space engineers моды npc

Space engineers моды npc

These are a List of Cargo Ship and Encounters NPC based mod’s for your World to add life and reasons to go to planets and space with Danager to Trading

**Notice** If your playing in MP or on Dedicated servers here are a few Tips to make them run better.

View Distance Should be set to 15km or above this will help with Anteena and Beacons this easily can be editing while seting up your world or on Current world in the game advanced settings or in the Dedicated servers Console

Sync Distance by default is Set to 3000m in Mp worlds and Dedicated servers setting this can be edited when setting up a world for Dedicated servers but can be edited in server Dedicated servers Consoles and by ediing Sandbox.Sbc in your Server world save folder
The line you need to look for and edit is 3000 i Recommend a setting of 10000

For MP world hosted from you PC your need to Edit your Sandbox.Sbc in your Roaming Se folder world save folder
The line you need to look for and edit is 3000 i Recommend a setting of 10000

Your may wanna higher the vaule or lower depending your Server or PC Specs.

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More NPC Encounters V7 Faction Wars

This mod Contains Encounters for Planets,Moons And Space, With Bases,Cargo ships Fighters,Drones For planets/Moons and for space And some Wheeled Encounters for planets, also added Asteroids Encounters.

Multi-player and Coop designed is recommend to get the best of this mod

Tips: Do not Put all you Eggs in one basket spread out your Base and ships over the solar system.

***New***
More Wheeled Encounters For planets And Encounters for the Newer planets

1 Spawning based of players Rep and Faction Rep in a 25km area

: Higher the reputation you have with Factions the more you can trade buy and sell to NPC ships and Stations.

: When Hostle with a Faction it Will Harder to Clear Bases from the planet.

2 Passing Trading Ships In Planetary Atmosphere and Space to Dock and Trade with and buy and sell Cargo Ore,Ingot,Parts And Encounters around Planets and as you get deaper in to space with Bigger Trader Area To Buy and Sell From

3 Revamp of Keen vanilla Encounters

4 More NPC Vs Player
And NPC vs NPC
More Wheeled Encounters For planets

5 Better Player Start by a player needing a Turret/Gun or jump drive on the Grid/ship/station before Ai see you as hostile, helps on severs where you loss everything from being wiped out by Ai

6 NPC Foothold War Scout Ship will look for area on Planets to spawn bases that call in Other Bases to spawn.

500 to 1000 Factions will be Friends and you can trade buy/Sell more x2

1000 to 1500 Factions will be More Friendly and you can trade buy/Sell more x3

This dose not apply to Stations that have safe zones around them.

if your Red/Hostile with NPC factions you only be targeted if you have the following Blocks on you Ship/station/Grid if you do not have these your mostly be left alone until there built. «this may edited of feedback so keep a eye on this»

[BlockTargets:ShipControllers]
[BlockTargets:Turrets]
[BlockTargets:Shields]
[BlockTargets:JumpDrive]
[BlockTargets:NanoBots]
[BlockTargets:Containers] Both Large and Small for both Grid types.

If you install this mods NPC’s will have them too.

If you Use this Mod, Ships with this Block on will be hunted all the time but if on a station/Static Grid will be ignored. this is to add a extra challenge as one Person could but 10 Build and repair Blocks on his Ship and Tank a NPC or grind it power in seconds.

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*** With Tiered Engine Super Pack your see a lot more Planetary Cargo ships as this mod give space ships with only ion thrusters to Fly on planets up to 1.2g etc***

*** With The Tired Mod Ships NPC Ships and Stations will have Better Tied Blocks base on Money in you account or faction Account.

Water mod will add NPC ships on the water and a few under water base’s and under Water wrecks to find.

Turn Cargoships and Encounters/Drone off. unless Running EEM as well then leave drones on or other mod that still use Keens Antenna based spawns.

This is a stand alone mod but Same content wise as as More Encounters 6.0 and 5.0

Sync Distance should around 10000 Meters.

What you should expect in Encounters and Cargo ship spawns

Come see me here on my Discord https://discord.gg/CgycnGy

Or the Bottom area More Encounters https://discord.gg/DHV6ePc for the mod Page for the Modular Encounters
Spawner mod

*** Please Note***
Should be fine to swap over from other More Encounters mods as long as you uninstall the older/other Versions on your computer/server and install this. this is the Same content as 6.0.

