statigel armor каламити мод

Statigel armor

Type Armor
Defense 27/25/23/22/24
Set Bonus When you take over 100 damage in one hit you become immune to damage for an extended period of time
Grants an extra jump and increased jump height
30% increased jump speed

Hood: 18% increased minion damage. Summons a mini Slime God to fight for you, the type depends on what world evil you have

Mask: Rogue stealth builds while not attacking and slower while moving, up to a max of 100
Once you have built max stealth, you will be able to perform a Stealth Strike
Rogue stealth only reduces when you attack, it does not reduce while moving
The higher your rogue stealth the higher your rogue damage, crit, and movement speed Grants Buff Baby Slime God Buff duration Infinite (Hood) Buff tooltip The slime god will protect you Rarity Sell 2 40 (set)

Statigel armor is a craftable Pre-Hardmode armor set made from Purified Gel and Hellstone Bars. It requires 19 Purified Gel and 33 Hellstone Bars to make the whole set or 39 Purified Gel and 69 Hellstone Bars for a set with all five headpieces.

It consists of Statigel Armor, Statigel Greaves and five different headpieces: Statigel Helm, Statigel Headgear, Statigel Cap, Statigel Hood and Statigel Mask.

The Statigel Armor gives 10 defense and +5% increased critical strike chance; and the Statigel Greaves give 8 defense, 5% increased damage, and 5% increased movement speed.

Equipping a full set will always increase the player’s jump height by 5 blocks and jump speed by 30%, along with adding an extra jump which emits blue gel-like particles below the player when performed. Additionally, taking over 100 damage in one hit grants the player 30 extra immunity frames.

A full set will always provide a total of at least 22 defense, 5% increased damage, critical strike chance, and movement speed.

Contents

Type Armor
Defense 10
Body slot Shirt
Tooltip 5% increased critical strike chance
Sell 80
Type Armor
Defense 8
Body slot Pants
Tooltip 5% increased damage and movement speed
Sell 60

Helmet variants [ ]

Type Armor
Defense 9
Body slot Helmet
Tooltip 10% increased melee damage and melee speed
7% increased melee critical strike chance
Sell 1
Type Armor
Defense 7
Body slot Helmet
Tooltip 10% increased ranged damage
7% increased ranged critical strike chance
Sell 1
Type Armor
Defense 5
Body slot Helmet
Tooltip 10% increased magic damage and 10% decreased mana cost
7% increased magic critical strike chance and +30 max mana
Sell 1
Type Armor
Defense 4
Body slot Helmet
Tooltip Increased minion knockback and +1 max minion
Sell 1
Type Armor
Defense 6
Body slot Helmet
Tooltip 10% increased rogue damage and 33% chance to not consume thrown items
7% increased rogue critical strike chance
Sell 1

Crafting [ ]

Recipe [ ]

Equipment [ ]

The combat gear of a certain ninja clan, infused with the energy of the same god whose power they drew upon. However, many of the clan’s secrets were lost when they were wiped out, including the construction of their traditional armor. Only possessing a fraction of the original’s agility and strength, this reconstruction more closely reflects the condition of the armor worn by Statis, the last of his bloodline, at the end of his life.

Statis [ ]

In ancient times, the world was split not between nations formed of governments, but rather of factions or clans. Among these groups, wars and battles would often break out, costing them many lives, and deepening angry wounds. Often, they would stop at nothing to destroy any particular rival of their own, and so, would bring about destruction to themselves and their enemies. In this fashion, many lives were shaped amidst bloody turmoil, and pathetic tragedies were common. However, one clan stood separate from the mindless brutality. It hid amongst the shadows, allying none and an unknown enemy to all. Many even doubted its existence, yet, in our time, there is one undeniable legacy which confirms its actuality. For this was the clan from which the legendary ninja, Statis was born from.

