simcity 5 мод на дома

Game Mods

Modifications to the core game engine for SimCity (2013). Anything designed to circumvent DRM is not permitted.

216 Files

(Offline Only) Amusement Park Sign Mod

This mod allows you to plop three signs for each amusement park and allows you to plop any of the three’s amusement park signs for any of the amusement parks. So for example, you can now plop a Thrilland sign in a Funshine park.

1. Unzip the file.
2. Install into your SimCityData folder.

Enjoy! More mods are coming!

Submitted August 31, 2014

Hydro Pumping Station Overhaul 1.1

Submitted August 30, 2014

Advanced Coal Mine Upgraded 1.1

Submitted August 30, 2014

Coal Mine Upgraded 1.1

Submitted August 30, 2014

Ore Mine Upgraded 1.1

Submitted August 30, 2014

Ground Scrubber Upgraded 1.0

Updated August 30, 2014

Roman Luck Casino Overhaul 1.0

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SimCity (2013) Buildings

Buildings, custom content and mods for SimCity (2013).

25 Files

Updated June 10, 2017

HQ upgrades mod OFFLINE ONLY

Updated February 7, 2017

NYC World Trade Center Pack

I would also like to say sorry to all the users whom lost their loved ones during 9\11. i make no intent to offend anyone
_____________________________________________________________ Issues None so far ____________________________________________________________________________________________________ A Special Thanks TO MaxisGuillaume: for helping me with the scripting and setting up new ID’s Oppie: for making MAXScript and simcitypak add letting me release it and the rest of SUGC Chappers: for the damn nice screen shots __________________________________ How to install extract the RAR and place the package file in C:\program files(86)\origin Games\SimcityData\ i am not responsible for any damage or errors caused to the game or PC Please comment and tell me if there is anything wrong

Submitted December 9, 2014

Berlin TV Tower

Version 1.1 new item in the Landmark menu

The Berlin TV tower or «Berliner Fernsehturm» are a television tower in central Berlin, Germany. The TV Tower is easily visible throughout the central and some suburban districts of Berlin. With its height of 368 meters, it is the tallest structure and a very famous landmark in Germany.

see also the needed properties for other new landmarks
http://i.imgur.com/ux3GeOm.jpg

FEATURES
— new Landmark item
— all LOD support
— new Lot size
— new layout of the ground texture
— new Light settings

I created the TV tower Mod before the modern small fire station Mod.

If you notice any problems, please report them in the comments and I will look at the issues as soon as possible.

Thank you for your support

Warning
— Modifying files is still experimental and might lead to city rollbacks
— There is no official statement from Maxis or EA about using mods, so use at your own risk
— For more information on EA mod policy:

Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/

SimValera Review:

CapTons Review:

Updated January 20, 2015

ModernSmall FireStation

The modern small fire station

This new building Mod replace the small fire station. I wish I can make the Mod as a new
Menu Item but on my end every tests crash the game or I get other issues.

I hope I can later fix that.

DONT FORGET TO RE-BUILD THE SMALL FIRE STATION!

FEATURES
— all LOD support
— new Lot size
— new layout of the ground texture
— new Light settings
— new garage building

For this building Mod I wrote a tutorial. The Tutorial show my steps.

If you notice any problems, please report them in the comments and I will look at the
issues as soon as possible.

Thank you for your support

#KNOWN ISSUES in single cities

— Garage enlargement don’t show up
— Fire station can not be deleted from the city

This solution will not fix the problem, also in single cities will not work the trick.
1-delete the MOD «modern small fire station» from the SimCityData folder (. Origin Games\SimCity\SimCityData)
2.-start the game and create a new region, load an empty city
3.-place in the city, the small fire station (original by Maxis), save the game and exit the game
4.-copy again the MOD «modern small fire station» in the SimCityData folder (. Origin Games\SimCity\SimCityData)
5.-start the game and delete the previously created region, after deleting the region create again a new region
6.-load again an empty city, place the «modern small fire station», save the game and go back to the main menu
7. Go to region-overview, delete the region previously created
8.-Now you can load your city where the error was occurred.

You have to repeat this trick after each game restart. With exercise it takes less than 2 minutes. (I hope I can solve this problem later)

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Many thanks go to Fr3akyGamesHD and Jürgen.

Warning
— Modifying files is still experimental and might lead to city rollbacks
— There is no official statement from Maxis or EA about using mods, so use at your own risk
— For more information on EA mod policy:

Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
Special thanks to Yayie
Special thanks to Danny50205

CapTons Review:

Updated January 27, 2015

Ploppable Great Works (Offline Only)

Well After Sometime they are out «Plopable Great works» Please Read below before downloading

the Fully built Great works that just need plopping

There is a small thing about them They are NOT bulldozable

and they will not be at a cost

Great Works have a few files one for each stage of building and one for scripting(Simulation) and then property data.
now Due to that there is a high risk of editing the scripting part by adding cost and making them bulldoze, due to editing the main file and not a copy of it so that is the reason

and then the ploppable great works will not show regional wise they are for one city and that is all

from there they are a tricky plop so play around a little bit there

However this is NOT a Cheat mod if i can find a way to add cost with out harming the simulation part i will and update them

