serious sam fusion мод serious doom hell in egypt demo
THIS MOD WILL ONLY WORK 100% PERFECTLY FINE WHEN YOU DOWNLOAD ALL THE 8 PARTS, OWN SERIOUS SAM TFE,TSE AND BFE + JEWEL OF THE NILE AND LEGEND OF THE BEAST, USE ENGLISH LANGUAGE AND DISABLE ALL YOUR MODS.
IF YOUR KEYBINDS DON’T WORK BE SURE TO CHECK IF THEY ARE PROPERLY SET IN THE GAME SETTINGS. THE REASON WHY THEY DONT WORK MIGHT BE ALSO THE FACT YOU DONT OWN ALL THE GAMES.
IF THE GORE/RAGDOLLS DISAPPEAR IMMEDIATELY GO TO YOUR CPU SETTINGS AND SET THE DEDICATED TO THAT OPTIONS.
Serious DOOM: Hell In Egypt is a concept of how the DOOM 2016/Eternal mechanics and assets would work in Serious Sam TFE. The mod has been developed for over 2 years now and finally i was able to create a demo version for the public so that people can do some training and kill time before Eternal itself. This particular version of the mod will not be continued but rather transformed into something even bigger and better when Eternal assets are exportable.
No story, just gameplay and fun. Just the intro cutscene, netricsa disabled. Just shoot.
I highly recommend disabling all of your mods since Serious DOOM won’t like even the smallest changes, additions, replacements etc..
MODS THAT NEED TO BE DISABLED
— SERIOUSLY STUPID REMASTER PART 1 AND 2
— Mods that replace any Serious Sam HD things like item replacements, HUD replacements, sound Replacements etc etc etc etc
— Scripted mods by Kuber.
Mods that SHOULD be DISABLED
— Any mods that have some heavy scripting in it. Serious DOOM runs on 25 scripts which are already affecting performance so watch out.
You also need to own ALL the Serious Sam games and DLCs listed in the requirements.
And obviously you will have to download all of the 8 parts of my mod.
What this demo offers:
— 5 first TFE levels, all hellified filled with teleports, swing poles, bouncers, few new secrets, Mick Gordon’s Music etc..
— Eternal styled HUD.
— Eternal mechanics, all explained in-game, which need to be used to survive (Dashing, Blood Punch that gives health, Shoulder Gun with the flamethrower giving armor and freeze grenade giving health, Meathook that stuns Demons, Chainsaw that gives ammo).
— DOOM 2016 Weapons, Eternal Plasma Gun.
— DOOM 2016 Demons, some more agressive than in DOOM, with a few new Demons like the Prowler.
— DOOM 2016 Powerups.
— Eternal Extra Lifes.
And some more.
— THIS DEMO HAS NO PROPER SPLITSCREEN AND MULTIPLAYER SUPPORT.
— DOOM assets are very heavy and performance problems may occure for some. I recommend playing with performance options trying to lower down some options. The mod by default forces a few graphical settings for every player everytime the game is started.
— Enemies may get rarely stuck.
— Weapon Wheel is based on the one croteam introduced so you need to click the weapons to select them.
— Third Person view is broken on purpose so no one uses it.
PLEASE REPORT ANY BUGS THAT YOU ENCOUNTER ASAP
Of course this mod wouldn’t become what if not the help and support of plenty of friends and people. You should appreciate their work and help and those are:
— Sacor, who made the Seriously Stupid Remaster on which Serious DOOM is and will be always based. I recommend playing Sacor’s remastered SSHD campaigns. He also helped with testing the demo.
— Soulmyr, who did a great job making most of the HUD elements and modifying plenty of different textures. He helped with testing the demo and has been providing feedback for a long time.
— Fiendzy, a very nice and a trustful person who always gets and will get my stuff early to test it out and share feedback.
— Spy’s Cr3ed, who helped with making some very nice models like the meathook and plenty of different things i can’t reveal yet. He also helped with testing the demo.
— Asdolg, Ryason, Kuber for providing lots of LUA tips and some ready functions. Thanks to them i could script most of the awesome stuff.
— Other1 for helping with getting the DOOM 2016 sound names.
