Лучшие моды для Dawn of War II
Игры из линейки Dawn of War 2 начали выходить ещё в 2009 году. Первая часть новой серии не слишком обрадовала игроков, уже привыкших к масштабным схваткам первой части и ее дополнений. Нас ждали прекрасная графика, отличная анимация и умопомрачительные эффекты, вот только баталии стали напоминать какие-то спецоперации терранов из Starcraft 2.
Никакого глобализма, никаких легионов, никакого размаха. Даже супероружие и мощные скиллы героев выглядели не особенно масштабно. Всё это напоминало обычные sci-fi битвы из других сеттингов, но никак не столкновения миллионов воинов.
В 2010 году вышло дополнение Chaos Rising, в котором помимо четырех основных рас игры (Космодесанта, Тиранидов, Орков и Эльдар), добавилась и пятая — Силы Хаоса. Появились и новые фишки, вроде Артефактов Света и Тьмы, от которых зависела судьба главного героя. Если используешь артефакты, связанные со скверной Хаоса, то и конечный путь для тебя будет несладкий. Но если сохраняешь веру в Императора и отвергаешь всё тёмное, то в самом конце игры становишься легендарным героем галактики. Всё гениальное просто.
Позднее в 2011 году выпустили новое дополнение — Retribution, которое не требовало предыдущих частей. Только вот здесь вышло всё куда хуже, чем даже вторая часть и Chaos Rising. Размаха снова никакого, обычные спецоперации коммандос, свойственные скорее другим сеттингам, чем легендарной Вахе. Новые расы хоть и добавились, но выглядели они крайне скудно в плане набора юнитов. Но самое худшее — это то, что авторы сделали для всех общую кампанию. Главной целью является уничтожении предателя-магистра Кровавых Воронов. Совершенно идентичные миссии за все играбельные фракции. А ведь как хотелось, чтобы кампаний было великое множество!
К счастью для данной серии есть неплохая моддинг-поддержка. Скилловые ребята и программеры до сих пор продолжают ваять прекрасные моды для всей серии Dawn of War 2. И только эти моды являются, пожалуй, настоящим украшением данных игр. В противном случае всё выглядело бы куда страшнее.
УСТАНОВКА МОДОВ
Моды на Dawn of War 2 устанавливаются нередко через Steam, соответственно и ссылки на их скачивание с Moddb страниц как правило ведут на Steam Community. По правде база моддинга для этой игры не так широко развита как, например, для самой первой части, но мы постарались представить как можно более известные проекты. Перед тем как устанавливать какой-либо мод, тщательно читайте инструкции. Для установки некоторых модов есть даже видео-туториалы, которые также можно найти на страницах Moddb.
Dawn of war 2 retribution как устанавливать моды
Clicking on pictures enlarge it just in case you do not know.
If you wish to get in detail information about Elite Mod, sign up in that forums and get in touch with Elite Mod community. Below is a brief discription on how to use forum. After reading through this guide, feel free to browse through other functions of main site and forums.
This is the main page you will see once you go through that link above. You can enter forum through that forum menu as shown in the picture.
As a new player, you are recommended to be interested in Strategy discussion section and Technical issues section of the forums as marked in the picture.
1. Strategy discussion section
For any Learn to Play Issues go to the Strategy section. There are lots and lots of people who will help you to get better at this game. They may even be willing to do a play together session so feel free to ask lots and lots of questions there.
2. Technical issues section
This is where you will get help for any and every installation and tech related issue regarding Elite Mod. Do not hesitate to ask questions here if you have tech problem. Usually people will answer it within 24 hours after your question is asked.
3. Registering
Once you click that icon on top right as shown in picture above, below pages will emerge. Fill them up and you are free to use forums. The ID cannot be changed unless you ask admins directly so please becareful about type errors when making an ID.
4. Balance discussion
This is probably the least attractive part of the forums and definitely not recommended for beginners to visit. I am warning you in advance that people do not look kindly upon people leaving OP please nurf blah blah posts in this section. Stay away from it until you played at least half a year worth of game. Below explanation about Freedom of Speech is a good point to consider before dealing with balance related issue.
