Захват душ в камни (SE) | Acquisitive Soul Gems Multithreaded SSE
Данный мод для игры Skyrim SE изменяет способ захвата душ, так что вы никогда не будете ‘тратить’ камень душ снова, например, путем захвата мелкой души в большой камень, или обычной души в большей камень и т.д. С этим модом, маленькие души будут попадать только в мелкие камни душ, еще меньшие души будут попадать только в самые маленькие камни душ, и так далее.
Обновление:4.7
* Список камней душ будет теперь перестраиваться при каждой загрузке игры, позволяя списку камней динамически обновляться.
* Полностью с нуля перепереведена книга настроек с пояснениями опций и работы мода (за исключением списка обновлений мода, список всех изменений всех версий мода и так написан в файле Changelogs в архиве на русском).
* Поправил ширину меню настроек при открытии книги, не влезали все опции по ширине экрана, в частности на половину скрывалась первая опция настроек, а опция Закрыть меню вовсе уходила за края экрана и нельзя было закрыть настройки, теперь все норм.
Журнал изменений:
Все изменения всех предыдущих версий мода читайте в архиве в файле Changelogs на русском.
Настройки мода:
— После установки мода и входа в игру, вам добавится книга «Руководство по захвату душ в камни» в инвентарь, прочтите и настройте мод.
— А также вы можете сами изготовить книгу с настройками мода, в случае необходимости, например если потеряете книгу или если книга не добавилась после установки мода. Требуется 1 кожаная полоска.
* А также все настройки мода доступны в МСМ меню, кого не устраивает книга.
Требования:
Skyrim SE 1.5.39.0.8 и выше
SKSE64 v2.0.7 и выше (для работы SkyUI), без SKSE не будет работать меню настроек МСМ и не будет всплывающих уведомлений в игре.
SkyUI SE 5.2 и выше (для настройки мода через МСМ меню), в противном случае настройки мода будут в книге.
PapyrusUtil
Unofficial Skyrim Special Edition Patch не требуется, но очень рекомендуется.
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Acquisitive Soul Gems Multithreaded
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About this mod
This plugin changes the soul trap spells and enchantments so you never underfill a soul gem, and unlike the original, has full support for trapping multiple souls at once, as well as never needing compatibility patches for other mods.
Nexus requirements
Off-site requirements
| Mod name | Notes |
|---|---|
| SKSE64 | (Required only for translation and mod-added gem features.) |
Mods requiring this file
Author’s instructions
This mod is freely available. The source for the plugin’s scripts are also included. Please be sure to credit both myself and the original author, bluedanieru, for any works you make that use anything from this mod.
File credits
The USKP team, for both making the USKP patch and explicitly allowing anyone who wishes to use the resources in it however we like.
bluedanieru, for making the original Acquisitive Soul Gems mod, taking the time to respond to all my pestering, helping me make the coding changes to the script that made this all possible, and for giving me permission to upload my version.
All the users of this mod, especially those who found any bugs or suggested improvements that have been implemented.
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
| Language | Name |
|---|---|
| Other Author: eyeonus | Acquisitive Soul Gems Multithreaded Chinese Translation |
Version 4.7
Version 4.6.6
Version 4.6.5
Version 4.6.4
Version 4.6.3
Version 4.6.2
Version 4.6.1
Version 4.6
Version 4.5.2
Version 4.5.1
Version 4.5
Version 4.2
Version 4.1.1
Version 4.1
Version 4.0
Both straight donations and premium membership donations accepted
Language localization support (w/ SKSE64)!
No patches needed!
Trap multiple souls at once!
Configure it how you like!
(Please note: Internationalization will not work without SKSE64, because SKSE64 actually handles the translating.)
This mod is based on the now «obsolete» and unsupported mod ACQUISITIVE SOUL GEMS. In fact, it’s almost the same mod. Just like with that one, this mod makes it so you never trap anything less than the maximum size soul a Soul Gem can handle.
«Almost the same mod? What’s the difference?», you say?
—
First off, ASGM (this mod) definitely works in the Special Edition, which is why you’re here.
ASG probably does as well, but since the author of ASG isn’t supporting it any longer, you’ll never see it in the SSE mod list. ASG also requires USLEEP, which may not work on SSE, and the SSE patch by the same author- USSEP- may not fill ASG’s USLEEP requirement. Yes, it’s possible to fix all those problems, but bluedanieru, the author, isn’t going to do it, and this mod exists, so why would you bother?
—
ASGM has localization, which means that the mod is in your language, not just English.
Supported languages are Czech, English, French, German, Italian, Japanese, Polish, Russian, and Spanish.
If SKSE64 is installed, which is required by SkyUI, Internationalization will be enabled automagically when the ASGM MCM menu is opened.
(Thanks go to dodo007777, Ulrik, archerarcher, Oktober, lolikyonyu, Keresh, adelinadragonborn, and Jokerine for their work on the translations.)