*** Please Note*** Due they being over 300 Cargoships/Encounters that can spawn over many ways Any bug reports with out Details like Ship/Encounters name + your Rep with its Faction and location will be ignored or Removed.

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Multi-player and Coop designed and recommend to get the best of this mod

Tips: Do not Put all you Eggs in one basket spread out your Base and ships over the solar system.

2 Passing Trading Ships In Planetary Atmosphere and Space to Dock and Trade with and buy and sell Cargo Ore,Ingot,Parts And Encounters around Planets and as you get deaper in to space with Bigger Trader Area To Buy and Sell From

3 Revamp of Keen vanilla Encounters

4 More NPC Vs Player

5 Better Player Start by a player needing a Turret/Gun or jump drive on the Grid/ship/station before Ai see you as hostile, helps on severs where you loss everything from being wiped out by Ai

500 to 1000 Factions will be Friends and you can trade buy/Sell more x2

1000 to 1500 Factions will be More Friendly and you can trade buy/Sell more x3

This dose not apply to Stations that have safe zones around them.

When you Target Factions and Damage them gain rep with other Factions

Damage to ICore = Rep Gain with IMDC,VCORE,SEMS
Damage to IMDC = Rep Gain with Pirates,ICore,Junkers
Damage to Junker = Rep Gain with IMDC,VCORE,SEMS
Damage to SEMS = Rep Gain with Pirates,ICore,Junkers
Damage to VCOR = Rep Gain with Pirates,ICore,Junkers

if your Red/Hostile with NPC factions you only be targeted if you have the following Blocks on you Ship/station/Grid if you do not have these your mostly be left alone until there built. «this may edited of feedback so keep a eye on this»

If you install this mods NPC’s will have them too.

*** With The Tired Mod Ships NPC Ships and Stations will have Better Tied Blocks base on Money in you account or faction Account.

Water mod will add NPC ships on the water and a few under water base’s and under Water wrecks to find.

Turn Cargoships and Encounters/Drone off. unless Running EEM as well then leave drones on or other mod that still use Keens Antenna based spawns.

This is a stand alone mod but Same content wise as as More Encounters 5.0 and 4.0.

What you should expect in Encounters and Cargo ship spawns

Thanks to past helpers for these NPC mods to exist
SE ToolBox By Midspace
https://github.com/midspace/SEToolbox/wiki

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Come see me here on my Discord https://discord.gg/CgycnGy

Or the Bottom area More Encounters https://discord.gg/DHV6ePc for the mod Page for the Modular Encounters Spawner mod

*** Please Note*** Due they being over 300 Cargoships/Encounters that can spawn over many ways Any bug reports with out Details like Ship/Encounters name + your Rep with its Faction and location will be ignored.
if you need help understanding this help is around in discord rooms most of the time

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More NPC Encounters V5

Multi-player and Coop designed and recommend to get the best of this mod

Tips: Do not Put all you Eggs in one basket spread out your Base and ships over the solar system To keep your local PCU count Low and if you go higher then 50000 PCU make sure you well Defended as your grow over 50000 PCU more ship per attack will spawn.

1 Spawning based of players PCU and local PCU 25000 meter area
2 Common attacks over 50000 PCU in a area of 25000 meters
3 Asteroids For mining area rarer and Harder. your need to off Turn off Asteroids when setting up a new world

6 Revamp of Keen vanilla Encounters
7 More Custom Asteroid Encounters
8 More NPC Vs Player
9 More NPC VS NPC
10 Over 300 Cargoships and Encounters And with Random Colors, Random Cargo
11 Cargo ID Tags, Cargo type Like Ores and Ingots will show on GPS/Anteena/Beacons
12 Ground Base’s with underground Areas with Voxel/Ground automatically Cutout

If you install this mods NPC’s will have them too.

If you Installed these Weapons NPC will have a higher Chance of having them too.

Turn Cargoships and Encounters off but keep Drones on
Recommend to Turn Asteroids Off or a very low setting.

This is a stand alone mod but Same content wise as as More Encounters 4.0 and 3.0.

This will Spawn Encounters and Cargo ships based on The PCU of Ships ands bases Also called Grids the Spawner scan an area around the player of 25000 meters and spawn encounters and ships more = to the all PCU on grids in your area of 25000 meters once the scan see that an area of 25000 meters that is over 50000 PCU Encounters and cargo ships will more aggressive to words the player and other NPC in your area of 25000 meters.