Follow below steps
1. Go to the forums as shown above
2. Get to the Release section of the forum.
3. Go to that post
4. Click that link to download installation file. You do not need to register in the forums to download the file.
5. Once installed, you will get an exe file looking like this
6. Start installation by opening that exe file
7. If you have not installed retribution in default location you will have to tweak settings here
8. Once installed your will have a shortcut that looks like this.
It may not look like that but its the same thing so do not worry.
You can always switch between launching Mod and Retribution. Installing Mod by no means prevent you from playing original Retribution.
Use Elite Mod short cut to launch Elite Mod. Original Retribution will have a separate shortcut or you can just go to steam library menu and start game from there.
One thing most new people on DOW II suffers through is the lack of rooms and similar level players to get game going faster. Below is the Q&A I did last year to answer for that.
It is always good to see new people joining in. Judging from the post you must be really new. I have seen too many people stop playing this game because they cannot find games at right levels. Here are some quick tips in finding a game more to your liking.
1. Don’t enter the game named Private
— Currently private game creation is impossible due to some bug so those people in that kind of rooms will kick you out without explaining anyone who is uninvited or unknown to them
— These are rooms without hosts which are created by server problems or disconnections. There is no one inside and you cannot enter it either. It just piles up on top of each other in public game list screen so don’t even bother trying to enter them
3. Try to play games at weekends
— Well, there are very few people online during weekdays if you turn on DOW 2 after you return from your work or school in the evening time. This means usually less people for each skill levels and quite a bad news for new guys because it is really hard to get a game going and those precious few people you get can possibly be way out of your skill level. It is really different during weekends and you will find plenty of people with similar skill level even if you are new
4. Judging skill levels of players
— Currently there is no reliable way of exactly pinpointing a opponent’s skill level in DOW 2. Ranking system is broken beyond imagination so it is no use. There are two sources you can somewhat rely on which are army levels and steam profile playing hours
— Army levels are gained separately for each faction you play with and you gain exp points after end of each game whether you lose or not. You gain larger amount of exp by winning and it is automatically used for unlocking decorations for your units. The max level is 60 so if you see someone with level 60 in a faction that means he has quite adequate amount of experience with that faction and won’t be steam rolled so easily. You can see it by left clicking a player in in game lobby screen and left clicking on statistics option that pops out underneath
Currently there is a bug that makes all of a players’ army levels to be shown as level 1. Solution is simple, just shuffle through that players other army levels and that bug will stop.
— Steam playing hours is more useful source. You gain it by playing long that all that is about it and it can be viewed by left clicking a player in in game lobby screen and left clicking on profile page. This will bring up a steam screen that shows profile page of that player and you can see how many hours he played for each of the game he purchased. If you are not so confident about your own skill level, then do not play with people who have more than 200hrs of play ahead of you. Beneath that it should be manageable. Of course you can extend that range if you get more confident with the faction you are playing
— Both of those sources are not exactly accurate I warn you though. It is not a ELO rating system. You do not know whether the opponent has played this game 6 months ago and came back just today and is sucking with the controls. Beyond army level 60 there is a crazily wide range of skill level groups that cannot be measured. In case of playing hours, they can make their page private or only visible for their friends which makes it impossible for people to know their playing hours. Army levels will eventually reach max level no matter how many times you lose and playing hours can be gained by just turning on the game and not playing it or just observing. However, despite all these shortcomings those two sources are best tools you have that allows you to judge a opponent’s skill level in somewhat reliable way. Those shortcomings are not a hindrance to newly starting players so you can worry about that later when you become very good at this game
— Waiting for the game in the lobby screen indefinitely is not such a good idea especially when you are new. Those rooms that pop up can be only for high level players and they will kick judging from army levels and such without a word sometimes. It is better to make a lobby for yourself and name it with restrictions on army levels or playing hours. You can choose the map you want and also can kick those people who have high army levels or playing hours than your liking Ex) 3 VS 3 for noobs below 200 hrs / 2 VS 2 for noobs below army level 10
6. You need to get more steam friends who play Elite Mod
— I will explain in next section of the guide in great detail because this is very important.
