stellaris мод mass effect расы

Mass Effect Ultimate Species Collection

Uploaded · Published January 26, 2020 · Updated June 22, 2021

Last revision: 3 Apr at 07:06 UTC (3)

File size: 241.8 MB

Description:

I have finally released my Mass Effect prescripted empires submod! It adds 16 new prescripted empires:
– Mass Effect Ultimate Empire Collection

This mod is a collection of every animated portrait currently available from the Mass Effect universe, as well as a bunch of bonus content from Mass Effect. Currently this mod includes animated portraits, name lists, and some extra species traits and rooms. This mod includes-

-Asari
-Alliance
-Cerberus
-Turian
-Salarian
-Krogan
-Volus
-Elcor
-Drell
-Hanar
-Collector
-Thorian Creeper
-Rachni
-Geth
-Loki Mech
-Batarian
-Vorcha
-Quarian

-Company logos
-Nation emblems
-And More

[[h1]Many New Starting Systems[/h1]
-Major Race home systems
-Minor race systems
-And More

PLEASE NOTE, some of these traits and civics are very impactful and therefor inherently overpowered/punishing. This is required for every race to have a distinctive feel and playstyle.

Krogan Physiology (Krogan)
–Leader Age +1200 years
–Leader Cost +50%
–Army Health +30%
–Army Damage +30%
–Pop Habitability +50%
–Pop Mineral Production +15%
–Pop Growth Speed +75%

Born to Serve (Turian)
–Government Ethics Attraction +30%
–Pop Unity Production +10%
–Army Morale +30%
–General Skill Levels +2
–Admiral Skill Levels +2

Keelah Se’lai (Quarian)
–Government Ethics Attraction +20%
–Pop Unity Production +20%
–Ship Fire Rate +10%
–Ship Fire Rate in Home Territory +20%
–Army Morale +20%

Organic Quantum Entanglement (Rachni)
–Pop Research Production +5%
–Pop Unity Production +30%

Four Eyes (Batarian)
–Ship Weapon Accuracy +10%
–Ship Weapon Range +10%
–Pop Energy Production +15%

The Enkindlers (Hanar)
–Pop Unity Production +30%
–Pop Spiritualist Attraction +50%
–Government Ethic Attraction +20%

Very Ambitious (Humans/Cerberus)
–Leader Skill Levels +2
–Leader EXP Gain +25%
–Mineral Production +20%
–Energy Production +20%

The Compact (Hanar [With Drell])
–Will spawn several Drell pops on the starting planet

Sleeper Agents (Cerberus)
–Sensor Range +7
–Country Influence Production +50%
–Election Influence Cost +75%

Shell Corporations (Cerberus)
–Can build both Criminal AND Legitimate Branch Office Buildings
–Crime on planets increases income of Criminal Branch Office Buildings
–Trade Value +20%

The Rannoch Accords (Geth/Quarian Alliance)
–Will spawn 15 upgraded Geth pops on the starting planet.
–Can build Geth Factories to build more Geth pops
–Country Unity Production +15%

Shell Corporations (Cerberus [Corporate Authority ])
–This nation is founded on an extensive system of shell and dummy corporations which allow a wide range of income, from legitimate to illicit, while concealing the true profiteers from unwanted attention.

-Guilliman (Guilli’s Planet Modifiers)
–Deathworlders Civic (basis for Heshtok civic [Vorcha])

Revisions:

Old revisions of this mod are available below. Click the link to download.

Источник

Подпишитесь, чтобы загрузить
Mass Effect Races

Note:
For those that cannot tell this is a races only mod. This mod does not add any custom shipsets. While this would be nice I cannot do models for ships as I do not have the expertise needed for this.

Also, this mod DOES NOT include prescripted races at the moment. I may add some later, but at the moment I don’t see the need to as its very easy to build them yourself how you want them to bed.

Animated portraits: Quarians, Salarians, Geth, and Asari are all animated. The rest of the races have static portraits. As this is a compilation mod I did not do any of the animating myself and all animations were done by the original author. As with the ships I will not likely be adding anymore animated portraits as I do not have the knowledge needed for it.

Читайте также:  не могу включить мобильный хот спот на виндовс 10

If anyone wishes to contribute ships or animated portraits to this mod I would love and graciously accept the help.

