space empires v моды

Space Empires V

Malfador Machinations | Strategy First | Released 2006

Space Empires 5 is a sequel to Space Empires 4 and Space Empires: StarFury! Space Empires 5 is a fully 3D turn-based strategy with more features then Space Empires 4 like scripted AI and improved graphics.

BlueSteel 0.9

Version 0.9 of the BlueSteel Mod. A simple modification of the UI based on Raapys’s DarkUI Mod (It incorporates some of DarkUI elements such as buttons.

bluesteel 0.9 full version

Patch 1.79

The 1.79 patch for Space Empires V.

Patch 1.77

The 1.77 patch for Space Empires V.

Patch 1.74

The Space Empires V patch version 1.74 will update the English U.S. version of “Space Empires V” to version 1.74.

Patch 1.66

Patch 1.63

Strategy First has released a new patch for Space Empires: V which brings the game to version 1.63.

Patch 1.58

A patch updating all versions of Space Empires V to v1.58.

Patch 1.35

A patch updating all versions of Space Empires V to v1.35.

Patch 1.33

This patch updating all previous versions of Space Empires V to 1.33.

Space Empires: V Updated Demo

This updated demo comes with all the latest fixes and extras of the 1.25 version of the game.

space empires: v updated demo demo

Patch 1.25

This patch will update all previous Space Empires V versions to v1.25.

Patch 1.2

This patch will update all previous “Space Empires V” versions to v1.20.

Patch 1.17

This patch will update the all previous “Space Empires V” versions to version 1.17. See the history.txt file for a complete list of the changes.

Patch 1.13

This patch will update the retail version of “Space Empires V” version 1.00 and 1.08 to version 1.13.

Space Empires V 1.08 Demo

An updated demo that brings a tutorial, and is restricted to 100 turns.

space empires v 1.08 demo demo

Space Empires V Demo

The demo for the upcoming Space Empires V.

space empires v demo demo

Patch 1.95

This patch will upgrade your Space Empires Deluxe version 1.94 to the new version 1.95.

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Mods (SEV)

This page lists most of the available mods for Space Empires V.

Contents

Installation

To install a mod, you will need a zip extraction program, such as 7-zip (freeware) or WinRar (shareware). Once such a program is installed, download the mod file. Then, you need to extract it to the GameTypes folder under the folder where the SEV executable is located (e.g. «C:\Program Files\Strategy First\Malfador Machinations\Space Empires V\GameTypes»).

Loading a Mod

Space Empires V has a built-in mod launcher. When you create a new game you will be prompted for the mod to use. Resuming a saved game will automatically load the mod that was used with the saved game.

Mod Listing

When creating a mod article, make sure to follow the appropriate template.

Mod Author Mod Version Game Version
AddOn Mod (SEV) (home) Kuna 1.3 SEV 1.79
Asteroid Colonization Mod (SEV) (home) isopsyco 1.0 SEV 1.77
Athena (SEV) (home) Merthen 0.94 SEV 1.79
Balance Mod (SEV) (home) Captain Kwok 1.20 SEV 1.74+
Battlestar Galactica Mod (SEV) (home) isopsyco 4.3.1 SEV 1.77
Capship Mod (home) Ed Kolis 1.0.0 SEV 1.44
Crimson Concept Mod (SEV) (home) Crimson 0.6.0 SEV 1.79
CSY Mod (SEV) (home) Challenge Space Yard 0.18 SEV 1.71
D2k’s Battleworthy Mod (home) D2k204 1.00 SEV 1.44
Dark Nova Mod (home) Bearclaw 5.03 SEV 1.66
Dark UI Mod (home) Raapys 1.07 SEV 1.x
DJAS Mod (home) arthurtuxedo 75+ SEV 1.79
DevnullMod (home) devnullicus 1.00 SEV 1.44
FleetMod (home) Franky007. 1.00 SEV 1.44
FQM (SEV) (home) Fyron Beta 13 SEV 1.66
GID Mod (home) Gideon 0.4.9.1b SEV 1.58
Golden Eclipse (home) Kevin Arisa Beta 1.1 SEV 1.17
Gritty Galaxy Mod (home) Suicide Junkie 1.71 SEV 1.71
Ground Combat Mod (home) Brad Hann 2.16 SEV 1.77
HyperDrive Mod (home) isopsyco 1.0 SEV 1.77
Inter-Related Mod (home) Fallen Haven 0.99b3 SEV 1.33
Junkyard Wars (SEV) (home) se5a 1.0 SEV 1.44
Pirates & Ninjas (home) Ed Kolis 1.0.0 SEV 1.74
Random Research Mod (home) Ed Kolis SEV 1.58
Sky Mod (home) Skyburn 0.55 SEV 1.79
Solar Flare Total Conversion (home) President Elect Shang 0.12-B SEV 1.25
Solar Flare Total Conversion Lite (home) President Elect Shang 0.11-B SEV 1.25
Stellar Warfare Mod (home) Ed Kolis Beta 3 SEV 1.79
SJ’s Empire Flag Patch (home) Suicide Junkie 1.0 SEV 1.x
Unnamed’s Stock AI mod ([ home]) Unnamed 1.07 SEV 1.63
Proportions Mod (SEV) (home) Heber Magalhaes 1.0 SEV 1.74
Water Planets Mod (home) Daniel Barnhart 1.0 SEV 1.71
WikiMod ([None yet. home]) SEWiki Community, Narf the Mouse, Ilec. 0.0.1 SEV 1.71
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Vaporware/Planned Mods

