simple rockets 2 моды

Using Mods in SimpleRockets 2

Installing Mods

To use a mod, it must first be installed. Installing a mod consists of downloading the .sr2-mod file and copying it in to the Mods folder for the game. The specifics of how this is done can vary by platform. The section below explains how to install a mod on each platform. Once a mod is installed, it must still be enabled in the game before it can be used (see the Managing Installed Mods section below for more info).

Windows

By default, SimpleRockets 2 should know how to open an .sr2-mod file, so simply double-clicking the mod file should be all that is required. If that does not work you can install the mod manually by following the directions below.

C:\Users\[Your User Name]\AppData\LocalLow\Jundroo\SimpleRockets 2\Mods\

To install mods on a Windows version of SimpleRockets 2, copy mods into the above directory. The «[Your User Name]» part of the path should be replaced with your windows user name. The AppData folder is hidden by default so you may need to turn on the showing of hidden files in order to find the directory.

To make the installation of mods easier, file associations should be set up such that you can open a mod directly (such as by double-clicking on it) and it should launch the game and automatically install the mod for you. If you want to uninstall a mod, you will still need to navigate to the Mods directory listed above and manually delete the file.

If the game doesn’t appear to load any installed mods, check the Mods directory above and make sure there are no .temp files in the directory. If there are, delete those .temp files and verify that all .sr2-mod files are not marked as read-only.

To install mods on an OSX version of SimpleRockets 2, copy mods into the above directory. The library folder may be hidden by default, so if you have trouble finding it, check out the article here.

Though mods are automatically installed, they are not automatically enabled. You will still need to enable the mod in game (see the Managing Installed Mods section below for more info).

Managing Installed Mods

Clicking the «Mods» button in the main menu will take you to a menu with a list of installed mods. Mods that are currently enabled will have a checkmark next to their name. Mods that have failed to load properly will have a red exclamation point next to their name.

Clicking on a mod will show you some information about the mod in the panel on the right side of the screen. If the mod is not yet enabled, you can click the «Enable» button at the bottom of the window to enable the mod. It should become enabled immediately and show a checkmark next to its name if everything loaded successfully. To disable a mod, select a mod that is currently enabled and click on the «Disable» button at the bottom of the window. A mod cannot be fully disabled until the game is restarted.

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Creating Mods

For information on how to create mods for SimpleRockets 2, check out the Creating Mods for SimpleRockets 2 post.

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Creating Mods for SimpleRockets 2

This page is meant to be a resource for information about creating mods for SimpleRockets 2. It is a work in progress so please bear with us as we continue adding additional content and refine the page.

With the 0.7.2 release, official mod support is finally here! The initial release of mod support focused primarily on the core modding framework, part creation, and some UI related modding. The goal is to continue to add additional support and features over time. The most notable thing we did not do for this release is planet modding. With the planet builder on the horizon, we held off on planet related modding for now since we are not yet sure how planet builder related changes would impact things. You are still welcome to experiment with it, but just be aware that things may change in the future.

Getting Started

What is up with all these assemblies in the mod tools? Should I only use the ModApi namespace?

When we first started SimpleRockets 2, we started with the same modding framework we used in SimplePlanes. All interaction with the game was done via a few SimplePlanes mod tools assemblies and more advanced mods needed to use lots of reflection to access anything in the core game assembly. During the development of SR2, a few Unity updates really opened the doors and allowed us to take things to the next level (while also simplifying implementaion). To give modders as much control as possible while avoiding painful reflection-based code, we have included most of the game’s assemblies in the mod tools package for use by modders. Because of this, there was no longer a technical need for a modding API separated out into its own assembly, however we were way too far down this path when these changes were made, so it’s here to stay. We recommend trying do most stuff via the ModApi namespace (may be more stable between updates), but if you want to do some advanced stuff, by all means, access whatever you need from wherever you need it.

Will the Steam Workshop be supported?

The game does not currently support the Steam Workshop but it is something that we are considering.

There is no API method/event to do what I want to do. Can you add it?

Maybe, please ask! We would love to help, but we can’t always predict what you may want or need. Let us know what exactly you need and we can see what we can do to help.

Источник

Creating Mods for SimpleRockets 2

This page is meant to be a resource for information about creating mods for SimpleRockets 2. It is a work in progress so please bear with us as we continue adding additional content and refine the page.

With the 0.7.2 release, official mod support is finally here! The initial release of mod support focused primarily on the core modding framework, part creation, and some UI related modding. The goal is to continue to add additional support and features over time. The most notable thing we did not do for this release is planet modding. With the planet builder on the horizon, we held off on planet related modding for now since we are not yet sure how planet builder related changes would impact things. You are still welcome to experiment with it, but just be aware that things may change in the future.

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Getting Started

What is up with all these assemblies in the mod tools? Should I only use the ModApi namespace?

When we first started SimpleRockets 2, we started with the same modding framework we used in SimplePlanes. All interaction with the game was done via a few SimplePlanes mod tools assemblies and more advanced mods needed to use lots of reflection to access anything in the core game assembly. During the development of SR2, a few Unity updates really opened the doors and allowed us to take things to the next level (while also simplifying implementaion). To give modders as much control as possible while avoiding painful reflection-based code, we have included most of the game’s assemblies in the mod tools package for use by modders. Because of this, there was no longer a technical need for a modding API separated out into its own assembly, however we were way too far down this path when these changes were made, so it’s here to stay. We recommend trying do most stuff via the ModApi namespace (may be more stable between updates), but if you want to do some advanced stuff, by all means, access whatever you need from wherever you need it.