Notes: Unfotunately this mod has been discontinued. With school and life eating up most of my time I just don’t have the time to dedicate to updating this mod after all the patches. If anyone wants to use these files and update the mod themselves then that’s fine. Just give me a little credit as the original author. Sorry everyone who enjoyed this mod.

Update 9-11-16: No more low resolution batarian portraits. You can now enjoy your fugly space aliens in HD.

Update 9-20-16: Major update! Geth have been cleaned up and the broken spawning script now works properly. When playing with Geth all food tiles will be replaced with energy and all hydroponics bays will be replaced with power plants. Geth now properly register as robots and have maintanence.

Bonus! Quarians can now build Geth units as well once they’ve researched droid tech!

Synthetic trait has been reworked to give more balanced bonuses and penalities to compensate for not being able to have other traits.

Update 9-22-16: Something else fun for the geth that I thought would be interesting. I’ve added the Geth Armature to the armies list to be unlockable once you’ve researched the synthetic tech. I’m not sure if they are completely balanced as I made them with other mods I play with in mind. Let me know what you think of it. I might consider adding special units for the other races if this one is well recieved.

Update 10-2-16: New Geth Refugee event has a chance to fire with the option of allowing the Geth pop to stay or sending it away. The Prothean and Yhag portraits have been centered.

Update: 10-3-16: Bugfix Batarian worker is no longer headless. Geth Refugee should now spawn with the synthetic trait properly.

Источник

Stellaris мод mass effect расы

This is an optional Mass Effect Civilisations: Asari module that enables spawning of the Asari Republics as an AI empire (unless a player is playing it) when starting a new game.

By default, prescripted empires in the MEC series will never s.

This is a compatibility Patch for Downscaled Ships and Captain X3’s Mass Effect Ship Mod. Both Mods are required for this to work obviously.

As of today (08/05/2019) all shipsets from MES have been converted.

This is a mod resource for mods that use Mod Menu.

Put this mod after all other interface mods.

Compatible with 3.0.*

Changes the colors of the ethics icons to be instantly recognizable by color. Ironman / Achievements Compatible (2.2.*)

This is reloaded version of th.

No, not in real life, but the Stellaris version has no unique deposits, no unique events, and no acknowledgment of the tremendous accomplishment teraforming Mars would represent.

This simple little mod attempts to fix that.

Stellaris 2.2.* (LeGuin) compatible, last updated 05.01.2019

This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their.

Works with version 3.0

These are my versions of the Mass Effect systems. Some can be used as new starting systems for custom species. Be sure to check out the many other Mass Effect mods available on the workshop.

Читайте также:  чем опасно живое пиво

If you also want Asari I suggest you download the excellent Asari Variety by ThracianKnight.

Compatible with just about anything. Not.

MEC: Asari is a Stellaris mod that adds the Asari species from Bioware’s Mass Effect franchise into the game! They come with a custom shipset, several portraits (and a lot of clothes), pregenerated empires, o.

This mod will let you use both the Galactic Nations Assembly and Mod Menu together.

Keep in mind if you turn off one mod you must also turn off this mod.

Fix the modifier issue after the 2.2.6 update.

With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss.
This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight.

Due to an ongoing move, further large mod development will likely halt for the next month. Beyond this, I cannot give more detail. I appreciate the continued support and hope you all can understand.

Simply Add EDI’s voice lines as an advisor to Stellaris.
Lines are synced to cover all events that a vanilla advisor would cover.
All the voice lines are from Mass Effect 2 & 3, I do not own or claim them.

If you like this mod, you might like this on.

Simply Add The Harbinger/Sovereign’s voice lines as an advisor to Stellaris.
Lines are synced to cover all events that a vanilla advisor would cover.
All the voice lines are from the original Mass Effect Trilogy, I do not own or claim them.

Latest update: 3.0.*
DLC Level: All up to Necroids

IMPORTANT: Please subscribe the required asset mod and load it before this mod.

— All portraits are ANIMATED
— DOES NOT MODIFY CHECKSUM. IRONMAN AND ACHIEVEMENTS ARE COMPATIBLE!

Hard DLC requirements:
-.

Adds animated effect of purple light pulsation occasionally emerging from the heads of humans, and default humanoids, when they become psionics.

Taking Mind Over Matter will add the effect only to the leaders with the psionic trai.

