base mod мод террария
tModLoader Start with base
Unftf
Terrarian
«Start with base» is a small mod which generates a base at the end of world generation considering all NPC’s of all active mods. So if you are tiered building your own all the time that mod might work for you. But it won’t give you too much. You still need to place chests and crafting stations. For NPC flats you don’t need to care about. It will check how many NPC your mods contain and resize the base accordingly. There will be also enough space for chest which allow you to store each item from active mods in you current game (only base 3 and base 4).
It won’t win a design award for good looking That’s also your part.
The main concept about this base is to reduce ways to NPC’s, crafting stations, chests and a high amount of chest you can quick-stack too (after teleport back).
It should balance a high NPC flat density with a high chest density. Each of those can be done better but with negative effect for the other. If you think you got a better base structure with higher NPC and chest density write me here please. (base made for vanilla, there might be better if you play with mods)
How it could look later on:
WhyI build like that?
-you can quick access 14 NPC’s just by holding 1 to 2 directions or jumping.
-around your spawn point (bed) you have a high number of chests to quick-stack with (dynasty chests)
-important crafting stations nearby
-you can brew nearly all potions, flask, and food in bottom left corner + 6 extra chest to storing inclusive recipes ingredients
mod made with personal preferences and for own usage (and to test icon and github ). But feel free to try it as well. As mentioned above if you think something can be done better or more efficient write me please.
It would be nice if you can also write me your experience during playthrough with this base mod.
Thanks for testing. gl hf!
Update 0.2.0.0
— GUI added!
-option for changing platform
-option for changing lantern style
Update new bases and style options:
Here some quick ideas what could be added where, including some modified structure:
only thing you need to care about are the lower flats of the extension. Something need to be placed at the bottom there. Otherwise npc’s prefer low spot. Image shows some working examples. They don’t like chests nearby. If one is placed on top they tend to go down. To prohibit that you can place some platforms or a chest at lower.
EDIT:since Update 0.2.0.0 you can do this with GUI and not needed anymore
To change these options you need add them at the end of your world name with «$» plus the options you like
you can change which tiles are used:
change Furniture:
Fpa = Palm Wood Furniture
Fdy = Dynasty Wood Furniture
Fwo = Wood Furniture
Fgr = Granite Block Furniture
Fbo = Boreal Wood Furniture
Fri = Rich Mahogany Furniture
Fmb = Marble Block Furniture
Wha = Hay Wall
Wdg = Diamond Gemspark Wall
Wdy = White Dynasty Wall
Wwo = Wood Wall
Wss = Stone Slab Wall
Wdi = Dirt Wall
Wri = Rich Mahogany Wall
Wbo = Boreal Wood Wall
Wgr = Granite Block Wall
Wmb = Marble Block Wall
Tha = Hay
Tob = Obsidian Brick
Tdy = Dynasty Wood
Two = Wood
Tss = Stone Slab
Tri = Rich Mahogany
Tbo = Boreal Wood
Tgr = Granite Block
Tmb = Marble Block
. many more added in update 0.3.1. With GUI no input needed anymore. If you still want to do, new endings are:
di, st, me, cr, ma, ic, sb, sl, ca, sk,
You can combine those, e.g «MyWorldName$Ba3FdyTssWdi» (without quotes) will select base 3 with dyndasty wood furniture (Fdy), stone slab for Flats (Tss) and dirt as wall behind (Wdi)
Content of that file looks like:
(custom style bone theme blocks)
There you can edit each parameter which is used in base generation.
At your next world generation write something like «YourWorldName$Cx1» and it will load config1.txt parameters and creates the base with this (EDIT: or use the GUI to load it). You can also change parameters of you config file, e.g. «YourWorldName$Cx1Wss» will overwrite the wall property in your config file with stone slap wall (only for this generation, config file untouched).
mod in early development. write me if you found some bugs, have a good idea for new feature or found a base structure which might be better.