skyrim мод frozen electrocuted combustion

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Frozen Electrocuted Combustion

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Last updated

Original upload

Created by

Uploaded by

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Tags for this mod

About this mod

Applies visual effects to NPCs and the player, when killed by air, ash, dragons, drain, fire, frost, fear, lightning, poison, soultrap, steam and sun damage status effects.

Nexus requirements

Off-site requirements

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

JustinOther of Death Cam Duration Options for helping me figure out how to extend the death camera
PROMETHEUS_ts for the beast skeleton meshes and textures
SRW0 for the charred skeleton textures
achintyagk for his snowflake texture
fadingsignal for his SkySight skin normal map texture
WDog367 for their beast draugr meshes
Shizof for helping test any VR issues
ryan (SniffleMan) for CommonLibSSE

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 4.9.6

FROZEN ELECTROCUTED COMBUSTION

DESCRIPTION

This mod applies VFX to NPCs/player when killed by several effects.

FEC 4.0 and later has been rewritten extensively from the ground up. It comes with 3 new effects, 8 effect combos such as fire and ice producing steam that boils enemies alive, and many more features including ESL and FISS MCM support.

4.9.0 + is compatible with existing saves. There will be some errors in your papyrus log when upgrading for the first time, which are harmless.

REQUIREMENTS

SKSE64
SKYUI
powerofthree’s Papyrus Extender 4.5.0 or greater
meh321’s AddressLibrary

4.9.6
Fire
— Decreased smoke particle intensity to reduce «clipping» between fire and smoke shaders
— Decreased ENB light emissive on fire/shock/sun effect shaders
Fixes
— Fixed bug where effects on actors would not reset properly (hopefully for the last time)

4.9.5
Shock
— Increased time between spasms and decreased havok impulse amount. Rabbits and smaller creatures shouldn’t go flying into the atmosphere anymore.
Fixes
— Fixed bug with dark skinned giants if using Realistic Skin Shaders
— Fixed texture-set crash (update Papyrus Extender)

4.9.4
General
— FEC Helper dll uses static linkage
Fixes
— Actually fixed bug where NPCs would have effects upon resetting

4.9.3
General
— Updated error messages
Fixes
— Fixed bug where NPCs would have effects upon resetting

4.9.2
Fixes
— Fixed bug where poison effects would apply everytime.

4.9.0
General
— Updated mod to use Papyrus Extender version 4.4.0.
— Effects are no longer applied to summoned creatures because most of them have vanilla vaporization effects/prevent rare crashes with freeze effect.
— Effects are no longer applied to ghosts.
— Disabled death ability maintainer, if powerofthree’s Tweaks mod is installed.
— Disabled SpellDurationEdits option
— Removed some unused script variables.
Fire
— Reduced smoke effectshader particle count.
Poison
— Poison death effects will be applied if at least one poison was present during NPC bleedout
Fixes
— Fixed bug where the mod would not recognize forms if the esp was compacted and turned into an espfe/esl.
— Reduced potential stutters when burning corpses had clothing burnt away.

4.8.6
Fixes
— Fixed bug where old scripts were present in the mod, overwriting any improvements made in 4.8.

4.8.5
General
po3_FEC.ini will auto generate itself and update with new settings for future releases. It is no longer bundled with the mod. New MO2 users will find it in the overwrite folder.
Fixes
— Fixed MCM not showing up for some people (unknown cause, but fixed by including two FISS scripts).
— Corrected MCM description entry for Shock Auto Mode

4.8
General
— After-death effects uses new events which filter for specific magic effect keywords. This greatly reduces potential script spam.
— All spells must be hostile., detrimental for the effect to apply. Constant spells are skipped.
— Effect conditions get evaluated for after-death effects. Eg, sun damage effects will only affect undead (if the spell has an undead only condition).
(these changes should reduce random cloak spells from triggering effects).
Fire
— Hair wigs/helmets get burned off properly.
Frost
— Reanimated targets will not freeze if killed.
— Slightly reduced frozen corpse collision.
— Frozen NPCs are less likely to «teleport» away when unfrozen.
Fixes
— Fixed effects not being reset when fx armor was forcibly removed.