These mods have not yet been released, and probably never will be. Or, they are still in planning. However, feel free to borrow ideas from them for your own mod, or pick up development and put out a release!

Non-Mod Mods

These aren’t really mods per se, but they are additions to the game which can be used by mods.

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Home
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The Balance Mod aims to provide a set of balanced data files for Space Empires V in keeping with the stock game along with competent and competitive AI opponents.

Captain Kwok’s Balance Mod

Work on the Balance Mod began in August 2006 with the goal of creating new standard data files for Space Empires V that were balanced and in keeping with the Space Empires series. A number of SE:V beta testers helped with the initial direction of the mod, providing helpful feedback and even a few files. Since then, the work has continued for more than a year as lots of suggestions and comments from the Space Empires community have kept me busy tweaking and improving the mod. Hopefully the Balance Mod addresses most of the issues in the standard game and adds to the Space Empires experience.

Balance Mod Downloads

To install, extract to your GameTypes folder. Say ‘Yes’ to overwrite files if you are updating a previous copy. Check out the Balance Mod Help Page if you are having trouble.

Can be used with SE5 v1.74+
Savegame compatible with all BM v1.20 series games!
Please note the v1.20 series is not compatible with v1.15+ saved games, empire files, maps or setup files!

Can be used with SE5 v1.74+
Savegame compatible with v1.15+ games!

Older versions of the mod (v1.20a/b, v1.19i, v1.15) can be found here:
Balance Mod Download Archive

Balance Mod Extras/Add-Ons

Balance Mod Extras
A variety of special event scripts or mini mods for the Balance Mod such as the Random Research Events, Pollution Event scripts or BM Small Systems.

Balance Mod Forum

SE5 Balance Mod Forums
The Official Balance Mod forums are hosted over at SpaceEmpires.net. Currently the forums are in archive mode but you can still access all the threads.

Steam SE5 Community Forum
Currently most active SE5 forum often featuring BM discussion and updates.

Balance Mod Help and FAQs

Balance Mod History
The complete public history log for the Balance Mod. It’s updated with each new release.

Balance Mod Help
Need some help installing the mod or adding a custom race? Check the help page.

Balance Mod FAQs
Interested to learn more about the content or mechanics of the mod? Read the FAQs.

Balance Mod Minister FAQs
What do the ministers in the Balance Mod do? Read the Minister FAQs.

Balance Mod Resources

Balance Mod v1.20 Tech Chart (363 kb) Updated 07-Oct-2018!
Detailed tech chart with index valid for the current BM v1.20 series.

Balance Mod v1.19 Tech Chart (130 kb)
Detailed tech chart with index valid for the BM v1.19 series.

Balance Mod v1.20 New Formations (445 kb) Added 03-Nov-2018!
Detailed tech chart with index valid for the current BM v1.20 series.

Balance Mod v1.20 Source Scripts (714 kb) Added 03-Nov-2018!
For interested modders who’d like to see how the AI is designed. Final v1.20 scripts.

