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Republic at War
Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
This release features the long awaited multiplayer support for galactic conquests.
Our Community place is at Discord [discord.gg]
For detailed information about the mod and new updates please visit our Moddb page.
After subscribing to this mod, please wait until the download is finished!
The recommended way of launching Republic at War is by using the FoC Launcher. The launcher can be downloaded here. You might want to suppress your Anti-Virus for this file. For more information how to download the mod please get the latest install guides from here.
Alternatively you can use the built-in steam method to launch a Forces of Corruption Mod.
If the game doesn’t re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including steammod):
STEAMMOD=1129810972
Nojembre’s Republic at War Submod for Star Wars: Empire at War: Forces of Corruption
Nojembre’s Republic at War Submod
Star Wars: Empire at War: Forces of Corruption mod | Released 2018
This is a submod for the Star Wars Republic at War mod. This submod consists of all the custom modifications I’ve made to the original mod. This modification includes new units, planets, and changes to some heroes, but nothing too game breaking. I hope to bridge the divide between the Clone Wars mod and the Republic at War by combining some assets into one amazing mod. This mod is compatible with RaW version 1.2 and perfectly compatible with both the disk and steam versions.
Complete list of changes: Moddb.com
Development Roadmap Link: Trello.com
1.3.3 Update Changes!
The newest update of my submod is here with some changes, a lot of it based on feedback from YOU, the players!
The highlight of this update is that the new clone units are now back to squad format, but they look so much better now! I’ve also been working on adding scripts so there’s a few cool ones thrown in!
New Units:
-Added General Kota as a T4 Republic Hero (Trained on Corellia).
-Added Kota’s Militia trained on any planet General Kota is orbiting. (Limit of 3)
New Planets:
-Skako to the following GCs: Clone Wars, Core Assault, From Ashes, Fall of the Jedi.
New Scripts:
-Added a script that automatically upgrades Phase 1 clones to Phase 2 variants at Tech 5.
-Added random ship heights for all capitals, frigates, and corvettes.
Unit Changes:
-Switched new clone models to squad format again.
-Rewrote a lot of the unit texts to better match the unit.
-Gave Tarkin the Fire All Batteries ability.
-Added new custom names for Pinnance Dreadnought, Venator, Star Destroyer, Victory, Providence, Recusant, Lucrehulk, Arquitens, Acclamator, Clone Troopers.
-Gave General Grievous a custom fighter that launches from his capital ship.
-Changed B1 and Super Battledroid build sounds.
-Added Fire All Weapons to Acclamator and Acclamator 2.
-Gave General Kalani a Providence in space.
-Gave Umbaran Militia take cover ability.
-Gave Y-Wings hyperdrives.
-Capped ARC build limit to 5.
-Capped BX Commando build limit to 5.
Bug Fixes:
-Removed Saesee Tiin and the P1 Clone Commander from ROTE.
-Fixed Rex and Wolffe t-pose issue (Thanks TheProtato923 for the fix).
-Fixed Ki-Adi Mundi’s glitch causing him to get stuck. (Thanks TheProtato923 for the fix).
-Fixed an issue causing some ground vehicles to be available on Rishi.
-Fixed an issue allowing the AI to produce the old clone units.
-Temporary fix for Magnaguard’s causing crashes.
-Fix for Cydon Prax not appearing in GC. (Temporarily removed)
-Fixed ion cannon garrison.
-Fixed Plo Koon’s Strike ability.
-Fixed duplicating jedi after they died.
-Fixed ARC Trooper Abilities.
Misc Changes:
-Started framework for Republic campaign mode.
-Updated planet descriptions to show what planets train what special units.
-Added visible pathfinding to space units.
-Credits are now spent over time as you build (Like EaW Remake), rather than taking a lump sum when you click build.
-Added more units to skirmish.
-Increased buildable structures on Malastare from 2 to 4.
-Gave Carida and Kamino a starting Arc Facility in all GC’s.
-Increased max ground forces on a planet from 20 to 30.
-Increased number of buildable factories per planet from 2 to 4.
-Adjusted mining facilities to attempt to balance economy a little more.
All Changes Made
Here is an updated list of all changes made by this mod.
1.3.2 Update
The next update of this mod is coming soon, so here is everything that is so far included. I will update this as I add more if I do.
Rise of the Empire Update (3/8/18)
Here is the next big update for my submod. A lot of work went into this so enjoy!
New Update! (2/15/18)
I just released a new update and I have some news!
More articles >>
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RaW Submod 1.3.3
The newest version of the submod is here, and with that a lot of changes!
The next full version of this mod, check out the full list of changes because this is a big one!
Hotfix for the latest update of the submod. Fixes a few small things I overlooked.
New version of the Republic at War submod, including more units, heroes, and a brand new GC.
The first actual update for this mod, check the description or ReadMe for details.
This is the first complete version of additions made to the mod, if there is anything you’d like to see added, let me know and I’ll see if I can make.