4.7
General
— Corrected gap between hands and body for male charred/drained corpses
— Corrected gap between neck and body for female charred/drained corpses
Fire
— Fixed clothing not being burnt if the MCM option was selected
— Enabled clothing not being burnt when burning drained corpses
Fixes
— Fixed crashes that could happen when entering/leaving interiors

4.6
Fixes
— Fixed bug where LoadGame events were blocked, causing certain mods to fail
— Moved FX equip hook elsewhere, to prevent conflicts with NiOverride functions.

4.5
General
— DLL now handles effects on FX armor (charred/drained/xray) equip and unequip. Effects (invisible skin, head) should reset if these were unequipped by another mod
— Fixed FX armors not being equipped if the target was wearing armor with multiple biped slots
— Decreased damage from fire and shock effects
Fire
— Reverted charred texture for creatures to the old version
— Fixed effect reset issues with burning drained NPCs
Frost
— Fixed frost shaders from being dispelled if another effect shader was applied
— Fixed some crashes that could be caused by frozen creatures resetting
Sun
— Sun damage effects are ignored if they’re constant or instant effects
Fixes
— Fixed actor effects not being reset on cell reset
— Miscellaneous bug fixes.

4.2
Misc
— Added option in po3_FEC.ini to exclude multiple effects from dealing sun damage
Fixes
— Fixed invisible ribs on skeletonized corpses
— Fixed several bugs related to effect persistence

4.1
Misc
— Added MCM options to reset empty display names, under Fixes.
— Added exception for Path of Sorcery’s Aura of Light sun effect
— Added patch to disable Ordinator’s Scorched Earth’s effect
Fixes
— Fixed bug with non-functioning MCM sliders
— Fixed bug where black spots would appear on singed corpses
— Fixed bug where raw food got incorrectly duplicated when cooked.

3.7.1
— Fixed bug where certain load screens would show up permanently.
Fire
— Added support for EmbersXD

3.7
Fire
— Fixed bug where burning damage would not persist for the duration of the fire FX.
— Optimized the burn-away-clothing effect.
Frost
— Frost effect shaders should persist.
— Bigger frost explosion effect, removed a bunch of redundant effects.
— Quest NPCs will no longer be frozen solid or shatter (iceblock effect only), this is to prevent quest loot related bugs.
— Added a bunch of frost effect related load screens.
Shock
— Fixed bug where explosive electrocution would not trigger correctly.
— Reworked body part explosion, should be more performance friendly.
Soul Trap
— Fixed bug where soul trap effects did not work.
FEC Helper Plugin
— Updated to use SKSE 2.0.19’s new trampoline interface.
— Fixed Papyrus Extender version check.
Misc
— Minor script optimization.

3.5.1
— Fixed bug where newly loaded NPCs had negative gravity and would fly upwards forever

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3.5
Fire
— New sparks texture
— Reduced fire/shock hitbox by 40%
Misc
— Fixed bug where NPCs with creature factions would have mismatched skin tones
— Fixed some shader flags not being restored when resetting creatures with MLP shaders
— Added NoDetectLife keyword to the load screen detector NPC

3.4.7
Frost
— Fixed issue where MCM toggles would appear to «revert» back to Random from Automatic

3.4.5
Fire
— Reset MCM fire/shock damage options, this should fix any inverted toggles (ie. effect is off in MCM, but corpses still burn).
Drain
— Fixed bug where the player would have a missing head when killed by drain spells
Shock
— Fixed bug where blood splatter from explosions would be inconsistently applied onto NPCs
— Increased blood splatter radius
Soul Trap
— Fixed bug where the soul trap membrane shader would fade out too early

3.4.2
— Applied the previous fix to creatures

3.4.1
— Fixed bug where changes to fire/shock damage MCM toggles would not be recognized by the effect script

3.2.5
— Fixed critical bug with FEC Helper plugin that caused crashes when entering cells.

