Starsector и моды
Хочу Вас познакомить с замечательно игрой, а точнее правильную установку модов на нее
После того как вы установили игру, переходим к установке модов.
1. Устанавливаем 64битную java на вашу систему по данной ссылке
2. После перезагрузки компьютера удаляем папку в игре Starsector/jre, копируем установленную в 1 пункте в папку игры(незабываем переименовать на jre)
4. Скачиваем и распаковываем в папку mods LazyLib без этого мода другие не будут работать
5. Моды включаются в лаунчере (мод должен соответствовать версии игры)
Рекомендуемые фракции (данные фракции постоянно обновляются и не вносят сильный дисбаланс в игру)
тема со ссылками всех существующих модов
Дубликаты не найдены
Кто нибудь вкурсе, где скачать можно с кряком?
Любопытно. А оно есть на русском?
Я раньше играл в DarkOrbit )
Прикольно а можно все это объединить и по одной ссылке играть или на мабилку запихнуть)) народ капризный) хочет все и сразу)
Вышла модификация «APSR: Anomalies, Planetary and Space Resoures»
Модификация «APSR: Anomalies, Planetary and Space Resources» (в переводе «Аномалии, Планетарные и Космические Ресурсы») для игры Stellaris наконец-то вышла!
Starsector как установить моды
Если вы играете в чистую версию игры без модов то эту статью можете не читать, она рассчитана на тех кто жаждет обмазаться модами и уйти в игру как говориться с головой.
Это связано с тем, что новые системы увеличивают количество летающих в игре флотов, а именно эти флоты, так-же варианты кораблей в них и нагружают в свою очередь игру.
Идем дальше. Как-же сделать так, чтобы памяти Java хватало игре?
На данный момент по умолчанию вместе с игрой идет Java 7-32bit. Другую Java можно скачать с официального сайта самой Java. И вот там на выбор будут две версии. Java 7 и более новая Java 8. И чем же они отличаются? Почему в игре используется 7-ая версия? Вот на эти вопросы нужно дать ответ.
Alex`у часто приходили сообщения об критических ошибках на некоторых конфигурациях компьютера при использовании Java 8 в следствии чего он принял решение перевести игру на более раннюю и стабильную версию Java 7 с которой подобных проблем не наблюдалось. Однако это не значит, что Java 8 ни в коем случае использовать нельзя. По сравнению с Java 7 она имеет ряд преимуществ.
Она в первую очередь лучше использует оперативную память, что несколько повышает производительность и особенно сильно при большом количестве модов. И при этом версия Java 8 32-bit способна нести на себе целую прорву модов отличии от Java 7-32bit. Это благодаря тому, что она научилась освобождать занятую память и это-же теперь позволяет постоянно сохраняться, снова и снова начинать новую игру не боясь того, что вы перегрузите Java-машину отчего она зависнет. В случаее если вы используете Java 7 это бы точно плохо кончилось рано или поздно. А непредсказуемые вылеты Java 8 вызывает только на определенных ПК. Каких именно не знаю. Но на имеющихся у меня в дому ПК она всегда работала безукоризненно. А еще она отлично тянет средний размер сектора новой версии игры.
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LazyLib is a library required by most other Starsector mods.
LazyLib is a library required by most other Starsector mods.
The goal of MagicLib is to create an Open Source, community driven «library» of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder.
The goal of MagicLib is to create an Open Source, community driven «library» of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder.
Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Choose your faction (or establish your own) and dominate the Sector!
Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Choose your faction (or establish your own) and dominate the Sector!
This mod significantly expands the variety of systems and planets you’ll encounter while exploring.
This mod significantly expands the variety of systems and planets you’ll encounter while exploring.
A simple mod that lets ships in battle say some useful (and not-so-useful) things. Sometimes they even sound like characters from your favorite video games.
A simple mod that lets ships in battle say some useful (and not-so-useful) things. Sometimes they even sound like characters from your favorite video games.
Claiming ownership over millions of people’s possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary.
Claiming ownership over millions of people’s possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary.
An unofficial developer’s console for Starsector.
An unofficial developer’s console for Starsector.
«We help the poor, lift the desperate, mend the broken, and together, we build a better future.»
«We help the poor, lift the desperate, mend the broken, and together, we build a better future.»
This mod reminds you when you haven’t saved in a while, and can optionally save automatically for you.
