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About this mod
Here it is, folks. In all it’s Special Edition glory.
Wrath of Nature 2: Electric Boogaloo
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This author has not provided any additional notes regarding file permissions
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Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
(Note: I DO their have permission to port, and I’ve included a screenshot of said permission in the images section)
From the original Mod Page:
The Champion of Kynareth is finally here. Please be reminded that players are required to have finished the quest in the mod Wrath of Nature- Path of the Druid (SSE Version Here: https://www.nexusmods.com/skyrimspecialedition/mods/26527) in order for the sequel quest to trigger.
Back up your save files as this mod is script intensive. It is recommended that you keep the mod for the duration of your playthrough as the scripts get baked into your save files. Enjoy!
This mod is also available on the Steam Workshop!
DESCRIPTION
Continue on your journey as a druid in this sequel to the Wrath of Nature series. The sky goddess Kynareth is in need of help with her champion that has strayed away from the light. It is up to you to decide his fate and perhaps even become the new champion yourself.
Transform into four new and distinctly designed creatures with different abilities. Explore Skyrim’s depths as a slaughterfish, soar above the skies as a wasp, stalk your prey as a spider, or maybe go all out with rage as a werelizard.
STARTING THE QUEST
Once the Path of Druid quest line has been finished, go to the Temple of Kynareth in Whiterun and pray over the shrine in order to trigger the first quest.
TRANSFORMATION SPELLS
Note: Pressing the «Shout» key anytime during a transformation will revert you back to your original form.
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About this mod
Continue your journey as the wandering druid and meet a mysterious Dunmer who holds the title of being Kynareth’s champion. More aspects await you in this thrilling sequel to the Wrath of Nature series.
DLC requirements
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Mods requiring this file
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This author has not provided any additional notes regarding file permissions
File credits
Thanks to Kevin Massey (Leaffall) for allowing me to use his sea monster mesh and texture. You can check out his awesome works at Kev-Art.com.
Thanks to lifestorock for allowing use of his mod Skyrim Immersive Creatures to obtain Leaffall’s slaughterfish assets.
Thanks to TumbaJamba for making the models for the Aspect of Decay and Adros’ Armor Set and of course to DVAted for the art direction of these models.
Thanks to EnaiSiaion for help with scripting the Shadow Walk ability based on his mod Apocalypse Spell Package.
Thanks to J3X for help with the flight ability of the wasp which was based on his mod Flyable Broomstick.
Thanks to Jen Guerin (ScaryMonster) and Corey Hall for helping with the creative process and writing some of the lines for Adros.
Thanks to UlithiumDragon for recoloring the Aspect of Water texture for the female variant.
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.3
Version 1.2
Reduced health bonus for aspect of shock.
Champion’s presence can now be toggled in the MCM.
Some settings in the MCM will only appear when the mod quest line is finished.
Version 1.1
Fixed more issues with Amaralda’s dialogue.
Dawnguard vampires should now turn hostile if not part of their faction.
Adros shouldn’t stay as a fox when he and the player enter combat.
Version 1.0
Female variant of the chestpiece for Adros’ armor now uses the forsworn cuirass mesh.
Fixed some issues with Amaralda’s dialogue.
Quest objective to get alternate ending is now shown properly.
Fixed some errors found in TESVEdit.
Version 0.2
Adros’ armor set is now a quest reward. Please remember that the set is not weight slider compatible. As of now, it is not upgradeable nor craftable and the female variant chest piece uses the bandit armor because Adros’ chest piece does not seem suitable for the female body. The armor will only drop after the final boss fight on one of the possible endings.
Quests should no longer repeat even when they have already been completed.
Adros’ voice during the final fight should now have the appropriate effect.
Amaralda’s dialogue problem from the Herald quest should now be fixed.
Issue where Adros runs away after transforming should now also be fixed.
Both straight donations and premium membership donations accepted
TRANSLATIONS
LATEST NEWS
Back up your save files as this mod is script intensive. It is recommended that you keep the mod for the duration of your playthrough as the scripts get baked into your save files. Enjoy!
This mod is also available on the Steam Workshop!
DESCRIPTION
Continue on your journey as a druid in this sequel to the Wrath of Nature series. The sky goddess Kynareth is in need of help with her champion that has strayed away from the light. It is up to you to decide his fate and perhaps even become the new champion yourself.
Transform into four new and distinctly designed creatures with different abilities. Explore Skyrim’s depths as a slaughterfish, soar above the skies as a wasp, stalk your prey as a spider, or maybe go all out with rage as a werelizard.
FEATURES
STARTING THE QUEST
Once the Path of Druid quest line has been finished, go to the Temple of Kynareth in Whiterun and pray over the shrine in order to trigger the first quest.