3.2
What’s New
— Added VR support
— You can continue to burn/freeze/electrocute corpses even after they had effects applied
— Added several MCM options to reset effects on a single NPC/loaded NPCs/all tracked NPCs.
Fire
— Added ability to char drained corpses.
Frost
— Ice blocks are removed when burning frozen corpses.
Decomposition
— fixed bug where flies would continue to stack on themselves, causing a massive performance loss.
Poison
— fixed bug where hagravens never got poisoned.
Misc
— Fixed cases where poison/burning skeletons/draugr would occasionally cause a CTD.
— Fixed instance where effects would not reset properly when switching saves and NPCs had different effects in one save.
— Refactored code and removed some assets that were not being used anymore.

3.1
What’s New
— FEC will now yell at you if you haven’t updated Papyrus Extender, or confused it with PapyrusUtil

Fire
— Added enb light support
— Draugrs will become carbonized
— Changed carbonized textures to fit draugrs
— Fixed bug where burning skeletons could cause other skeletons in the area to become charred
Frost
— Removed collision for frozen bodies
— Fixed bug where the subtitle fix resulted in no death dialogue when dying due to other means
Shock
— Added enb light support
— Fixed bug with missing electrocution sounds
— Increased lightning effect radius
Decomposition
— flies are now smaller, particle density has been halved
— turning flies option in the MCM will cause all flies in the area to dissipate
Poison
— Hagravens can be poisoned
Misc
— All effects now properly reset when reloading earlier saves.

3.0
What’s new
— Rewrote all portions of this mod, deleted ancient entries, optimized many functions.
— Quest alias method to grab NPCs around the player has been scrapped. FEC 3.0 now dynamically grabs any actor that is loaded.
— Added decomposition effect, where dead NPCs will undergo the basic stages of decomposition and attract fly and blowfly swarms
Fire
— Added heat refraction effect when corpses burn
— Added fire impact decals when corpses burn
— Burning corpses can damage anyone who steps on them
— Corpses don’t burn when in water, instead they will boil and steam
— Brand new charred body textures
— New soot shader, increased from 1K to 2K
— New charred effect shader
— Normal maps are redone using BC7 compression
— Tweaks to fire shaders
Frost
— Fixed bug where subtitles would get stuck when frozen
— Fixed bug where enemies would not immediately die when frozen (currently this fix only affects NPCs)
— Frozen enemies can be thawed by setting them on fire
— Frozen NPCs can be shattered using Unrelenting Force
— Made shattered bodyparts more consistent
Shock
— Fixed incorrect skinning on female skeletons
— Spasm duration is now consistent across effects
Poison
— Fixed brown faced bug on poisoned actors
Misc
— Effects are now properly reset and reapplied when reloading saves or re-entering cells.
— Added «Reset actors around player» in MCM to reset every actor’s visuals back to default.
— Fixed FEC’s invisible actor from being detected by NPCs.
— Tweaks to internal functions.

2.9.5
— Updated VR patch to work with the latest version of FEC.
— Fixed bug where poison effect would result in brown faced NPCs.
— Fixed bug where death camera duration settings would not set properly using the MCM.

2.9.4
— Updated VR patch to work with the latest version of FEC.
— Fixed bug with FEC Helper where mannequins would come alive on cell load. Added option to disable the frozen NPC T-Pose fix for people playing on new games.

