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[Official] Spacebuild 3 (3.2.0)
Please don’t add us to friends for general conversation about SB or GMOD, use the forums or discord server!
SBEP is on the workshop, check below for the link!
The new Spacebuild is getting close to dev testing!
Build spaceships and land on distant worlds, perhaps building settlements or space stations. It comes with one demo map which you can download from the github repository which includes all of the near-solar terrestrial planets: Mercury, Venus, Earth(and Moon), Mars(and moons.) Gravity only applies when standing on a planet, and the Moon has less than half normal gravity. Mercury is so close to the sun that you will receive burning damage if you do not find shade quickly. It is difficult to build due to the planet’s instability causing frequent tremors. Venus has such a heavy atmosphere that you will be instantly crushed if you venture onto the surface without a Life Support System(Air Exchanger) to stabilize your atmospheric pressure. Both Earth and Mars have regular day and night cycles, though Earth’s atmosphere is so thick that you cannot see anything in space during the daytime, while on Mars you can faintly see the outline of objects and other planets in the ruddy daytime atmospheric haze.
From the Original FP Thread by Shanjaq [facepunch.com]
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Spacebuild 3 is not like a normal gamemode, once you subscribe to it and start up a spacebuild map (any map with «sb_» in it’s name) it will load, Here is sb_gooniverse, one of spacebuilds more memorable maps.
Subscribe to SBEP for more models, tools and more!
The Gihub Repository will always be newer than the workshop version, it is synced with it on major changes. If you can, you really should use github and clone it, and run a pull each day to make sure you have the latest version!
You can find it here, just click on the github logo below!
Git/Svn Clone Link :
https://github.com/spacebuild/spacebuild.git
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If you feel like you want to contribute to the ongoing Spacebuild Project you can head over to its Github page located below and fork it out!
Check the Issue Tracker [github.com] before you report any bugs as they may be listed there!
If you are having issues, It is probable that your server or the server you play on has an outdated version of Spacebuild 3 or is not using the official version. Please make sure you are using this version!
If you are experiencing errors, please Please post them in the error reporting Discussion!
Please dont leave bug reports in the comments!
Comments are pruned to keep it clean
Stupid comments will be deleted promptly.
If you leave a bug report in the comments, it will be deleted.
If you leave a bug report without explaining what it is, it will be deleted
USE THE BUG REPORT SECTION PLEASE!
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[Official] Spacebuild Enhancement Pack (OUTDATED, GITHUB LINKS)
The reason this hasn’t been updated is due to valve’s file size limits, SBEP has been in the progress of being split up into seperate addons yet again, but not like it was before!
The best way to get the latest SBEP is via Github, and will be the best way for months!
Download the Zip from here and extract it into your addons for the latest version until we can resolve the workshop issues!!
>> https://github.com/spacebuild/sbep/archive/master.zip [facepunch.com]
We’re in progress of creating a new website for everything Spacebuild!
issue located here! https://github.com/spacebuild/spacebuild/issues/115
The Official Spacebuild Enhancement Pack or (SBEP) is here!
Features
1. Over 600 interconnectable modules specifically planned and designed for efficient ship-building
2. One-click-spawn ATVs, Fighters, Freighters, and Capital-Class Ferriers with weapon hardpoints which snap compatible weapons on with no mess and no fuss!
3. Docks to hold your ships aloft in the vast expanse of space.
4. Ground Base and Manufacturing models to enhance colony simulation.
5. Much more!
To fully enjoy this addon you should subscribe to Spacebuild 3
Use the parts spawner to spawn some parts, right click to switch to the assembler and assemble!
All the stools will be under the Spacebuild tab. Models can be spawned manually or via the Parts spawner
The Gihub Repository will always be newer than the workshop version, it is synced with it on major changes. If you can, you really should use github and clone it, and run a pull each day to make sure you have the latest version!
You can find it here, just click on the github logo below!
Git/Svn Clone Link :
https://github.com/spacebuild/sbep.git
______________________________________________________________________________
If you feel like you want to contribute to the ongoing Spacebuild Project you can head over to its Github page located below and fork it out!
https://github.com/spacebuild/sbep
Check the Issue Tracker [github.com] before you report any bugs as they may be listed there!
