаких багов,лагов, срагов не обнаружил!А что касается денег,как пишет нам VanGrey то они очень даже и нужны особенно в безмерном колличестве, а корабль я редко когда поупал на верфи, и если покупал да только корвет, он быстрый и мощненький для своего то класса! Если так посудить, то даже корветом можно взять на обордаж мановар! просто нужно соблюдать угол обстрела мановара!заряжаешь картечь и маневрируешь перед носом мановара переодически обстреливая его,главно держаться по дальше от бортового залпа иначе «пиши пропало».обстреливаем его до тех пор пока численность его экипажа не достигнет хотя бы приблизительной числ. твоего экипажа!и всё! Есть абордажники в команде?Есть!всё!Есть хорошая аммуниция(сабля,пистолет, зелье)? Есть!Смело на обордаж!и главное если противника всё таки больше,не нужно каждого по маленьку валить, запомнил кого то одно, стреляй, режь его пока не сдохнет, и так за следующего! Вот и всё!=)

AntonTelenkov Если ж все вымерли.Как ты тут оказался?С какой целью зашел именно на корсаров?)

А что за серия «корсары 2 ПКМ»? Я знаю тока ГПК и КВЛ,а ПКМ что такое?=) сори за нубство!)

скажите мне полное название игры ГПК а то этот надоел

а на Windows 7 идёт?

SethWanderer идёт идёт:)

Hakobyane ГПК это не игра;) Гражданско процессуальный кодекс ну и игра;) Город потеряных кораблей

Мне вобше раньше нравилась корсары, 2-я часть лучше чем 3-я, но в 3-й графа получше(игра усторела) кстати когдато ещё хотели создать корсары 4 =)

Дерьмо. у меня игра из-за него полетела, хотя устанавливал я на 0.99

Сёгун Затупак!

Спасибо тем кто еще занимается старыми игрушками, патч сейчас испробую )

Можете не поверить, но сегодня поставил эту игруху себе и не жалею. такие игры не умирают со временем в воспоминаниях! ))

Здравствуйте! Господа, подскажите пожалуйста, в этом патче обнуляются магазины? (а то практически во всех магазинах забиты склады). если нет, то подскажите, можно ли как-нибудь это исправить?

imeni net Какое твоё дело до него?! Не лезь.

воще я думал всё уже вымерли кто в неё рубится

Источник

Age of Pirates: Caribbean Tales

Akella | 1C Company | Released 2006

Age of Pirates: Caribbean Tales, known in Russia as Corsairs III (Корсары III), is a computer game developed by Akella. Due to legal issues, it does not bear the name of the developers’ previous pirate games Sea Dogs and Pirates of the Caribbean. Age of Pirates is a sequel to Sea Dogs despite the name change, and chronicles the story of the children of the main character from the original.

Xbox Gamepad

This is a group of mods that add the ability to use your Xbox Gamepad for PC games that don’t normally support controller input.

xbox gamepad nature

AoP: Historical Immersion Mod v5.0 (Standalone)

The Re-imagined Successor to the Age of Pirates: Historical Immersion Mod v4.0. This Improved version comes with a new engine, balance changes and increased.

aop: historical immersion mod v5.0 (standalone) realism

AoP:CT v1.40 to 1.50 Community «Equalizer» Patch

ENGLISH: This unofficial Patch allows owners of the special v.1.40 Edition of Age of Pirates: Caribbean Tales from issue 5/2009 of German Game-magazine.

aop:ct v1.40 to 1.50 community «equalizer» patch pirate

Age of Pirates: Historical Immersion Supermod

The Supermod for Age of Pirates: Caribbean Tales adds more ships, inland locations on islands and several new features. Contained also are the contents.

age of pirates: historical immersion supermod realism

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Источник

AoP: Historical Immersion Mod v5.0 (Standalone) for Age of Pirates: Caribbean Tales

AoP: Historical Immersion Mod v5.0 (Standalone)

Age of Pirates: Caribbean Tales mod | Released 2018

The Re-imagined Successor to the Age of Pirates: Historical Immersion Mod v4.0. This Improved version comes with a new engine, balance changes and increased realism. This also is a standalone game so it is possible to take this one on the go.