2.93
— Fixed CTDs with frozen and electrocuted bodyparts

2.91
Fire
— Fixed bug where beast races would have missing bones when skeletonized.
Frost
— Fixed bug where frozen NPCs would T-Pose when respawning.
— SKSE plugin retroactively handles frozen respawning NPCs.
Shock
— X-Ray effect has decapitation support.
— X-Ray effect has beast race support.
— Increased spasm time for X-Ray and Charred effects.
Drained
— Aged effect no longer applies on elderly NPCs. They will be dessicated instead
Misc
— Framework setup for SKSE plugin to handle majority of effects next update.
— Script based bugfix to remove testing daedric swords that were left in the player’s inventory by accident.
— Improved performance when death effects are reset/reapplied on game reload.
— Partial fix to death effects not reapplying on NPCs when returning to the scene of their demise.
— Effects do not apply to reanimated NPCs.
— Tweaks to internal functions.

2.9
What’s new
— Charred, drained, poisoned and skeletonized bodies now remain the way they are, instead of reverting to normal on game reload.
— Most effects should reset when reloading earlier saves.
Fire
— Tweaks to fire shader
— Fixed bug where charred decapitated enemies would regrow heads
— No more blood splatter on bodies when charred or skeletonized
Frost
— Fixed papyrus log spam when shattering frozen corpses
Drained
— Fixed bug where drained decapitated enemies would regrow heads
Poison
— Poison effect is now reset on the player when reloading earlier saves
Misc
— Fixed charred bodies from being equipped on living NPCs when reloading saves.
— Dragons and atronachs are no longer affected
— Reduced NPC limit to 75
— Miscellaneous bugfixes
— Script optimization

v2.5a [VR users]
Bugfixes
— Reverted some magic effect detection checks to not use PapyrusExtender functions.

1.9.1
— Fixed bug where burning effect would always play on player death

1.6
— Added new effect for enemies who are poisoned

NOTES

1. Death camera duration is increased to 15 seconds when the player is killed by status effects. Can be customised in the MCM.
2. FEC checks for magic effects that have MagicDamageFire/Frost/Shock/MagicRitual keywords, as well as effect archetypes and poison resist when detecting fear, soul trap spells, and poison.

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Источник

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To enjoy the benefits of Nexus Mods, please log in or register a new account

Frozen Electrocuted Combustion

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

Applies visual effects to NPCs and the player, when killed by air, ash, dragons, drain, fire, frost, fear, lightning, poison, soultrap, steam and sun damage status effects.

Nexus requirements

Off-site requirements

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

JustinOther of Death Cam Duration Options for helping me figure out how to extend the death camera
PROMETHEUS_ts for the beast skeleton meshes and textures
SRW0 for the charred skeleton textures
achintyagk for his snowflake texture
fadingsignal for his SkySight skin normal map texture
WDog367 for their beast draugr meshes
Shizof for helping test any VR issues
ryan (SniffleMan) for CommonLibSSE

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 4.9.6

FROZEN ELECTROCUTED COMBUSTION

DESCRIPTION

This mod applies VFX to NPCs/player when killed by several effects.

FEC 4.0 and later has been rewritten extensively from the ground up. It comes with 3 new effects, 8 effect combos such as fire and ice producing steam that boils enemies alive, and many more features including ESL and FISS MCM support.

4.9.0 + is compatible with existing saves. There will be some errors in your papyrus log when upgrading for the first time, which are harmless.

REQUIREMENTS

SKSE64
SKYUI
powerofthree’s Papyrus Extender 4.5.0 or greater
meh321’s AddressLibrary

4.9.6
Fire
— Decreased smoke particle intensity to reduce «clipping» between fire and smoke shaders
— Decreased ENB light emissive on fire/shock/sun effect shaders
Fixes
— Fixed bug where effects on actors would not reset properly (hopefully for the last time)

4.9.5
Shock
— Increased time between spasms and decreased havok impulse amount. Rabbits and smaller creatures shouldn’t go flying into the atmosphere anymore.
Fixes
— Fixed bug with dark skinned giants if using Realistic Skin Shaders
— Fixed texture-set crash (update Papyrus Extender)