_________________________________________________________________________
PLEASE NOTE (WARNING)
you will need AKar and the Akar custom content menu in order to get this mod to work
and it can be downloaded here
https://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/
and Project orion for ploping
and it can be downloaded here
https://community.simtropolis.com/files/file/29650-project-orion-3k-extended-boundary/
_____________________________________________________________
Issues
None so far
____________________________________________________________________________________________________

i would also like to thank the following

MaxisGuillaume: for helping me with the scripting
Xoxide: for helping me with anything i needed
Yayie: For helping me with the icons
hinata: for always wanting to help in anyway she can
Markusloo: for helping me with screenshots
__________________________________
How to install

extract the RAR
and place the package file in
C:\program files(86)\origin Games\SimcityData

i am not responsible for any damage or errors caused to the game or PC

Please comment and tell me if there is anything wrong

Updated October 27, 2014

Homeless Tents

Homeless Tents
Was originally part of the debug tools, it was bring back into the game with added features as a park for the homeless to take shelter.
Tho, it may act as a park, it only attracts homeless people, aprrently, it still act as normal park.

Users may use them for a campsite.

1. Download zip files.
2. Right click the zip file > Extract
3. Copy and paste the package file into your SimCityData folder.

Updated September 6, 2014

Parklets

Click on «Previous Version» if you wish not to have the modules and some visual looks on the parklets. >>
Mac users please install Parklets 1.0, there are issues that 2.3 may cause crash on start up.

1. Download Rar files.
2. Right click the rar file > Extract
3. Copy and paste the package file into your SimCityData folder.

Make sure you’ve installed Project Akar : UI Enhancements first.

Industrial Parklets Coming Soon.

Updated October 18, 2014

(Online and Offline) Wind Storage Batteries

This mod adds a brand new module to your wind power plant: wind storage batteries! These batteries can store up to 50 MWh and matches the daily power output of the plant itself.

The module can be bulldozed and can be found in the wind power plant’s module menu. It will be the last icon.

A video will be posted here soon.

I used oppie’s SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600

Enjoy! More mods and buildings are coming!

Submitted July 18, 2014

The SimCity Decorations Pack

And well well well after all this time we finally have the base of the The SimCity Decorations Pack
in this base pack is

Fire Hydrant (Plop only)
Trash Can (Plop only)
Mail box (plop only)
Yield sign (plop & anywhere)
Stop sign (plop & anywhere)
Parking Meter (plop only)
Electrical box (plop only)
and then you may plop rocks anywhere for your city and regions to look even more better

And i will soon be adding more

_________________________________________________________________________
PLEASE NOTE (WARNING)
you will need akar and the Akar decorations pack in order to get this mod to work
and it can be downloaded here
https://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/
_____________________________________________________________
Issues
There is a known issue with the anywhere plops and AKar lowres we are trying to fix it but you can use the decorations for now until then
____________________________________________________________________________________________________

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Now
on to the special thanks becuse we are wroking as a team

i whould like to thnaks the following
Xoxide: for helping me with anything i needed
Yayie: the most i want to thank him for doing the menu items and making them new
hinata: for always wanting to help in anyway she can
banwashere: for making the awesome looking icons
oppie: for helping me
__________________________________
How to install

extract the RAR
and place the package file in
C:\program files(86)\origin Games\SimcityData

i am not responsible for any damage or errors caused to the game or PC

Please comment and tell me if there is anything wrong

Updated July 18, 2014

(Offline Only) Public Works

The building can be bulldozed and can be found in the Custom Content menu from Project Akar (can be downloaded here: https://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/).

A video will be posted here soon.

I used oppie’s SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600

Enjoy! More mods and buildings are coming!

Updated July 17, 2014

(Online and Offline) Solar Storage Batteries

This mod adds a brand new module to your solar power plant; solar storage batteries! These batteries can store up to 50 MWh and matches the daily power output of the plant itself.

The module can be bulldozed and can be found in the solar power plant’s module menu. It will be the last icon.

A video will be posted here soon.

I used oppie’s SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600

Enjoy! More mods and buildings are coming!

Submitted July 16, 2014

(Offline Only) Commercial Parking Lot

This mod adds a new building to the game; a commercial parking lot! When Sims go to work or go shopping, they can use this parking lot to park their cars or motorcycles! This new parking lot can also function as a decoration when you are designing your cities.

This new parking lot CAN be bulldozed. There should be no problem with that.

In order to use this building, you need Project Akar (can be downloaded here: https://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/) because the new parking lot is found under Akar’s Custom Content menu.

A video will be posted here soon for this new parking lot.

— Danny50205: For helping me fix an issue where the parking lot would be too far away from the road when plopped.
— Xoxide: For looking at the file and assisting me.
— Yayie: For looking at the file and assisting me.

I used oppie’s SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600

Enjoy! More mods and buildings are coming!

Updated July 15, 2014

Museum [Offline Only]

It can be found under the education menu.

Special thanks to MaxisGuillaume for the idea and some guidance.

