Interesting NPCs это проект, населяющий Скайрим новыми обитателями и пытающийся сделать его более живым. Каждый новый NPC отлично вписан в мир игры, имеет свою историю и уникальные диалоги. Большинство добавленных персонажей озвучены командой из более чем 80 актеров.
Далее представлено краткое руководство по моду, в котором вы найдете базовую информацию о новых квестах и персонажах.
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Учитывая, сколько агрессивной рекламы можно встретить на различных сайтах, это, возможно, и оправданно.
Однако Riot Pixels — пока ещё небольшой сайт, мы существуем в основном на деньги, получаемые от различных рекламодателей. Пользователей же с установленным AB/ABP на Riot Pixels сейчас — более 30%. Это очень много.
У блокировщиков рекламы есть еще одно плохое свойство — у вас может «поехать» дизайн или перестанут показываться скриншоты.
Мы не хотим предпринимать активных действий в отношении блокировщиков рекламы (например, закрывать контент) — это не по-человечески. Однако и безучастно смотреть никак не можем. Поэтому у нас к вам большая просьба — пожалуйста, внесите Riot Pixels в «белый список» вашего блокировщика. Это поможет нам и дальше жить и развиваться, а вам ничего не будет стоить.
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Interesting NPCs SE (3DNPC)
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About this mod
NPCs with more extensive dialogue and role play choices. Over 250+ fully voiced NPCs, 25+ followers, 15+ marriage NPCs, and 50+ quests.
This is a fan-port of the LE mod. Ported to Skyrim SE from «scratch,» it’s since been given TLC and various bugfixes along the way.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
All requests for permission to earn Donation Points should be asked of kristakahashi. The uploader is only providing this as Special Edition port, with various community bugfixes, as permitted by the original permissions. Nothing more.
Please ALWAYS credit any respective assets that you use. Thank you!
File credits
The vast majority of the credit goes to kristakahashi and his amazing team. You can find a list of all NPCs (and their voices) over on the official 3DNPC wiki. You can find the original mod over on Kris’s original Skyrim LE Nexus page for INPC. The original mod’s credits can be found under the spoiler below.
V O I C E A C T O R S
The roster of voice actors have been amazing. There’s too many to single out, but without them this mod would be like one of the silent movies which everyone thinks is so awesome now because they can be used as a functioning sleep aid.
BarbasTheDog has also contributed a script for versions after 2.43.3 that will effectively remove follower commentary when engaged in a conversation with another NPC. In this video, you can see the follower quest disable when Avulstein is babbling, and return as soon as he is done.
To help rectify this, many of the innkeepers will provide notes directing you to Quest NPCs that are harder to find. Meeting them will ensure you can meet the prerequisites organically. This will result in many small quests whose only goal is to meet the NPC.
Dusk on Anvil Harbor
Composed by Arisen1
Performed by Kelly Camelio
Wolves of Jorrvaskr
Composed by Giramor
Performed by Giramor and Arisen1
Tears of the Hist
Composed by Arisen1
Performed by Arisen1
Mogo’s Mead
Composed by Arisen1
Lyrics by Arisen1
Performed by Arisen1
Fironet’s Song
Produced by Jay33721 based on folk song «Remember O Thou Man»
Performed by Jay33721 and AlienslikeChocolate
Salty-Throat Sings Pirate Shantys performed by DOPR5
Amalee’s Music Composed and Performed by Anduniel(Anna Castiglioni)
Lunar Lake Seranada
Dibella’s Art
Dragonborn Comes (Harp Version)
Warrior’s Life
Composed by Giramor
Eyldi the Bear
Alassea’s Version Composed by Ronja Monto (Merrigan)
VST Version Composed by Giramor
With Bells On
Alassea’s Version Composed by Ronja Monto (Merrigan)
VST Version Composed by Giramor
Gone with the Snow
Composed by Ronja Monto (Merrigan)
T E S T E R S
We’ve recently added a couple testers to help make sure the new quests are free of bugs and typos and the occasional chupacabra.
Extra credit goes to Nicole Burns (blauwvis) for testing the main questline and helping me build the wiki. NoNoodles provided some invaluable help with conflicts and textures. Sifka, who handles the Japanese translation of the mod, has also signed on as an editor to help. Maligree has tirelessly made quest pages for the wiki, something that has conquered many a wiki editor before her. Inara has also now joined the wiki creation team and now with 2 wiki editors I truly I feel like the luckiest man alive.