4.9.4
General
— FEC Helper dll uses static linkage
Fixes
— Actually fixed bug where NPCs would have effects upon resetting

4.9.3
General
— Updated error messages
Fixes
— Fixed bug where NPCs would have effects upon resetting

4.9.2
Fixes
— Fixed bug where poison effects would apply everytime.

4.9.0
General
— Updated mod to use Papyrus Extender version 4.4.0.
— Effects are no longer applied to summoned creatures because most of them have vanilla vaporization effects/prevent rare crashes with freeze effect.
— Effects are no longer applied to ghosts.
— Disabled death ability maintainer, if powerofthree’s Tweaks mod is installed.
— Disabled SpellDurationEdits option
— Removed some unused script variables.
Fire
— Reduced smoke effectshader particle count.
Poison
— Poison death effects will be applied if at least one poison was present during NPC bleedout
Fixes
— Fixed bug where the mod would not recognize forms if the esp was compacted and turned into an espfe/esl.
— Reduced potential stutters when burning corpses had clothing burnt away.

4.8.6
Fixes
— Fixed bug where old scripts were present in the mod, overwriting any improvements made in 4.8.

4.8.5
General
po3_FEC.ini will auto generate itself and update with new settings for future releases. It is no longer bundled with the mod. New MO2 users will find it in the overwrite folder.
Fixes
— Fixed MCM not showing up for some people (unknown cause, but fixed by including two FISS scripts).
— Corrected MCM description entry for Shock Auto Mode

4.8
General
— After-death effects uses new events which filter for specific magic effect keywords. This greatly reduces potential script spam.
— All spells must be hostile., detrimental for the effect to apply. Constant spells are skipped.
— Effect conditions get evaluated for after-death effects. Eg, sun damage effects will only affect undead (if the spell has an undead only condition).
(these changes should reduce random cloak spells from triggering effects).
Fire
— Hair wigs/helmets get burned off properly.
Frost
— Reanimated targets will not freeze if killed.
— Slightly reduced frozen corpse collision.
— Frozen NPCs are less likely to «teleport» away when unfrozen.
Fixes
— Fixed effects not being reset when fx armor was forcibly removed.

4.7
General
— Corrected gap between hands and body for male charred/drained corpses
— Corrected gap between neck and body for female charred/drained corpses
Fire
— Fixed clothing not being burnt if the MCM option was selected
— Enabled clothing not being burnt when burning drained corpses
Fixes
— Fixed crashes that could happen when entering/leaving interiors

4.6
Fixes
— Fixed bug where LoadGame events were blocked, causing certain mods to fail
— Moved FX equip hook elsewhere, to prevent conflicts with NiOverride functions.

4.5
General
— DLL now handles effects on FX armor (charred/drained/xray) equip and unequip. Effects (invisible skin, head) should reset if these were unequipped by another mod
— Fixed FX armors not being equipped if the target was wearing armor with multiple biped slots
— Decreased damage from fire and shock effects
Fire
— Reverted charred texture for creatures to the old version
— Fixed effect reset issues with burning drained NPCs
Frost
— Fixed frost shaders from being dispelled if another effect shader was applied
— Fixed some crashes that could be caused by frozen creatures resetting
Sun
— Sun damage effects are ignored if they’re constant or instant effects
Fixes
— Fixed actor effects not being reset on cell reset
— Miscellaneous bug fixes.

4.2
Misc
— Added option in po3_FEC.ini to exclude multiple effects from dealing sun damage
Fixes
— Fixed invisible ribs on skeletonized corpses
— Fixed several bugs related to effect persistence

4.1
Misc
— Added MCM options to reset empty display names, under Fixes.
— Added exception for Path of Sorcery’s Aura of Light sun effect
— Added patch to disable Ordinator’s Scorched Earth’s effect
Fixes
— Fixed bug with non-functioning MCM sliders
— Fixed bug where black spots would appear on singed corpses
— Fixed bug where raw food got incorrectly duplicated when cooked.

