star wars jedi knight ii jedi outcast моды на графику hd

JK2 FX MOD for Star Wars Jedi Knight II: Jedi Outcast

JK2 FX MOD

Star Wars Jedi Knight II: Jedi Outcast mod | Released 2015

Graphic overhaul for Jedi Outcast, with new effects for environment of the levels, weapons and characters.

Released JK2 FX Mod v3.0

JK2 FX Mod v3.0

NUOVA TRADUZIONE ITALIANA

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JK2 FX Mod 3.0

General graphic improvement and shader bug fixing for JK2: Jedi Outcast.

TRADUZIONE ITALIANA Jedi Outcast

Traduzione riveduta e corretta in italiano di tutti i testi di Star Wars: JK II Jedi Outcast.

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Hi, I prefer to run the game in 4:3 even on my 4k TV, thus 2880×2160. While it works, you’d expect the picture to sit in the middle of the screen with black bars on both sides. Not my case, the picture is completely left positioned and I can see wide piece of my desktop on the right side, next to the game. It is clearly fullscreen though, not a windowed mode. I have scaling ‘Application’ in compatibility and scaling ‘Aspect’ on GPU in nV settings, not that it would really react to any changes here. Any idea how to enable true 4:3 fullscreen here?

If your screen still stretches the image in full screen try to modify the view in automatic instead 16:9 from your monitor options.

Well, I do not like cut cinematics and blank loading screens, so.

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Anyway, I know how to set it, I already have it. The issue is described already, picture is not stretched, it just doesn’t make the black bars on sides of the picture and keeps part of the desktop visible. I had to lower the resolution anyway (i6700 doesn’t have enough power in single core to make it running 60fps on geometrically complex moments) and when GPU is forced to change the resolution, it displays 4:3 properly, so it’s basically solved now.

Cinematics works very well in widescreen. Btw, try also r_fullscreen 1, this should solve the problem of desktop view.

I’m having a problem understanding the install instructions:

«Copy «assets8_Fx» and autoexec.cfg files in «base» folder into your Jedi Outcast folder.»

Firstly, there is no «base» folder in the mod archive package. Since there obviously aren’t any files by those names in the «base» folder of the game installation directory, it must be referring to the mod archive files. So it would be better worded, «Copy «assets8_Fx» and «autoexec.cfg» files INTO the «base» folder in your Jedi Outcast directory.», or somesuch.

Wondering if I should just use a different graphics mod to simplify everyone’s lives.

Hi jiso, of course base folder is in your jk2 installation folder. And second, to install the mod you require only to copy 2 files and put them in the game. Widescreen dll file is optional, can be responsible for the error that you got, but if you want only texture improvements just copy assets8_Fx.pk3 and autoexec files. More simple than this..

New channel on Discord for help, discuss and more info Discord.gg

Thank you for this mod, along with the AI texture upgrade mod and the Enhanced Menu mod, it has made playing through this game again so enjoyable. I just have one tiny request. I used a mod called «ultimate weapons» and REALLY loved the wall scorching, burning hole effects and improved explosions. However, I didn’t like some game changes it made such as changing force power sounds, adding a player avatar in first person lightsaber use,(the avatars shoulder was visible when running in first person)nor the over powered grenades that changed gameplay. I noticed you also had tk 231’s effects in your mod but removed them, and I can’t get his original mod to work by itself properly in my system, it causes weird artifacts. Could you possibly release a special effects mod based on tk 231’s work as a separate mod, or possibly re-include int in your FX mod with and option to disable for those who don’t want it? I just want it in my single player play through.

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I’ll do not include again the effects made by tk231 cause the limitations of the engine about number of visible sprites. I experimented a lot with them but I keep vanilla weapon effects because are the best for any configuration and both sp/mp modes, same for sound.

I understand, but was wondering if you could make a separate mod just for those effects, not include them in your main mod. I just want to use them in single player so sprite limits shouldn’t matter. Either that, or tell me what I need to do to fix TK 231’s original file so that his effects work properly on my GTX 1080. They currently look like a bunch of little squares going everywhere.

It looks like a video driver problem, you should check your video settings on nvidia panel.

It’s not my driver, I have the latest, always kept up to date. Maybe its a mod order problem. I will try to move it around in its load order.

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About this mod

— Reworked all pixels in game (3096 textures)
— HD\4K resolution support
— Engine fixes
— Engine shadows maps fixed
— Integrated RS
— Sound engine fixes
— Restored EAX (for any hardware)
— Restored dismemberment for all enemies

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Known issues:
— First cinematic intro «Lucasarts» not play, if you use custom resolution (white screen)
— Visible texture seam on some sky (original game bugs, all game series on quake 3 engine)
(So, please don’t report it: check it on vanilla game)

— (!) Blank screen while loading save file
Simple reason: Game should show ‘screenshot’ from save file, but if you use custom resolution game can’t show this ‘screenshot’, because it made with unsupported dimensions (maybe later i’ll make a fix for it)

INSTALL ORDER:

Install: OpenAL: Cross Platform 3D Audio (OpenAL 1.1 Windows Installer)
1) Download and unpack ‘Game Data’ (place all PK3 files to GameData\base)
(!) For steam version: find and copy steam.exe to GameData folder!
— Optional: place PK3 Russian sound and text
2) Place SW2_Remaster_Launcher.exe to GameData (you can launch it from any place and it will show your game folder)
3) Updates (if present)
4) Change resolution in SW2_Remaster.ini

By default:
[ GAME RESOLUTION = 1920 1080
] ;Screen resolution Width Height (do not use in game settings for it!)

5) Run game via SW2_Remaster_Launcher.exe

(!) NOTICE:
— dismemberment and cheats start work after second game launch or loading save (some technical reasons)

UPD:
If you use deprecated Microsoft Security Essentials — add game folder to exclusion
(false positive to any code injectors)

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