If you are having issues, It is probable that your server or the server you play on has an outdated version of SBEP or is not using the official version. Please make sure you are using this version!
If you are experiencing errors, please Please post them in the error reporting Discussion!
Please dont leave bug reports in the comments!
Comments are pruned to keep it clean
Stupid comments will be deleted promptly.
If you leave a bug report in the comments, it will be deleted.
If you leave a bug report without explaining what it is, it will be deleted
USE THE BUG REPORT SECTION PLEASE!
______________________________________________________________________________
Space build гаррис мод
Ground up rewrite meant to make up for some of the shortcomings of the first iteration of AdvDupe. Still considered alpha!
workshop version of sb_omen_v2 created by Someco
Welcome to our solar system my friends!
After so many years of research, a scientist has finally found a way to explore the
universe. Now it’s your mission to discover the se.
Workshop version of map by bynari.
Fixed version of sb_twinsuns. Odd skybox reflections have been fixed and the particle effects have been toned down.
A massive space map with a noticeable halo theme, sporting 2 moons, 1 destoryed Paris-Class frigate, 1 CCS cruiser, 3 large planets, 2 asteroid belts, 1 grav lift, varying gravity, 4 small admin rooms, and much much more. T.
A pack of Star Wars weapons with both first person and third person models.
This pack contains the following weapons:
Bowcaster
DC-15.
THERE IS AN UPDATED VERSION OF THIS ADDON: https://steamcommunity.com/sharedfiles/filedetails/?id=958052649
THEY MIGHT CONFLICT WITH EACH OTHER!
Fully working Star Wars Lightsabers with a lot of customization options.
-Running at super speeds
-Variable acceleration and acceleration enhancers!
-Wall running
-Slow motion
-Punching
-Lightning throwing
-Customization
-Lightning Trails
-Become the Black Flash and erase other Sp.
A recent Obsidian Conflict map I created, ported to Garrysmod for your NPC fighting pleasure.
An intense hold-out against the AI unfolds in this non-stop, in-your-face, defense/destructible map. You take the place of one of the rebel defenders making th.
A quiet town lies near a mountainous forest littered with landmarks from a bygone era.
==== END OF SUPPORT ====
I am no longer putting time into this addon.
Feel free to pick up development on your own.
Link to source: http:// waa.ai /va16
==== END OF SUPPORT ====
EDIT: Here’s a link to the original author’s version of the S.
A map for the Zombie Survival multiplayer mode based on a mine with collapsed shafts etc.
Original idea and majority of creation by Azureus.
Please Note: This is NOT my map, nor am I the original Author of this map.
‘The traitors among the terrorists have invited everyone to their mansion. Yet not a normal mansion. It was prepared beforehand to be eligible to kill one terrorist after the oth.
A tool that makes anything into a fadable door.
Features
— Can select material.
— Can select sounds.
— Wire support.
— Can make NPC’s, vehicles and props into a fadable door.
Space build гаррис мод
Learn to install and play spacebuild 3 with the spacebuild enhancement project content. build mighty spaceships, explore the universe, rain helfire on the planet below.
This guide is largely defunct, the gamemode was recently revived and it needs a revamp.
The gamemode has been revived 😉 The guide will be updated when time presents itself!
This guide has been largely abandoned. I presently have no intentions of updating it further, I have lost interest in spacebuild, and it’s creators seem to have vanished into the ether. There aren’t many servers still running it now either. It seems this gamemode has, like so many others, died a death and been largely forgotten. I shall leave the guide here, on the off chance this gamemode undergoes some kind of revival.
On the plus side there are now games where you can do the whole make a spaceship fly a spaceship thing, so you can go and play one of those I guess.
Spacebuild is a major addition to garry’s mod. It allows you to construct huge spaceships and build life support systems to keep you alive out in space. While not formally a gamemode it can be treated as such, it has it’s own dedicted maps and servers, and has a reasonable online community.
There is of course the slight has a steep learning curve. But not to worry, I’ll guide you through getting to grips with the basics
For those of you who prefer it in video format here is the first video in a series of spacebuild tutorials that got me started in spacebuild. (Just to clarify I didn’t make these videos, but they are good and I urge you to watch them)
Editor’s note: Because all of the mods you need are in the workshop.