Foreward:

Development History from the Developer’s Perspective:

The work on this mod, or it’s ancestor, started many years ago with Cyberops in 2007 and the mod was highly praised for bringing an extra dimension to the game. Cyberops’s mod had a few problems, had issues in terms of conforming or trying to follow historical accuracy and some content issues in the brothels. Cyberops’s mod was merely just an enhancement to the original game and game-play was very similar to the original since the patches and a no-cd allowed to bypass starforce (An Aggressive Copyright Protection System included with the original game that crippled the game’s ability to run) in order to get the original experience without installing Cyberops’s mod. However, the glaring issues with the English translation and a many bugs present in the original game were, by a vast majority, fixed by the Cyberops team which made Cyberops’s mod popular because it was fixing what the original developers got wrong. Cyberops’s Supermod Repack had a long reign of being the go-to mod, besides AOP:CT’s English translated version of the Russian mod «Secrets of the Far Seas» which wasn’t as popular by comparison.

Back when I was in middle school (around 2010), I discovered this game and Cyberops’s mod. The mod was excellent and I was able to play through the story-line with no difficulty at all. I started studying history in various areas including the age of sail (i.e the golden age of piracy) and noticed some inaccuracies, in various places, in the mod. I also was eager to modify the game past Cyberops’s accomplishments and as such I once lurked on the PiratesAhoy forums as a guest in order to receive help by searching and browsing the forums to mod the game. After my shared computer crashed, I started to pick up the pieces on my new system. By junior year in high school I joined the PiratesAhoy Community in order to mod the game to my standards using Cyberops’s creation as the basis. Many versions of the mod came out and each improvement, in the updates released, made the game better until the time came to release version 4.0. Version 4.0 was the elephant in the room when I was getting too busy to mod the game. I was a bit lax on my restrictions for that mod as the quest I released had a terrible exploit bug that allowed you to complete the quest before the Dutchman could be fought. In that sense I never got it right and the quest seemed empty compared to my previous feats in modifying the game. I also unbalanced the ships by adding new ones, and other game-play problems cropped up, one by one. I left the forums for a few years as I attended personal matters that needed my attention.

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Initially, after releasing v4.0, I had thought I had done my best to provide an improvement over Cyberops’s Mod, however I felt that the mod wasn’t complete by a long shot. Since I was dealing with personal matters at the time I felt nothing of it. I gradually forgot the PiratesAhoy Community until Chezjfrey sent me a private message in August of 2017; suggesting that there was a way to fix what went wrong in v4.0 and also make the game a lot better. I got hooked again and kept the conversation going. Over time and on the Supermod’s original topic we worked on a new version, 5.0, which promises to do away with the philosophies of the old and add some new content and fix the places in which I fouled up the last time. As of this moment v5.0 is about to be released to the general public.

What are the Changes?

In addition to the content from Version 4.0, other ships were added or replaced in order to conform to the 17th century time period. The entire ship and cannon systems were overhauled to provide a logical linear progression in the game. A new ship naming system that I designed myself also makes things a little more historically accurate. All of the ship names either existed in real life or were extrapolated from various real ship names of the period. Since some of the countries in the game, like France have accented letters, the text system was changed so it could read UTF compatible file formats (which allowed such accents to appear). Details can be found in the video below:

New Sounds and Music are here! The cannon sounds have been reworked yet again with the high caliber sounds getting the most attention. The pistol, musket and blunderbuss sounds have been reworked with new versions. New Sounds for the naval battle appear in this update as well, from falling masts to shrapnel. New Music for the town themes, the sailing day/night cycles and the world map has also been added. Also, instead of a clunky executable to change the alias files each time, those options have now been integrated into the options.exe file for simplicity. Finally on the sound front, these new sounds will play on every scheme except the «original» scheme as it is the original AOP default and thus the sounds will be as close to «original» as possible. For other media, the Videos have been remastered into 1080p/720p for viewing on a full 1080p screen or larger.

The Engine has also received a massive update to STORM ENGINE 2.8 (the same version as COAS) so that in combination with various other tweaks, task switching from the game to other places is not painful anymore and it supports interface scaling (even past 1080p). This also adds support for the latest FMOD sound system to increase the 3d sound realism and other related sound enhancements were made possible by this upgrade. Although the engine update fixed a lot of bugs that were present originally, the game still had a lot of growing pains to adapt with the new engine. In order for both of them to play nice, extensive revamps to the code was in order. Major code revamps include the Governor Ask For Help Messages (which were showing in russian), Brothel missing loading screens, Crew hiring screen calculation errors, Store system re-balancing, Storyline bug fixing, Ship purchasing problems and much, much more!