— ID-Daemon and his team for making exporting tools for DOOM 2016.
— Urban, who made the very first DOOM 2016 weapons. Also provided help with testing the demo.
— Kenpachi, who helped with making a basic story, making netricsa entries
— Extazzy, Nimfomantka, Thana, Global, Simploo, Finn, Frame Rater who all helped with testing the demo, provided useful feedback and hunted for nasty bugs.
— And many other people who followed the progress of my mod and provided feedback.
All the content in this mod belongs to Bethesda and ID Software. All the credits go only to them.
Eternal’s Plasma Gun model is a free to use asset easily accessible on the internet.
Please remember to report any bugs and to share feedback, any ideas or complaints are crucial for me.
THIS MOD WILL ONLY WORK 100% PERFECTLY FINE WHEN YOU DOWNLOAD ALL THE 8 PARTS, OWN SERIOUS SAM TFE,TSE AND BFE + JEWEL OF THE NILE AND LEGEND OF THE BEAST, USE ENGLISH LANGUAGE AND DISABLE ALL YOUR MODS.
IF YOUR KEYBINDS DON’T WORK BE SURE TO CHECK IF THEY ARE PROPERLY SET IN THE GAME SETTINGS. THE REASON WHY THEY DONT WORK MIGHT BE ALSO THE FACT YOU DONT OWN ALL THE GAMES.
IF THE GORE/RAGDOLLS DISAPPEAR IMMEDIATELY GO TO YOUR CPU SETTINGS AND SET THE DEDICATED TO THAT OPTIONS.
Serious DOOM: Hell In Egypt is a concept of how the DOOM 2016/Eternal mechanics and assets would work in Serious Sam TFE. The mod has been developed for over 2 years now and finally i was able to create a demo version for the public so that people can do some training and kill time before Eternal itself. This particular version of the mod will not be continued but rather transformed into something even bigger and better when Eternal assets are exportable.
No story, just gameplay and fun. Just the intro cutscene, netricsa disabled. Just shoot.
I highly recommend disabling all of your mods since Serious DOOM won’t like even the smallest changes, additions, replacements etc..
MODS THAT NEED TO BE DISABLED
— SERIOUSLY STUPID REMASTER PART 1 AND 2
— Mods that replace any Serious Sam HD things like item replacements, HUD replacements, sound Replacements etc etc etc etc
— Scripted mods by Kuber.
Mods that SHOULD be DISABLED
— Any mods that have some heavy scripting in it. Serious DOOM runs on 25 scripts which are already affecting performance so watch out.
You also need to own ALL the Serious Sam games and DLCs listed in the requirements.
And obviously you will have to download all of the 8 parts of my mod.
What this demo offers:
— 5 first TFE levels, all hellified filled with teleports, swing poles, bouncers, few new secrets, Mick Gordon’s Music etc..
— Eternal styled HUD.
— Eternal mechanics, all explained in-game, which need to be used to survive (Dashing, Blood Punch that gives health, Shoulder Gun with the flamethrower giving armor and freeze grenade giving health, Meathook that stuns Demons, Chainsaw that gives ammo).
— DOOM 2016 Weapons, Eternal Plasma Gun.
— DOOM 2016 Demons, some more agressive than in DOOM, with a few new Demons like the Prowler.
— DOOM 2016 Powerups.
— Eternal Extra Lifes.
And some more.
— THIS DEMO HAS NO PROPER SPLITSCREEN AND MULTIPLAYER SUPPORT.
— DOOM assets are very heavy and performance problems may occure for some. I recommend playing with performance options trying to lower down some options. The mod by default forces a few graphical settings for every player everytime the game is started.
— Enemies may get rarely stuck.
— Weapon Wheel is based on the one croteam introduced so you need to click the weapons to select them.
— Third Person view is broken on purpose so no one uses it.
PLEASE REPORT ANY BUGS THAT YOU ENCOUNTER ASAP
Of course this mod wouldn’t become what if not the help and support of plenty of friends and people. You should appreciate their work and help and those are:
— Sacor, who made the Seriously Stupid Remaster on which Serious DOOM is and will be always based. I recommend playing Sacor’s remastered SSHD campaigns. He also helped with testing the demo.