Balance Mod v1.19j Source Scripts (403 kb)
For interested modders who’d like to see how the AI is designed. Last version of the v115+ series.

Balance Mod Features

Contact Captain Kwok
Website © 2018 Luke Hazlett

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Space empires v моды

Description: Game data modifications (mods) for Space Empires IV Gold.

Deprecated (39)
Older versions of mods for Space Empires IV Gold.
ModWorks (8)
Practical implementations of Space Empires IV modding concepts.

Downloads Currently Sorted by: Title (A to Z)

Adamant 0.16.10 Patch

Author: Fyron
Version: 0.16.10
Compatibility: SE4 1.94+
Filesize: 1.17 MB
Added on: Mar-24-2008
Downloads: 9600

Mod under development. The basic premis of the mod is that you can choose to be one of three major types of races: Physical, Organic, Magical.

Physical races are just like normal SE4 races. They research and employ technologies, such as Shields, Anti-Proton Beams and Master Computers. Their defenses are balanced between shields and armor.

Organic races depend upon genetic manipulation and forced evolution. There ships are living, crew-less entities. Their armor is stronger than their shielding.

Magical races research and use magical spells instead of normal technologies. They exist at quasi-medieval level of technology. They use magicaly enchanted ships that can travel through the Astral Plane (outer space) to get to other worlds. Their shields are stronger than their armor.

The FQM file contains everything except the Image Mod. It contains the nebulae, black hole and other system pictures from FQM Deluxe.

Author: Fyron
Version: 0.16.00
Compatibility: SE4 1.94
Filesize: 46.67 MB
Added on: Nov-03-2006
Downloads: 12830

Mod under development. The basic premise of the mod is that you can choose to be one of five major types of races: Physical, Organic, Magical, Energy or Machine. Note that Energy and Machine are not yet fully implemented. Additionally, you can now choose to play as a Pirate or a Nomadic race, based on the classic Pirates and Nomads mod by Suicide Junkie.

Visit the web site for more information.

The full file contains everything except the Image Mod and the system graphics from FQM Deluxe You will need to install these separately.

Author: Fyron
Version: 0.16.00
Compatibility: SE4 1.94
Filesize: 21.64 MB
Added on: Nov-03-2006
Downloads: 9757

Mod under development. The basic premise of the mod is that you can choose to be one of five major types of races: Physical, Organic, Magical, Energy or Machine. Note that Energy and Machine are not yet fully implemented. Additionally, you can now choose to play as a Pirate or a Nomadic race, based on the classic Pirates and Nomads mod by Suicide Junkie.

Visit the web site for more information.

The lite file contains no images whatsoever.

Author: Fyron
Version: 0.16.00
Compatibility: SE4 1.94
Filesize: 2.61 MB
Added on: Nov-03-2006
Downloads: 6992

This mod contains a new set of background music files. This download contains the settings.txt file to use these files. You will also need to download the music files themselves in 5 parts:

Author: BatMat
Version: 1.0
Compatibility: All versions of SEIV
Filesize: 479 bytes
Added on: Sep-01-2013
Downloads: 3960

This is the second BETA version of Advanced SE4, a mod project that aims to combine the best concepts from all other mods into one coherent package.

Advanced Ships contains re-designed ship hull sizes to make capital ships feel like capital ships.

Sizes range from the 75kt short range Patrol Ship to the 50000kt Battlemoon.

Large ships are much larger than stock, can mount more weapons, and are more expensive to build. For example, a dreadnought is extremely powerful and efficient in battle, but your economy may not be able to sustain more than a handful of them.

Light ships can be built quicker and cheaper, but are higher maintenance-per-tonnage, and generally less effective in combat than large ships.

Advanced Ships uses a two-tiered QNP system, one propulsion scale for light ships, and another scale for heavy.

Standard Armor is now Light Armor, and Emissive Armor has been replaced with Heavy Armor, which is leaky, high tonnage, high damage-resistance, and contains the stock emissive ability.

This version includes an updated version of Advanced Quadrants, a combination of FQM Deluxe, Krsqk»s System Mod, Kwok»s Galaxy Mod, with some additions and balance changes.