Anyone who wishes to contribute can send me an email at [email protected]
The uploader, KaptainCnucklz, is responsible for the LE to SE patches’ porting, the UFA patch, and some of the various fixes to the mod. Additional big thanks to CyborgArmGun for doing some more of the various fixes, helping respond to the Nexus page’s posts, creating a few of the additional patches, and for being my modding mentor and a good friend.
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 4.4
Version 4.3.14
Version 4.3.12
Version 4.3.11
Version 4.3.10
Version 4.3.9
Version 4.3.8Beta
Version 4.3.8
Version 4.3.7
Version 4.3.6
Version 4.3.5Beta
Version 4.3.5
Version 4.3.4
Version 4.3.3Gamma
Version 4.3.3Beta
Version 4.3.2.1
Version 4.3.2
Version 4.3.1
Version 4.3
Version 4.2
Version 4.1.4.1
Version 4.1.4
Version 4.1.3
Version 4.1.2
Version 4.1.1
Version 4.1
Version 4.0Beta
Version 4.0
Description
Interesting NPCs is a project to add color and life to Skyrim through three-dimensional characters. Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore. Many of these characters are fully voiced by a talented team of over 80 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you.
Originally, the goal was to expand 8 followers to include commentary on every quest and location in the game, including bonus conversations during or after major quest-lines. Currently, these followers, whom are dubbed «Super Followers» because they fly and wear capes, have approximately 1000+ lines each. It may be unrealistic to meet this goal, however, as actor interest in performing slave labor can ebb and flow, and even a dozen new lines can often take months to get recorded.




Features
«For those who are unaware, I began with zero modding experience. There are New Year’s resolutions older than my scripting powers. This has profoundly altered many aspects of the mod in the following ways:
Quests Prerequisites
Many quests expand on existing NPCs, and work under the presumption that you have met them. If I knew how to make quests from the beginning, I obviously would have tried to introduce more NPCs as part of a quest. Nevertheless, even now there are factors that force me to use prerequisites. Often times vanilla dungeons or quests have to be cleared to ensure no conflicts. The official wiki lists the requirement to start each quest.»
Compatibility
Mods that make very extensive edits to vanilla interiors and exteriors in the towns and cities (as in, rearranges them a lot) are bound to be at severe odds with INPC. This includes most town and city overhauls especially if they also edit the vanilla inns. Exterior edits to these same locations will play along to a certain degree. INPC uses some vanilla objects such as furniture and if these are disabled or moved by the other mod, you can expect some minor or not so minor issues.
— INPC places buildings in a few locations, which may overlap with another mod using the same location.
— Big game-play overhauls (SkyRe, Requiem, ect.) should be fine, with the only issue being that INPCs and some quest rewards might be nerfed without a patch.
— While they edit interiors, lighting/weather overhauls such as Climates of Tamriel, Realistic Lighting Overhaul, ELFX etc will be compatible. So will weather-only mods and most other stuff relating to environment makeovers
— Skill or actor overhauls such as mods remaking smithing, archery, dragons, combat etc. are compatible. INPC does not edit anything relating to game-play.
— New world-spaces like Falskaar will not conflict at all
— If you’re using My Home is Your Home (MHYH) don’t set a home for your INPC follower until you have completed all quests involving them. To find out which quests are associated to your follower, please visit 3dnpc.com.
— If you’re using Hunterborn, you’ll need to turn on manual looting during the quest «The Way to a Big Oaf’s Heart,» prior to killing Tusky.
— There are currently some conflicts with water mods when used with a Wrye Bash, which causes missing cells (square chunks) of water. Unchecking «Import Cells» when generating a bashed patch is confirmed to fix it.
Additionally, you might have opened 3dnpc in TES5Edit and seen it has some leveled lists. Note that these lists are specific to and used exclusively by INPC and are not intended for distribution among other NPCs in Skyrim. In other words, vanilla leveled lists are NOT edited by this mod, so there is no need to include INPC in your bashed patch.
Installation
Manual installation and NMM are unsupported.
Don’t act simple and blame the port because you borked your game trying to install something manually. If you must do it manually, use the BSA version. Install through your mod manager of choice. NMM is also notorious for failing to install larger archives. You shouldn’t be using most EOL software regardless.
I’d suggest ModOrganizer 2 (my go-to) or something with similar VFS system (i.e. Kortex seems okay). Vortex works well enough too. If your download interrupts, try the Google Drive mirrors («Mirrors» at the top of the Description tab). You’ll need a new game to ensure things work as intended.