3.7.1
— Fixed bug where certain load screens would show up permanently.
Fire
— Added support for EmbersXD

3.7
Fire
— Fixed bug where burning damage would not persist for the duration of the fire FX.
— Optimized the burn-away-clothing effect.
Frost
— Frost effect shaders should persist.
— Bigger frost explosion effect, removed a bunch of redundant effects.
— Quest NPCs will no longer be frozen solid or shatter (iceblock effect only), this is to prevent quest loot related bugs.
— Added a bunch of frost effect related load screens.
Shock
— Fixed bug where explosive electrocution would not trigger correctly.
— Reworked body part explosion, should be more performance friendly.
Soul Trap
— Fixed bug where soul trap effects did not work.
FEC Helper Plugin
— Updated to use SKSE 2.0.19’s new trampoline interface.
— Fixed Papyrus Extender version check.
Misc
— Minor script optimization.

3.5.1
— Fixed bug where newly loaded NPCs had negative gravity and would fly upwards forever

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3.5
Fire
— New sparks texture
— Reduced fire/shock hitbox by 40%
Misc
— Fixed bug where NPCs with creature factions would have mismatched skin tones
— Fixed some shader flags not being restored when resetting creatures with MLP shaders
— Added NoDetectLife keyword to the load screen detector NPC

3.4.7
Frost
— Fixed issue where MCM toggles would appear to «revert» back to Random from Automatic

3.4.5
Fire
— Reset MCM fire/shock damage options, this should fix any inverted toggles (ie. effect is off in MCM, but corpses still burn).
Drain
— Fixed bug where the player would have a missing head when killed by drain spells
Shock
— Fixed bug where blood splatter from explosions would be inconsistently applied onto NPCs
— Increased blood splatter radius
Soul Trap
— Fixed bug where the soul trap membrane shader would fade out too early

3.4.2
— Applied the previous fix to creatures

3.4.1
— Fixed bug where changes to fire/shock damage MCM toggles would not be recognized by the effect script

3.2.5
— Fixed critical bug with FEC Helper plugin that caused crashes when entering cells.

3.2
What’s New
— Added VR support
— You can continue to burn/freeze/electrocute corpses even after they had effects applied
— Added several MCM options to reset effects on a single NPC/loaded NPCs/all tracked NPCs.
Fire
— Added ability to char drained corpses.
Frost
— Ice blocks are removed when burning frozen corpses.
Decomposition
— fixed bug where flies would continue to stack on themselves, causing a massive performance loss.
Poison
— fixed bug where hagravens never got poisoned.
Misc
— Fixed cases where poison/burning skeletons/draugr would occasionally cause a CTD.
— Fixed instance where effects would not reset properly when switching saves and NPCs had different effects in one save.
— Refactored code and removed some assets that were not being used anymore.

3.1
What’s New
— FEC will now yell at you if you haven’t updated Papyrus Extender, or confused it with PapyrusUtil

Fire
— Added enb light support
— Draugrs will become carbonized
— Changed carbonized textures to fit draugrs
— Fixed bug where burning skeletons could cause other skeletons in the area to become charred
Frost
— Removed collision for frozen bodies
— Fixed bug where the subtitle fix resulted in no death dialogue when dying due to other means
Shock
— Added enb light support
— Fixed bug with missing electrocution sounds
— Increased lightning effect radius
Decomposition
— flies are now smaller, particle density has been halved
— turning flies option in the MCM will cause all flies in the area to dissipate
Poison
— Hagravens can be poisoned
Misc
— All effects now properly reset when reloading earlier saves.

