skyrim мод на левитацию

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Magistrate Levitate LE

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

Finally you can Levitate again. Yes, you read it right. You will levitate like a proper mage. Floating Animation included. You can choose one of the three available via a neat installer now.

Nexus requirements

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Original Levitate Script by J3x
Floating Animations by DualSun

Donation Points system

This mod is opted-in to receive Donation Points

Version 2.5

Version 2.0

Version 1.2

Version 1.1

Version 1.0

Both straight donations and premium membership donations accepted

48000+ Downloads; 29000+ Unique

The one thing I loved the most about TES Morrowind was the ability to Levitate, once you became a powerful mage. Then they took it away from me, thanks to console limitations in Oblivion first and then Skyrim, cities became enclosed in interior cells and the dream ended. Well, no more!

Now you will be a Proper Mage. Again.

This mod adds an Expert Level Alteration Spell:
Magistrate Levitate

Custom SFX for Levitate Casting and Concentration Loop (see Video).
Carefully balanced Magicka Cost.
Three Different Hovering Animations you can choose via a neat installer.

1.0
Initial release.
1.1
Fixed Packaging Error.
Added Optional Levelled List Version.
2.0
Levitate now increase Alteration XP, slightly.
Added a FOMOD Installer.
Included 3 Different Animations.
FNIS PCEA2 / Loose Files versions available.
Removed Spellbook from Levelled Lists to prevent conflicts.


Lore Method: You can find the «Levitate» spell in a satchel (with an expert lock) in Toldfir’s room in Winterhold College.
Console Method: Open up Console and type: help levitate, to locate spellbook’s code, then type: player.additem [ID#]

(1) Is the Floating Animation included in your mod?
Yes, it is now included. I apologize if the previous version didn’t have animations, the mod was originally released in 2013 and at that time I had neither the expertise, nor the permission to include the animations. I now have both and I wanted to
release a neater and easier to install version, considered the interest that sprung around my mod during the last years. You will now be able to choose between three different animations made by the one and only DualSun.

(2) What kind of spell is this? Why did you design it as a Concentration Spell?
Magistrate Levitate is a concentration spell. This is the way I envision it. If you want to levitate you should cast it and keep on casting it with one hand as long as you want to fly, stop casting it and you will fall (to your death eventually), that is because Skyrim doesn’t allow to cast magic while falling (unlike Morrowind) you can, though, cast other spells with the other hand, just be careful not to finish your magicka while flying or you’ll be ending up like Icarus.

(3) What about balancing? Is the spell overpowered?
I designed the spell to be balanced. While you can acquire it at any moment the spell is a mana drain on a low level character, which is especially true if you lack the expert alteration perk.

(4) Will I experience some unwanted effects in-game?
Possibly. Vanilla game does NOT expect the player to fly around, therefore, be careful when flying around as you may find the occasional invisible wall/ceiling or when levitating in interior cells end up stuck in places you are not supposed
to reach. Fortunately, the release of Open Cities Skyrim fixed the biggest issue in the vanilla game which was being unable to enter/exit a city while flying.

(5) Are there any Known Issues?
Unfortunately, Skyrim does not allow to set a specific animation for a single spell. Being Magistrate Levitate a «Concentration Spell» the floating animations that you will see while levitating will be used *ALSO* for other concentration spells you may be holding (most notably Healing, but also other spells such as Flames), the issue is mitigated by the use of
FNIS PCEA2 that will limit such animations to your character only. Unfortunately, there is no workaround for it that I know of. Either you get the floating animation for all concentration spells or you don’t get any and you will end up «walking into the sky» instead of floating.

(6) Will you make a Toggleable Version?
It is not planned at the moment. I designed the spell as I envision it.

(7) What’s the story behind this mod?
I found on the nexus an old mod by J3X which added something interesting. A flying broomstick. I removed the
broomstick and transformed into a proper Levitate Spell, then I added a Floating Animation by DualSun (with permission of course) and worked on the spell. I wanted to levitate but I wasn’t interested into building some overpowered spell, so I tried to carefully balance magicka cost, speed and such.