One of the most major hurdles for this update was a complete revamp for the Flying Dutchman Quest. In old 4.0 it was clunky, unresponsive and boring to play. All of these have been remedied in the latest update. In addition the cabin spawning system has been reworked as a result; allowing for more quest additions in the future for those who wish to continue my work.

Some other little things were mainly look and feel upgrades. The visuals were given an upgrade, to be sure with the new STORM ENGINE, but the painstaking work I put into redoing a lot of text files and ship/item descriptions, along with changing the flags and other related visual work I hope helped the immersion quality. Due to some of the new ships not having sailorspoints when I got them, this mod has my custom versions implemented in there so you can see men on the deck.

My credits were so long that instead of putting them all in the Readme file, which is going on 15 pages, I decided to let the entire community take a bow with a modification to the original credits roll so that all the people that helped or were helping at present to work on this mod will be duly noted for posterity.

Known Issues:

The only known issue is related to a COAS problem that hasn’t been corrected. All of the primary save files are instanced so the options for each file are separate from the main menu’s settings. If you wish to work around this, simply call the pause menu by using the ESC key on your keyboard and navigate to the options screen and then hit cancel and ESC again to get back into the game with your main menu settings applied to your save instance.

Installation:

When you download the zip file, everything to make it run correctly is available at your fingertips. The Readme File in the Main Directory after extracting the file will give you detailed instructions on how to properly run the game on your system. Once you follow the directions carefully, you will be able to run it successfully.

Download Link:

Acknowledgements:

I thank The PiratesAhoy community and the community of Buccaneer’s Reef for helping me to complete this mod and to release it to the benefit of the public. I also thank specifically HotShot from the PiratesAhoy community for identifying and helping me diagnose problems with some of the core systems in the game that were unbalanced or broken. A special thank you to ChezJfrey, a member of both communities, for his hard work and devotion to seeing the development to completion and for providing the STORM ENGINE 2.8 upgrade and related engine/core enhancements.

May Fair Winds Fine Ye!

from The Historical Immersion Modding Team.

Article Authored by Modder01 (Historical Immersion Supermod Head Developer and Programmer)

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Improved High-Caliber Cannons (Optional Audio Patch)

This patch contains improvements to the v5.0 Cannon Sounds for 36-48 pounders. As it is only sound files in this archive, it is an optional upgrade.

AoP CT: Historical Immersion Mod v5.0 Standalone

The Re-imagined Successor to the Age of Pirates: Historical Immersion Mod v4.0. This Improved version comes with a new engine, balance changes and increased.

Add file >>

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Источник

Age of Pirates: Historical Immersion Supermod

Age of Pirates: Historical Immersion Supermod

Age of Pirates: Caribbean Tales mod | Released 2014

Mod Content:

Ships:

· Brig- Royal Navy Variant. (three mast square/lateen rig)

· Replaced the stock Lineship with a new model. (three mast square/lateen rig)

— Ships statistics have been rebalanced to accommodate the new ships.

— All ships now have historically accurate cannons.

Music/Sounds:

· Made five new different sound schemes based on the old version of mod (Original, Mod Content, Epic Music, All Music, No Music). NOTE: Mod Content will be the default scheme. A «Music Options Key» text document will tell you which scheme equals which labeled button (trust me you’ll need it).

· Re-mastered «cannon reload» (Left, Right, All) and «reload cannon with ___ shot» sounds for historical accuracy. Courtesy of Age of Sail II: Privateer’s Bounty.

Videos:

· Logo Videos Return (1C Logo Removed, Akella Logo given sound, Playlogic Logo)

· Added new videos (PiratesAhoy.net Logo and Mod Intro)

· Changed order of videos in Seadogs.c to accommodate 4 videos (Playlogic, Akella, Pirates Ahoy, Mod Intro)

Ablilities:

· Use the bank and take on debt.

· New cheat (bestglass) for exquisite spyglass.