Adds cybernetic versions of humans, default humanoids and several other species portraits and applies them whenever a pop or leader of appropriate species receives a cybernetic trait.

Leaders will preserve their original phenotyp.

With this simple mod vanilla unique solar systems will be in every game.

Dlc systems like leviathans, enclaves and so will be in every game if you have needed dlc.

This mod adds two new systems that randomly spawn on Galaxy Generation. Each system contains a ruined ecumenopolis that you can restore, much like the systems containing ruined megastructures. This version has a 100% spawn chance.

The SCX series has been discontinued as of March 17 2020. SCX Core and its modules are incompatible with Stellaris 2.6.0 and above and will not receive any further updates.

New Frontiers version 2.6 (Old)

This version is compatible with patch 3.0.2 D i c k.

This version is compatible with patch 3.1.1 Lem.

Do you think the randomly generated starting systems lack character? Then this might be the right mod for you!

This mod aims to add more interesting starting systems to use for the player and cust.

Источник

Stellaris мод mass effect расы

This mod adds pregenerated Asari species from Mass Effect series.

— Animated portrait with 4 different skin colors + 4 human outfit
— Flag of Asari Council
— Asari names and planets
— English and Russian species description

Читайте также:  чем опасен аспирин для детей

— Animated geth portrait with 4 different colors (and Robot portrait as bonus)
— New species class: Synthetic (with insults and other communication phrases)
— Special trait: Geth-Synthetic
— Geth namelist
— Geth flag
— Russian locali.

Animated Portrait Set
Animated Quarian portraits with (sadly minor) clothing variations.

Custom Namelist
As close to lore as p.

Here is the pro human organisation Cerberus from the mass effect universe.

This mod creates cerberus and a separate human race to the stellaris default humans.

Here is the systems alliance from the mass effect universe.

This mod creates the system alliance and a separate human race to the stellaris default humans.

—Consider unsupported. I haven’t touched Stellaris in months, nor do I have the time to do so. Feel free to pull mod apart and use and update as you please. Comment here with a link so I can get a bit of joy from it if you do.—

Источник

Stellaris: Mass Effect Species Pack (Updated)

This Mod Adds Mass Effect Species Pack (Updated) to the Stellaris Game.

This is an updated version of the original Mass Effect Species Pack by VJ (redistributed with permission). It is unchanged from the original aside from little tweaks necessary to make it compatible with Stellaris version 1.8.1 and above.

Team Nessassity is only acting as custodians of this project until such a time that VJ returns and wishes to resume its development. We will update it as necessary to keep it playable but we have no plans to drastically alter or expand its contents.

» 40 Mass Effect flags in gold and silver versions» Asari animated portraits and namelist» Cerberus animated portraits and namelist» Alliance animated portraits and namelist» Turians animated portraits and namelist» Quarians animated portraits and namelist» Salarians animated portraits and namelist
While we have no plans to expand this mod specifically, VJ has issued an open permission to utilise Mass Effect Theme Pack assets in other mods. If Team Nessassity decides to do so, it will most likely take the form of separate projects under the “Mass Effect Civilisation” brand.We are only maintaining the standalone Mass Effect Species Pack. Updated versions of the full Mass Effect Theme Pack and UI Blue Theme are currently maintained by Crusader Vanguard. The old standalone Mass Effect Music Pack is still useable as is despite a few minor errors.Please note that the updated Mass Effect Theme Pack already incorporates this module. Make sure to disable it if you are going to use the full Theme Pack.
Recommended/Related Mass Effect Mods to complete your experience:
Mass Effect Civilisations – AsariMass Effect Civilisations – Mass RelaysMass Effect – Systems Alliance Ships’Mass Effect Theme 2.0′
Original Mass Effect Theme Pack mods (outdated)
Mass Effect Theme PackMass Effect Species PackMass Effect Music PackUI Blue Theme
Original Credits:

*The original image host has gone down and we were unable to recover the picture. The following list has been reconstructed from memory and is most likely not comprehensive. We apologise for any omissions:
Stellaris™Paradox InteractiveMass Effect™EA and BiowareMass Effect Theme Pack:VJ

If folders are missing, try running the game or make them by yourself.

Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod

Or just use Subscribe button if you are using Steam Account.

Enable desired mods from the launcher and click Play button.

Источник

Компьютерный онлайн портал