stellaris мод на планеты

Planetary Diversity

Uploaded · Published December 29, 2016 · Updated September 19, 2021

Last revision: 18 Sep at 04:50 UTC (122)

File size: 1.47 GB

Description:

This mod adds 54 new habitable planet types to the game;
– 36 regular worlds some with events.
– 18 rare worlds.
+ Rare uninhabitable planets.

The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll as the extended PD dry planets. There are 4 special event worlds, so this mod adds exactly 4 more planets to the game.
It also has two game start events;
– If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
– You can change nearby neighbour planets to be the same category instead of them being the same class.

Wet
1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Sub-Arctic
7. Mangrove
8. Tepui
9. Retinal
10. Forest
11. Swamp
12. Lake
13. Tepid
14. Fog
15. Cenote

Dry
1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean
11. Outback
12. Veld
13. Semi-Arid
14. Coastal
15. Badlands

Cold
1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow
11. Highland
12. Mud
13. Aeolian
14. Dune Forest
15. Basalt

You can start on these worlds, they have a slight bonus and they spawn in the galaxy randomly. They don’t get ideal neighbour classes, but they do get nearby planets that are thematically appropriate for them. Some have habititability that is in two groups, if that is true then they don’t get any in the third group.
1. Geothermal World (Wet/Cold) – A icy world with high levels of geothermal activity that create lush jungle pockets.
2. Superhabitable World – A super-earth that is larger than most habitable planets, aside from the high gravity it is a perfect place for life to flourish.
3. Tidally Locked World (Dry/Wet) – A planet that is tidally locked around its star, one side always faces the sun while the other is trapped in eternal darkness.
4. Bioluminescence Jungle – A hot jungle world that is under almost complete darkness.
5. Karst World – A hollow world of caves and underground oceans.
6. Primal World (Dry/Wet) – A young slowly cooling world of lava rivers and primitive jungles.
7. Aquatic World – A world covered completely in endless oceans, species with this trait can land in the ocean of any world and have special underwater city worlds. There are three different ocean portraits depending on how hot the planet is.
8. Storm World (Codl/Wet) – A world that is constantly battered by giant storms making it hard for life to flourish.
9. Coral World – Once a water world but now is just an arid land covered in giant land coral.
10. Rogue World – A world knocked away from its parent star, now orbiting a black hole. The high geothermal activity allowed for life to continue.
11. Eyeball World (Cold/Wet) – A wet, frozen tidally-locked world.
12. Glaciovolcanic World – A frozen world of ice and fire. Boiling lakes provide most of the world’s food, with high levels of volcanic activity.
13. Megaflora World – A world of unrealistically large trees.
14. Salt World – A salty mineral world where food is hard to grow but minerals are everywhere.
15. Supercontinent World (Dry/Wet) – A world in which continents have formed a supercontinent.
16. Lanthanide World – A world of rare earth metals and high levels of magnetic activity.
17. Aquifer World (Dry/Wet) – A world of lagoons, sand dunes and underground rivers.
18. Lichen World – A lush tundra ideal for the growth of lichen forest.

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1. Hothouse World – This is an un-colonizable planet that can have an anomaly that will make it a terraforming candidate.
2. Diamond World
3. Chthonian World
4. Hot Gas Giant
5. Cold Gas Giant
6. Subglacial World
7. Volcanic World
8. Ethane Ocean
9. Hydrocarbon World
10. Cloudless Gas Giant
11. Carbon World
12. Iron World

1. Hive Worlds have gotten a facelift and there is an Infesting Hive Origin. Basically, a zerg style playthrough, you must be a devouring swarm and once you land on a planet you start to infest it with the hive itself.
2. Megaflora Tree of life is a separate tree of life that auto terraforms worlds to have a special tree, they are blocked from terraforming but any world they set on that can be changed will be changed to a garden world. (20-40 years, later with tech 10-20 years to transform).

1. Adds an Inquisition for Imperial Cults, allow for a special building and jobs.

Special thanks:
Don Artemio, Father_Foma – for Russian translation.
Draco Lander – for Polish translation.
Joky – for French translation.
duffymcdave + Patrick-From-Germany – for German translation.
Aranha Maluco, 66KILL99 – for Portuguese translation.
io & Alguerath – for Spanish translation.
Shota3245 – for Japanese translation.
Meishashier, LunarTraveller, DERSCHNEE1, KrukaL, shouerma, SANagisa, 363760758, 502y, AshenJN, ChthollyLee, coldwind676, DrGu1tar, EDING1250, enshulv, ethanz428, FakeMemory, fdsafdsree, fgf1011, fixedbug, Hithn, Jiu-Cha, KasierIch, liyuanchen1996, lurunlin, lyf67175817, MahlerProton, Mosin-Lee, MuriyaTensei, Nazrin720, Night-Lighter, passerprophet, PhaethonD, Ps23333, SkyWolfy682, – for Simplified Chinese translation

Thank you for enjoying it and please rate it if you have a second.