Game/Bug Fixes:

· Some English Showing in Russian.

· All Patches up to 1.5 added to the supermod.

Acknowledgements:

· Danny2007 for patch combination and language bug fixes.

· CyberOps for Abilities column and Brig (royal navy).

· Captain Blackfleet for source EXE for sound scheme changer.

· Modder01 for new videos, new music, new sounds, new ships, historical accuracy, ship balancing and code fixes.

-TheBlackKnight for Historical Flags

NOTE: Add credit, when applicable, to any person who adds to this mod.

— Added Historical Flags:
-English: Red naval ensign with St. George’s cross
-French: Blue and white fleur-de-lis royal ensign
-Spanish: Burgundy cross
-Dutch: Horizontal tricolor with West India Company markings
-Smugglers: Stock AoP flag
-Pirates: Worn skull and cross swords flag

— Changed ship descriptions and ship type names. Now closest to British rating/type naming system used in 16-17th centuries.

— Added more church music, desert island music and town themes.

— Made unique Swords (Astralaid) and Guns (Duelist’s Dream) do better damage.

— Increased damage for musket/musketoon

— Increased charges for Duelist’s Dream (Now 4)

— Now made minimum ranks for spyglasses.

— Made Blunderbuss more common to receive and is no longer unique. Increased damaged also.

— Made/Re-mastered unique sounds for every cannon type.

— Made more historical references to unique swords and guns in the game.

— Re-mastered historical accuracy on ships.

— Remastered cannon sounds and reload (unique for every cannon and two schemes for reload)

— Drunkard quest in Bridgetown tavern remastered

— Greetings from townsfolk are simpler and more understandable

Changelog v4.0 (Added Contents of Version 4.0):

— Added COAS Dutchman (flyingdutchman1(GOF ERAS))

— Made 7z file a self extracting archive.

— Replaced schooner (ColonialSchooner(GOF ERAS))

— got sailorspoints for all ships

— revamped voice files

— added EasterEgg in files (bonus videos)

— added better 8 and 12 pounder gun sounds

— added Dutchman encounter quest

— Fixed some English showing in Russian and French

— Replaced «all music» scheme with a custom music scheme from COAS (classical music mod)

Age of Pirates: Historical Immersion Supermod Release!

Ask yourself the following 5 questions:
1. Why should I download this mod?
2. When Is the New mod available?
3. Is this the full version of the game?
4. Does this make my game work smoothly?
5. Will it be updated?

The 5 answers are:
1. This mod is an evolution of the previous supermod designed to stabilize AoP and make it more enjoyable to play.

2. The Mod is Available now.

3. No this is not the full version of the game. This mod is compatible with the original 1.4.1 game disc available here:
Amazon.com

5. Planned updates are as follows with version numbers:
— v3.5 = Bloody Mischelle/storyline fix and new music for towns and church (released)
— v4.0 = Application Installer (released)

INSTALLATION:
Copy the «Age of Pirates: Caribbean Tales» and paste it in the following folder:
32 bit Operating System: C:/Program Files/Playlogic
64 bit Operating System: C:/Program Files (x86)/Playlogic

Источник

Sea dogs caribbean tales моды

Sea Dogs: Caribbean Tales

В данном руководстве я решил описать основные вопросы как по геймплейной составляющей так и по технической.

Как мне избавиться от бунтов?
Для этого вам надо нанять боцмана, или увеличить Авторитет, также повысить мораль команды.

Как распределяются люди во время абордажа?
Это соотношение количества вашей команды и команды противника.

А есть ли в игре джунгли?
В отличие от ПКМ в К3 джунглей нет. Так что погулять получится только в городе.

Как подружиться с пиратами и контрабандистами?
Обычно уважение у пиратов появляеться при захвате форта себе, если вы сначала получили патент какой-либо страны. Если же после нахождения клада вы будете играть за пиратов, то сразу подружитесь с ними. А чтобы подружиться с контрабандистами нужно просто с ними торговать.

Как найти рабов?
Можно захватить в рабство команду вражеского корабля при абордаже. Вероятность их сдачи в плен зависит от: авторитета, удачи, от степени разрушения корабля и от соотношения количества команды. Иначе просто все вражеские моряки погибают при абордаже. Кроме этого, рабов можно купить в магазине, но стоить они будут очень дорого.