3.0
What’s new
— Rewrote all portions of this mod, deleted ancient entries, optimized many functions.
— Quest alias method to grab NPCs around the player has been scrapped. FEC 3.0 now dynamically grabs any actor that is loaded.
— Added decomposition effect, where dead NPCs will undergo the basic stages of decomposition and attract fly and blowfly swarms
Fire
— Added heat refraction effect when corpses burn
— Added fire impact decals when corpses burn
— Burning corpses can damage anyone who steps on them
— Corpses don’t burn when in water, instead they will boil and steam
— Brand new charred body textures
— New soot shader, increased from 1K to 2K
— New charred effect shader
— Normal maps are redone using BC7 compression
— Tweaks to fire shaders
Frost
— Fixed bug where subtitles would get stuck when frozen
— Fixed bug where enemies would not immediately die when frozen (currently this fix only affects NPCs)
— Frozen enemies can be thawed by setting them on fire
— Frozen NPCs can be shattered using Unrelenting Force
— Made shattered bodyparts more consistent
Shock
— Fixed incorrect skinning on female skeletons
— Spasm duration is now consistent across effects
Poison
— Fixed brown faced bug on poisoned actors
Misc
— Effects are now properly reset and reapplied when reloading saves or re-entering cells.
— Added «Reset actors around player» in MCM to reset every actor’s visuals back to default.
— Fixed FEC’s invisible actor from being detected by NPCs.
— Tweaks to internal functions.

2.9.5
— Updated VR patch to work with the latest version of FEC.
— Fixed bug where poison effect would result in brown faced NPCs.
— Fixed bug where death camera duration settings would not set properly using the MCM.

2.9.4
— Updated VR patch to work with the latest version of FEC.
— Fixed bug with FEC Helper where mannequins would come alive on cell load. Added option to disable the frozen NPC T-Pose fix for people playing on new games.

2.93
— Fixed CTDs with frozen and electrocuted bodyparts

2.91
Fire
— Fixed bug where beast races would have missing bones when skeletonized.
Frost
— Fixed bug where frozen NPCs would T-Pose when respawning.
— SKSE plugin retroactively handles frozen respawning NPCs.
Shock
— X-Ray effect has decapitation support.
— X-Ray effect has beast race support.
— Increased spasm time for X-Ray and Charred effects.
Drained
— Aged effect no longer applies on elderly NPCs. They will be dessicated instead
Misc
— Framework setup for SKSE plugin to handle majority of effects next update.
— Script based bugfix to remove testing daedric swords that were left in the player’s inventory by accident.
— Improved performance when death effects are reset/reapplied on game reload.
— Partial fix to death effects not reapplying on NPCs when returning to the scene of their demise.
— Effects do not apply to reanimated NPCs.
— Tweaks to internal functions.

2.9
What’s new
— Charred, drained, poisoned and skeletonized bodies now remain the way they are, instead of reverting to normal on game reload.
— Most effects should reset when reloading earlier saves.
Fire
— Tweaks to fire shader
— Fixed bug where charred decapitated enemies would regrow heads
— No more blood splatter on bodies when charred or skeletonized
Frost
— Fixed papyrus log spam when shattering frozen corpses
Drained
— Fixed bug where drained decapitated enemies would regrow heads
Poison
— Poison effect is now reset on the player when reloading earlier saves
Misc
— Fixed charred bodies from being equipped on living NPCs when reloading saves.
— Dragons and atronachs are no longer affected
— Reduced NPC limit to 75
— Miscellaneous bugfixes
— Script optimization

v2.5a [VR users]
Bugfixes
— Reverted some magic effect detection checks to not use PapyrusExtender functions.

1.9.1
— Fixed bug where burning effect would always play on player death

1.6
— Added new effect for enemies who are poisoned

NOTES

1. Death camera duration is increased to 15 seconds when the player is killed by status effects. Can be customised in the MCM.
2. FEC checks for magic effects that have MagicDamageFire/Frost/Shock/MagicRitual keywords, as well as effect archetypes and poison resist when detecting fear, soul trap spells, and poison.

Источник

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