Load order of INPC stuff should look something like this:
1. 3DNPC.esp (base mod’s ESP itself)
2. [For BSA Users] 3DNPC0.esp (dummy plugin that loads the second BSA)
3. Any optional INPC patches you chose.
4. Any mods that you wish to have take priority over INPC.
Updating
MANUAL: Install a mod manager.
MOD MANAGERS: Load the update file under the main file.
Note: If you prefer to «Merge» into the main mod, be careful not to accidentally click «Replace» (and yes we’ve all done it once).
Uninstalling
The mod should be safe to uninstall via mod manager or simple deletion of the esp, BSA and loose files such as the sound folders and textures such as the Mogo’s Mead labels. The mod is at its heart extremely simple, the size is mostly due to audio files. As with all mods, some things may linger in your save.
»DOMO ARIGATOS FOR THE MR. ROBOTOS
Everyone who has helped raise this project from skeleton to zombie to the fleshy blob it is now. Every referred actor, every bug report, every audio or writing sample(even the ones that didn’t pan out), every encouraging word and funny email and space-ward pointed thumb has helped make this a better mod and a joy to make. You know who you are, and thanks.»
«And from us, the maintenance team, we’re only happy to see your collective work receiving the love it’s earned. Thank you for all adding even more countless hours to our already 1000+ hours spent in this game. Your wonderful contributions, no matter how big or small, have accumulated into one of our favorite mods. And a special thank you to the members of the community who’ve contributed, directly or indirectly. I would have never had the patience to learn to do this entirely on my own. Please, remember to check out the authors who helped with maintaining this port, under the Credits section.»
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Interesting NPCs SE RU
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Russian translation of the mod «Interesting NPCs SE»
Русский перевод мода «Interesting NPCs SE» и патчей
Nexus requirements
Credits and distribution permission
Author notes
As the author of the translation, I authorize the publication of my translations on any sites with the indication of the author of the translation. But you must also request the consent of the author of the original mod.
Как автор перевода, я разрешаю публиковать мои переводы на любых сайтах с указанием автора перевода. Но Вы должны также запросить на это согласие автора оригинального мода.
File credits
Thanks to the creator of this huge and interesting mod:
Kris Takahashi
https://www.nexusmods.com/skyrimspecialedition/users/8327931
Огромная благодарность первым переводчикам этого большого мода на русский язык:
1ndajone5, Dooch
http://tes.riotpixels.com/mods/skyrim/companions/interesting-npcs.shtml
И за перенос перевода под предыдущую версию для Skyrim SE
Dotya
https://gamer-mods.ru/index/8-23064
Donation Points system
This mod is not opted-in to receive Donation Points
Русский перевод мода «Interesting NPCs SE» и патчей
1. Огромная благодарность создателю мода Kris Takahashi за труд над этим обширным и итересным модом.
2. Большая благодарность первым переводчикам мода на русский язык за их воистину гигантский труд в переводе более 50000 строк мода.
— оригинал перевода под старую версию мода был взят отсюда. Локализатор Dotya, который, в свою очередь воспользовался предыдущим переводом
— переводом от группы переводчиков сайта riotpixels: 1ndajone5, Dooch, при участии DJ_Kovrik; также частично использован перевод с notabenoid (проект от crazygamer).
М ой труд состоял в наложении старого перевода на новую версию с переводом около 200 строк, перевод патчей.
Краткое описание мода
Мод добавляет в Skyrim множество новых обитателей, тем самым сильно оживляя мир игры. Все добавленные персонажи прекрасно вписываются в игровой мир, имеют личную историю и уникальные реплики. Над озвучкой большинства новых персонажей работала команда из более чем 80 актеров.
Особенности:
— Множество новых персонажей
— Новые квесты
— Спутники, выдающие комментарии в определенных локациях
— Новые кандидатуры для брака
1. Скачайте и установите оригинальный мод:
USE ONLY ONE MAIN FILE! BSAs version.
Recommended. The engine has an overall easier time reading BSAs.
(Unofficial port by kazopert. See change log.)
ИСПОЛЬЗУЙТЕ ТОЛЬКО ОДИН ГЛАВНЫЙ ФАЙЛ! BSA версия.
Рекомендуется. Движку игры в целом легче читать BSA.
(Неофициальный порт от kazopert. См. Журнал изменений.)
USE ONLY ONE MAIN FILE! Loose files version.