Когда начнется сюжетная линия?
Так таковой сюжетной линии в К3 нет. Проходить «губернаторские» квесты можно с самого начала игры, а если хотите играть за пиратов, то дождитесь, пока не получите второй кусок карты.

Как торговать контрабандой?
Добавляется патчем до v. 1.04 и последующими. Подплываете к любому необитаемому острову, там будут пиратские корабли, продаете контрабанду им.

Можно ли захватить колонию с суши?
Нет, только с моря.

Есть ли в игре бордели?
Нет. Добавляются только фанатскими модификациями, активирующими уже имеющийся в игре код.

Где мне найти сестру/брата?
С Блейзом/Беатрис столкнетесь в квесте про сокровища в гроте на Доминике.

Как получить выкуп за пленника?
Его можно сдать в акватории Исла Мона или его страны. Но, в принципе, в игре на любой версии присутствует баг, позволяющий иногда отпустить пленников возле любого острова.

Выполнил N миссий за страну, а повышения не дают
Установите патч v. 1.3 и выше, там все работает. Правда там есть какие-то глюки с выплатой зарплаты, но вряд ли это уже существенно.

Можно ли посмотреть бумажную карту в игре?
Можно. Нажмите клавишу «U»( в версиях от 0.99 до 1.1.1) или «М» (в v. 1.3 и выше).

Как повысить лояльность захваченной колонии?
Лояльность повышается сама, и чем выше уровень офицера-губернатора (в часности, авторитет), тем быстрее. Население колонии тоже увеличивается само.

Не могу найти дипломата на Исла-Моне. Где он?
Он сидит в таверне за столом, который находится под лестницей.

Не могу захватить корабль себе после абордажа
Во-первых, у вас должно хватать навыка «Тактика», чтобы иметь больше кораблей в эскадре. Во-вторых, у вас должен быть свободный офицер (т.е. он не назначен на какую-то должность). В-третьих, на захваченном корабле должна быть хотя бы минимальная команда.

Не могу захватить колонию
Основная проблема возникает при десанте, когда игрок иногда идет в бой в гордом одиночестве. Чтобы этого не случилось, нужно еще до того, как форт будет разрушен, дать по нему несколько залпов картечью, что довольно существенно сократит количество защитников. Ну и разумеется, желательно атаковать форт на корабле не на фрегате или корвете, а на чем-нибудь более существенном;)

Как развивать колонии?
Для начала нужно поставить губернатором офицера с высоким навыком «Авторитет» (это для более быстрого повышения уровня морали и лояльности). Далее нужно строить здания (вкладка «Колонии» в меню F2). Там написаны требования к постройке каждого здания.

Выдается сообщение, что моя колония атакована. Прихожу туда, топлю пару кораблей, а через несколько дней колонию все равно захватывают
Тут 2 варианта: 1. Самый обычный баг, попробуйте более ранний сейв. 2. Корабли противника просто вышли из предела досягаемости опции «Доплыть до» и на карте к тому же не видны. Если возникают какие-то сомнения насчет того, все ли корабли затоплены, то лучше проплыть вдоль береговой линии. Может кого и найдете.

Не могу попасть к ростовщику. Дверь все время закрыта.
Ростовщика в игру по каким-то причинам не добавили. Также как и в случае с борделем помогут фанатские патчи.

Искажается звук в игре
Обновите драйверы аудио карты. Если у вас карточка из линейки Creative, отключите ЕАХ через creative mixer. Это из-за того, что в К3 не реализована поддержка EAX.

Не отображаются шрифты и подписи в игре.
Установите более старые драйвера для видеокарты. Для Nvidia старые версии драйверов найти можно ТУТ.

how do I get rid of riots?
To do this, you need to hire a boatswain, or increase the Authority, also increase the morality of the team.

How are people distributed during boarding?
This is the ratio of the number of your team and the opposing team.

