skyrim special edition мод карта
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A Quality World Map
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About this mod
Provides a new set of highly-detailed 3D or paper world map textures, complete with roads! Also adds a detailed Solsteim map.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
By IcePenguin, distributed with permission. Permission found here: http://www.nexusmods.com/skyrim/mods/4929
Donation Points system
This mod is not opted-in to receive Donation Points
Version 9.0.1
* The file size was greatly reduced with no perceptible loss of visual fidelity.
* The files are now distributed as loose files in order to improve compatibility.
* A short script now sets the world map camera INI settings, instead of distributing a separate INI file with the mod, to improve compatibility.
Version 9.0
Version 8.4
By IcePenguin, distributed with permission by Chesko
Version: 9.0.1 / 8.4 (12/11/2016)
IMPORTANT: PLEASE READ all below for important info about what this mod includes, what you’ll be getting, and what to expect.
This mod provides a new set of highly-detailed world map textures, complete with roads! This mod also adds a detailed Solsteim map. Best when coupled with the «Clear Map Skies» add-on.
The Vivid style is new in 9.0, and features a refreshed look for the world map and larger, more detailed textures. It includes most roads (artistically selected by IcePenguin) and a detailed Solstheim map. You can select between All Stone Roads (which makes some roads appear cobblestone on the map), and All Flat Roads (a more dirt-like style).
The Classic style is the version used in A Quality World Map 8.4 from Classic Skyrim (April 2015) and includes a detailed Solstheim map. You can select between All Roads or Main Roads.
For the first time, a flat, high quality paper map is available from the world map for Skyrim. Rather than being a simple copy of the existing paper map texture, it was painstakingly recreated using worldspace reference screenshots, the map texture, and custom art assets. The result is something any adventurer would be proud to have tucked away in their pack.
A paper map for Solstheim is not included. It will appear similarly to the way it does in the Vivid style in 3D.
Tilt/zoom controls are disabled when viewing the paper map. You can still pan the camera.
Using this add-on (for VIVID and CLASSIC only) removes all clouds from the center of the map, granting a crystal-clear view of the world below. The clouds at the edges of the map are still present.
This file can also be used alone (without A Quality World Map) to remove map clouds from the vanilla game.
This add-on is an improvement over the 8.4 «Clear» add-on, which could also erroneously remove clouds from the game world.
Redundant with No Fog on World Map. The Quality World Map plugin also removes the map fog.
Paper Map: Do NOT use the Clear Map Skies add-on for A Quality World Map, or any mod that modifies map clouds with this mod. It is incompatible.
Compatible with other map marker mods.
It can be safely installed and uninstalled mid-game.
Paper Map: After uninstalling, make sure to exit the game completely to restore your world map settings.
There is an outstanding issue where the paper map is rendered in 2D, but the markers are still 3D. So when the camera is panned around, the markers appear to «float» or «swim» across the map. It’s worse in areas of high elevation. This is because the map marker’s positions are determined by their 3D position in the game world. I’m sure this will absolutely wreck some people’s immersion, but, I’d rather have IcePenguin’s hard work released now. Personally, I think it looks pretty great. You might not agree, and that’s OK. IcePenguin and I did the best we could.
The problem is that the world map camera is a perspective (3D) camera, and what we really want is an orthogonal projection (2D) camera. I can’t change the camera type as that’s deep in the game code. I can’t fix it in the UI, either (I tried). The map marker positions are updated every frame by the game itself from pre-computed values. The only way to fix it would be to move the map markers themselves, and that’s a risky change. It’s possible that this might be a feasible thing to do, but I wouldn’t get my hopes up for it. This is probably the closest we will ever get to a flat paper map.
«This mod aims to give you a World Map that is fun to look at. It now has better textures and introduces detailed roads. I tried my best to draw out every single road, but if I missed one, please let me know! 😀 (I’m pretty sure I got them all.) Also, roads are pretty accurate. I walked along every one as I drew them, just to make certain. :p This mod also supports the Dragonborn DLC and adds roads to the Solstheim map.»