Not recommended. Loose files reported to have increased load times. Mostly only for SSD users.
(Unofficial port by kazopert. See change log.)
ИСПОЛЬЗУЙТЕ ТОЛЬКО ОДИН ГЛАВНЫЙ ФАЙЛ! Свободная версия файлов.
Не рекомендуется. По сообщениям, свободные файлы имеют увеличенное время загрузки. В основном только для пользователей SSD.
(Неофициальный порт от kazopert. См. Журнал изменений.)
2. Установите мой перевод поверх основного мода. Скачивается из секции «Main Files». Убедитесь, что версия перевода соответствует версии основного мода.
3. Установите следующие переведённые патчи с моей страницы, если они вам нужны. Установка оригинальных патчей не требуется, если не упомянуто обратное.
Убедитесь, что версия перевода соответствует версии патча, если требуется оригинальный патч.
3.3. Rumarin Solstheim Commentary (от Mazekial)
Даёт Румарину серию комментариев для Белого хребта Барроу и некоторых других основных мест Солстейма.
Требуется установка оригинального патча, а поверх него моего перевода.
Устранение проблем русских модов.
Проблема с русскими шрифтами в русскоязычных модах для Skyrim SE.
Зачастую фраза на русском языке длиннее, чем на английском. Поэтому во многих меню игры переведённые фразы могут не помещаться полностью. Эта распространённая проблема для любых переводов. Некоторые шрифты не поддерживают:
квадратные кавычки «»,
длинное тире ―,
букву «ё».
Могу порекомендовать для большего погружения мод на ведение дневника SSE Journal.
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Interesting NPCs
File information
Last updated
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About this mod
NPCs with more extensive dialogue and role play choices.
Over 250+ fully voiced NPCs, 25+ followers, 15+ marriage NPCs, and 50+ quests.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 3.09
Version 3.08
New Quests
• Children of the Dust
• The Curse
New NPCs
• Sorax (SageHalo)
• Kleera (Jessica Osborne)
• Hag (Cassandra Wladyslava)
• Minedrahl (Ludvig Lindblad)
• Sorax’s Wife (Ronja Monto)
• Ariele (Lucy Starita)
• Lyela (Ainsley Brennan)
All Fixes and Tweaks from v3.07
• Added Ironflesh to Among-the-Hist‘s spell list
• Added brawler enchantment to Valla‘s fist tape
• Fixed Fontaine‘s recruit script
• Morndas duplicate and silent lines removed
• Added journal entry to find Meresine by talking to male Thalmors
• Fixed objective marker pointing to disabled Rift guard if Riften controlled by Empire
• One post-battle line for Zora not conditioned for gender
• New slot for Mithril‘s wings to avoid conflicts with quiver mods
• Halcar and Primei now go to Skeever at night after completion of Thousand Words.
• Na’ir now disabled after completion of Aldmeri Prisoner quests
• Additional guard dialogue added to start Vigilance and Virtue and Blood of Kings
• Nonoodles created new meshes for male NPCs wearing female clothing to prevent CTDs
• Fixed improperly connected dialogue in Zora and Isobel‘s initial greetings
• Added two missing meshes for The Aldmeri Prisoner
• Raised decibel level for Gromash
Version 3.07
New NPCs
• Arelthor (Patrick Mahoney)
• Guard (Glen Michael Cooper)
• Steward (William Handford)
• Nair (William Handford)
• Client (Patric M. Whitstone)
• Baroness (Alice Bell)
• Amras (Patric M. Whitstone)
• Halcar (Matthew Dixon)
• Ester (Alice Bell)
• Primei (Jessica Osborne)
• Feldi (Ronja Monto)
Re-Recorded NPCs
• Jade (Lindsey Lorraine)
• Callen (Viridiane)
• Gromash (Patrick Mahoney)
All Fixes and Tweaks from v3.06
• Removed erroneous AI package that caused vanilla necromancer to walk to the Winking Skeever from Falkreath
• Fixed instance where Marla was disabled if player returned to Jilkmar first
• Fixed instance where arriving on a day other than Morndas started Fenced In but left Swims- In-Wind disabled
• Altered prerequisites so Rose Without Thorns can be started without progressing in the main quest
• Minor typo and sound file fixes
• Added missing sound files and textures for The Aldmeri Prisoner quest
• Removed Town and City keywords from unreleased location to prevent Radiant Quests from pointing you there
Version 3.06
Re-Recorded NPCs
• Callen (Viridiane) – 80% finished
• Jerulith (Jessica Osborne)
• Carmella (Katie Votapka)
• Jeerah-Nur (Aranas)
• Ureni (Adoxographist)
New Songs
• Spring (Ronja Monto)
All Fixes and Tweaks from v3.05
• Fixed incidents where Lajjan would aid bandits.