MOD TRAILER
MOD REVIEWS
TRANSFORMATION SPELLS
Note: Pressing the «Shout» key anytime during a transformation will revert you back to your original form.
DUTIES OF A CHAMPION
REQUIRED / RECOMMENDED MODS
INSTALLATION
Simply place the ESP and BSA files to the Skyrim Data folder. I would recommend using NMM or any mod manager to install this.
Note: It is recommended to load the Champion of Kynareth.esp AFTER the Wrath of Nature.esp.
COMPATIBILITY / ISSUES
LATEST UPDATE
Note: Back up your save files before updating!
CREDITS
Thanks to Kevin Massey (Leaffall) for allowing me to use his sea monster mesh and texture. You can check out his awesome works at Kev-Art.com.
Thanks to lifestorock for allowing use of his mod Skyrim Immersive Creatures to obtain Leaffall’s slaughterfish assets.
Thanks to TumbaJamba for making the models for the Aspect of Decay and Adros’ Armor Set and of course to DVAted for the art direction of these models.
Thanks to EnaiSiaion for help with scripting the Shadow Walk ability based on his mod Apocalypse Spell Package.
Thanks to J3X for help with the flight ability of the wasp which was based on his mod Flyable Broomstick.
Thanks to Jen Guerin (ScaryMonster) and Corey Hall for helping with the creative process and writing some of the lines for Adros.
Thanks to UlithiumDragon for recoloring the Aspect of Water texture for the female variant.
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File information
Last updated
Original upload
Created by
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Tags for this mod
About this mod
Find an old tome containing ancient teachings of druidic lore which describes four different trials that will enable you to transform into powerful beasts that have the ability to harness the devastating forces of nature.
Nexus requirements
Off-site requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to VectorPlexus for his amazing work on the male spriggan meshes!
Would like to thank Jared Bangerter and his excellent tutorial on making transformation spells. I’ve personally never modded before but his teachings have proven to be really helpful. He’s also the author of the mod Master Shapeshifter which is available on the Nexus.
Props to Vusak and Thunder Wolf VX for helping out testing the mod and providing much needed ideas on how to improve it.
Also thanks to Kromey and Hanakoganei for some tips on Scripting.
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 3.2
Version 3.1
Torches now get re-equipped. 1H weapons on the left hand are still not supported.
Changed the tiger’s flame breath so that it does not affect multiple enemies.
Tweaked stamina regen for each aspect.
Frigid storm is now slightly more powerful.
Version 3.0
Speed bonuses now have a cap value.
Changed the cover for the Old Tome and the Falmer Sigils books.
New splash image for the MCM.
Enforced a delay when casting the transformation spells. Players are no longer able to instantly transform / revert repeatedly.
You are now able to die and completely run out of stamina while in aspect form. If stamina runs out, you need to wait for it to replenish as otherwise you will not be able to perform any attacks. I have decided to remove this feature as it was choking the game with the use of the OnUpdate event.
Created a way for weapons and spells to be re-equipped when reverting back to original form. Backpacks from Frostfall should now also be removed and re-equipped. Shields, bows, crossbows, and two-handed weapons should also be fully compatible. The limitation here is that one-handed weapons equipped on the left hand do not get re-equipped. I do not understand why this is the case so if anybody knows how this works then please tell me and I will fix it. Also, the backpack from Frostfall will not show the axe, etc when it gets re-equipped. Players would need to equip the axe or something to that effect in order to refresh it. This is something that I cannot fix even further. Torches are also not supported.
Version 2.8
Version 2.7
Version 2.6
Version 2.5
Version 2.4
Version 2.3
Version 2.2
Version 2.1
Version 2.0
Version 1.9
Version 1.8
Version 1.7
Version 1.6
Version 1.5
Version 1.4
Version 1.3
Version 1.2
Version 1.1
Version 1.0
LATEST NEWS
Version 3.2. is released. New male spriggan mesh courtesy of VectorPlexus! Kindly refer to the latest updates section for a more detailed look on the list of updates for 3.2.
Back up your save files before updating as I will not be held responsible for files getting messed up due to this. Enjoy!
This mod is also available on the Steam Workshop!
Watch Gopher and Gamespot’s very own Cam & Seb doing awesome reviews of the mod. Thanks guys!
Watch Brodual’s and MMOxReview’s excellent review of the mod! Thanks guys!
DESCRIPTION
Find an old tome containing ancient teachings of druidic lore which describes four different trials that will enable you to transform into powerful beasts that have the ability to harness the devastating forces of nature.
Upon reaching level 10 and returning the Dragonstone to Farengar, a courier will deliver a letter to the player which triggers the quest «Lost Practices».
This mod adds 4 transformation lesser powers in the Alteration school of magic to the player’s arsenal. They are lesser powers which means that Alteration perks do not affect magicka cost. Alteration enchanted gear will reduce the magicka required to cast it though.