Get Friends, Get Friends, Get Friends like there is no tomorrow.
This is super duper important if you want to get game faster. There is no other way.
You check profile of every single player who enters your room and if his playing hour is similar to yours send friend invitation to him.
No one the hell cares if your invitation gets ignored and you shouldn’t care either. Don’t take it personal and don’t you even care to befriend him closer. Just explain if he ask for a reason that you want to get games going faster by getting more friends and that is more than enough explanaiton for an invitation spam. If a person choose the option to ignore invites from you, your invitations will not get through in the future so don’t even worry about that and keep spamming to everyone who you see. Try playing games in different times and send invites to different people. Play in the morning, lunch, afternoon, night, late night, very early morning and get more people from differing timezones around the world.
There is the other trick too.
Get to below steam groups and join them and go to member’s section.
Check everyone’s profile there and send friend invites to anyone with similar playing hours to yours.
Fill the list until it is full of people of similar playing hour to yours.
Once your invitation list is full like as shown below, you will have no problem in getting games going faster.
Below are the list of famous youtube DOW II Elite Mod casters.
In total they have more than 2000 videos of Elite Mod casts piled upon ever since the start of 2013. Footage of 1 v 1, 2 v 2, 3 v 3, point of view, 1 v 1 tournaments, 2 v 2 tournaments are all there in overwhelming amount.
Watch them in your free time. Learning this game becomes much easier if you watch these casts and try being a copycat of an expert player. Copy everything they do from comboes, to builds to unit group keys. If you continue to do this copying effort for a long time, one day you will get bored and will start to have an ability to come up with your own creative play.
1. Hi y’all! I just bought this game from humble bundle, and I was wondering how large the MP community is?
— Quite large enough to sustain intensive game play. It is comprised of players from all over the world mostly from Europe and North America. Since, all of them live in quite radically different timeline all over the globe, you will need to find out during weekdays in which time there are most people around based on your own timeline. Try playing games in morning, launch, afternoon or late night and figure out for yourself when there are most people around. Of course, no need for such a thing during weekends.
2. Also, do more people play vanilla game or this mod,
— Most of the pro players who do 1 v 1 came over to the mod but the rest of casual players play both and switch over when they feel like so you will find plenty of people in both the vanilla and mod. IMO though, I daresay I saw more people in Elite Mod. So, all in all, try both.
3. and is one of those communities much more skilled than other, because I wouldn’t like to get my butt kicked 24/7 when I come around to playing multiplayer 😀
— Frankly speaking, I won’t say one community is better than the other since people switch between them freely all the time. The real concern for you would be as you have said you are afraid of getting your ass kicked 24/7. That is quite understandable concern. Well, who would want to play multiplayer getting their ass kicked all the time? In order to avoid this, you need to first understand a few things about relationship between mod and retribution.
— The developers of Retribution went bankrupt and game was unpatched ever since autumn of 2012. They did an additional patch after the game franchise being sold to SEGA in 2014 but not much changed about the actual game play. Basically vanilla and the mod have quite drastically different game play balance. IMO I say stick to the mod and switch to Vanilla only for fun. Vanilla has a lot of abusive game play which is not going to be patched at all and is impossible to counter these abuses like spamming a unit etc in many cases. The game play is about similar in low learning curve but if you become better, which you will eventually do, in high-mid levels the required understanding and skill settings are completely different. That is why I recommend you need to choose one and stick to it and only switching to the other side for fun in the long run and I have given the reason for choosing the mod over vanilla version earlier.
Hope this answer is sufficient to improve your understanding of the dow2 community and gameplay.
Последний патч DoW2: Retribution Elite Mod v.2.5.0 (от 21.02.2016г.)
Elite Mod v.2.5.0 не требует установки прошлых версии мода.