— Soulmyr, who did a great job making most of the HUD elements and modifying plenty of different textures. He helped with testing the demo and has been providing feedback for a long time.
— Fiendzy, a very nice and a trustful person who always gets and will get my stuff early to test it out and share feedback.
— Spy’s Cr3ed, who helped with making some very nice models like the meathook and plenty of different things i can’t reveal yet. He also helped with testing the demo.
— Asdolg, Ryason, Kuber for providing lots of LUA tips and some ready functions. Thanks to them i could script most of the awesome stuff.
— Other1 for helping with getting the DOOM 2016 sound names.
— ID-Daemon and his team for making exporting tools for DOOM 2016.
— Urban, who made the very first DOOM 2016 weapons. Also provided help with testing the demo.
— Kenpachi, who helped with making a basic story, making netricsa entries
— Extazzy, Nimfomantka, Thana, Global, Simploo, Finn, Frame Rater who all helped with testing the demo, provided useful feedback and hunted for nasty bugs.
— And many other people who followed the progress of my mod and provided feedback.
All the content in this mod belongs to Bethesda and ID Software. All the credits go only to them.
Eternal’s Plasma Gun model is a free to use asset easily accessible on the internet.
Please remember to report any bugs and to share feedback, any ideas or complaints are crucial for me.
THIS MOD WILL ONLY WORK 100% PERFECTLY FINE WHEN YOU DOWNLOAD ALL THE 8 PARTS, OWN SERIOUS SAM TFE,TSE AND BFE + JEWEL OF THE NILE AND LEGEND OF THE BEAST, USE ENGLISH LANGUAGE AND DISABLE ALL YOUR MODS.
IF YOUR KEYBINDS DON’T WORK BE SURE TO CHECK IF THEY ARE PROPERLY SET IN THE GAME SETTINGS. THE REASON WHY THEY DONT WORK MIGHT BE ALSO THE FACT YOU DONT OWN ALL THE GAMES.
IF THE GORE/RAGDOLLS DISAPPEAR IMMEDIATELY GO TO YOUR CPU SETTINGS AND SET THE DEDICATED TO THAT OPTIONS.
Serious DOOM: Hell In Egypt is a concept of how the DOOM 2016/Eternal mechanics and assets would work in Serious Sam TFE. The mod has been developed for over 2 years now and finally i was able to create a demo version for the public so that people can do some training and kill time before Eternal itself. This particular version of the mod will not be continued but rather transformed into something even bigger and better when Eternal assets are exportable.
No story, just gameplay and fun. Just the intro cutscene, netricsa disabled. Just shoot.
I highly recommend disabling all of your mods since Serious DOOM won’t like even the smallest changes, additions, replacements etc..
MODS THAT NEED TO BE DISABLED
— SERIOUSLY STUPID REMASTER PART 1 AND 2
— Mods that replace any Serious Sam HD things like item replacements, HUD replacements, sound Replacements etc etc etc etc
— Scripted mods by Kuber.
Mods that SHOULD be DISABLED
— Any mods that have some heavy scripting in it. Serious DOOM runs on 25 scripts which are already affecting performance so watch out.
You also need to own ALL the Serious Sam games and DLCs listed in the requirements.
And obviously you will have to download all of the 8 parts of my mod.
What this demo offers:
— 5 first TFE levels, all hellified filled with teleports, swing poles, bouncers, few new secrets, Mick Gordon’s Music etc..
— Eternal styled HUD.
— Eternal mechanics, all explained in-game, which need to be used to survive (Dashing, Blood Punch that gives health, Shoulder Gun with the flamethrower giving armor and freeze grenade giving health, Meathook that stuns Demons, Chainsaw that gives ammo).
— DOOM 2016 Weapons, Eternal Plasma Gun.
— DOOM 2016 Demons, some more agressive than in DOOM, with a few new Demons like the Prowler.
— DOOM 2016 Powerups.
— Eternal Extra Lifes.
And some more.
— THIS DEMO HAS NO PROPER SPLITSCREEN AND MULTIPLAYER SUPPORT.