Do Not use Planetary Diversity original art without permission. Do NOT put PD in a merged Mod Pack without permission (collections are encouraged).
Planetary Diversity on ModDB
PD 3.0.*
PD 2.8.*
PD 2.6.*
PD 2.5.*
PD 2.1.*
PD 1.9.*

*Also please stop asking if this is compatible with other mods, I generally don’t know. Just try/use Irony to find out, you’ll figure it out way faster than waiting for an answer from someone.

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Revisions:

Old revisions of this mod are available below. Click the link to download.

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Planetary Diversity

This mod adds 54 new habitable planet types to the game;
— 36 regular worlds some with events.
— 18 rare worlds.
+ Rare uninhabitable planets.

The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll as the extended PD dry planets. There are 4 special event worlds, so this mod adds exactly 4 more planets to the game.
It also has two game start events;
— If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
— You can change nearby neighbour planets to be the same category instead of them being the same class.

Wet
1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Sub-Arctic
7. Mangrove
8. Tepui
9. Retinal
10. Forest
11. Swamp
12. Lake
13. Tepid
14. Fog
15. Cenote

Dry
1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean
11. Outback
12. Veld
13. Semi-Arid
14. Coastal
15. Badlands

Cold
1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow
11. Highland
12. Mud
13. Aeolian
14. Dune Forest
15. Basalt

1. Hive Worlds have gotten a facelift and there is an Infesting Hive Origin. Basically, a zerg style playthrough, you must be a devouring swarm and once you land on a planet you start to infest it with the hive itself.
2. Megaflora Tree of life is a separate tree of life that auto terraforms worlds to have a special tree, they are blocked from terraforming but any world they set on that can be changed will be changed to a garden world. (20-40 years, later with tech 10-20 years to transform).

1. Adds an Inquisition for Imperial Cults, allow for a special building and jobs.

Thank you for enjoying it and please rate it if you have a second.

Do Not use Planetary Diversity original art without permission. Do NOT put PD in a merged Mod Pack without permission (collections are encouraged).
Planetary Diversity on ModDB
PD 3.0.*
PD 2.8.*
PD 2.6.*
PD 2.5.*
PD 2.1.*
PD 1.9.*

Hello, I noticed that the Megaflora Tree of Life origin has “Does NOT have Idyllic Bloom Civic” in place of the Devouring Swarm of the base ToL origin, however taking Devouring Swarm still blocks the Megaflora origin as if it was Idyllic Bloom.

I found this when I tried making a Devouring Swarm/Catalytic Processing, butterfly people that irrigated the megaflora with blood and thus iron rich apples =P

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Источник

Stellaris «Planetary Diversity v.1.5.0»

Добавляет 23 типов планет:
— 16 биомов планет, на которых можно начать игру, в каждой из 4 групп по 6 планет
— 3 уникальных идеальных мира
— 1 уникальных мир в бонусах за стремление
— 2 экзотические планеты
— 2 кандидата на терраформирование
— Терраформирование убирает негативные эффекты и дает модификатор терраформирования (Пригодность +5%, Счастье +5%, Еда +10%, Единство +10%)

Модификация от 1 июня 2018 года для версии 2.1.*

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Мод Planetary Diversity — дополнительные планеты для Stellaris

Мод добавляет редкие / специальные планеты в Stellaris. Они будут увеличивать количество галактических планет имеющихся в игре, но по масштабу галактики. На крошечной карте будет 0-3, а на очень большой карте будет около 20 дополнительных планет.

Этот мод добавляет в игру 28 новых типов планет;

Обычные миры

Водные планеты

1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Crag
7. Mangrove
8. Tepui
9. Retinal
10. Forest

Сухие планеты

1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean

Холодные планеты

1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow

Редкие Миры

Вы можете начать игру в этих мирах, у них есть небольшой бонус и они появляются в галактике случайно. Планеты в этих мирах, тематически схожи с данными мира.

1. Geothermal World (Геотермальный мир) — ледяной мир с высоким уровнем геотермальной активности. В планетах этого мира в основном преобладают пышные джунгли и специальные горно-энергетические районы.
2. Superhabitable World (Сверхобитаемый мир) — супер-земля, которая является идеальным местом для расцвета жизни. Специальные горнодобывающие и сельскохозяйственные районы.
3. Tidally Locked World — Планеты этого мира привязаны к своей звезде. Одна сторона планет всегда обращена к солнцу, а другая заперта в вечной темноте. Особые энергетические и фермерские районы.
4. Bioluminescence Jungle (Биолюминесценция джунглей) — жаркий мир джунглей, имеет специальные сельскохозяйственные и энергетические районы.
5. Radiotrophic World (Радиотрофный мир) — особый мир, где жизнь научилась приспосабливаться к высоким уровням радиации, специальным сельскохозяйственным и энергетическим районам.
6. Karst World (Карстовый мир) — полый мир пещер, особых горных и энергетических районов.

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