(8) Why did it take you so long to convert Levitate Revamped to Skyrim SE?
I was absent from the modding scene for some time. Then I came back and I began playing again, gradually I started converting my oldrim mods to Skyrim SE but I was post-poning the conversion of «Levitate Revamped». Then, one day, I was playing a new character. I needed to climb the 7.000 stairs to High Hrothgar. I got killed 3 times in a row. Each time I
climbed again. I tried jumping my way up to the mountain. Without success. Then I had it. I decided it was time to bring back Levitate to the game.


(9) Will you improve the animation and/or fix the known issues?
I wish I could, unfortunately I am not an animator and I don’t have the faintest idea on how to make/improve animations, all I can do is converting animations from Oldrim or add existing ones from Skyrim SE (if/when I get permission to do so) when I find some alternatives.

(10) Why isn’t it a Toggleable spell?
This was a deliberate design choice, mostly due to balance and the way I envision this spell. If it was toggleable, in my opinion it would be unbalanced
because you would have two hands free to cast other spell and/or swing your weapon, this way instead, one of your hands will be busy keeping up the concentration spell to levitate, while you could use only your other hand; moreover, keeping a levitation spell up requires some kind of effort, even if minimal. If itwas a Toggleable Spell (aka fire and forget) you would be flying, shooting fireballs and swinging your weapons all at the same time and last time I checked there were no Marvel Superheroes in Skyrim.

Original Script by J3x
Floating Animations by DualSun
Improved Levitation Sound by Floyd2099


This is probably my most popular mod. It dates back to January 2013. I was an enthusiast (albeit less experienced) modder and player back then and I did my best to contribute to the community; then real life kicked in and I had to leave the scene. Abruptly. Recently though, I got back to the game and to the Nexus and I discovered that through the years the popularity of my mod increased. Originally I did not include the animations within the mod and I left some complicated instructions on
how to get them to work. Also, DualSun changed his mods naming convention and my instructions became severely outdated. That didn’t stop most of you to try to fix the mess I left. I have read hundreds of posts, one guy even posted 3 videotutorials on youtube to explain how to make animations work with my mod. In short I was moved. How sad would
be the life of a modder without his affectionate users. So, thank you guys, for real.

Thanks to Moxica, for supporting me and my mod while I was away and for helping me figuring out the animations.
Thanks to Calyxium, for helping me figure out something I was missing with his post.
Thanks to Oldstarscream, for the videotutorials for users in the time of need.
Thanks to J3x, for his invaluable script which makes this mod possible.
Thanks to DualSun, for his majestic animations.





Источник

Elder Scrolls 5: Skyrim, the «Flying Mod v.0.9»

Автор:
PorroOne

Версия:
0.9

Язык:
Русский

Описание:
Те, кто начинал с Даггерфолла или Морровинда прекрасно помнят заклинание Левитация, позволявшее находить тайники у потолка, преодолевать пропасти, попадать в гости к Телванни и обманывать противников. Увы, оно пало жертвой всеобщего упрощения в Обливионе. Возможность полета вернулась в третьем DLC к Скайриму в виде езды на драконах, но огромное и неповоротливое существо не дает такого контроля в воздухе, как классическая левитация
Автор данного мода сделал большее чем левитация,ваш ГГ теперь сможет не только парить в воздухе,но и летать!

Обновление 0.9:
— Добавлено новое заклинание,которое позволяет спутникам летать,они будут следовать за вами и атаковать со своим набором заклинаний
— Перевёл все всплывающие сообщения
— Исправлены некоторые ошибки и недочёты

Управление полётом:
W = Вперед
S = Назад
A = Left
D = Право
Space = Вверх
Ctrl = Вниз
Shift = Низкая Скорость
Alt = Высокая Скорость

На заметку:
При первом применении заклинания полёта и прочтении свитка вас перенесёт в другую локацию,потом сможете вернуться куда хотите