Why do I have a broken gun?
3 options-bad gunner, poor quality guns, you blow them up the enemy when hit.

is there a jungle in the game?
Unlike PKM in K3 jungle there. So to walk out only in the city.

how to make friends with pirates and smugglers?
Usually the respect of the pirates showing up in the capture of the Fort itself, if you first received a patent of any country. If, after finding the treasure you will play for the pirates, then immediately make friends with them. And to make friends with smugglers you just need to trade with them.

how to find slaves?
You can capture into slavery command the enemy ship when boarding. The probability of surrender depends on: credibility, luck, the degree of destruction of the ship and on the ratio of the team. Otherwise, just all the enemy sailors die during boarding. In addition, slaves can be bought in the store, but they will be very expensive.

When does the storyline start?
As such, the storyline in the K3 there. Pass «Governor» quests can be from the beginning of the game, and if you want to play for the pirates, then wait until you get the second piece of the map.

how to trade contraband?
Added patch to v. 1.04 and later. Swim up to any uninhabited island, there will be pirate ships, sell contraband to them.

is it possible to capture a colony from land?
Only from the sea.

Are there brothels in the game?
No. Added only fan modifications that activate the existing code in the game.

Where can I find my sister/brother?
With Blaise / Beatrice encounter in the quest for treasure in the grotto in Dominica.

how do I get a ransom for a prisoner?
It can be passed in the waters of Isla Mona or his country. But, in principle, in the game on any version there is a bug that sometimes allows you to release the prisoners near any island.

how to kill the main pirate?
1. Cheater way: run For one of the guards that would be the main pirate hit him. Then you can just enjoy the spectacle)))will do everything For you immortal guard. (in version 1.3 and above does not work).
2. Just run in a circle during a fight, so he just does not have time to hit.
3. Run up-hit-run-save-repeat the desired number of times.

Performed N missions per country, and increases do not give
Install patch V. 1.3 and above, everything works there. True there are some glitches with the payment of salaries, but this is unlikely to have significantly.

Can I see a paper map in the game?
Possible. Press «U»( in versions 0.99 to 1.1.1) or «M» (in V. 1.3 and above).

how to increase the loyalty of the captured colony?
Loyalty increases itself, and the higher the level of the officer-Governor (in particular, authority), the faster. The population of the colony increased very.

I can’t find a diplomat in Isla Mona. Where is he?
He sits in the tavern at the table, which is under the stairs.

I Can’t take the ship after boarding
First, you should have enough «Tactics» skill to have more ships in the squadron. Secondly, you must have a free officer (i.e. he is not appointed to any position). Third, there must be at least a minimum crew on the captured ship.

can’t capture colony
The main problem arises when landing, when the player sometimes goes into battle in splendid isolation. To avoid this, it is necessary before the Fort is destroyed, to give him a few volleys with buckshot, which is quite significantly reduce the number of defenders. And of course, it is desirable to attack the Fort on the ship in the frigate or Corvette, but on something more substantial;)

how to develop colonies?
For a start it is necessary to put the Governor of the officer with high skill «Authority» (it for faster increase of level of morals and loyalty). Next you need to build a building (tab «Colonies» in the menu F2). There are written requirements for the construction of each building.

a message is Issued that my colony has been attacked. Come there, drowning a couple of ships, and a few days later the colony still capture
There are 2 options: 1. The most common bug, try an earlier save game. 2. Enemy ships just out of reach option «Swim to» and the map is also not visible. If you have any doubts about whether all the ships are flooded, it is better to swim along the coastline. Maybe you will.

Met in the sea ships with green sails. Can’t attack. Who are they?
These are the ships of the free captains. I suspect that when in the beginning of the game you buy the rumors in the tavern, there just said about them, like «Captain so-and-So entered the service of England,» etc.
You can attack them, although there is no

game sound is Distorted
Update the audio card drivers. If you have a card from the Creative line, disable EAH through creative mixer. This is due to the fact that K3 does not support EAX.

Do I have to put all the patches or can I do it last?
You can do the last-because each patch contains the changes of the previous one. At the time of writing this FAQ, the newest (and seemingly final) is the official patch to V. 1.4 from Akella. It is compatible with saves only from versions 1.3 and above. But it is desirable to start a new game.

fonts and captions are not displayed in the game.
Install older drivers for your video card. For Nvidia old drivers can be found HERE.

Далее открывайте файл с названием engine.ini и изменяйте две следующие строчки /
Next, open the file called engine.ini and change the following two lines:

Сохраняем, и радуемся приятной картинкой!) / Save, and enjoy a nice picture!

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