Will the Steam Workshop be supported?

The game does not currently support the Steam Workshop but it is something that we are considering.

There is no API method/event to do what I want to do. Can you add it?

Maybe, please ask! We would love to help, but we can’t always predict what you may want or need. Let us know what exactly you need and we can see what we can do to help.

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Decal Mod

DESCRIPTION

Simple Decals

To install the mod:

Simply click on the big blue button «PC / Mac» and put the downloaded files in C:\Users[your user name]\AppData\LocalLow\Jundroo\SimpleRockets 2\Mods for Windows.
Don’t forget to activated the mod in game in the main menu when you dowload the mod for the first time and everytime you update it.

Made by the Complex Rockets Team

Change Log :

V_4.1 Download Here
-Added MCS Logo (McLovinSpace request)
-Removed Spherical tank
-Removed Long spherical tank

V_4.0
-Added multi-color selection for letters and numbers
-Reorganized all parts in designer

V_3.3 Download Here
-Updated the Common airforce shape model
-corrected the German airforce attachment point and collider

V_3.2
-Added Spherical tank
-Added Long spherical tank
-Added 2 surface details
-Added Ladders
-Added ESD rods
-Added Airbus Emergency rope attachment
-Fixed windows

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V_3.1
-Added curved US flag (pedro16797 request) (Made by MarioG)

V_3.0
-New characters
-Added «

«, «!» and «?»
-Added plane window
-Added curved USA decal for SaturnV (pedro16797 request)
-Changed default parts color from black to blue

V_2.0
-Scaled up letters and numbers
-Fixed icons
-Changed default parts color from white to black
-US airforce

V_1.0
— Letter A to Z
— Number 0 to 9
— German airforce
— Common airforce shape
— Line
— Arrow

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Simple rockets 2 моды

Краткое описание:
Сиквел симулятора строительства ракет, самолетов, роверов и прочих транспортных средств в полноценном 3D.

SimpleRockets 2 это трёхмерный космический симулятор, который позволяет Вам строить ракеты, самолёты, роверы и всё что Вы только можете представить. Исследуйте высоко детализированные трёхмерные планеты и пройдите 17 испытаний для проверки Ваших творений.

Используйте разделители для строительства многоступенчатых ракет и собирайте модульные обтекатели для защиты Вашего груза. Запуская несколько космических аппаратов на орбиту Вы можете создавать орбитальные станции и заправочные пункты.

Изменяйте размеры и форму топливных баков, крыльев, грузовых отсеков и носовых конусов простыми инструментами, которые помогут Вам создать всё, что Вы хотите. Так же Вы можете редактировать солнечные панели, колёса, поршни, амортизаторы и многое другое. Покрасьте детали своей ракеты в разные цвета и измените их эмиссию и текстуру.

Реалистичное моделирование орбит и поддержка перемотки времени избавляют Вас от необходимости ждать несколько месяцев чтобы добраться до другой планеты. Трёхмерная карта позволяет легко просматривать орбиты и планировать манёвры, позволяющие заранее рассчитать сближение с другими планетами и космическими аппаратами.

Эффекты входа в атмосферу появляются во время того, как Вы летите в атмосфере на гиперзвуковых скоростях. Будьте осторожны, чрезмерный нагрев может разрушить Ваш корабль.

На сайте игры представлена огромная коллекция пользовательских работ и сохранений. Вы можете загружать свои творения и делиться ими с другими игроками.

— Трёхмерный редактор ракет, позволяющий построить всё что угодно, от базовых ракет до очень сложных многоступенчатых носителей, самолётов, роверов, спутников, механизмов и т. д.
— Создание пользовательских ракетных и реактивных двигателей.
— Реалистичная орбитальная механика и физика ракет.
— Более 30 типов деталей, включая обтекатели, раскладываемые солнечные панели, колёса роверов, двигатели и многое другое.
— Процедурные детали, из которых можно собрать бесчисленное количество комбинаций.
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— Трёхмерные вращающиеся планеты, поддерживающие водоёмы и различные биомы, такие как пустыни, поля, тундра и другие.
— Возможность загрузки пользовательских ракет и сохранений и обмена ими с другими игроками.
— Сайт, где игроки могут продвигать и комментировать работы других игроков.
— Испытания по строительству и управлению ракетами.
— Детали, поддерживающие текстуры, отражения и пользовательские цвета.
— Динамически обновляющаяся модель полёта.
— Эффекты входа в атмосферу, в т. ч. визуальные эффекты и урон от нагрева.
— Пользовательские стартовые локации, позволяющие запускать ракеты с различных мест в Солнечной системе.
— Стыковка и перенос топлива между космическими кораблями.
— Встроенное руководство, которое объяснит Вам основы строительства ракет и вывода их на орбиту.
— Перемотка времени на орбите.

Русский интерфейс: Нет
Системные требования: Android 4.3+

С запросами на обновление игры обращайтесь в тему Обновите игру!

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