Важно:
После того как вы решите приземлиться (ctrl),не касайтесь земли,а то пройдёте сквозь
Зависните в метре от земли,нажмите крик «Полёт» и дальше просто нажмите пробел и вы выйдите из анимации полёта и встанете на землю

Требования:
Версия игры 1.8.151.0.7 и выше
SKSE 1.06.09 и выше
FNIS 3.5 (читайте инструкцию по установке)

Установка:
Установите FNIS 3.5 (читайте инструкцию по установке)
Поместить папку data из данного мода в корень игры и активировать в лаунчере
Далее в FNIS 3.5 обновить добавление нового мода (читайте инструкцию по установке)
При обновлении с v0.8 до v0.875 снова в FNIS нажать Обновить FNIS Behavoir

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

Allows you to Levitate just like you could in Morrowind!

Author’s instructions

I have a very simple permissions policy; if it’s my own work then it’s open source. You may do what you like with it. Any part of my work that belongs to somebody else, you must gain their permission to use that part (check the credits). I have two stipulations: Firstly, any work you release that incorporates any of my work must be released as open source as well (that means you MUST NOT charge money for it). Secondly, any credits given on my work must be given on yours as well.

File credits

J3X for Flyable Broomstick

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.0

Both straight donations and premium membership donations accepted

NOW AVAILABLE IN RUSSIAN. Thanks to Forestecho for their work. It can be found in the «Optional» section of Downloads.

This mod adds a Levitate Spell to the world of Skyrim. It works exactly as it did in Morrowind, so clipping is still in place, you won’t be able to fly through objects. Simply cast and walk into the air. There are two variations:

Morrowind Edition:
This is a simple fire and forget spell, just like in Morrowind. It’s an Expert Level Alteration Spell. I chose this due to other mods adding in Spells such as Slowfall or Jump at the Adept Level. Levitating is the next level of that, so it goes one stage higher. It has a duration of 60 seconds. Pros of this version? It leaves both hands free so you can rain Arrows/Bolts down on your enemies whilst flying, and if you’re powerful enough you can achieve infinite flight. The downsides, well, just like in Morrowind, if you forget to cast again before the effect wears off you will plummet to your (probable) death. As Skyrim has no onscreen effect timer it can be hard to judge when to recast the spell.

Skyrim Edition:
This version uses a Concentration type Spell, just like the basic Healing Spell you get at the beginning of the game. You’ll be able to fly for as long as you hold the spell. Again, it’s an Expert Level Alteration Spell. The benefit is you can see when you’re going to run out of magic so you have complete control over your flight. The downside is that it takes a hand slot to cast, so you’re limited to what you can do while in the air.

Both versions are identical apart from the spell type, but please use only one or the other. They will conflict with each other. You’ll be able to find the Spell at Rannveig’s Fast, an ancient Nordic tomb in the southern mountains of Hjaalmarch, or buy it from Tolfdir at the College of Winterhold (you’ll need to be proficient enough to buy Expert Spells). Be aware that the force getting you off the ground can cause a «downdraft» and interfere with items near you.

All credit for this mod has to go to J3X, and his mod Flyable Broomstick (http://skyrim.nexusmods.com/mods/19069). Without his Scripting expertise, and his willingness to let others use his work, this mod would not exist. As such anyone is permitted to use the contents of this mod as they wish, as long as credit is given to him. It’s the least I can do to continue his generosity to the community.

All of these together will balance out the magic system, recreate nearly every spell missing from Skyrim that we saw in Morrowind/Oblivion, and create a Morrowind style travel network that makes it all more useful.

Источник

TES 5: Skyrim «Заклинание левитации»

Ну как левитации, как комментировали пользователи, это больше похоже на что- то между телепортом и замедленным стремительным рывком (крик)

Описание:
Новое интересное заклинание добавиться в виде книжки к вам в инвентарь при первой активации мода, автор утверждает, что это было сделано для того, чтобы не возиться с поиском заклинания у торговцев, также оно имеет ограничение на полёт, 100 футов максимум, но этого всё равно достаточно, чтобы пересекать малые и средние дистанции.
Подробнее о методах действия и способах полёта можно из видео, прилагающегося к моду.