Statis was raised into a troubled world. In those times, though the age of warring factions had passed, only one family held control over the land, in an iron grip. The centralized regime had taken up residence in the far jungle, and many of the clan’s younger generation had decided that the time had come to abandon the seclusive ways of old, and join the ranks of the tyrannical army the royal family had already amassed. However, there were obviously those who sought to uphold the ancient traditions which had lasted the clan for so long. Among these people were Statis’ parents. They raised him to follow in their footsteps, to learn of the arts that his ancestors had passed down for so many generations. From the moment he could walk, they took him deep into the mountain paths, and high amongst the peaks. He spent a childhood of serenity, among the distant peaks, climbing sheer rock faces, learning to walk so that not a sound could be heard, and to hunt while only taking what he needed. Among these, he also had his other practices, which involved deep studies of the weapons and techniques that the greatest of his bloodline had used in battle. Even as conflicts and arguments which often grew violent seemed to occur daily around him, Statis remained vigilant in his duties. And soon, at a young age, his efforts were recognized by three elders, those who held the highest authority. Sensing great potential within the child, they decided upon something which had weighed heavily on their minds for quite some time. Who would carry on their legacy? As the number of those who remained loyal and were capable warriors dwindled, they had realized that their clan’s fate was sealed. The golden age had passed. And so, they sought out one last person: one truly worthy of bearing the legacy of the Statigel clan upon their shoulders, one worthy enough for them to depart their knowledge, their gifts, and even their burdens upon. Receiving his parent’s blessing, Statis was now trained personally by the elders. Learning the rituals and arts which were some of the closest guarded secrets of his clan, Statis honed his skills to a razor’s edge, and ever further. By the time his fifteenth birthday had passed, his abilities in stealth and assassination surpassed what even the elders could not have dreamed of in their prime. And yet, he remained ever loyal, simply training daily until the time he would be needed.

It was a pale winter day when the armies of the royal family first arrived at the stronghold. The method by which they had reached this secret place was immediately, and heart wrenchingly clear. Among those who lead the troops to their position, were all too familiar faces. Those who had once been family to some, and friends to others. They had betrayed their old companions out of bitter frustration. Amongst the sea of the opposing army, the elder’s fears were finally confirmed. This would be the end of the clan’s existence. Statis truly was their last, and only hope. By now, he had grown into a young man, and the rate by which his skills had increased since had not slowed either. Alerting him, the three bestowed their final gifts. One, gave him a kunai of phantom-like properties. The other, a sash containing the blessings and powers of an ancient god. And the final, the armor of the founder of the clan, who had forged it from the solidified essence of the primordial god who had partaken in the creation of all life on the planet. With these, they bid him goodbye, and one last request. To never betray the teachings which he had so far stayed true to his entire life, encounter what horrors or tragedies he may. And with those final words, he struck out under the cover of a clouded night. Silently, he carved a path of death through the encampments of the enemy army. Not until the break of dawn, when the forces rallied to finally destroy the stronghold, did they realize nearly a quarter of their army had been silently, and mercilessly cut down. From then on for decades, and even into the Jungle Tyrant’s rule, those distant mountains were considered cursed, and none of the army ever dared to venture into its rocky valleys and dark cliffs, in fear of the silent assassin- Statis.

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Statigel armor каламити мод

The bosses in the mod are the core of progression. While the bosses in each segment of the game can be beaten in any order, I suggest following an order similar to what is suggested by Boss Checklist and the Calamity Mod wiki.

You obtain various armours throughout the game.

The Abyss is a large biome that spawns past the dungeon in any world. It spans the entire height of a world (excluding the small patch of hell at the absolute bottom) and is a source of powerful items at various points of the game. There are three major points in which you should traverse the abyss.

In addition to the three mini bosses of the Abyss floor, the Mauler in the Sulphurous Seas above the Abyss will begin to drop a powerful ranged weapon once Polterghast is defeated.

I also recommend you try to craft the Abyssal Diving Suit as it is incredibly helpful for farming Abyss items later in the game.

There are so many weapons and accessories that I simply suggest you refer to the Calamity Mod wiki for info on them. I’ll still provide a brief overview of core accessories but below will be a link to each page on the wiki for each weapon class and a list of accessories. Sorting these pages by rarity will order them by the point in which they are obtainable.

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Astral armor

Type Armor
Defense 63
Set Bonus 25% increased movement speed
28% increased damage and 21% increased critical strike chance
Whenever you crit an enemy fallen, hallowed, and astral stars will rain down
This effect has a 1 second cooldown before it can trigger again
Inflicts Debuff Astral Infection

Debuff duration 2 seconds (Astral stars) Debuff tooltip Your flesh is melting off Rarity Sell 19 20 (set)

A Megashark triggering Astral armor’s set bonus. Critical hits done by weapon bring down a few stars.

Astral armor is a Hardmode armor set crafted from Astral Bars and Meteorite Bars. It requires 30 Astral Bars and 23 Meteorite Bars to craft the entire set. Astral armor is unique because it permanently grants the effects of Dangersense, Hunter, and Spelunker Potions while it is equipped, allowing its wearer to see all nearby creatures, treasure, ores, and traps. If all three pieces of Astral armor are visible (whether equipped or in vanity slots), the player will have afterimages following them.