If you Have no PCU Limit on your world will not affect this all grids Bases ships etc in your world still have a PCU reading on them.

This will work with worlds with PCU Limiti set up to 150000
This will most likley not work with EEM ot other NPC mods
This is a stand alone mod.

What you should expect in Encounters and Cargo ship spawns

PCU 1500 and under :
you should be safe from anything hostile.
Cargoships and encounter should be somewhat easy to take over with little effort

PCU 1500 to 10000+ Cargo ship and Encounter should get hard and bigger and take a bit more to take over
And some ground / attacks should start and you moving around a planet or space

PCU 15000 Asteroids will not spawn any Asteroids that spawn above this will for Big encounters.

PCU 10000 to 50000 Convoys and Bigger encounters with harder drones with some small easy attacks still.

PCU 50000 as you past this number in PCU attacks will grow in time and numbers

PCU 100000+ More ships And Encounters Will try to hunt you down and other NPC’s

And Consider yourself lucky that life has been good to you so far. Alternatively, if life hasn’t been good to you so far—which, given your present circumstances, seems more likely, consider yourself lucky that it won’t be troubling you much longer. More ships Encounters Will try to hunt you down and other NPC’s

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And a lot more from the IMDC Fleet

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Space engineers моды npc

Allows modders to add text to the players screen. This mod must be loaded along side any other mod that uses it.

Graphics update note: Post-Processing causes all HUD API text to be dark and blurry unless it uses the PostPP blendtype.

AFM2.0 = Automated roll for ships, perfect for flying in gravity. Only with your mouse you can fly like a Pro.

The Advanced Fly Module 2.0 is the further development of the old version.

How to use:
Add this mod to your Worlds mod list.

Check this mod out: https://steamcommunity.com/sharedfiles/filedetails/?id=1851669773&tscn=1567762043
As I’m writing this it is still WIP but it looks very promising.

I’m not working on mods anymore!
I’ve put out this information on my page a while ag.

This mod enables players to change the direction camera while viewing it.
Works for any camera block, modded or vanilla.

When you view a camera the mod will tell you the controls as a HUD notification.

Simply hold the Lo.

Description: 1x2x3 large gate, designed for cargo bays and main entrances to stations or capital ships.

Check my thread [forums.keenswh.com]

This will be a collection of wings once I get them modelled and tested them properly 🙂

Heli Wing Function:
Wing-Conveyor (6 ports) to carry weapons
Size: 4x2x4
Construction models: Not yet
Mirroring: Does not work properly nor do I think it will.

Aerodynamic Control Surfaces

Fly planes through the atmosphere with no gyroscopes.

Strongly recommend use of the Aerodynamic Physics mod in conjunction with this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=571920453

Adds lift profiles to all grids in the game.
Adds deadly reentry to the game.
Adds wind to the game.

Physics simulation includes, drag forces, deflection forces, lift, angle of attack differential lift, ground effect.

Ground effect will calculat.

Gas tanks will explode if they take certain types of damage while filled with gas.

Tanks do radial damage based on the total internal pressure of the tank.

Explosion applies physics to objects as well.

Mod is now vanilla.

Adds parachutes to space engineers.

Open the parachute hatch to deploy. Closing will detach the chute.

Parachute color is determined from the block that deploys it.

Note: Parachutes need to be ‘repacked’ after every deplo.

A max ship speed mod with a difference. It is custom skybox friendly.
You can use it with any Skybox.
It does not modify the Environment.sbc file, so any custom environment settings are safe.

Maximum Small and Large ship speed are set to 1000.

First off, this mod is intended for people that want more realism and challenge to their world, it will change how you need to build ships and it will change how you control them if they’re not balanced.

The game applies thruster force at center of mass.

Jump drives explode when they hit critical with more than a 1MWh built up charge.

Development of this mod is discontinued.

Enhance your game with working rails. Mod by Shaostoul and Draygo.

Contains the following blocks:
Straight 1
Straight 3
Straight 9
Straight 27

3 Small curve blocks
5 Medium cu.

Most Recent Update
3/31/2016

Fixed:
— Some blocks showing ‘incomplete’ (‘rotor’ blocks seem to require at least 2 components now. )

Track Building Guide: ^^^SEE VIDEO TUTORIAL ABOVE^^^

Current List of Blocks

Are you interested in planes? Off course you are!
Every engineer starts on earth and had to learn how to fly. Here you got your wings, your wheels and the other stuff. Good luck.

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