(Thanks also go to irasik, Zwizzor, Ranua, and DemiMaxzu for the translations for the new feature added in v4.6)
If SKSE64 is not installed, all messages will only be in English.
—
Here’s a video showing the difference between how Soul Trapping looks in Vanilla, old versions of ASG, and, finally, ASGM and ASG 3.0:
Personally, I think the mod’s staggering trap effect is much cooler than vanilla’s all-at-once thing.
—
Brand new with v4.6.6 is the ability to tell ASGM about any non-Vanilla soul gem items that were added by a mod by simply placing a json file in a certain folder. This is more for modders than for users, but literally anyone can make the needed file, so if the author of your mod hasn’t made an ASGM json file for the soul gems added by that mod, feel free to do it yourself, and pm the file to the author so (s)he can include it in the mod!
Details are in the readme file.
—
Finally, and most importantly, IMO, ASGM has options. With ASG, Black Soul Gems can only harvest Black Souls, and that’s also true of the Black Star, and Azura’s Star isn’t restricted to only being «full» like the regular gems are- it can hold any size soul except Black. With this mod, that’s all configurable.
Do you want to be able to trap not-Black souls in Black Soul Gems and the Black Star?
Do you want to not waste Azura’s Star on a Petty Soul?
Do you want those messages about if a soul got captured or not to stop showing up?
Do you want to be able to capture souls when you don’t have a big enough Soul Gem, even if that means capturing it as a smaller soul?
Well, I have good news for you, all of those things are configurable in this mod! Even better, while I do provide an MCM menu for you to change the options, you poor laddies and gentlelasses that don’t have SkyUI can still change the settings with the included ASGM Settings Book! Yay!
That’s it! That’s all the wondrous goodness of this mod!
Conclusion:
Use it or don’t as you wish.
If you like it, thank you. I don’t personally care if this gets endorsed, but endorsing does make it more likely that other people who may like it will see it, so, do it for them. 🙂
This isn’t the only ancient mod I’ve made an update for! Check out this bad boy over here!:
Rupture and Craft Soul Gems
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Acquisitive Soul Gems
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This plugin will fix soul gems such that they never lose their charge once filled with the correct soul, and changes the soul trap spells and enchantments so you never underfill a soul gem.
DLC requirements
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 3.1
Version 3.0.2
Version 3.0.1
Version
Finally, Soul Harvester does one more thing: it fixes the bug where a partially-filled Soul Gem can be «emptied out» by dropping it into the world (and, that partially-filled gems don’t correctly stack). With Soul Harvester, if you capture a soul into too large a gem, there is no getting it back out. This was done to make the ranks actually worthwhile.
If you don’t like the removal of this bug/exploit, again remember that you can just enable the Smart Souls functionality from the MCM, which removes the need to use the exploit in the first place.
«Almost the same mod? What’s the difference?», you say?
—
ASGM now has localization, which means that the mod is in your language, not just English.
Supported languages are Czech, English, French, German, Italian, Japanese, Polish, Russian, and Spanish.
Still not convinced? Fine:
What it does:
Acquisitive Soul Gems changes the way soul-trapping works in Skyrim so that you’ll never ‘waste’ a soul gem again, such as by trapping a petty soul into a grand gem, or a common soul into a greater gem, etc. With this mod, petty souls only go into petty gems, lesser souls only go into lesser gems, and so on. If you try to trap a soul, but you don’t have any gems of the right size, you’ll just fail to trap the soul. So for example, if you try to trap a common soul, but you only have an empty greater gem, then when that creature dies its soul will escape rather than partially fill the greater gem like it normally would in Skyrim.
It also changes black gems, including the Black Star, so that they only hold black (i.e. human and elf) souls, not the souls of creatures. This is how it’s indicated to work in in-game texts, and how it worked in Skyrim’s predecessor, Oblivion.
It does not change the way Azura’s Star works, and you can fill that with any size soul you want. I made this exception because a very common use of Azura’s Star is for recharging weapons without caring what the size of the soul is, and it’s hard really to waste a reusable gem anyway. (Although, allow me to plug here another mod of mine, Soulfire, which handles weapon recharging a bit differently and which you may like if, like me, you find tedious constantly trapping and using souls to power your Dwarven War Axe of Flames.)
Finally, there is a bug in Skyrim that when you drop a soul gem on the ground, or place it in a container, it can lose its charge. This mod fixes that too. (As of 3.0.0, technically USLEEP.esp is fixing this now.)
Installation:
Place the contents of the archive in your Skyrim/Data directory. Works with Nexus Mod Manager.
To uninstall, make sure you don’t have any soul trap spells active, save the game, then remove the files.
Compatibility:
As of 3.0.0, patches for other mods that modify soul trap spells should no longer be necessary, as the «Acquisitive Soul Gems.esp» now only modifies two GMST forms, and nothing else. Provided another mod uses magicSoulTrapFXScript in the usual way, even for new soul trap spells or effects, it is compatible.
As this version duplicates and expands upon the functionality of Smart Souls (without requiring SKSE), it should not be used in conjunction with it.