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Republic at War
Star Wars: Empire at War: Forces of Corruption mod | Released 2011
Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Republic at War v1.2.1 [Minimal | NO INSTALLER]
This package contains the BASIC Republic at War v1.2.1 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist.
republic at war v1.2.1 [minimal | no installer] full version
Republic at War 1.2.X
This package includes Republic at War v1.2.X (auto-installer) as well as a short installation guide and the dedicated manual. Upgrading to the latest.
republic at war 1.2.x full version
Republic at War Launcher
This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.
republic at war launcher installer tool
Republic at War 1.2 Deutscher Patch
This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.
republic at war 1.2 deutscher patch patch
Republic at War 1.2 Manual and Guides
This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide.
republic at war 1.2 manual and guides guides
Republic at War 1.2 Manual [High Res.|Printable]
This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that.
republic at war 1.2 manual [high res.|printable] guides
Republic at War v1.2 [Minimal | NO INSTALLER]
This package contains the BASIC Republic at War v1.2 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist.
republic at war v1.2 [minimal | no installer] full version
Republic at War Patch [No Steam]
This package includes the Republic at War Patch (v1.1.5.1) for version v1.1.5 as well as a short installation guide.
republic at war patch [no steam] patch
Republic at War v1.1.5 Deutscher Patch
Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig.
republic at war v1.1.5 deutscher patch patch
Republic at War v1.1.5 [Minimal | ADV USERS ONLY]
This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist.
republic at war v1.1.5 [minimal | adv users only] full version
Republic at War v1.1.5
This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.
republic at war v1.1.5 full version
Republic at War 1.1
Republic at War is a total conversion mod for the game «Empire at War Forces of Corruption». The mod replaces the Empire with the Galactic Republic and.
republic at war 1.1 full version
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Republic at War mod for Star Wars: Empire at War: Forces of Corruption
Republic at War
Star Wars: Empire at War: Forces of Corruption mod | Released 2011
Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Update 1.2.5 is gold
I know it’s only half way till X-MAS but we don’t want to wait anymore!
Last year I promised you updates and progress of the mod and now is the time deliver you the results.
Over the last half year I but especially to Myth (huge shoutout and massive thanks here!) was heavily working on getting multiplayer GCs functional.
And, as you already have guessed by now, we succeeded.
It’s my pleasure to announce that Republic at War v1.2.5 is now available on Steam exclusively.
In this update we have added 3 Multiplayer GCs:
— The Clone Wars is a full-sized GC comparable to the existing singleplayer variant.
— Rush to Victory is a mid-sized GC concentrating on core world and south placed planets.
— Battlefront 2 is a small-sized GC which has the same planets as in BF2 from 2005.
Beside that we also fixed a handfull of bugs. The full changes are listed here: Changelog
With the pandemic sadly going on, we hope make sure you can play your favourite mod together with your friends.
So if your friends don’t already have Republic at War, there never was a better time to make them get it.
With feature request #1 now at your hands the Republic at War team now will concentrate on developing the next major release.
We have amazing features planned however if there is something you really want to have in the mod please head over to discord in the feature-requests channel and tell us your idea.
The backlog of the next release is neither final nor fixed.
As hinted in previous posts we are planning to make the development process a bit more transparent. We are in the plannings here how we want to accomplish that
but once we figured something out we will let you know.
December Update 2019
Hello there, in this article we give you a short recap of the year 2019 and tell you what will happen next to Republic at War.
Republic at War v1.2.1 is LIVE!
Republic at War v1.2.1 is now available for download!
January Update (2019)
Hello there. Here is a little update from the RaW Development Team
May Update (2018)
Hello there, read further about some more inside development news our new release version and more.
More articles >>
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Republic at War v1.2.1 [Minimal | NO INSTALLER]
This package contains the BASIC Republic at War v1.2.1 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist.
Republic at War 1.2.X
This package includes Republic at War v1.2.X (auto-installer) as well as a short installation guide and the dedicated manual. Upgrading to the latest.
Republic at War Launcher
This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.
Republic at War 1.2 Deutscher Patch
This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.
Republic at War 1.2 Manual and Guides
This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide.
Republic at War 1.2 Manual [High Res.|Printable]
This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that.
More files >>
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Star wars empire at war forces of corruption мод star wars republic at war
F.A.Q.
В связи с тем, что у многих возникают проблемы с установкой или работой мода, создается раздел F.A.Q. в котором будет собрана вся необходимая для игроков информация.
Если у вас русская версия игры
Если у вас русская версия игры то для корректной работы мода также следует провести следующие манипуляции:
В папке Mods\Republic_At_War\Data\Text переименовать (или скопировать и переименовать) файл MasterTextFile_ENGLISH.dat в MasterTextFile_RUSSIAN.dat. После этой операции пропадут надписи [MISSING] и все надписи в моде станут на английском языке.
Основные вопросы и ошибки
[В]: Во время игры противники и союзники (которыми управляет компьютер) не двигаются и ведут себя пассивно, только отстреливаются.
[О]: Вы не запускали Republic_at_War_Setup_2.exe или установили в неправильную директорию. Проверьте наличие папок XML, Scripts, CustomMaps после установки мода в папке Data FoC. Если их там нет, запустите установщик Republic_at_War_Setup_2.exe (см. пункт 4.б. в руководстве по установке).
[В]: В схватках в космосе и на земле отсутствуют обещанные платформы для выбора одной из 3 опций!
[О]: При выборе карты для схватки, необходимо нажать кнопку «Custom maps» и же после этого выбрать карту.
[В]: Во время игры некоторые юниты имеют яркие зеленые текстуры (пример).
[О]: Последуйте совету, который я давал еще при установке моего New Order Mod: скопируйте папку Shaders из \Mods\Republic_At_War\Data\Art в папку \Data\Art. Вроде сообщали что помогло
[В]: В игре нет голограмм.
[О]: Переименуйте папку \Mods\Republic_At_War\Data\Audio\Speech\English в Russian и будет счастье





