— DOOM assets are very heavy and performance problems may occure for some. I recommend playing with performance options trying to lower down some options. The mod by default forces a few graphical settings for every player everytime the game is started.
— Enemies may get rarely stuck.
— Weapon Wheel is based on the one croteam introduced so you need to click the weapons to select them.
— Third Person view is broken on purpose so no one uses it.
PLEASE REPORT ANY BUGS THAT YOU ENCOUNTER ASAP
Of course this mod wouldn’t become what if not the help and support of plenty of friends and people. You should appreciate their work and help and those are:
— Sacor, who made the Seriously Stupid Remaster on which Serious DOOM is and will be always based. I recommend playing Sacor’s remastered SSHD campaigns. He also helped with testing the demo.
— Soulmyr, who did a great job making most of the HUD elements and modifying plenty of different textures. He helped with testing the demo and has been providing feedback for a long time.
— Fiendzy, a very nice and a trustful person who always gets and will get my stuff early to test it out and share feedback.
— Spy’s Cr3ed, who helped with making some very nice models like the meathook and plenty of different things i can’t reveal yet. He also helped with testing the demo.
— Asdolg, Ryason, Kuber for providing lots of LUA tips and some ready functions. Thanks to them i could script most of the awesome stuff.
— Other1 for helping with getting the DOOM 2016 sound names.
— ID-Daemon and his team for making exporting tools for DOOM 2016.
— Urban, who made the very first DOOM 2016 weapons. Also provided help with testing the demo.
— Kenpachi, who helped with making a basic story, making netricsa entries
— Extazzy, Nimfomantka, Thana, Global, Simploo, Finn, Frame Rater who all helped with testing the demo, provided useful feedback and hunted for nasty bugs.
— And many other people who followed the progress of my mod and provided feedback.
All the content in this mod belongs to Bethesda and ID Software. All the credits go only to them.
Eternal’s Plasma Gun model is a free to use asset easily accessible on the internet.
Please remember to report any bugs and to share feedback, any ideas or complaints are crucial for me.
Serious sam fusion мод serious doom hell in egypt demo
This is a pack that adds «Content/Shared/Scripts/Network.lua» from TLH into Fusion and changes «WorldScripts.lua» to execute it.
This is a mod, containing some tables and template properties holders for all existing weapon resources.
This mod adds in chat indicators for when a player starts chatting.
It works in every gtitle so far, and every gamemode that isn’t singleplayer. If your gtitle doesn’t work, leave a comment under this mod.
This mod increases the player’s jump height in Serious Sam 3 Fusion. As I mentioned before, this does not give the player a super jump. It just gives the same height the player had in SS1/SSHD. Only works for SP/COOP modes.
Not compatible with any mod t.
Now you can tell where those pesky Arachnoids and Reptiloids are hiding.
Modifies the HudParams.rsc file for both TFE and TSE. Also requires BFE for that one texture.
This mod adds in markers that point out your allies in Capture the Flag games. Note that the players’ teams are not exposed to scripting, so the script works off of an educated guess that may end up being completely wrong on some maps.
This is a simple mod that randomizes the menu you will get every time you launch the game. It will detect all the available gtitles that you have (and are supported), including custom ones!
WARNING: Custom gtitles are inserted into rotation by defaul.
Customize your co-op survival experience as if it were the Classic gamemode. Default setting allow for 3 extra lives per player, and 10 second spawn protection.
Description to be updated and Screenshots are in the works.
In each of these gamemodes, you start wit.
This mod requires Team Fortress 2 Weapon Pack and all mods (except for VR slots) which are required by that weapon pack.
You can switch classes by using «Open CWM/RWS/Loot menu» button (same one you use for CWM menu).
Basically, this mod adds proper mutilator and C4 destruction for most of the SSHD enemies. Also includes sledgehammer and devastator destruction for Rocketeers, Firecrackers, both Zorgs and all types of Gnaars
. IMPORTANT.
— This mod modifies almos.
Adds several destructions that are seemingly missing from the game.
— Added proper Mutilator destruction
— Extra gore for C4 destruction
— Added new Cannon destruction
Replaces the Pistol_FP model.