To play spacebuild you need three things.
— Wiremod
— Spacebuild itself
— the Spacebuild Enhancement Pack (technically you don’t need it but it sucks without it and half my tutorial won’t apply)
You also really should have
— advanced duplicator* (it’s the only way to save ships)
— a parenting tool (to reduce lag and prevent spaceship parts gliding over each other mid flight)
— a basic understanding of Gmod construction (know how to use weld, easyweld, nocollide and the physgun, and understanding of how to use wiremod would help too).
By popular request I have added a section just below explaining how to install Spacebuild with SVN, for those of you who like it)
Parenting Tool
This is nice and simple, go onto the workshop, search for parenting tools, loads will come up. pick one or two and click install. There, wasn’t that easy.
How to Build in Garry’s Mod
I’m not helping you with this one, look at other guides, mess around in sandbox, then come back.
If you’re happy, skip the next section. However if you want PewPew (for weapons) or would prefer to use GIT read on.
*There are glitches when duping spaceships
If you have installed as above, feel free to skip over this and go straight on to the actual gameplay (unless you want PewPew, and let’s face it you are going to want guns sooner or later)
GIT, short for Github is version control system, much like SVN. It is a system for managing updates for content. It is very easy to update an addon via GIT, and once you are familiar with the process easy to set up a SVN folder as well.
Git is very popular with the creators of GMod addons, and some addons (such as PewPew) are only available via SVN. However I dislike it because
1 – You need to install a third party program to use it
2 – The download cannot be paused
However when updating it is much quicker as it only requires about three clicks and it only downloads new or changed files.
There are many Git clients around, but I’m going to be using Tortoise Git (http://tortoisegit.net/) as I consider it the best Git client for windows. If you have a different OS, or just want to be different, some details may be different.
Once you have installed the Git client you want (I won’t be explaining that, there are plenty of tutorials already, go and google them) we are going to need to create a folder to keep our Git clones in. Where you create it doesn’t matter, but keep it somewhere you can get to that makes sense.
Now to actually get the git repositories. For each one create a folder with a sensible name (SB for space build, wire for wiremod, that sort of thing). Right click on the first one and if you have installed tortoise correctly there should be an option marked Git Clone. Select it and in the box marked repository paste the relevant link. Once its downloaded check it’s all happy and drop it into your addons folder.
Just remember to go and get the workshop stuff as well (parenting tool and any useful building stuff you might need)
While we are here we might as grab pewpew as well. PewPew is the successor of GCombat (for those of you who remember). It basically adds lots of weapons to the game that you can then weld onto the side of your ship (or make into turrets or something along those lines). As a result it is very popular in spacebuild at it makes it possible to have epic space battles, and rain hellfire on the planet below (see, I wasn’t making it up)
When you want to update simply right click on the respository folder and select Git Pull.
So the first thing we are going to need is a ship. Note that this ship won’t have life support, I’ll explain that later.
So to start off boot up Gmod and load a spacebuild map. SB_newWorlds is a good one, just grab some maps of the workshop and then we are good to go.
I strongly recomend you make sure noclip is bound to a key you can reach easily. Making ships involves LOTS of noclipping.
You done all that? go and make sure everything really is wired then hop in your seat. remember you can press whatever key you set to level to make your ship flat. fly around a bit (don’t leave the planet or you will start dying) and make sure you are happy with everything. Change the controls or sensetivity if need be.
This is all very well, except if you get out of the seat the ship immediatel plummets to the ground, probably killing you. this is where the gyropod’s freeze function comes in. go back into wire and scroll to the top. selet the gate tool and on the left there should be a folder labeld logic gates. open it up and select the one marked not (invert). spawn it on your ship somewhere. now wire the gates input to active on the pod controller, and freeze on the gyropod to the gates output. Now whenever you get out of the chair the gyropod and all welded props freeze. You can still unfreeze them with your physgun though if you want.
You may want to save this ship with the adv dupe to save time if you need a ship quickly. If everything works it’s time to move on to. nuclear weapons
Space is a harsh place, what with the abscence of air and it’s extreme low temperatures. if you go out into space you will soon start dying, to for your ship to leave the planet you will need life support.