This mod reminds you when you haven’t saved in a while, and can optionally save automatically for you.
This mod adds a simple, classically-styled radar to the combat interface.
This mod adds a simple, classically-styled radar to the combat interface.
A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game’s content while still offering new ideas. Additionally includes some campaign-level content.
A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game’s content while still offering new ideas. Additionally includes some campaign-level content.
Blood-thirsty pirates for some, ruthless slavers for others, treacherous spies for the rest. The Sector is a tough place to live in, and like many others the Scyan people have been forced to compromise their principles in order to survive.
Blood-thirsty pirates for some, ruthless slavers for others, treacherous spies for the rest. The Sector is a tough place to live in, and like many others the Scyan people have been forced to compromise their principles in order to survive.
This mod lets you know when an update is available for your game or installed mods.
This mod lets you know when an update is available for your game or installed mods.
An utility mod modifying the vanilla beams to better differentiate them.
An utility mod modifying the vanilla beams to better differentiate them.
Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones.
Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones.
— Adds the Blackrock Drive Yards Corporation, an unscrupulous corporate faction-state that has isolated itself in the southeast fringe of the Core Worlds.
— Adds the Blackrock Drive Yards Corporation, an unscrupulous corporate faction-state that has isolated itself in the southeast fringe of the Core Worlds.
A simple, clean fighter-, and cruiser-centric high-tech/midline faction,focused around carrier combat, specialized weapons, and high mobility.Adds 40+ ships and 70+ weapons, new
A simple, clean fighter-, and cruiser-centric high-tech/midline faction,focused around carrier combat, specialized weapons, and high mobility.Adds 40+ ships and 70+ weapons, new
Adds various ships that i personally feel are missing from the game. Hence the name Missing Ships. Ships are integrated into vanilla factions and are balanced around vanilla ships and normal difficulty.
Adds various ships that i personally feel are missing from the game. Hence the name Missing Ships. Ships are integrated into vanilla factions and are balanced around vanilla ships and normal difficulty.
IT IS NEXERLIN COMPITABLE. REQUIRES BEFORE USING= LazyLib(v2.2) and also requires, GraphicsLib Please have those downloaded BEFORE installing. Thank you 🙂
IT IS NEXERLIN COMPITABLE. REQUIRES BEFORE USING= LazyLib(v2.2) and also requires, GraphicsLib Please have those downloaded BEFORE installing. Thank you 🙂
Starsector как установить моды
One of the bigger tasks for this release cycle has been adding new content into the game. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not something that I can really talk about without spoiling it.
But, not all the new missions are “story” missions. A lot of them missions are just new things you can do in the game, without being unique one-offs. Consider, for example, the current missions to scan a derelict, survey a planet, or collect a bounty – these new missions are all roughly along these lines, with of course more variety thrown in.
The question is, how do we make them available to the player?
Read the rest of this entry »
Captain Personalities, Fleet Control Update
Ship captains (and wing leaders) can now have their own personalities. What exactly is a personality, in game terms? I’m so glad you asked!
For now, we’re concerned with combat-related aspects, so a captain being greedy or corrupt isn’t important – although it will be once you assign him (or her) to run an outpost for you. A personality consists of two parts – an overall bravery rating, and a desire to perform certain types of assignments (if you haven’t yet, check out this post to see what those are).
The following baseline personalities are in the game now:
It’s better to think of these as character traits that will later be combined with non-combat traits to make up a complete personality.
So, what do these *really* do?
Bravery
A captain’s bravery affects the immediate combat performance of their ship. A cowardly captain will hang back unless his side greatly outnumbers the enemy – and will be extremely careful to avoid enemy fire. A fearless captain doesn’t care much about being outnumbered (never tell him the odds), and is willing to face down the guns of the biggest battleship in the Sector if that means performing his duty.
In gameplay testing, a brave captain does much better against tough odds than a cowardly one – they’re able to commit to a a particular maneuver and not interrupt it out of fear, which, ironically, often keeps them safer. However, if the odds are too stacked against them, a brave captain’s ship is almost certainly doomed.
A cautious captain is much more likely to keep their ship safe when the odds are bad, but isn’t as useful in an even fight – unless their ship is armed with long-range support weapons, which they can use effectively while feeling safe. A cautious captain is also quite good at harassment, as he won’t force the issue and can keep an enemy tied down in a game of cat and mouse for a long time.
