skyrim мод combat gameplay overhaul

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Combat Gameplay Overhaul SE

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.

Nexus requirements

Off-site requirements

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 1.1.0

Version 1.0.1

Version 1.0.0

Both straight donations and premium membership donations accepted

 

Dodge Rolls

The Player and NPCs can perform dodge rolls with and without weapons drawn
Dodge rolls have animations for 1st and 3rd person which work in 8 directions
Dodging uses modified sneak controls (dodge if moving, toggle sneak if stationary), which creates a no-lag input
NPCs will occasionally dodge attacks and may retreat with dodges when their health is low
There are MCM options to use a scripted hotkey, add i-frames, and remove stamina cost

Mid-Air Combat

Attacks and spells work while mid-air, for first and third person
Directional jumping is slightly changed, rotation is now done procedurally





Unlocked Movement For Attacks

Move freely during power attacks, sneak attacks, dual-wielding attacks, attacks while casting spells, and block bashes
Power attacks are selected based on your movement direction at the start of the attack
If you continue to move in the same direction, the animation plays on the whole body
If you move in another direction, it will continue on the upper body and the legs will move in that new direction
In first person, the animations are unaffected and you can move around without any changes to the animation



Other Features

Compatibility

Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod

Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below

Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here

360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file

Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations

FNIS is not compatible with CGO

IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Combat Gameplay Overhaul

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.

DLC requirements

Nexus requirements

Off-site requirements

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

Читайте также:  cell lab все открыто мод

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 1.1.0

Version 1.0.1

Version 1.0.0

Both straight donations and premium membership donations accepted

 

Dodge Rolls

The Player and NPCs can perform dodge rolls with and without weapons drawn
Dodge rolls have animations for 1st and 3rd person which work in 8 directions
Dodging uses modified sneak controls (dodge if moving, toggle sneak if stationary), which creates a no-lag input
NPCs will occasionally dodge attacks and may retreat with dodges when their health is low
There are MCM options to use a scripted hotkey, add i-frames, and remove stamina cost

Mid-Air Combat

Attacks and spells work while mid-air, for first and third person
Directional jumping is slightly changed, rotation is now done procedurally





Unlocked Movement For Attacks

Move freely during power attacks, sneak attacks, dual-wielding attacks, attacks while casting spells, and block bashes
Power attacks are selected based on your movement direction at the start of the attack
If you continue to move in the same direction, the animation plays on the whole body
If you move in another direction, it will continue on the upper body and the legs will move in that new direction
In first person, the animations are unaffected and you can move around without any changes to the animation



Other Features

Compatibility

Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod

Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below

Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here

360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file

Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations

FNIS is not compatible with CGO

IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Combat Gameplay Overhaul SE

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.

Nexus requirements

Off-site requirements

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 1.1.0

Version 1.0.1

Version 1.0.0

Both straight donations and premium membership donations accepted

 

Dodge Rolls

The Player and NPCs can perform dodge rolls with and without weapons drawn
Dodge rolls have animations for 1st and 3rd person which work in 8 directions
Dodging uses modified sneak controls (dodge if moving, toggle sneak if stationary), which creates a no-lag input
NPCs will occasionally dodge attacks and may retreat with dodges when their health is low
There are MCM options to use a scripted hotkey, add i-frames, and remove stamina cost

Читайте также:  7846 код какого города россии

Mid-Air Combat

Attacks and spells work while mid-air, for first and third person
Directional jumping is slightly changed, rotation is now done procedurally





Unlocked Movement For Attacks

Move freely during power attacks, sneak attacks, dual-wielding attacks, attacks while casting spells, and block bashes
Power attacks are selected based on your movement direction at the start of the attack
If you continue to move in the same direction, the animation plays on the whole body
If you move in another direction, it will continue on the upper body and the legs will move in that new direction
In first person, the animations are unaffected and you can move around without any changes to the animation



Other Features

Compatibility

Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod

Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below

Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here

360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file

Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations

FNIS is not compatible with CGO

IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Combat Gameplay Overhaul SE

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.

Nexus requirements

Off-site requirements

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 1.1.0

Version 1.0.1

Version 1.0.0

Both straight donations and premium membership donations accepted

 

Dodge Rolls

The Player and NPCs can perform dodge rolls with and without weapons drawn
Dodge rolls have animations for 1st and 3rd person which work in 8 directions
Dodging uses modified sneak controls (dodge if moving, toggle sneak if stationary), which creates a no-lag input
NPCs will occasionally dodge attacks and may retreat with dodges when their health is low
There are MCM options to use a scripted hotkey, add i-frames, and remove stamina cost

Mid-Air Combat

Attacks and spells work while mid-air, for first and third person
Directional jumping is slightly changed, rotation is now done procedurally

Читайте также:  можно ли установить виндовс на 2 жестких диска





Unlocked Movement For Attacks

Move freely during power attacks, sneak attacks, dual-wielding attacks, attacks while casting spells, and block bashes
Power attacks are selected based on your movement direction at the start of the attack
If you continue to move in the same direction, the animation plays on the whole body
If you move in another direction, it will continue on the upper body and the legs will move in that new direction
In first person, the animations are unaffected and you can move around without any changes to the animation



Other Features

Compatibility

Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod

Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below

Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here

360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file

Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations

FNIS is not compatible with CGO

IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Combat Gameplay Overhaul SE

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

Author videos

Skyrim Mod: Combat Gameplay Overhaul

Skyrim Mod: Combat Gameplay Overhaul

Mod review by Brodual

User videos

Transforming Skyrim into the Witcher

Transforming Skyrim into the Witcher

If you enjoyed this video be sure to leave a like and let me know in the comments f there were any more Skyrim Witcher crossover, clothes, follower, monsters, spells, or general role play mods that i missed off this list.

Skyrim SE Modded Darkend Showcase

Skyrim SE Modded Darkend Showcase

MODDED SKYRIM SPECIAL EDITION DARKEND SHOWCASE

Showcasing a modded setup that features enhanced graphics and a more complex combat system similar to the Souls Games, alongside the immense mod Darkend.

Darkend adds the island Pharos, where you’ll explore detailed and gorgeous environments, battle with powerful creatures, and discover ancient relics.
I definitely recommend adding Darkend to your load order if you’re in need of a challenging and fun experience.

MAIN MODS USED
Armor and Weapons:
Divine Crusader (Creative Club version)
Lore Weapon Expansion (For the Crusader weapons)

Graphics:
DyndoLOD
Noble Skyrim SE
SMIM
Enhanced Vanilla Trees
Trees Addon SE
Obsidian Mountain Fogs
Better Dynamic Snow
Majestic Mountains
Just Ice
Realistic Water Two
Shuffler90’s Skeleton Texture
aMidianborn Textures (All of them plus the fixes)
Wet and Cold
Cathedral Weathers
Cathedral Landscapes

Audio:
Improved Combat Sounds
Lucidity Sound FX
Reverb and Ambience Overhaul
Daggerfall Skeleton Sounds (removed this later because it got repetitive)

Combat:
Combat Gameplay Overhaul
Enhanced Blood Textures
TK Hitstop
Combat Fatigue
Frozen Electrocuted Combustion

Gameplay:
Look What You See
Immersive Animated Looting
Visual Animated Enchants

HUD:
Floating Healthbars
Simple Lock-on
SkyUI
SkyHUD
Customizable UI Replacer (and all requirements)
Immersive Hud
Dear Diary
Quality Menu Replacement

Источник

Компьютерный онлайн портал