Sorry about the lack of pics for this section, they will be coming in due course. Also this stuff won’t work properly unless you are on a spacebuild map.
Hit the noclip key and leave the planet. You should spot a small box at the bottom of your screen showing the temperature, and levels of air, energy and coolant. you can also see that these numbers are going down quickly and if they hit zero, you will soon die. Now that we know what we will be needing let’s get back inside the planet before we drop dead.
So, power, oxygen and coolant (water or liquid nitrogen). In the Q menu open up the CAF tab on the far right. Here you wil see all the basic tools for a life support system. Press generators, then open up wind generators. Spawn a large wind generator on the surface somewher. That’s power sorted, but we can’t use it.
All LS systems are ultimately based around resource nodes. Everything has to connect to a node and it manages the distribution of resources in the network. The size of a node determines how far away linked objects can be. Grab the resource nodes tool and spawn a large node. Next select the link tool (also in the CAF tab) and click on the wind turbine, then the node. As you can see, the node now lists energy.
Next we need to set up sorage. Since we are on a planet we aren’t limited by space, so we will want a resource cache. Resource caches are large but store a good amount of every single resource. select storage devices, resource caches, and spawn a large resouce cache. link it into the node and you will notice that a load of new resources appear on the readout, all showing 0 (except energy, which should now be filing up nicely.
Next for oxygen and water. Open up generators again and select oxygen compressors. spawn a huge oxygen compressor and link it into the network. Next press E on it and it will start up. It’s load and annoying, but for now let’s just live with it. Our cache should start to fill up with oxygen. Now spawn a huge water pump (once again generators menu). It should be partly submerged underwater to work properly. As before link it in and turn it on.
Now we need to get this stuff into our ship. Firstly spawn a node on you ship. A small or medium node should do. Next put either a small storgae cache (if you are lazy) or some of oxygen tanks, water tanks and batteries in the back (you can find them all under storage devices). now it’s time to use the smart link tool, as it saves a lot of time and effort. select the smart link tool an click on all your tanks. now right click on your ship’s node. They are now all linked to the node, and it was very quick and easy.
Next up we are going to need to provide you with this stuff in the ship. Grab the envirnomental control tool (still under CAF) and select air exchangers. spawn a small air exchange inside your ship, as well as a small heat exchanger. now link these, and your chair, to the node.
So now all there is left to do is get the resources from the planet into your ship. just link the two nodes together and your tanks should start fo fill up. once they are full, hit E on your air and heat exchangers, geth in you seat and fly out into space. The numbers showing how much air and coolant and energy you have should hold steady.
Just don’t leave the ship or fly too long without refilling the tanks (unless you enjoy choking to death in the vaccum of space).
So you have working life support, yes? There are however a couple of problems. Firstly there is only a limited amount of oxygen on each planet. As a result the oxygen wil eventually run out. While this is rarely a problem in singleplayer, it can be catastrophic in multiplayer. This means that many servers ban oxygen compressors in order to maintian a safe envionment on the spawn planet. Our system also has the disadvantage of being loud and slow.
While oxygen may be limited, water is not. The lake found on the spawn planet of every spacebuild map contains an infinite amount of water. This water can be pumped out, and with the help of another device, the H2O splitter, made into oxygen.
To do this there are a few steps. Firstly create a setup like before but remove the oxygen compresor and spawn an H2O splitter instead as well as linking the network up. Start everying up and the H2O splitter will consume water and produce hydrogen and oxygen. The hydrogen isn’t much use to us at the moment.
However this setup is very loud, and slow. The solution comes from wiremod. Under the wire tab select the constant value tool (under IO), and set it’s value to something big (for this setup 20 should be OK). Spawn it somewhere near you Life support kit, and turn everything off. Now get the Wire advanced tool (right at the bottom of the wire tab) and wire the «mute» and «multiplier» inputs for each to the constant value. Now if you turn them back on they will work much faster without creating any noise.
This setup has a number of other aplications. One of these is partially self contained life support on ships or stations. The ship or station needs only be supplied with water, energy and oxygen can be produced in space (using solar panels/fusion reactors and H2O splitters respectively).