The transformations come equipped with their own special abilities. The monster skills use up stamina instead of magicka and the transformations last indefinitely.
TRANSFORMATION SPELLS
Note: Pressing the «Shout» key anytime during a transformation will revert you back to your original form. Also, the jump actions for wolf and tiger both can serve as an attack.
TRANSFORMATION BONUSES
Each of the beast forms have bonus stats depending on the druid’s level:
Frost Form
The frost form’s health, stamina, damage resistance, magic resistance, frost resistance, and speed improve as the player levels up. Moreover, each point in stamina increases each stat by a given amount. This means that characters who have a decent amount of stamina will have a slightly more powerful frost form.
Fire Form
The fire form’s health, stamina, damage resistance, magic resistance, fire resistance, and speed improve as the player levels up. Moreover, each point in stamina increases each stat by a given amount. This means that characters who have a decent amount of stamina will have a slightly more powerful fire form. Note that the fire form’s speed bonus is inferior to the frost form’s speed bonus.
Earth Form
The earth form’s health, stamina, and damage resistance improve as the player levels up. Each point in health increases each stat by a given amount. This means that characters who have a decent amount of health will have a slightly more powerful earth form. Note that the earth form gets a gradual penalty to magic resistance and will keep going down as you level up. On the plus side, the earth form has the most superior bonus on health and damage resistance among all aspects.
Nature Form
The nature form’s health, stamina, damage resistancem, and magic resistance improve as the player levels up. Each point in magicka increases each stat by a given amount. This means that characters who have a decent amount of magicka will have a slightly more powerful nature form. While the nature aspect only has average stats, it boasts the most magic resistance among the four aspects.
COMPLETING THE TRIALS
Generally speaking the aspects are easy to defeat. It all depends on knowing what you’re dealing with and what gear you’re supposed to be equipped with.
Trial of Ice
The spirit of the wolf is the weakest of the four aspects. It is obviously resistant to any type of frost power but equally vulnerable to fire. Pushing the wolf towards the water should also prove foolish as it can walk on water. In terms of gearing up you should be stocked with frost resistance potions and have some frost resistance enchanted gear.
Trial of Fire
The spirit of the tiger is highly resistant to fire but equally vulnerable to frost. The tiger also is able to dish out an immense amount of damage very quickly while you’re close to it so be sure to stay away and deal with it from afar. Be sure to bring fire resistance potions and enchanted gear.
Trial of Earth
The spirit of the bear is greatly resistant to physical damage but luckily enough it has a weakness with magic. The bear has fortified physical attacks which means you should be always on the move and not let it get to you as much as possible. Gear with a high enough armor rating is vital to this trial.
Trial of Nature
The spirit of nature is invulnerable to magic damage. It has no weakness plus it comes with three lesser tree spirits to aid her in battle. It is much more easier to have allies to fight with you as the battle could get out of hand pretty quickly. Gear up with magic resistance and a good armor rating is also necessary for this trial.
COMPATIBILITY / ISSUES
LATEST UPDATE
Note: Back up your save files before updating! Existing users should use a clean save before updating!
CREDITS
Thanks to VectorPlexus for his amazing work on the male spriggan meshes!
Would like to thank Jared Bangerter and his excellent tutorial on making transformation spells. I’ve personally never modded before but his teachings have proven to be really helpful. He’s also the author of the mod Master Shapeshifter which is available on the Nexus.
Props to Vusak and Thunder Wolf VX for helping out testing the mod and providing much needed ideas on how to improve it.
Also thanks to Kromey and Hanakoganei for some tips on Scripting.
Описание:
Особенности:
— Возможность превращаться в четырёх новых существ
— Озвученный квест с двумя возможными концовками
— Потенциальный спутник, способный превращаться в любую из семи форм, доступных игроку
— Шанс стать чемпионом Кинарет. Богиня одарит вас способностью уклонятся от атак ближнего боя и становится другом с любым существом Тамриэля.
— Радиальные квесты по поддержанию природного равновесия в Скайриме. Частоту возникновения квестов можно регулировать а МСМ.
— Также в МСМ присутствует переключатель морали. Включение этой функции запрещает игроку совершать преступления, будучи чемпионом Кинарет, иначе можно лишиться всех дарованных ею способностей.
Как начать:
После завершения квестовой линии мода «Путь Друида» отправляйтесь в храм Кинарет в Вайтране и вознесите молитву у святилища, после чего запустится первый квест.
Заклинания трансформации:
Обратите внимание: нажатие клавиши «Крик» в любое время в состоянии преобразования вернет вас обратно в исходную форму.
Обязанности чемпиона Кинарет:
В качестве чемпиона вы должны поддерживать баланс жизни в Скайриме. Время от времени вам будет являться Амаральда и давать задания по уничтожению чудовищ или разбойничьих /браконьерских банд. После завершения задания персонаж будет получать благословение, длящееся 24 часа. Для получения задания требуется:
— Персонаж должен стать чемпионом Кинарет.