• Haakon Iron-Fist dies and moved to Hall of the Dead if Imperials win Civil War
• Increased difficulty by adding reanimated corpses and healing mechanic to Forgotten Lore
• Provided option to turn in Talos worshipers for Immortal Coil
• Fenced In – Morndas asks to meet fence but script referenced wrong quest.
• Immortal Coil – Added wandering, potentially hostile Thalmor patrol in Markarth for first phase of the quest and objective to ensure PC talks to Froa upon retrieving the soul gems. Also added objective to return to Widow’s Watch.
• Froa’s 100+ Post-Quest audio files were not included in 3.05
• Hagravi missing marriage lines added
• Dropped HP of Darkened Steel NPC and added failsafe script to ensure proper outcome
• Ylgyne dismissal was incorrectly conditioned to Meresine being in your group as opposed toYlgyne
• Removed instances of double voices for Larkspur, Duraz, and Yushari
• S’vashni’s minimum level raised to 20
Version 3.05
New NPCs
• Froa (Jessica Osborne)
• Arilwaen (lindenlaurel)
• Telthar (David Lobach)
• Korrilan (William Handford)
• Morbush (William Handford)
• Arghus (Daniel Hodge)
• Duraz (Jessica Osborne)
• Azzarian (Glen Michael Cooper)
• Dro’bar (Joshua Brayton)
• Lattimore (Ryan Cooper)
• Julius (Damien Lacambra)
• Merissa (Elisabeth Hunter)
• Cassius (Randy Westbrook), Ogdul (Ryan Cooper)
• Yggleif (JLawrence Kenny)
• Geel-Jah (Matthew Dixon) and Torveld (Ryan Cooper)
• Lajjan (Cassandra Wladyslava)
• Tanita (Cassandra Wladyslava)
• Yushari (Jennifer Hedwig)
Re-Recorded NPCs
• Dar’rakki (FedoraandRapier)
• Skjel (William Handford)
• Melea Entius (EvilSeedlet)
• Morviah Hlaalu (Lila Paws)
• Beatrice (Alice Bell)
• Carmella (Katie Votapka)
New Marriage Candidates
• Daenlyn Oakhollow
• Duraz
• Jaspar Gaerston
New Textures
• Svashni’s Swords – (nonoodles)
New Music
• Nocturne (Giramor)
• Seven Septims for Sigurd (Ronja Monto)
All Fixes and Tweaks from v3.04
• Marriage for Rumarin not accounting for Hearthfire homes
• Added an additional status update for Gales of Guilt for players who are winning but will ultimately lose the trial to make it less misleading
• Altered the cost of the cipher in Azzarian’s Gold to check the player’s wealth and adjust accordingly
• Fixed condition for Way of the Nine where Keerava wasn’t giving a note
• Cat and Mouse – Nasrin teleported to player in the event he doesn’t show up in time
• Callen and Raynes “meet me there” conditions fixed
• Crabber’s Wife – Juryk’s family not disabling
• Post combat dialogue was not firing for inexplicable reason, moved it to a new quest and works again
• Paper Mirror – Speech check for alternate ending was incorrectly applied to Theron
• Black Robes – Telling Anum-La to Wait at the Mourner’s Den will cause her to wait there forever if Lattimore is sent to Winterhold upon completion.
• Improper condition for Meresine upon meeting.
• Missing files for Alassea inn dialogue and the request portion of the Journey, also Journey flagged incorrectly as “SayOnce”
• Gales of Guilt – Removed “SayOnce” flag on Foromir for cases where a line is triggered too early. Asgeld now teleported to the Blue Palace if the player beats him there.
• Mogo’s Mead – Dialogue may have been disconnected in v3.04 causing quest not to start, also fixed rare issue where Maven is late to the party by teleporting her into place.