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A Clear Map of Skyrim and Other Worlds
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A Clear Map of Skyrim and Other Worlds improves the map’s weather to enhance visibility, modifies the map camera for optimal viewing, and adds the missing world maps of the Soul Cairn, Forgotten Vale, Blackreach, Sovngarde, and Skuldafn. Optional DynDOLOD rules can be used to add missing details to the map. Oh. Almost forgot. I also added roads!
Author’s instructions
CC BY-NC-SA (http://creativecommons.org/licenses/by-nc-sa/4.0/)
File credits
Sheson for creating the amazing DynDOLOD program!
Donation Points system
This mod is opted-in to receive Donation Points
Straight donations accepted
A Clear Map of Skyrim and Other Worlds enhances the map to make it more useful so you can’t get lost. And it looks AMAZING!
Let’s be honest. How many times have you visited the Soul Cairn? Blackreach? The Forgotten Vale? Not nearly enough times, at least for most of us, not to get turned around and not be able to tell where we’ve been or where we’re going. Just think. If only we had a map!
So. it’s the dead of night. You just crawled out of a draugr crypt with all your precious treasures. You want to go home.
You open your map, and ugh! You can’t see! The moon may be shining bright, but your map looks as dark as Alduin’s hide! Why does the map always have to be experiencing bad weather?
The following weather tweaks have been applied to improve visibility of the map:
Ever visit Mount Kilkreath? Talk with Meridia? Get taken up into the clouds? Isn’t that an amazing way to view Skyrim?
Ever wish you could just tilt up and down, rotate a full turn, do backflips in mid-air? (Ok, that last one’s a joke).
Ever want to fast travel to the Thieve’s Guild’s secret entrance, but fat click on the main city of Riften instead? And then after getting to Riften, you try to fast travel to Markarth, but the city of Markarth is just like a centimeter too far away for you to reach its map marker?
Enough questions!
The following map camera fixes are utilized:
Roads have been painstakingly added to the Terrain LOD textures. Now you don’t need to exploit the game by jumping up the mountains with your horse just to figure out how to get to where you’re going!
This is really one of my favorite features of this mod, and ultimately what started it all in the first place. However, I understand many users have difficulty using these advanced tools, so this step is optional, but is nevertheless highly recommended, and required to get the intricate details as displayed on these pictures.
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Greatly improves the quality of the World Map, including accurate hand-drawn roads. Choose between having All Roads, or just the Main Roads. Also includes the Solstheim map from the Dragonborn DLC. Installer support for NMM, MO, and Wrye Bash. Version 9.0
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
Version 9.0.1
* The file size was greatly reduced with no perceptible loss of visual fidelity.
* The files are now distributed as loose files in order to improve compatibility.
* A short script now sets the world map camera INI settings, instead of distributing a separate INI file with the mod, to improve compatibility.
Version 9.0
Version 8.4
Version 8.3
Version 8.2
Version 8.1
Version 8.0
Version 7.1
Version 7.0
Version 6.0
Version 5.0
Version 4.0
Version 3.0
Version 2.0
Version 1.0
Version: 9.0.1 / 8.4 (12/11/2016)
IMPORTANT: PLEASE READ all below for important info about what this mod includes, what you’ll be getting, and what to expect.
This mod provides a new set of highly-detailed world map textures, complete with roads! This mod also adds a detailed Solsteim map. Best when coupled with the «Clear Map Skies» add-on.
The Vivid style is new in 9.0, and features a refreshed look for the world map and larger, more detailed textures. It includes most roads (artistically selected by IcePenguin) and a detailed Solstheim map. You can select between Stone Roads (which makes some roads appear cobblestone on the map), and Flat Roads (a more dirt-like style). The Vivid 9.0 includes an ESP file. IcePenguin added this in order to tweak the appearance of the weather in the world map in order to improve overall appearance.