это скорее не заклинание левитации а заклинание телепортации

Здорово. Вещь нужная

Назвали бы телепортацией. TCL лучше.

Действительно, на левитацию не шибко смахивает. Телепортация подходит больше.

что за хрень со скачкой? таккая же проблема что выше

а это что за хрень скачалась? сделай нормальную сылкУ.

1:14 мин не понравилось как-то, а остальное здорово!

powerpill ссылку я дал на мод который нужен, просто скачивается всегда с именем Donload DiLouk TCL это чит, называть не в моей компетенции, автор так захотел

обновил файл. _Swan желательно добавлять файл а не ссылку

Почему у меня книга не появилась. Можно ее как-то с помощью чита добавить.

Прикольная штука.Мне нравится.Иногда правда заклятье не срабатывает на зданиях, а потом внезапно срабатывает на точку телепортации которую указывал до этого.

И у меня книга непоявилась. =(

на левитацию не шибко смахивает. Телепортация подходит больше. Телепортация это мгновенное перемещение в пространстве. При данном же заклинании мгновенного перемещения не происходит, маг парит из точки а в точку б, поэтому скорее все-же левитация.

об этих и подобных модах упоминал Тодд и я с ним согласен.

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Magistrate Levitate SE

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

Finally you can Levitate again. Yes, you read it right. You will levitate like a proper mage. Floating Animation included. You can choose one of the three available via a neat installer now.

Nexus requirements

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Original Levitate Script by J3x
Animations by DualSun

Donation Points system

This mod is opted-in to receive Donation Points

Version 2.5

Version 2.0

Version 1.0

Both straight donations and premium membership donations accepted

Downloads; Unique

The one thing I loved the most about TES Morrowind was the ability to Levitate, once you became a powerful mage. Then they took it away from me, thanks to console limitations in Oblivion first and then Skyrim, cities became enclosed in interior cells and the dream ended. Well, no more!

Now you will be a Proper Mage. Again.

This mod adds an Expert Level Alteration Spell:
Magistrate Levitate

If you happen to like my mod, how about you vote it for «Mod of The Month». I wonder if I can make it there, for once.

Custom sound effect for Levitate Casting and Concentration Loop (see Video).
Carefully balanced Magicka Cost.
Carefully balanced Alteration Levelling
Floating Animations by DualSun

1.0
Initial release.
2.0
Levitate now increase Alteration XP, slightly.
Added a FOMOD Installer.
Included 3 Different Animations.
FNIS PCEA2 / Loose Files versions available.
Removed Spellbook from Levelled Lists to prevent conflicts.


Lore Method: You can find the «Levitate» spell in a satchel (with an expert lock) in Toldfir’s room in Winterhold College.
Console Method: Open up Console and type: help levitate, to locate spellbook’s code, then type: player.additem [ID#]

(1) Is the Floating Animation included in your mod?
Yes, it is now included. I apologize if the previous version didn’t have animations, the mod was originally released in 2013 and at that time I had neither the expertise, nor the permission to include the animations. I now have both and I wanted to release a neater and easier to install version, considered the interest that sprung around my mod during the last years. You will now be able to choose between three different animations made by the one and only DualSun.

(2) What kind of spell is this? Why did you design it as a Concentration Spell?
Magistrate Levitate is a concentration spell. This is the way I envision it. If you want to levitate you should cast it and keep on casting it with one hand as long as you want to fly, stop casting it and you will fall (to your death eventually), that is because Skyrim doesn’t allow to cast magic while falling (unlike Morrowind) you can, though, cast other spells with the other hand, just be careful not to finish your magicka while flying or you’ll be ending up like Icarus.

(3) What about balancing? Is the spell overpowered?
I designed the spell to be balanced. While you can acquire it at any moment the spell is a mana drain on a low level character, which is especially true if you lack the expert alteration perk.

