stellaris мод real space

Real Space 3.8

Uploaded · Published June 1, 2017 · Updated September 19, 2021

Author: Annatar

Last revision: 16 Sep at 14:55 UTC (91)

File size: 1.05 GB

Description:

This version is compatible with patch 3.1.1 Lem.

This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:

50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.

The scaling system after version 3.4 is a separate submode!

English – fix by Oy of Mid-World
Russian – native mod language.
French – by EDA.
Brazilian-Portuguese – by Paradise_Player.
German – by Patrick-From-Germany
Polish – by Kovalinio and kowalcook.
Spanish – by k0r3
Japanese – by mikaduki
Korean – by parkon9 (no updated)
Chinese

Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that’s why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от VolusRus, то настоятельно рекомендую вам поставить патч Russian Names Extended by Annatar – Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!

My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

Revisions:

Old revisions of this mod are available below. Click the link to download.

Источник

New Frontiers version 2.9

This version is compatible with patch 3.0.3 D i c k.

The purpose of this mod is to diversify the planets and colonization, without affecting the classes of planets. This mod includes. A lot of modifiers, events, planetary, decisions, features and much more.

A subclass is a new type of planet with its own unique features. Each subclass belongs to a specific standard planetary class, but has its own unique portrait and appearance of the planet. In terms of game mechanics, a planetary subclass is a common modifier. But the appearance of such a modifier on the planet is crucial. That is, along with a change in the appearance of the planet, its properties and properties will change, and also a subclass will affect the appearance of other modifiers, not subclasses. There are three types of subclasses: normal, paradise, extremal and exotic. Accordingly, this determines the nature of the habitability boundary of subclasses.

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Additionally, a new class of planets was added, a Tidally Locked planet class and 3 subclasses to this.


These are various periodic events that can be directly related to subclasses and their features or additional events after colonization.

This is another important element of this mod, which can completely change the gameplay of the game. You can disable these events at the start of the game.

7 planetary decisions to disasters. These decisions will help your empire prevent a disaster or save civilization from imminent death. Decisions such as the Ark project have their own chain of events. Some solutions will become available for Doomsday origin at launch.
6 planetary decisions for certain subclasses and planets with other features.

8 new origins (see attached images).

All new mechanics can be disabled in the Real Space menu.

If a planet is colonized for the first time, then it receives a temporary planetary modifier New Frontier, Adaptation Period or Data Collection, depending on the type of empire. These modifiers add special jobs and increase population growth. Planetary First Colonization modifiers make early planet development more interesting and less predictable.

Pioneer
These travelers, hunters and prospectors set off to the unexplored lands of new worlds in search of alien wonders.
Smuggler
These adventurers are engaged in clandestine transportation of valuables, goods, prohibited items, or colonists, bypassing government control.
Opportunist Drone
These drones are sent to the most remote places of the planet in search of new ways to survive the hive.
Aberrant Drone
These mutant drones have received genetic changes that cause them to move away from the hive and show signs of consciousness.
Scout Drone
These exploration drones are exploring hidden areas of the new world in search of rare resources and knowledge.
Renegade Drone
Due to failures, these drones have separated from the central intelligence and are engaged in their own production, stealing resources.

This mechanic depletes the planet’s mineral resources. This is influenced by the age of the colony, the number of mining areas and some modifiers that increase the chance of losing resources.

This mod will not directly conflict with other modifications with rare exceptions. If the conflicting mod modifies vanilla planetary modifiers or vanilla deposits, minor bugs may occur.

After version 1.7 I made the decision to undo all actions and restrictions that were previously created for compatibility with Planetary Diversity. I understand that this is sad news for many, but despite these limitations, I constantly received reports of various problems from players who use both mods. Since these actions are ineffective and only limit the development of the mod, I canceled them. At this stage (version 1.7), there will be no critical errors, but in the future there may be changes that cause crashes. Each mod should develop in its own way and not limit itself in the implementation of ideas.

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My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

Источник

Подпишитесь, чтобы загрузить
Real Space 3.8

This version is compatible with patch 3.1.1 Lem.

This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:

50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.

The scaling system after version 3.4 is a separate submode!

Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that’s why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!

My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

Источник

Подпишитесь, чтобы загрузить
Real Space 3.8

This version is compatible with patch 3.1.1 Lem.

This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:

50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.

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The scaling system after version 3.4 is a separate submode!

Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that’s why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!

My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

Источник

Подпишитесь, чтобы загрузить
Real Space 3.8

This version is compatible with patch 3.1.1 Lem.

This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:

50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.

The scaling system after version 3.4 is a separate submode!

Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that’s why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!

My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

Источник

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