The Classic style is the version used in A Quality World Map 8.4 (April 2015) and includes a detailed Solstheim map. You can select between All Roads or Main Roads. Please use the 8.4 Installer for all included options.
For the first time, a flat, high quality paper map is available from the world map for Skyrim. Rather than being a simple copy of the existing paper map texture, it was painstakingly recreated using worldspace reference screenshots, the map texture, and custom art assets. The result is something any adventurer would be proud to have tucked away in their pack.
A paper map for Solstheim is not included. It will appear similarly to the way it does in the Vivid style in 3D.
The Paper 9.0 includes an ESP file. IcePenguin added this in order to tweak the appearance of the weather in the world map in order to improve overall appearance. It also includes necessary changes in order to enforce certain camera restrictions in order for the mod to appear correctly.
Due to a chance that another mod can overwrite this mod’s necessary edits to the Tamriel worldspace, it is highly recommended to load this near the end of your plugin load order.
Tilt/zoom controls are disabled when viewing the paper map. You can still pan the camera.
Using this add-on (for VIVID and CLASSIC only) removes all clouds from the center of the map, granting a crystal-clear view of the world below. The clouds at the edges of the map are still present.
This file can also be used alone (without A Quality World Map) to remove map clouds from the vanilla game.
Redundant with No Fog on World Map. The Quality World Map plugin also removes the map fog.
Paper Map: Do NOT use the Clear Map Skies add-on for A Quality World Map, or any mod that modifies map clouds with this mod. It is incompatible.
Compatible with other map marker mods.
It can be safely installed and uninstalled mid-game.
Paper Map: After uninstalling, make sure to exit the game completely to restore your world map settings.
There is an outstanding issue where the paper map is rendered in 2D, but the markers are still 3D. So when the camera is panned around, the markers appear to «float» or «swim» across the map. It’s worse in areas of high elevation. This is because the map marker’s positions are determined by their 3D position in the game world. I’m sure this will absolutely wreck some people’s immersion, but, I’d rather have IcePenguin’s hard work released now. Personally, I think it looks pretty great. You might not agree, and that’s OK. IcePenguin and I did the best we could.
The problem is that the world map camera is a perspective (3D) camera, and what we really want is an orthogonal projection (2D) camera. I can’t change the camera type as that’s deep in the game code. I can’t fix it in the UI, either (I tried). The map marker positions are updated every frame by the game itself from pre-computed values. The only way to fix it would be to move the map markers themselves, and that’s a risky change. It’s possible that this might be a feasible thing to do, but I wouldn’t get my hopes up for it. This is probably the closest we will ever get to a flat paper map.
Update: 10/29/16 (please read)
Hello folks! IcePenguin here. As of today, Chesko will be taking over this mod and any future updates or releases. This includes the new Skyrim Special Edition.
(Thanks to Arsenalrobert for making this video review!)
Introduction:
This mod aims to give you a World Map that is fun to look at. It now has better textures and introduces detailed roads. I tried my best to draw out every single road, but if I missed one, please let me know! 😀 (I’m pretty sure I got them all.) Also, roads are pretty accurate. I walked along every one as I drew them, just to make certain. :p This mod also supports the Dragonborn DLC and adds roads to the Solstheim map.
Also be sure to take a look at the version 9.0 WIP thread: Click here.
Installing:
—NMM—
For NMM simply click «Download with Manager» button and activate the mod to initialize the installer.
—MO—
This is only if you have a previous version installed, otherwise, it will install normally. Mod Organizer will prompt the user to Rename/Merge/Replace the mod. Select Replace and the external installer will run to install the mod options.
—Wrye Bash—
For Wrye bash users use the «..download manually» link. Drop the downloaded zip file directly into your «..\Bash Installers» folder. Under the Bain Installers tab pick ONE package prefixed by the word «Map». If you would like to use the optional «Clear Map Add-on» select this package, too.