(4) Will I experience some unwanted effects in-game?
Possibly. Vanilla game does NOT expect the player to fly around, therefore, be careful when flying around as you may find the occasional invisible wall/ceiling or when levitating in interior cells end up stuck in places you are not supposed to reach. Fortunately, the release of Open Cities Skyrim fixed the biggest issue in the vanilla game which was being unable to enter/exit a city while flying.

(5) Are there any Known Issues?
Unfortunately, Skyrim does not allow to set a specific animation for a single spell. Being Magistrate Levitate a «Concentration Spell» the floating animations that you will see while levitating will be used *ALSO* for other concentration spells you may be holding (most notably Healing, but also other spells such as Flames), the issue is mitigated by the use of FNIS PCEA2 that will limit such animations to your character only. Unfortunately, there is no workaround for it that I know of. Either you get the floating animation for all concentration spells or you don’t get any and you will end up «walking into the sky» instead of floating.

(6) Will you make a Toggleable Version?
It is not planned at the moment. I designed the spell as I envision it.

(7) What’s the story behind this mod?
I found on the nexus an old mod by J3X which added something interesting. A flying broomstick. I removed the broomstick and transformed into a proper Levitate Spell, then I added a Floating Animation by DualSun (with permission of course) and worked on the spell. I wanted to levitate but I wasn’t interested into building some overpowered spell, so I tried to carefully balance magicka cost, speed and such.

(8) Why did it take you so long to convert Levitate Revamped to Skyrim SE?
I was absent from the modding scene for some time. Then I came back and I began playing again, gradually I started converting my oldrim mods to Skyrim SE but I was post-poning the conversion of «Levitate Revamped». Then, one day, I was playing a new character. I needed to climb the 7.000 stairs to High Hrothgar. I got killed 3 times in a row. Each time I climbed again. I tried jumping my way up to the mountain. Without success. Then I had it. I decided it was time to bring back Levitate to the game.


(9) Will you improve the animation and/or fix the known issues?
I wish I could, unfortunately I am not an animator and I don’t have the faintest idea on how to make/improve animations, all I can do is converting animations from Oldrim or add existing ones from Skyrim SE (if/when I get permission to do so) when I find some alternatives.

(10) Why isn’t it a Toggleable spell?
This was a deliberate design choice, mostly due to balance and the way I envision this spell. If it was toggleable, in my opinion it would be unbalanced
because you would have two hands free to cast other spell and/or swing your weapon, this way instead, one of your hands will be busy keeping up the concentration spell to levitate, while you could use only your other hand; moreover, keeping a levitation spell up requires some kind of effort, even if minimal. If it was a Toggleable Spell (aka fire and forget) you would be flying, shooting fireballs and swinging your weapons all at the same time and last time I checked there were no Marvel Superheroes in Skyrim.

Original Script by J3x
Floating Animations by DualSun
Improved Levitation Sound by Floyd2099


Open Cities Skyrim


This is probably my most popular mod. It dates back to January 2013. I was an enthusiast (albeit less experienced) modder and player back then and I did my best to contribute to the community; then real life kicked in and I had to leave the scene. Abruptly. Recently though, I got back to the game and to the Nexus and I discovered that through the years the popularity of my mod increased. Originally I did not include the animations within the mod and I left some complicated instructions on how to get them to work. Also, DualSun changed his mods naming convention and my instructions became severely outdated. That didn’t stop most of you to try to fix the mess I left. I have read hundreds of posts, one guy even posted 3 videotutorials on youtube to explain how to make animations work with my mod. In short I was moved. How sad would be the life of a modder without his affectionate users. So, thank you guys, for real.

Thanks to Moxica, for supporting me and my mod while I was away and for helping me figuring out the animations.
Thanks to Calyxium, for helping me figure out something I was missing with his post.
Thanks to Oldstarscream, for the videotutorials for users in the time of need.
Thanks to J3x, for his invaluable script which makes this mod possible.





Источник

Читайте также:  immortal чит на валорант
Компьютерный онлайн портал