Updated July 8, 2014

[100% GUARANTEED PLOP FIX] School of Education

NOTE: When updating this mod for your game, please remove the older version of this mod from your SCData folder and replace it with this new one.

You can now plop a brand new university building: the School of Education!
I’ve been working to get this building into the game for MONTHS, and now it’s finally in.

It boosts education and high tech industry. We are working to give it something special like all other university schools.

It can now be plopped as a module, so you just go to the University’s module menu and you’ll find it there.

The video is a bit outdated (was meant for 1.1) but is still viewable.

— Yayie: For testing out the mod and placing it in a functioning menu (university module menu was not working out).
— Xoxide: For attempting to help me with the creation of this mod.
— MaxisGuillaume: For attempting to help me with the creation of this mod from the very beginning.

Enjoy! More mods are coming!

Updated July 8, 2014

Swimming Pool Mod

Things to know about this mod:

— Changes swimming pool from mayor’s mansion to a park rather than a module
— Placed in Formal Parks menu (since it raises high wealth land value)
— Still can be plopped as a module
— Can be plopped anywhere (no snap points required. exactly like how BoC does it’s buildings)
— Has park-like qualities (visitors per day, capacity, etc)
a. Visitors per day: 500 (based on how many people visit my town’s local pool every day)
b. Capacity: 50
— For some reason, you can only plop one (at least in my game). I am working to fix this.

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Here’s a video for the mod:

You can use this mod online.

— Install the 05swimmingpool.package file into your SimCityData folder.
— Install the other two files into your SimCityUserData folder.

Enjoy the mod! More are coming!

Updated July 1, 2014

Central Train Station [Offline Only]

New better looking lot more suited to the station size Buildable on road as opposed to on rail Contains built-in tracks Has a much higher capacity than the default station (at a slightly higher cost)

Submitted June 17, 2014

Public Transport Stops (Offline mode standalone version)

Submitted April 25, 2014

ProcsKalone’s Rotated Trainstation

It’s plop-able on roads, not the railway. No need for useless double intersections.

Yes, it will connect to road not rail!

No more need to tedious work with dirt roads ( https://www.youtube.com/watch?v=_HYxn74Olrc ) to measure where to place it.
No more need to draw a railroad between two roads, plop the station, add the corresponding railway on the otherside, delete the station and the in-between rail and plop it again the way you want to.

All that hassle is no more with ProcsKalone’s Rotated Trainstation

Although I am the one that’s uploaded it here, this is where I got it from: http://www.reddit.com/r/SimCity/comments/23o349/mod_request_regarding_train_stations/

It’s not a perfect mod, connecting rail to it is a bit difficult sometimes and it doesn’t look the way it’s supposed to, but these are minor issues.. it’s damn near perfect if you ask me!

German High Speed Rail
There also seems to be a mod for the German High Speed Rail: http://www.uploadmb. p?id=1398218610

Updated April 25, 2014

Public Transport Stops

This mod changes all the smaller public transport stops into the following more realistic and less out of place alternatives:

Tram Stop: A longer platform with two shelters, plenty of seating and lighting. Bus Stop: A glass bus shelter with a small bus stop marker School Bus Stop: A small wooden shelter

Submitted January 26, 2014

The Unisphere

In-game, this landmark replaces St. Basil’s Cathedral (for the sole reason that it was the only building that had an appropriately-sized base lot), complete with new icon, preview image and text.

Submitted December 29, 2013

Burger King

After some time trying to perfect the 3d studio max building tools (they’re coming real soon, promise!) I’m releasing another building; this one is for those who don’t like McDonalds (you know who you are ) and will add even more competition to the fast food business in your cities.

Once again, this once replaces one of the original buildings.

Submitted November 11, 2013

McDonald’s

This is another big one; it’s created using the tools I’m working on to create buildings in 3d studio max (credits for that go to crimsondesigns) and importing them into SimCityPak and contains many features I didn’t yet have the ability to introduce in the train station, such as a custom lot, custom decals and resource strings.

Notes:
This building replaces an existing one in-game. This building will grow in low density C$$ areas I’ll hopefully be releasing the first version of these tools very soon (once I’ve done a couple more tests and have increased the user friendliness).

Updated October 24, 2013

Central Train Station

For those who want to create buildings themselves:
I know a lot of you will be as excited about this mod as I am, and will be champing at the bit to create their own models for the game. I’m planning on taking the time to help people achieve this, although needless to say some 3D modeling knowledge is required. If you’re interested, keep an eye on this thread; https://community.simtropolis.com/forum/94-SimCity-2013-modding-open-discussion/ in which I’ll soon start posting details on how I achieved this and how you hopefully can do so too.

Updated 4/10/2013; there was a bug where the new model would not show up on the closest zoom level. Downloading the file again will fix this.

Updated October 4, 2013

Bus Shelter

This mod replaces the default bus stop (which sticks out like a sore thumb if you ask me) with a custom bus shelter. This mod is exciting in that it’s the first custom building model released for SimCity 2013 and is the result of a few months of research and many attempts at coming up with a way to get all of the relevant building data into the game.

Submitted September 22, 2013

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