—Manual Install—
For manual install users, extract the zip file of the map option you have downloaded. Open the extracted folder and copy the Data folder. Next, locate the Skyrim directory on your computer, and paste the Data folder there. The file path should look like this:
It will ask you if you want to overwrite the Data folder. Say yes. This will merge the two Data folders together and place my mod with the correct file path within your Skyrim files. Here is what the full file path should look like:
—Uninstall—
Delete the files and folders associated with the mod. These are all the files this mod is capable of installing to the data folder across all versions.
..\Data\Textures\terrain\Tamriel\tamriel.32.0.0.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.0.32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.0.-32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.0.-64.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.32.0.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-32.0.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.32.32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.32.-32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-32.32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-32.-32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.32.-64.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-32.-64.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-64.0.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-64.32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-64.-32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-64.-64.dds
..\Data\Textures\terrain\Tamriel\objects\tamriel.objects.dds
..\Data\Textures\sky\skyrimcloudlut.dds
..\Data\Meshes\sky\skyrimworldmapcloudbank.nif
..\Data\Textures\terrain\dlc2solstheimworld\dlc2solstheimworld.32.0.0.dds
Version History:
v8.4 Updated the main installer to include the Solstheim map. Added a missing road in Solstheim, leading to Kagrumez point of interest. Also, made a few roads smoother and cleaner.
v8.3 Greatly increased the texture quality of the Solstheim map.
v8.2 Fixed a tiny road in Solstheim. It got over-looked before, and was a bit off position. All is good now! :p
v8.1 Added roads to the Soltheim map for the Dragonborn DLC.
v8.0 Added 15 missing minor roads. They are all very tiny and really hard to miss, haha. Thanks to those who sent me messages with roads I missed. Thank you all! I also fixed many, many roads. See change log for exact roads and locations. The BIGGEST part of this update is added support for NMM and Wrye Bash users. Big thanks goes to scrivener07 for all his hard work and volunteering to write a million lines of code to create an easy-to-use installer just for you! It really makes this mod 100 times easier to install. Be sure to give him a Kudos! 🙂 Lastly, I edited the worldmapcloudbank.nif, in the Clear Map add-on, so all 4 layers of clouds are closer together which makes them appear more dense around the edge of map.
v7.1 Included optional «Clear Map» add-on.
v7.0 Added seven missing roads. Fixed existing roads. Made both maps compatible with Ethatron’s Hi-Res map meshes.
v6.0 Added two missing roads. Re-drew every road to make them smoother. Main roads thicker, side roads thinner. Removed black textures on map.
v5.0 Created two new «Classic» maps, in the style of the popular paper map. (they are still 3D) Fine-tuned a few roads. Option for Hold borders.
v4.0 Compressed map files using DXT1. Improved a few roads for more fluid look. Extended road to Cyrodiil.
v3.0 Updated both maps. Added a missing road. Fixed a few roads to make them look nicer.
v2.0 Made a map with the main roads only.
v1.0 Initial release.
uLockedObjectMapLOD=8
(loads objects such as waterfalls, etc) (may not work for some people) (has no affect on classic maps)
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
(reduces map blurring for a crispier experience. very subtle difference) (blur) (noblur)
fMapWorldYawRange=3600.0000
(able to rotate the camera 360 degrees)
fMapWorldInitialPitch=90.0000
(gives you a birds-eye view of the map, looking straight down instead of at an angle)
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000
(changes min/max height of zooming in/out. change to your liking)
fMapWorldZoomSpeed=0.0750
fMapLookMouseSpeed=3.0000
fMapZoomMouseSpeed=15.0000
(these adjust the mouse speed and zoom speed. change to your liking)
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A Quality World Map
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Provides a new set of highly-detailed 3D or paper world map textures, complete with roads! Also adds a detailed Solsteim map.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
By IcePenguin, distributed with permission. Permission found here: http://www.nexusmods.com/skyrim/mods/4929
Donation Points system
This mod is not opted-in to receive Donation Points
Version 9.0.1
* The file size was greatly reduced with no perceptible loss of visual fidelity.