— Персонаж должен находиться в мировом пространстве Тамриэля.
— Персонаж не находится под воздействием благословения Кинарет.
Папку Data из архива поместите в папку с установленной игрой. Подключите мод в лаунчере.
ПРИМЕЧАНИЕ: Рекомендуется поставить Champion of Kynareth.esp ниже Wrath of Nature.esp в вашем списке загрузки.
Совместимость:
Мод может быть несовместим с модами, кардинально меняющими локации Скайрима и нарушающие точки респауна квестовых персонажей и существ.
Также могут возникнуть проблемы с модами, сильно изменяющими характер поведения коруса-охотника, паука, рыбы-убийцы или оборотня.
Большое спасибо Bluarchon за модификацию и разрешение на перевод,
а также kambennett55 за портирование мода для SSE.
Мод предназначен для тех, кто хотел бы «примерить» на себя роль друида, пользующегося полной поддержкой сил Природы. Но, чтобы заручиться этой поддержкой, придется сначала доказать, что наш Довакин достоин этой поддержки.
Если вы достигли 10 уровня и принесли Драконий камень Фаренгару, то ждите гонца, который принесет вам письмо, запускающее квест. В ходе его выполнения вы изрядно побегаете по всему Скайриму, однако оно того стоит. По мере прохождения испытаний, герой получает способности превращаться в одно из воплощений (Аспектов) природных сил: Аспект Льда, Огня, Земли и Природы. Однако приготовьтесь, Испытание будет не из легких!
Каждый Аспект обладает своими преимуществами и недостатками, по сравнению с остальными, и своими способностями, полезными как в бою, так и во время путешествий.
Для смены облика «в Аспект и обратно» служит одна и та же кнопка, используемая для активации любых других талантов и Криков (Z по умолчанию). Талант расходует магию. Длительность пребывания в любом Аспекте не ограничена ничем. Однако, если у Аспекта количество здоровья падает ниже 10%, герой принудительно вернется в свой обычный облик.
Атаки и пассивные навыки Аспектов. (ЛКМ-Левая Кнопка Мыши, ПКМ-Правая Кнопка Мыши)
Аспект Льда: (Морозный волк)
Вместо магии на атаки расходует запас сил.
Аспект Огня: (Пламенный тигр)
При атаках, как и волк, расходует запас сил, а не магию.
Аспект Земли: (Медведь)
Так же, как и предыдущие Аспекты, расходует запас сил на атаки.
Аспект Природы: (Исцеляющий спригган)
Аспект Льда:
Его здоровье, запас сил, физ. защита, сопротивление магии, сопротивление магии льда и скорость увеличиваются, когда персонаж повышает уровень. Более того, каждый раз, когда вы повышаете уровень и вкладываетесь в «Запас сил», это увеличивает каждый атрибут волка на определенную величину. Таким образом, персонаж с развитой выносливостью будет иметь очень мощную форму волка.
Аспект огня:
Аспект Земли:
Его здоровье, запас сил и физ. защита увеличиваются, когда персонаж повышает уровень. Каждый раз, когда вы повышаете уровень и вкладываетесь в «Здоровье», это увеличивает вышеперечисленные атрибуты медведя на определенную величину. Таким образом, персонаж с развитым запасом здоровья будет иметь очень мощную форму медведя. Следует отметить, что у Аспекта Земли самая низкая сопротивляемость магии, которая с уровнем еще по чуть-чуть падает. В качестве компенсации медведь получает самый высокий прирост к здоровью и защите от физического урона, по сравнению с другими Аспектами.
Аспект Природы:
Его здоровье, запас сил, физ. защита и сопротивление магии увеличиваются, когда персонаж повышает уровень. Каждый раз, когда вы повышаете уровень и вкладываетесь в «Магию», это увеличивает вышеперечисленные атрибуты сприггана на определенную величину. Таким образом, персонаж с развитым запасом магии будет иметь очень мощную форму сприггана. Относительно слабые атаки сприггана компенсируются его сопротивлением магии, самым высоким по сравнению с другими Аспектами.
Автор мода намеренно не проставил квестовые маркеры, так что во время беготни по Скайриму вам предстоит ориентироваться лишь на журнал квестов (клавиша J по умолчанию) и на записи в «Рабочем журнале» в инвентаре. Так что внимательное чтение окажет вам добрую услугу. Но не волнуйтесь, когда вы подойдете достаточно близко к нужному месту, маркер-таки появится и направит вас.
Требования:
Установка:
1. Поместите папку Data из архива в папку Skyrim.
2. В лаунчере игры зайдите в пункт «Файлы» и активируйте плагин.