• Sleeping Giant – Added failsafe package to ensure Anum-La and Fjona follow
• Amsien not going to Lakeview Manor – “Setstage DialogueAmsien 3″ will fix for old saves
• Changed vanilla RiftenHoneysidelocation to “LocTypeHouse” as it was incorrectly flagged “LocTypeInn”
Version 3.04
New Follower NPCs
• Meresine (Elisabeth Hunter)
• Daenlyn Oakhollow (Matthew Dixon)
Re-Recorded NPCs
• Glathriel (Alice Bell)
• Iria (Adoxographist)
• Godrod (J.T. Decker)
• Okapi (Draginite)
• Sadrin/Rumarin/Edwayne/Orondil/Jaysen (Jay33721)
Alterations and Tweaks
• Moved «Meet and Greet» Quests to Miscellaneous section of the Journal
• Added bisexual marriage option for Hagravi
• Major overhaul for dialogue of Valgus and Rumarin, improved audio and writing.
• Minor revisions to dialogue of Dravos, Batheru, Callen, Olivia, and Beatrice
• Added «meet me there» to Callen for Horker Quest, Children Fair, and portions of Brother and Keeper and Sleeping Giant
• Temporarily disabled dialogue for Eleanor, Yushari, and Jeerah-Nur while they are being re-worked
• Replaced cycled silent track when mod bards play outdoors with one-time, 2 minute silent track
Version 3.03
Silent Additions (setstage 3DNPCenable 1)
• New Dark Elf Archer/Follower, Meresine. One of Zajhirra’s random hellos will point you to her.
Tweaks
• «Setstage DialogueNPCName 500» will now turn mod NPCs into vanilla NPCs, and fail any related quests. Previously the console command muted the NPC as opposed to making them vanilla.
• Split monologues and re-arranged much of Jerulith and Frik’s dialogue for shorter replies
• Raised volume on Drelas and Jaspar
• Moved Iria’s start point to the Hall of the Dead until PC speaks to her at least once
• Cassock’s victims will now have urns in the Hall of the Dead
Version 3.02
Bug Fixes and Tweaks
• House on the Hill – Added condition to prevent spoiling and finishing quest prematurely by talking to Wolf.
• Added missing audio files for Karras and missing “fail bard” track
• Added stop/start combat to sections of Pit Dogs and Children Fair in the event of friendly fire.
• Split/edited some monologues for Fironet, Jaspar and Asteria
• Beast Who Cannot Be Slain – Third person players were not being forced to 1st person camera at appropriate time
• Black Robes – Anum-La going back to Riften to sleep, do the quest during the day for now
Version 3.01
Player Bard Options – If you have a flute, drum, or lute in your inventory, or have completed Tending the Flames, you can play a handful of songs with select bards. Having an additional bard in your party, such as Alassea, Skjarn, or Amalee, will result in them joining along in most cases. Still experimental.
If you do not have these items in your inventory and have not joined the Bards College, the result will be less than ideal.
Silent Content – Activate by typing “Setstage 3DNPCenable 1″ in the console
Black Robes – Quest that finishes Anum-La’s story, requires having beaten Bite the Hand that Feeds You.
Marry Anum-La – If Black Robes is completed
Bug Fixes
• Players erroneously can start Darkened Steel without first talking to Tikrid in Dawnstar
• Entrance to Shadow’s Gulch not disabled
• Amicus’ Quest – Bed not teleporting the player back to Ivarstead
• Orondil’s quest dialogue not showing up in the Way of the Nine if you’ve previously spoken to him.
• HF patch repeated dialogue
• “Dialogue Griffith” quest not renamed and does not complete.
• Amalee joining as follower after playing lute when not previously in follower faction
• Callen not talking – type “setstage dialoguecallen 2″ to enable
• Larkspur – “You seem confident with women” loops when talking to female PC
• Zajhirra Placeholder Audio Not Named Correctly
• Ange the Song-Bearer no longer wandering. Re-added packages and will be fixed.
• Fig and Whig – “Tomato” Scene not playing all the way, 2 packages were placed on top of each other, confusing the AI
• Fontaine set to “cowardly”
• Rinori dialogue routed incorrectly
• Sleeping Giant – Fjona’s lute silent when playing lullaby
• Raven of Anvil – Lundvar can only be given the letter at stage 5 of DialogueLundvar and not stage 6
Tweaks
• Per request, Larkspur’s follow options will now only show up if you’ve listened to the relevant dialogue. If you already have, you might have to click through the “You seem confident with women” conversation again or type “setstage Dialoguelarkspur 12″ in the console.
• Added “meet quests” to Among the Hist and Rinori to help facilitate start of Vigilance and Virtue.
• Isobel store options available in vanilla homes, didn’t want to edit the HF cells just yet.