* The files are now distributed as loose files in order to improve compatibility.
* A short script now sets the world map camera INI settings, instead of distributing a separate INI file with the mod, to improve compatibility.
Version 9.0
Version 8.4
By IcePenguin, distributed with permission by Chesko
Version: 9.0.1 / 8.4 (12/11/2016)
IMPORTANT: PLEASE READ all below for important info about what this mod includes, what you’ll be getting, and what to expect.
This mod provides a new set of highly-detailed world map textures, complete with roads! This mod also adds a detailed Solsteim map. Best when coupled with the «Clear Map Skies» add-on.
The Vivid style is new in 9.0, and features a refreshed look for the world map and larger, more detailed textures. It includes most roads (artistically selected by IcePenguin) and a detailed Solstheim map. You can select between All Stone Roads (which makes some roads appear cobblestone on the map), and All Flat Roads (a more dirt-like style).
The Classic style is the version used in A Quality World Map 8.4 from Classic Skyrim (April 2015) and includes a detailed Solstheim map. You can select between All Roads or Main Roads.
For the first time, a flat, high quality paper map is available from the world map for Skyrim. Rather than being a simple copy of the existing paper map texture, it was painstakingly recreated using worldspace reference screenshots, the map texture, and custom art assets. The result is something any adventurer would be proud to have tucked away in their pack.
A paper map for Solstheim is not included. It will appear similarly to the way it does in the Vivid style in 3D.
Tilt/zoom controls are disabled when viewing the paper map. You can still pan the camera.
Using this add-on (for VIVID and CLASSIC only) removes all clouds from the center of the map, granting a crystal-clear view of the world below. The clouds at the edges of the map are still present.
This file can also be used alone (without A Quality World Map) to remove map clouds from the vanilla game.
This add-on is an improvement over the 8.4 «Clear» add-on, which could also erroneously remove clouds from the game world.
Redundant with No Fog on World Map. The Quality World Map plugin also removes the map fog.
Paper Map: Do NOT use the Clear Map Skies add-on for A Quality World Map, or any mod that modifies map clouds with this mod. It is incompatible.
Compatible with other map marker mods.
It can be safely installed and uninstalled mid-game.
Paper Map: After uninstalling, make sure to exit the game completely to restore your world map settings.
There is an outstanding issue where the paper map is rendered in 2D, but the markers are still 3D. So when the camera is panned around, the markers appear to «float» or «swim» across the map. It’s worse in areas of high elevation. This is because the map marker’s positions are determined by their 3D position in the game world. I’m sure this will absolutely wreck some people’s immersion, but, I’d rather have IcePenguin’s hard work released now. Personally, I think it looks pretty great. You might not agree, and that’s OK. IcePenguin and I did the best we could.
The problem is that the world map camera is a perspective (3D) camera, and what we really want is an orthogonal projection (2D) camera. I can’t change the camera type as that’s deep in the game code. I can’t fix it in the UI, either (I tried). The map marker positions are updated every frame by the game itself from pre-computed values. The only way to fix it would be to move the map markers themselves, and that’s a risky change. It’s possible that this might be a feasible thing to do, but I wouldn’t get my hopes up for it. This is probably the closest we will ever get to a flat paper map.
«This mod aims to give you a World Map that is fun to look at. It now has better textures and introduces detailed roads. I tried my best to draw out every single road, but if I missed one, please let me know! 😀 (I’m pretty sure I got them all.) Also, roads are pretty accurate. I walked along every one as I drew them, just to make certain. :p This mod also supports the Dragonborn DLC and adds roads to the Solstheim map.»