This version is no longer maintained, and since Steam sucks with ownership transferring, please the version that’s maintained at: http://steamcommunity.com/sharedfiles/filedetails/?id=219757726
This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it’s various functions. Nanites do not require components themselves, but do require a lot of power to function.
There are currently 4 types of nanites. Construction/Repair nanites are the only nanites available with the base factory. In order to gain access to other functions, you must use upgrade modules.
When the nanites return from their task, they will sometimes glow a different colour to signify if something happened with their task. These colours are as follows:
Functionality of the factory is augmented via upgrades. There are many upgrades available. What each upgrade does is listed here: http://steamcommunity.com/workshop/filedetails/discussion/655922051/364043054115330211/
A factory may only have 8 upgrades max, so plan your upgrades wisely.
The Nanite Factory can now automatically queue items it requires in assemblers. In order to do this, you must first select the check box in the terminal screen in the factory that reads «Use Assemblers».
In order to assign assemblers to be tasked in component creation, select an assembler in the termal screen, and you will see a new option «Nanite Factory queuing». Select this checkbox.
The process requires that both the factory and assembler are on the same conveyor network, so be sure they are attached in some way.
A settings file has been added for the Nanite Factory. This allows you to change the behavior of the factory without modifying the actual mod. This is useful for dedicated servers, but also useful for players who want to add more balancing to the factory. The settings file is located in %appdata%\Roaming\SpaceEngineers\Storage\655922051.sbm_NaniteConstructionSystem\settings.xml. The settings are self describing. Just replace the value with a new value to change the behavior of the mod.
The Factory will glow different colors to notify the owner of the status of the factory. These states include:
Space engineers наниты мод на русском
As the title says these mods significantly improve you SE experience. So far none of these mods clash with each other and are highly stable.
***All mods in this collection are property of their respective developers and should be given credit as such. Please «Favorite» and give a «thumbs up/up vote» for any and all of these mods you enjoy.***
SANCHIN INTERIOR v0.0.1
Description:
Additional Blocks for interior.
those are located much down part of g-menu (x,y)=(1,30)
empty spaces are just placeholder for incoming blocks.
UPDATELOG:
2014/9/7 v0.0.1 first release 10 blocks added(1 carpet.
Description:
Additional Blocks for ships.(just 1 block 8/18)
At first I planed to put all custom ship blocks together into SANCHINCORP mod which is mine.
But I noticed too many blocks in one mod take long time for d.
Several new lights, I will add more.
If you like my mods, join to my group for easy checking of.
I had idea about my next thruster 🙂
Build Progress Models I will improve.
You can create a long thruster 🙂
Build Progress Models I will improve.
I had idea about my thruster, so here it is.
Build Progress Models I will improve.
Each thruster is half stronger than the original
A smallship 1x1x1 advanced rotor.
Works exacly like the advanced rotor except that it’s smaller and only permits small components through (just like the small conveyors).
It has the same force and height offset as the normal small rotor and costs sli.
This mod adds a new connector for large and small ships. They are much slimmer than the normal connectors.
The large ship version is 1x1x1 but is physically slightly wider than one block and is significantly slimmer than a full block. I made it extend f.
The «Random Encounters» mode features ship that can be quite hard to find.
The scan will use the largest working antenna on your ship or station, and look for any derelicts within range of your Radio Ante.
Arc Reactor Mod Pack
An Arc Reactor© Mod Pack containing all the Arc Reactors you could ever need for running your ships with many different power variations for your everyday needs!
The Arc Reactors are now:
Function as landing gear
If you like my mods, join to my group for easy checking of new maps.
[url=htt.
«SteelPlate» Count=»100″
«Construction» Count=»70″
«LargeTube» Count=»50″
«Thrust» Count=.
Same as Vanilla Hangar Door with.