Assignment Affinity
As the fleet commander, you give general assignments to your fleet. For example, you can order your fleet to assault a particular objective, form a carrier group behind your lines, and patrol an area for enemy presence. The ship captains themselves organize to carry these tasks out, and their personality plays an important role in who does what.
An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. Suicidal ones will outright refuse to perform some of these duties, finding any excuse to attack the enemy.
Cautious and cowardly captains are naturally the opposite. They’ll look for any excuse to avoid joining a direct assault, and will prefer sitting back in support roles whenever possible – and even retreat against your orders, when it’s not.
Thus, knowing their personalities and managing the assignments you create is important to your fleet’s performance. For example, you might want to keep an overly aggressive captain from going off on their own and getting killed – but telling them to defend a location won’t do. Instead, you might assign them to more dangerous-sounding patrol duty… in a safe location. Read the rest of this entry »
Mod Roundup
Starfarer is still fresh out of the gate – but there are already several playable and very promising looking modding efforts under way.
I hope you give these a try, they’re a lot of fun already. Installing a mod is easy – here is a quick guide.
Star Control II: The Ur-Quan Masters
One of several mods by forum member Trylobot. Thread & download link here.
The combat has a vastly different feel to vanilla Starfarer, with some striking similarities to Star Control in how it plays out. It’s till in the early stages, but there are already three ships – the Earthling Cruiser, the Ur-Quan Dreadnought, and the Orz Nemesis.
I’m absolutely loving how this mod is coming together. Being a huge SC2 fan I’m a bit biased, though – so here are a few screenshots so you can see for yourself:



Junk Pirates
A mod by mendonca, thread and download link here. Features an entirely new faction with 6 new ships and fighters, showcased in a series of 4 missions.
My personal favorite is the Dugong-class destroyer, pictured below. It’s got an amazing amount of firepower concentrated in a broadside, and is fast enough to run circles around anything it can’t flat-out outgun.


More mods in the rest of the post…
First Look at Modding
We’re getting close to releasing the alpha, and I’m happy to say that you’ll be able to start modding Starfarer in the very first release.
The entire focus of the alpha is on combat, exposed through a set of missions. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. For example, the player might command a freighter fleet during a blockade run, or a small task force ambushing a carrier group inside a nebula.
Missions are the only aspect that will be moddable in the first release, but it’s just a start – we’ll expand modding capabilities to include ships, AI, factions, etc. Technically, I suppose you could add new ships in the first release (and easily tweak existing ones), since they’re all data-driven… but it’s much nicer with an actual editor. (Yes, we’ll release some modding tools.)
Ahem… back to missions!
Each mission is defined with a couple of files you can tweak using a text editor, or copy to use as a baseline for a new mission. To see what a mission is made up of, let’s take a look at a screenshot of the mission selection screen, with the “Turning the Tables” mission selected.
Mission selection screen – click to enlarge
Alright, now, things are about to get technical. And somewhat lengthy. Consider yourself warned.
Damage hullmods
Damage hullmods (d-mods) are hull modifications that represent lasting damage to a ship hull. They impose a range of negative aspects on those hulls as well as a few positives.
Contents
Sources [ ]
Ships used by pirates start with d-mods built-in. Ships destroyed in battle & recovered in the post-battle recovery commonly have at least one d-mod. It is possible for a ship to be destroyed & recovered without acquiring a new d-mod, although this is rare. In a similar fashion derelict ships that are recovered often have d-mods but rarely may have none.
Removing [ ]
Because removing even one d-mod costs considerably more than buying a new pristine hull, it’s only worthwhile for ships that cannot be purchased easily.
Carriers & Phase Ships [ ]
Carriers & phase ships have specific d-mods that can only apply to them & impact their specific features, Damaged Flight Deck & Phase Coil Instability, respectively. These types of ships also have a higher chance of acquiring those d-mods before other d-mods.
Positives [ ]
Positives of d-mods include a 20% reduction in deployment costs per d-mod. The Industry skills Safety Procedures, Recovery Operations & Field Repairs interact with d-mods or associated game mechanics to provide various bonuses. It is possible to utilize these skills to run «junker» fleets which make use of any & every nominally subpar hull to snowball into a giant fleet very quickly.