This beta version is entirely playable in single- or multi-player, but the AI still has some trouble with the new hull sizes and propulsion system.

The unit sizes, tech tree, most components, and some other items have not yet been touched, and will be updated in another version.

Author: Urendi Maleldil
Version: 0.2b
Compatibility: SE4 1.94+
Filesize: 29.54 MB
Added on: Jan-30-2008
Downloads: 8004

AI Campaign Is optimized for Solitaire Play, Simultaneous Play, and Finite resources. It can be enjoyed in multiplayer LAN or PBEM games as well.

AI Campaign incorporates below mods by JLS

AI Balance: Created specifically for a more challenging AI. AI balance allows the AI and Human Players to have some specific Components, Vehicles, and Abilities. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues, low level Master Computers to name a few

Tactical Fighter: Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.

Finite Economics: This helps the AI better handle finite play and will enhance greatly the value of building Towns and Cities in AI Campaign. Finite economics mod Introduces Imperial Trade, trade centers and Asteroid Resource Domes.

Multiplayer Ladder Handicap: This helps less experienced players in your group by selecting an agreed MP ladder Handicap Level selection or selections from the Traits Menu for a point bonus that can be spent by weaker players before staring a new game.

Author: JLS
Version: 4.191a
Compatibility:
Filesize: 5.34 MB
Added on: Aug-09-2003
Downloads: 14204
Rating: 9.44 (9 Votes)

Mount Modification for Base game. No technology changes. However technology will have to be researched to discover the new mounts.

Ships become much tougher in this mod. I compensated by incorporating miniturization into all of the advanced weapon mounts and increasing the damage dealt. To look at the mod look at the CompEnhancement.txt file. This file can be found in:

Space Empires IVMountMod-AJCDataCompEnhancement.txt

Shield Generator mounts come in two types, the first level will only require you to research level 3 shields before the 1st generation shield mounts come into play for bases, 400+ KT ships and 200+ KT weapon platforms.

Each mount type has unique tech requirements. The technology requirements for the new mounts are spread throughout the tech tree. Here is a breakdown of the tech levels that are required to activate the various stages of the new mounts.

List of New Mounts:

2 x Shield mounts, Armor mount, improved weapon mounts, Point Def Mount, Engine/Solar Sail Mounts, seeker mount, Hardened Computers, miniturization of components, improved basic weapons (using mounts), colony module.

Author: AJC
Version: 3.02
Compatibility:
Filesize: 1.30 MB
Added on: Aug-09-2003
Downloads: 5978

The Art of War mod was inspired by a Shrapnel games forum discussion about whether it was more important in SEIV to master the science of what techs to use, or the Art of War and strategy aspects of the game.

I am attempting to do three things with this mod. First I want to lessen the impact of the various racial traits, and techs that modify combat to hit and avoid getting hit. In the stock game slight imbalances between opponents in these areas can result in hugely disproportionate combat results.

Secondly, I want to try to extend the life of some of the weapons and other tech (Including smaller ship hulls) that become obsolete too early in the game in my opinion.

Finally I want to try and introduce more «Guns or Butter» choices in the game. Areas where decisions need to be made between military and economic strength.

One decision I made early on that will make this mod somewhat unique is that I will not allow myself to become limited by what the AI can or cannot handle. I will make no effort myself to optimize the AI for use in this mod. Others are free to do so if they wish, but I will not even attempt it. This may result in the mod being only useable for multiplayer SEIV. If that is the case, I can live with that.

Author: dumbluck, Geoschmo
Version: 0.81
Compatibility:
Filesize: 386.19 Kb
Added on: Aug-09-2003
Downloads: 5978

This is the latest full version of the AST (Atrocities Star Trek Mod) 2.0

This file is a fresh copy of the one that I have. This is a premier mod that makes significant use of other mod concepts that result in an immersive Star Trek oriented universe within the confines and rules of Space Empires IV. This is as close to a complete conversion mod that can be made for this game at the time of its inception back in 2003.

The mod was last updated in 2007 and hasn»t been changed since. There are most likely some bugs that are still active. If you find one, please report it.

Author: Atrocities
Version: 2.0
Compatibility: GOLD
Filesize: 20.18 MB
Added on: Jun-15-2014
Downloads: 7110

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