. a 2×1 Base and extending 4 Blocks (1x6x1 total size)
. a 3×1 Base and extending 6 Blocks (1x9x1 total size)
«Airtight Hangar Door M (10m)»
«Airtight Hangar Door L (15m)»
Nanite Construction System V2.0!
Important Info to help us fix bugs!
Many mods/scripts, especially those that modify:
— ore detector
— ship welders
— power usage
— inventory management
can cause undesired results, given the enormous scope of this mod.
***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***
There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.
========================================================================================
Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I’m gong to need all of this information anyway, and I can’t really help fix these bugs reliably without it.
spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
=====================================================================================
This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it’s various functions. Nanites do not require components themselves, but do require a lot of power to function.
If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.
Space engineers наниты мод на русском
Мод Nanite Control Factory — добавляет специализированных нанитов. Наниты могут выполнять различный действия — строительство, ремонт, деконструкция, проекционное строительство. Мод работает в мультиплеере.
Есть разные типы нанитов. Изначально доступны наниты для строительства и ремонта. Для расширения функционала нанитам требуется использовать модули обновления.
Показать полностью.
Construction — синий цвет. Нанит заканчивает строительство или ремонт блоков
Projection — розовый цвет. Нанит преобразует проекцию в блок (начальная постройка)
Cleanup — желтый цвет. Нанит захватывает плавающие объекты вокруг и выгружает на складе. Диапазон работы — 500 метров от завода
Deconstruct — нанит разбирает конструкции в радиусе 300м от завода.
Mining — оранжевый цвет. Нанит ищет и добывает руду из астероида или планеты
Medical — белый цвет. Лечит игрока
Вышеуказанные цвета будут показывается, когда нанит выполняет свою задачу
После выполнения задачи наниты будут иметь 2 цвета:
Зеленый — задача успешно выполнена
Красный — была ошибка при выполнении задачи
Завод можно улучшать. Максимальное количество улучшений — 8. Именно эти улучшения открывают новые функции нанитам.
Завод также имеет статус-цвет:
Красный — завод отключен. Все цели будут отменены
Зеленый — завод включен. Нету текущих целей
Мигающий зеленый — Есть цели, но наниты не могут выполнить их
Мигающий зеленый — заводу не хватает мощности, чтобы выполнять цели
Еще 1 мигающий цвет (magenta) — не хватает материалов для выполнения целей
Синий — завод работает и цели выполняются
This version is no longer maintained, and since Steam sucks with ownership transferring, please the version that’s maintained at: http://steamcommunity.com/sharedfiles/filedetails/?id=219757726
This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it’s various functions. Nanites do not require components themselves, but do require a lot of power to function.
There are currently 4 types of nanites. Construction/Repair nanites are the only nanites available with the base factory. In order to gain access to other functions, you must use upgrade modules.
When the nanites return from their task, they will sometimes glow a different colour to signify if something happened with their task. These colours are as follows:
Functionality of the factory is augmented via upgrades. There are many upgrades available. What each upgrade does is listed here: http://steamcommunity.com/workshop/filedetails/discussion/655922051/364043054115330211/
A factory may only have 8 upgrades max, so plan your upgrades wisely.
The Nanite Factory can now automatically queue items it requires in assemblers. In order to do this, you must first select the check box in the terminal screen in the factory that reads «Use Assemblers».
In order to assign assemblers to be tasked in component creation, select an assembler in the termal screen, and you will see a new option «Nanite Factory queuing». Select this checkbox.
The process requires that both the factory and assembler are on the same conveyor network, so be sure they are attached in some way.
A settings file has been added for the Nanite Factory. This allows you to change the behavior of the factory without modifying the actual mod. This is useful for dedicated servers, but also useful for players who want to add more balancing to the factory. The settings file is located in %appdata%\Roaming\SpaceEngineers\Storage\655922051.sbm_NaniteConstructionSystem\settings.xml. The settings are self describing. Just replace the value with a new value to change the behavior of the mod.
The Factory will glow different colors to notify the owner of the status of the factory. These states include:







