amazing cultivation simulator как установить моды на пиратке

Modding

Contents

Basic [ ]

This page is made in an attempt to centralize the knowledge of the codebase for code diving, or modding.

I am still not sure where we are heading with this, but iguana is providing a tonne of useful resources.

Code Diving [ ]

For the purposes of Code Diving, to understand how the game works, it’s possible to look at the first steps of more advanced Modding.

The reason for this is simple:

To change something, you must first know how it works.

Modding [ ]

Modding can be considered any way of modifying the game, in a way that it wouldn’t normally behave. To make a new and good experience for everyone. (since ACS is not a multiplayer game per se, «hacking» which can ruin other people’s enjoyment of the game is less of a consideration)

The smallest of these tend to be changing the display pictures of characters to out-of-game images. And can even be as simple as switching out the picture files.

The most «complicated» stuff can be to edit how the compiled («hard coded» / C#) parts of the game work.

Then there’s the stuff in between.

This page will hopefully become the centralized hub (wiki-side) to help with that.

If more help is needed, check out the Discord channels dedicated to modding (#mods-general-chat, and #mod-dev-room)

Guide [ ]

There is an in-progress guide for modding by iguana

Currently, it focuses on Manuals and Formations. But it also covers a lot of how to get in to the underlying code and file structure. As well as the basics for setting up a modding/coding environment.

Approach [ ]

There are a number of methods (or ways) of approaching getting in to/customizing/modifying/doing something to the game

in order of «approximate difficulty to approach, as a new modder»

A good start though, is to read the /Mods/Readme_EN.txt

Realms Palace Content Editor [ ]

This can be seen as the first step to trying out something new.

It’s already built in to the game, and has full UI. All you do is click stuff, and try it out 🙂

MODModifier [ ]

MODModifier is a quick and (relatively) easy to use UI that lets you play with some parts of the game.

XML Files [ ]

The XML Files are human-readable files that contain a lot of the surface data of the game.

ie: Talismans are in «Settings\Practice\Spell\», ie: /Settings/Practice/Spell/Spell.xml

Where you can look up the in-game display names for things.

Naming [ ]

In-code names on other pages usually refer to these, and I think are accessed from the lua.

Existing Mods [ ]

Preamble about translating [ ]

Existing mods can also be referenced for code.

Though it seems that people have done translations of mods previously without asking permission of the original mod creator, and upset them.

The official developers then stepped in to be a bridge between the original modders, and translators.

This is also visible at the top of /Mods/Readme_EN.txt

Example Mod [ ]

The game comes with an already created «Example» Mod in its Mods folder. You can use this to try out adding assets, or to look at the code.

Other People’s Mods [ ]

Mod Folders [ ]

The first one being the game’s own one. And the second being steam specific. The reason it’s that weird number, is that’s Amazing Cultivation Simulator’s game Id in the Steam Store.

In case you have multiple Steam game install directiories, this steamapps is the same one where the game is installed.

Console [ ]

The in-game console uses Lua coding.

It’s what the mods for this game get access to.

You need either know, or be ready to learn Lua (a scripting language) to get this far.

C# Website [ ]

Mentioned in the top of /Mods/Readme_EN.txt

This is (as far as I can tell) the interface between the Lua, and the C# code. This is useful for when working with the console, or making mods, to see what you have access to.

C# DLLs [ ]

If you want to go further in figuring out exactly how or why the game does something,

Dynamic Link Libraries, which are machine bytecode can be «disassembled» in to more human readable forms.

samog says he uses dnspy to try figure this part out [SOURCE]

I also remember there being a thing called Unity Mod Manager, and I think this game is made in Unity? Correct me if I’m wrong.

The pins in the discord #mod-dev-room also suggest BepInEx, and RunTimeUnityEditor [SOURCE]

Источник

MODModifier

Cheat mod. Admin mod. Quickest way to get in to the Code.

Allows you to un-screw your game by doing things like retrieving a lost Legacy of Taiyi, Universe Spirit Crystal, or the Taiyi Scroll. Or revive dead Main Story characters.

Also allows full cheat control. Reveal map, unlock all steam achievements, make perfect 10 stat cultivators, tier 9001 Talismans. etc

Contents

Install [ ]

Open the Mod Store

amazing cultivation simulator как установить моды на пиратке

Find the mod. Note: The search box is Case Sensitive.

MOD版修改器 = Original Version (english translation in it, but no description)

amazing cultivation simulator как установить моды на пиратке

Open the Mod Manager

amazing cultivation simulator как установить моды на пиратке

amazing cultivation simulator как установить моды на пиратке

amazing cultivation simulator как установить моды на пиратке

amazing cultivation simulator как установить моды на пиратке

In-game, press an Activation hotkey (any of Page Up, Page Down, End, or Left Ctrl AND Left Shift pressed at the same time)

amazing cultivation simulator как установить моды на пиратке

Item Retrieval [ ]

To «get an item back», you basically want to create a new copy of it.

Use the «AddMgr» (add a new thing manager)

amazing cultivation simulator как установить моды на пиратке

amazing cultivation simulator как установить моды на пиратке

Find the item you are interested in. Click it to select. Then click the «Add» button to add it.

amazing cultivation simulator как установить моды на пиратке

If this fails because there’s an item at the coordinates. Then change the coordinates and try again.

amazing cultivation simulator как установить моды на пиратке

MainStory Characters [ ]

Gameplay alternative: [ ]

It might be possible to use the Shendao Miracle Divinity Tracing instead of this. Though I haven’t experimented with it yet.

MODModifier Way: [ ]

iguana: Get ModModifier, I’m using the translated unofficial one from the pins, so the terms can be different.

Check out the Trader (on the left, fourth from the top) functionality, it opens a Jianghu NPC management window.

In that window, click on AllNPCs (the first row, button on the right side below Copy Data), the Character List on the left is now populated with all Jianghu NPCs.

Click on the character you want to know about, Su Bingluan in your case. Their attributes on the right would tell you if they had died.

Now you can either Summon them (with SummonNPC, will spawn them at your Sect as a visitor), Revive them (with ReviveNPC if they were dead), or do whatever you want. [SOURCE]

amazing cultivation simulator как установить моды на пиратке

Note: how 2 versions can look slightly different

Источник

Amazing cultivation simulator как установить моды на пиратке

Short for «modification».

An alteration of the game in some way.

This page also has a list of suggested mods. Split into the categories mentioned above.

For more mod suggestions, check the Discord Community

To try to make your own, have a look at the Code page.

Contents

Pure QoL mods [ ]

These mods are either just informative or improve one or more tedious factors. They don’t change the functionality of the base game.

The gameplay alternatives for these would be along the lines of: click more, wait longer irl only, or know something out of game and calculate it with info already available.

Elysium [ ]

Also called the Auto-Cultivation Mod. Available in Chinese or English; Translation on the Discord by Kanna-chan. An alternative version, by exteel, also manages obsessions: [LINK]

[Shift + E] Opens the menu for the mod (Once in-game)

There are 3 options in the drop-down menu.

2. Auto-Cultivate and rest

3. Auto-practice and rest

The options for the auto cultivation mod are (from left to right)

Tldr; This mod manages your state of mind while cultivating. It won’t let your disciple become insane. (with the right settings)

Gameplay Alternative [ ]

Increasting Base Mental State in a variety of ways. Though this can be hard to achieve very early on in game (without some reloading, or luck). Before getting the Divinity Mind talisman, or Primordial Symbols Law. One amusing option is to draw a Fake Talisman of Cave Mind.

Preventing Obsessions from appearing by keeping mood well balanced

Removing [Appeared] Obsessions with a Shendao cultivator

The only non-gameplay alternatives are:

The reason for the prevalence of this mod is the poor understanding of the «Balanced» cultivation setting, and the game defaulting to it at every given opportunity.

While this mod affects the game’s balance. It is not to say that you can’t do everything that it does with just a little more IRL effort. Hence it is in the QOL section.

Multiple Operation [ ]

Adds batch tasks, reducing a lot of clicks. Link on the workshop: [LINK]

Auto Operation [ ]

Automates certain tasks. Link on the workshop: [LINK]

Mini-Universe auto-acquire [ ]

Gives the Mini-Universe the ability to auto-acquire every 10 seconds. Toggleable. Available in Chinese, or English.

Show Law Stats [ ]

Shows the currently selected law stats for the disciples in the Character Creation window. Link on the workshop: [LINK]

SkillLevelInRecruitment [ ]

Faster Game Speeds [ ]

Learning / Understanding [ ]

These mods can help you figure out why or how something happens in the game. But may be considered cheaty in come circumstances.

MoreGridInfo [ ]

Shows extra information such as how much qi is an a square as well as a numeric display for lighting, room attractiveness, and the Five Elements. Translated by: Dalois. Link on the workshop: [LINK]

Numeric Descriptions [ ]

Adds numeric value descriptions to manuals. Link on the workshop: [LINK]

Auction Assistant [ ]

Allows you to see the gold, spirit stones, money (whatever you want to call it) that the other auction attendees have.

Note: The ones with barely any money are the ones that like to hike up the prices.

Functional mods [ ]

These mods change the functionality of the game. A large amount of these can be considered cheaty or unbalanced.

OneClickFavor [ ]

Adds a button to the social minigame to max out favor. Link on the workshop: [LINK]

Gameplay Alternative [ ]

GreatPainter [ ]

Simplifies talisman drawing, includes 100% chance options for Spiritual and Specter refining. Link on the workshop: [LINK]

Gameplay Alternative [ ]

Call the Merchant [ ]

Adds the option to call for a Merchant whenever you need him. Link on the workshop: [LINK]

OpenOtherWorldRift [ ]

Removes the real time limitations on the Otherworld Rift events. Link on the workshop: [LINK]

Body Equalizer [ ]

Adds a «phallus» for female Body Cultivators. Link on the workshop: [LINK]

Tie the Knot [ ]

Adds relations to Inner Disciples. Available in Chinese or English.

Custom Mini-Universe [ ]

Allows you add more item types to Mini Universe. Link on the workshop: [LINK]

WORK! Damn you [ ]

Adds work priorities, makes Inner Disciples work. A WiP. Link on the workshop: [LINK]

Gameplay Alternative [ ]

Using Vessels for peon work, instead of working inners.

Work priority is from left to right in the work menu, and setting someone’s «job» will make that their highest priority. Still not as fine-tune control as the mod though.

Temp Control [ ]

Adds an incense burner that you can control the temperature of a room with.

Gameplay Alternative [ ]

Manually adjusting temperatures with Igneocopper Ore / Beast Blood / Ice Crystal items / Soul Pearls. etc.

The reason this is a function and not a QOL mod, is that you might not have those items to hand.

9999 Stack Limits [ ]

Makes item stacks go from 100 or 500 to 9999

Gameplay Alternative [ ]

100% Map Reveal [ ]

This Reveals the «local map». The one your minions are currently in (or have traveled to)

Gameplay Alternative [ ]

Increasing the Perception Radius. And either Move Speed, or flying with a Cultivator

100% Map Discovery [ ]

Removes the grind in finding map locations on the overworld map.

Gameplay Alternative [ ]

MODModifier [ ]

Effectively admin mode, allowing you to cheat items in, or change anything about the game.

Content mods [ ]

These mods add additional content. This can range from a few simple manuals made in the Realms Palace to a considerable overhaul.

Seven Colour Pagoda [ ]

Contains a large amount of content, attempts to be balanced. Link on the workshop: [LINK]

Divine Ascension [ ]

Contains a large amount of content, attempts to be balanced. Link on the workshop: [LINK]

FarmerFa [ ]

Adds in more resource efficient workshops, weapon array, and the ability to create spirit soil. Among other things. Pretty powerful, but unbalanced. Available in Chinese or English.

3 Colour Souls [ ]

Pretty powerful, but unbalanced. Available in Chinese or English.

Evil God Descent [ ]

Pretty powerful, but unbalanced. Available in Chinese or English.

Bug Fixes [ ]

These mods fix some existing issue in the game.

Daemonia Wonder Fix [ ]

Fixes the wonder not giving the proper manual. Link on the workshop: [LINK]

Ancient Formation Condition Fix [ ]

Fixes the Ancient Formation Node conditions, now the law element is taken into consideration for certain Nodes. Link on the workshop: [LINK]

Источник

Installing the English Translation mod

Contents

What is the English translation mod? (It is no longer needed) [ ]

English translation mod is an unofficial mod that can be downloaded from the Steam Workshop. It translates many parts of the game into English. Many important parts of the game’s user interface are translated, and depending on which version of the game and the translation mod you’re using, (parts of) the tutorial might also be translated.

It is an unofficial translation, and it does not translate all parts of the game into English.

How to download the mod? [ ]

To download the mod, go to its Steam Workshop page, and click the Subscribe button. The mod will be automatically download to your computer, into the Workshop folder under Steam’s steamapps folder.

How to enable the mod inside Amazing Cultivation Simulator? [ ]

After you have downloaded the mod, you have to enable it. You have to press many buttons, most of which can only be told apart from the Chinese text written in them. Since this can be a problem, the steps are shown as images.

1. Close any pop-up windows that appear [ ]

amazing cultivation simulator как установить моды на пиратке amazing cultivation simulator как установить моды на пиратке

2. Open the Mod list [ ]

If you already subscribed to the mod on the Steam Workshop page, the game might automatically tell you to open the mod list.

amazing cultivation simulator как установить моды на пиратке

3. Enable the English translation mod and close the mod list. [ ]

(The game will restart automatically.)

amazing cultivation simulator как установить моды на пиратке amazing cultivation simulator как установить моды на пиратке

4. Click the flag icon to select which language you wish to use. [ ]

Once you select a language, you should get a confirmation box. To select English, choose the English flag in the language dropdown menu. If the English flag doesn’t show up, select the empty space under the flag of China.

amazing cultivation simulator как установить моды на пиратке

5. Restart the game (close the game, then start it again). [ ]

Currently, to use the English translation mod, you will also have to replace some of the game files.

amazing cultivation simulator как установить моды на пиратке

How to replace the files in the Settings folder [ ]

Currently (as of March 2020), the English translation mod also requires you to replace some of the game files with the mods own files. This might change in the future.

The modded files are in a RAR archive called Settings.rar. It’s located in the workshop folder, in Steam’s steamapps folder. The exact path depends on where Steam installs your games and other files on your computer. Once you’ve located the steamapps folder, the path is: \steamapps\workshop\content\955900\1875864004\Language

If everything works correctly, you should now be ready to start the in-game Tutorial!

Note that many parts of the game will still be shown in Chinese. This mod isn’t a full translation.

Источник

Amazing Cultivation Simulator → Файлы

amazing cultivation simulator как установить моды на пиратке

Amazing Cultivation Simulator — это симулятор управления сектой, основанный на китайской мифологии и вдохновленный такими известными проектами, как. Подробнее

Трейнер (+23) от 27.12.2020 [WeMod] Amazing Cultivation Simulator

amazing cultivation simulator как установить моды на пиратке

Дата создания/обновления трейнера: 27.12.2020
Язык трейнера: Английский
Количество функций: 23

Во время игрового процесса нажимаем на нужные клавиши (которые можно редактировать) и получаем желаемый результат.

Возможна работоспособность на пиратской версии игры.

Внимание:
Для использования трейнера необходима установка системы WeMod (требуется онлайн подключение).
Скачивание трейнера осуществляется только через WeMod, используя прикреплённый к посту лаунчер.
Возможна ложная тревога антивирусов на лаунчер, перед игрой не забудьте отключить AV во избежание конфликтных ситуаций с ним.
Данное программное обеспечение — бесплатное, покупка премиум подписки для игры с читами НЕ ОБЯЗАТЕЛЬНА!

Инструкция по установке трейнера

Как правильно распаковать файл?

Как правильно установить трейнер?

Способ установки у всех трейнеров схож и заключается в том, чтобы поместить все файлы в дистрибутив игры, в ту же папку, где находится исполняемый файл, который и отвечает за запуск игры. Иногда найти его не так уж и просто, но если у вас на рабочем столе есть иконка, с помощью которой можно запустить игру, то вы можете воспользоваться следующим способом:

1. Нажать правой кнопкой мыши на иконку;
2. В открывшемся контекстном меню выбрать опцию «Свойства»;
3. В открывшемся окне перейти на вкладку «Ярлык» и нажать на кнопку «Расположение файла».

После этого в «Проводнике» откроется папка, в которой и находится EXE-файл игры. Трейнер нужно скопировать в ту же папку, если в инструкции, приложенной к трейнеру, не сказано иначе.

После этого останется только запустить трейнер и ознакомиться с сочетаниями клавиш для активации его возможностей, а затем, не закрывая трейнер, запустить игру.

Источник

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