The full set grants the following stats and bonuses (this includes the set bonus):

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Empyrean armor

Type Armor
Defense 71
Set Bonus 9% increased rogue damage and velocity
Rogue projectiles have special effects on enemy hits
Imbued with cosmic wrath and rage when you are damaged
Rogue stealth builds while not attacking and slower while moving, up to a max of 115
Once you have built max stealth, you will be able to perform a Stealth Strike
Rogue stealth only reduces when you attack, it does not reduce while moving
The higher your rogue stealth the higher your rogue damage, crit, and movement speed
Grants Buff Empyrean Rage
Buff duration 4 seconds (when hit)
Buff tooltip Rage of the Cosmos
Grants Buff Empyrean Wrath
Buff duration 4 seconds (when hit)
Buff tooltip Wrath of the Cosmos
Rarity
Sell 19 20 (set)
Full set Transformation

Full set animations on the left.
Individual piece animations on the right, compiled. [1]

Empyrean armor is a craftable post-Moon Lord armor set crafted from Meld Constructs, as well as Luminite Bars. It serves as the Lunar-tier armor for the rogue class. It requires 52 Meld Constructs and 36 Luminite Bars to make the whole set. If all three pieces of the set are visible (whether equipped or in social slots), the player will have a pulsing aura and afterimages. Additionally, the armor’s movement and item swinging animations will change to be more unique than each individual piece’s animation.

It consists of a Empyrean Mask, Empyrean Cloak, and Empyrean Cuisses.

Contents

Stats [ ]

The full set grants the following stats and bonuses (this includes the set bonus):

With the set bonus active, all rogue projectiles will be able to spawn a variety of different Empyrean projectiles upon striking enemies. After a projectile spawns, there is a short cooldown before a new one can spawn:

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Hydrothermic armor

Type Armor
Defense 67/49/43/40/46
Set Bonus Inferno effect at below 50% life
You have a 20% chance to emit a blazing explosion when you are hit

Helm: 5% increased melee damage
Melee attacks and projectiles cause chaos flames to erupt on enemy hits

Headgear: 5% increased ranged damage
You have a 50% chance to fire a homing chaos flare when using ranged weapons

Mask: 5% increased magic damage
Magic attacks summon damaging and healing flare orbs on hit

Helmet: 40% increased minion damage
Summons a hydrothermic vent to protect you

Hood: 5% increased rogue damage
Rogue weapons have a 10% chance to unleash a volley of chaos flames around the player that chase enemies when used
Rogue stealth builds while not attacking and slower while moving, up to a max of 110
Once you have built max stealth, you will be able to perform a Stealth Strike
Rogue stealth only reduces when you attack, it does not reduce while moving
The higher your rogue stealth the higher your rogue damage, crit, and movement speed Grants Buff Hydrothermic Vent Buff duration Infinite (Helmet) Buff tooltip The hydrothermic vent will protect you Grants Buff Inferno Buff duration Infinite (Under 50% Health) Buff tooltip Nearby enemies are ignited Inflicts Debuff On Fire!

Debuff duration 4, 8, or 12 seconds (Helm melee attacks)
3 seconds (Chaos Blaze, Chaos Geysers, Chaos Flares, Chaos Orbs, Chaos Flames, Homing Chaos Flares) Debuff tooltip Slowly losing life Inflicts Debuff Brimstone Flames
Debuff duration 2 seconds (Inferno)
3 seconds (Chaos Flares) Debuff tooltip Rapid health loss Rarity Sell 14 40 (set)

Hydrothermic armor is a craftable Hardmode armor set, crafted from Cores of Chaos, Hellstone Bars, and Scoria Bars. It requires 6 Cores of Chaos, 17 Hellstone Bars, and 32 Scoria Bars to make the whole set or 10 Cores of Chaos, 33 Hellstone Bars, and 60 Scoria Bars for a set with all five headpieces.

A full set consists of an Hydrothermic Armor and an Hydrothermic Subligar as well as five different headpieces: The Hydrothermic Mask, Hydrothermic Helmet, Hydrothermic Helm, Hydrothermic Headgear and Hydrothermic Hood. All of the helmets share the set bonus, but also each piece providing boosts to the specific class. All helmets also provide temporary immunity to lava and immunity to fire damage.

The Hydrothermic Armor gives 20 defense, +20 max life, 8% increased damage and 4% increased critical strike chance. The Hydrothermic Subligar gives 14 defense, 3% increased critical strike chance and 15% increased movement speed.

All helmets also provide the set bonus of giving a modified Inferno effect when below 50% health and a 20% to cause a fiery explosion on hit that inflicts On Fire!. The modified Inferno effect inflict nearby enemies with Brimstone Flames and deal 50 damage.

A full set always provides a minimum of 40 defense, +20 max life, 8% increased damage, 7% increased critical strike chance and 15% increased movement speed, temporary immunity to lava, immunity to fire damage, an Inferno effect when below 50% health, and a chance for a fiery explosion on hit that deals 100 damage.

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