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Combat Gameplay Overhaul SE
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Last updated
Original upload
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Uploaded by
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Tags for this mod
About this mod
CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.
Nexus requirements
Off-site requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.1.0
Version 1.0.1
Version 1.0.0
Both straight donations and premium membership donations accepted

Dodge Rolls
The Player and NPCs can perform dodge rolls with and without weapons drawn
Dodge rolls have animations for 1st and 3rd person which work in 8 directions
Dodging uses modified sneak controls (dodge if moving, toggle sneak if stationary), which creates a no-lag input
NPCs will occasionally dodge attacks and may retreat with dodges when their health is low
There are MCM options to use a scripted hotkey, add i-frames, and remove stamina cost

Mid-Air Combat
Attacks and spells work while mid-air, for first and third person
Directional jumping is slightly changed, rotation is now done procedurally


Unlocked Movement For Attacks
Move freely during power attacks, sneak attacks, dual-wielding attacks, attacks while casting spells, and block bashes
Power attacks are selected based on your movement direction at the start of the attack
If you continue to move in the same direction, the animation plays on the whole body
If you move in another direction, it will continue on the upper body and the legs will move in that new direction
In first person, the animations are unaffected and you can move around without any changes to the animation

Other Features
Compatibility
Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod
Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below
Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here
360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file
Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations
FNIS is not compatible with CGO
IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Combat Gameplay Overhaul
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.
DLC requirements
Nexus requirements
Off-site requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.1.0
Version 1.0.1
Version 1.0.0
Both straight donations and premium membership donations accepted

Dodge Rolls
The Player and NPCs can perform dodge rolls with and without weapons drawn
Dodge rolls have animations for 1st and 3rd person which work in 8 directions
Dodging uses modified sneak controls (dodge if moving, toggle sneak if stationary), which creates a no-lag input
NPCs will occasionally dodge attacks and may retreat with dodges when their health is low
There are MCM options to use a scripted hotkey, add i-frames, and remove stamina cost

Mid-Air Combat
Attacks and spells work while mid-air, for first and third person
Directional jumping is slightly changed, rotation is now done procedurally


Unlocked Movement For Attacks
Move freely during power attacks, sneak attacks, dual-wielding attacks, attacks while casting spells, and block bashes
Power attacks are selected based on your movement direction at the start of the attack
If you continue to move in the same direction, the animation plays on the whole body
If you move in another direction, it will continue on the upper body and the legs will move in that new direction
In first person, the animations are unaffected and you can move around without any changes to the animation

Other Features
Compatibility
Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod
Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below
Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here
360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file
Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations
FNIS is not compatible with CGO
IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Combat Gameplay Overhaul SE
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.
Nexus requirements
Off-site requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.1.0
Version 1.0.1
Version 1.0.0
Both straight donations and premium membership donations accepted

Dodge Rolls
The Player and NPCs can perform dodge rolls with and without weapons drawn
Dodge rolls have animations for 1st and 3rd person which work in 8 directions
Dodging uses modified sneak controls (dodge if moving, toggle sneak if stationary), which creates a no-lag input
NPCs will occasionally dodge attacks and may retreat with dodges when their health is low
There are MCM options to use a scripted hotkey, add i-frames, and remove stamina cost

Mid-Air Combat
Attacks and spells work while mid-air, for first and third person
Directional jumping is slightly changed, rotation is now done procedurally


Unlocked Movement For Attacks
Move freely during power attacks, sneak attacks, dual-wielding attacks, attacks while casting spells, and block bashes
Power attacks are selected based on your movement direction at the start of the attack
If you continue to move in the same direction, the animation plays on the whole body
If you move in another direction, it will continue on the upper body and the legs will move in that new direction
In first person, the animations are unaffected and you can move around without any changes to the animation

Other Features
Compatibility
Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod
Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below
Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here
360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file
Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations
FNIS is not compatible with CGO
IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Combat Gameplay Overhaul SE
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.
Nexus requirements
Off-site requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.1.0
Version 1.0.1
Version 1.0.0
Both straight donations and premium membership donations accepted

Dodge Rolls
The Player and NPCs can perform dodge rolls with and without weapons drawn
Dodge rolls have animations for 1st and 3rd person which work in 8 directions
Dodging uses modified sneak controls (dodge if moving, toggle sneak if stationary), which creates a no-lag input
NPCs will occasionally dodge attacks and may retreat with dodges when their health is low
There are MCM options to use a scripted hotkey, add i-frames, and remove stamina cost

Mid-Air Combat
Attacks and spells work while mid-air, for first and third person
Directional jumping is slightly changed, rotation is now done procedurally


Unlocked Movement For Attacks
Move freely during power attacks, sneak attacks, dual-wielding attacks, attacks while casting spells, and block bashes
Power attacks are selected based on your movement direction at the start of the attack
If you continue to move in the same direction, the animation plays on the whole body
If you move in another direction, it will continue on the upper body and the legs will move in that new direction
In first person, the animations are unaffected and you can move around without any changes to the animation

Other Features
Compatibility
Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod
Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below
Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here
360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file
Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations
FNIS is not compatible with CGO
IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Combat Gameplay Overhaul SE
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Author videos
Skyrim Mod: Combat Gameplay Overhaul
Skyrim Mod: Combat Gameplay Overhaul
Mod review by Brodual
User videos
Transforming Skyrim into the Witcher
Transforming Skyrim into the Witcher
If you enjoyed this video be sure to leave a like and let me know in the comments f there were any more Skyrim Witcher crossover, clothes, follower, monsters, spells, or general role play mods that i missed off this list.
Skyrim SE Modded Darkend Showcase
Skyrim SE Modded Darkend Showcase
MODDED SKYRIM SPECIAL EDITION DARKEND SHOWCASE
Showcasing a modded setup that features enhanced graphics and a more complex combat system similar to the Souls Games, alongside the immense mod Darkend.
Darkend adds the island Pharos, where you’ll explore detailed and gorgeous environments, battle with powerful creatures, and discover ancient relics.
I definitely recommend adding Darkend to your load order if you’re in need of a challenging and fun experience.
MAIN MODS USED
Armor and Weapons:
Divine Crusader (Creative Club version)
Lore Weapon Expansion (For the Crusader weapons)
Graphics:
DyndoLOD
Noble Skyrim SE
SMIM
Enhanced Vanilla Trees
Trees Addon SE
Obsidian Mountain Fogs
Better Dynamic Snow
Majestic Mountains
Just Ice
Realistic Water Two
Shuffler90’s Skeleton Texture
aMidianborn Textures (All of them plus the fixes)
Wet and Cold
Cathedral Weathers
Cathedral Landscapes
Audio:
Improved Combat Sounds
Lucidity Sound FX
Reverb and Ambience Overhaul
Daggerfall Skeleton Sounds (removed this later because it got repetitive)
Combat:
Combat Gameplay Overhaul
Enhanced Blood Textures
TK Hitstop
Combat Fatigue
Frozen Electrocuted Combustion
Gameplay:
Look What You See
Immersive Animated Looting
Visual Animated Enchants
HUD:
Floating Healthbars
Simple Lock-on
SkyUI
SkyHUD
Customizable UI Replacer (and all requirements)
Immersive Hud
Dear Diary
Quality Menu Replacement