The hands will also appear for custom weapons, but they will most likely not be connected properly.
This mods edits the Global VR Parameters, and the VR rendering parameters for weapons.
This mod implements inverse kinematics into VR player models, allowing you to see their controller and headset movement reflected on their player model.
NOTE: Some player models might look glitchier, if they have a custom skeleton.
This mod is a set of scripts that handles dynamic eyes on player models.
If the model has eyes set up properly (see the guide), then script will force eyes of this player model to look in the same direction as your actual looking direction.
«I-I-It’s the future, Morty! Everyone with a box on their heads! It’s raining money here in VR-land!»
**NOTE: This mod doesn’t add the models into any of the official models. It doesn’t change any official files at all, actually. It’s a resource for mod.
This pack adds in the missing classic serious sam player models for Serious Sam Fusion.
This pack includes:
— Beheaded Ben
— Santa Sam (Classic)
— Stainless Steve
All credits goes to Croteam for the models.
This is a collection of the player models I have created for BFE, ported over to Fusion.
The models ported are:
When you use this model in HD, you look like BFE Sam.
When you use this model in BFE, you look like HD Sam.
Requested by Star-X.
This adds in Mega64’s Doug Huggem character as a playable model for Serious Sam Fusion. Includes voiceline taunts.
Credits:
— 3D Realms for creating the model
— Pan for ripping and rigging the Duke Nukem model
— Syndroid for the normal map textures.
This adds in «Cheeki Breeki Clovis» as a playable model for Serious Sam Fusion. Now you will be able to show Mental the power of the slav. Custom sounds are included.
Quake 3 Player models for use in HD, BFE and the upcoming Quake 3 Arena game modes! All properly voiced and textured directly from Quake 3 with support for NSKubers taunt mod.
Contains:
Phobos
Doom
Bones
Bones FX
Sarge & Live Version
Visor
Cras.
This is gonna be COOL. Beavis and Butthead with custom sounds and team colours for use in HD and BFE.
All rights belong to MTV and Mike Judge.
Taken from Nexus Mods UT 2004 section.
This mod is outdated and no longer supported. Weapon Engine is better and more stable in every regard. Please use it instead for your new mods.
on keyboard), enter the following line:
For mappers who want to have a style-appropriate ammo pack in their BFE maps.
Credits:
Bethesda for the model and textures
Ubisoft for the sniper bullet model and textures.
Remastered Ammo Crates Refil, based on SS3:BFE Ammo Refil Crates such on Rocket Launcher and Explosives,
but this one is for HD, support every kind of ammo.
THIS IS NOT A REPLACEMENT OF DEFAULT WEAPONS! You need to obtain these weapons through other mods (like CWM) before trying to switch firing modes!
This is a resource pack containing 21 base weapons from HD and BFE games, but modified (util.
This resource pack adds a bunch of weapons as resource:
Coming back from 2002’s Serious Sam XBOX!
This mod adds XBOX-styled classic weapons to the game. The fire animations for Double Shotgun and Sniper Rifle were redone to be more like in classic versions.
Here are the weapons:
— Knife
— Single Shotg.
The unique weapons from Serious Sam: Next Encounter remade from scratch, including new models, new textures and new animations.
Weapons galore! woooooo!
The Ultimate Weapon Resource Pack aims to bring in guns from many different other classic shooters into Fusion, using the new custom weapon feature that allows for custom weapons to be added without them replacing official ones.
This mod adds the weapons and items from Quake as a resource for mappers. Also includes weapons from the two Quake mission packs, Scourge of Armagon and Dissolution of Eternity.
Weapons and associated ammo types included are as follows:
Time to kick it to Mental and his horde with the classic Halo UNSC load outs!
Use the:
MA5C Individual Combat Weapon System
M45 Tactical Shotgun
M6 Personal Defense Weapon System
SRS 99 Anti-Matériel Rifle
M739 Light Machine Gun
To use these weapons, subscribe to this mod and all mods listed as required. Then launch moddable version of the game and use CWM or any other weapon-related mod of mine to obtain weapons. Check CWM mod description if you have troubles using CWM!