Установите последний Hotfix 2.5.1 по ссылке «Скачать с сервера»
Запустите установочный файл
— Fixed Touch of Nurgle not healing models with the effect correctly
— Fixed some models in the campaign being invisible due to pvp model overlap
— Fixed Cloak of Shadows giving an increasing ranged damage reduction each second resulting in ranged damage immunity and health gain from damage after 7 s
— Fixed the following weapons not damaging loaded transports: Beamy Deffguns, Brightlance, Set-up team Lascannons, Leman Russ mounted lascannon, Predator Lascannons, Carnifex + HT venom cannons, PC Lasturret, Multimelta Dreadnought, and Wraithlord Brightlance
— Changed the Tyrant Guard’s rotation modifier to a 0.05 multiplier (from 0.01) to prevent a bug where it was unable to move
— Fixed Sorcerer’s Warp global teleporting enemy units, and teleporting units to their respective commanders
— Removed the red debuff circle effect from Holy Pyre due to it staying active passed the ability duration
— D-Cannon projectile changed from missile to artillery to prevent terrain hits (tracer effect had to be removed)
— Fixed Warrior Brood Reverse Synapse activating without Adrenal Glands upgrade
— Improved reliability of BC’s psychic lash
— Operatives can now cancel Stun Grenade and Satchel Charge throws
— Removed Warrior Acolyte detector decorator
— Interceptors decorators now swap with weapons
— Fixed Rangers’ Pathfinder Gear that sometimes resulted in them being unable to fire
— Fixed Drop pod enabling reinforce before impact
— Fixed Dreadnought Assault Cannon Barrage locking in on entities rather than firing in a line
— Fixed Lord Commissar not benefiting from cover
— Improved reliability of Lord Commissar’s execution abilities
— Improved reliability of Catachan’s shotgun blast & ol’ unreliable execution abilities
— Further attempts to prevent Flesh Hook, Trippa Shot, and High Powered Shot from bugging
— Fixed Lictor getting knocked back by Sanctuary on retreat
— Fixed some invisible Last Stand models
— Fixed Carapace Armor granting the Lord Commissar a net +75 hp every time he equipped and then un-equipped the Carapace Armor
— Fixed Swift Movement stacking with Fleet of Foot abilities
— Fixed Loyal to the End never expiring on squads
— New 3v3 map Nocturne Inferno by zeetorq
— New 3v3 map Taros Mining Facility by zeetorq
— New 3v3 map Siccaris Plateau Redux v1.0 by Max Power
— New 3v3 map Graesark Undercity by Indrid
— New 2v2 map Minethera Outpost by Swiftsabre
— Updated map: Avensa Stronghold v1.3 by Indrid
— Updated map: Lugganath Glacier v1.1 by Swiftsabre
— Now has Italian translation! Translation by Nifo
— Corrected and updated many tooltip descriptions
— Decreased the courage modifier of suppression_pvp damage while in heavy cover by 25%
— Melee resistance on Havocs, Devastator and Devastator Plasma squad decreased from 40% to 20%
— Charge attack damage type changed from piercing to power melee
— Charge attacks now has a damage per entity per second stack limit; entities hit 2 or more times over 2.5 s are immune to further charge damage
— grenade_pvp damage modifier to vehicles increased from 0.25 to 0.5
— missile_pvp damage modifier to infantry reduced from 1 to 0.5 and to heavy infantry from 1 to 0.75
— manticore_rocket damage modifier to units in energy shield cover increased from 0 to 0.7
— Heretic cost reduced from 210 down to 190
— Heretic melee damage reduced from 24 to 20
— Heretic Doom Blast damage reduced from 25 to 15
— Noise Marine Sonic Blaster now has a 1.5 s delay before disabling infantry
— Dirge Caster range effect radius reduced from 40 to 32
— Reduced the Chaos Terminator Reaper Cannon range from 49 to 38
— Chaos Terminator rotation speed from 600 to 200
— Removed melee charge from Raptors when upgraded with Meltaguns
— Banshee leap breakdown time reduced 0.1 s to 0 (recover from leaps faster)
— Providence health gain increased from 200 to 300
— Enhance speed decreased from 3 to 2
— Enhance duration increased from 6 to 10 seconds
— Witchblade of Kurnous special attack damage increased from 46 to 50
— Witchblade of Kurnous damage increased from 80 to 100
— Destructor damage type changed from grenade_pvp to psychic_pvp
— Destructor damage reduced from 54 to 25
— Destructor now fires 2 bolts instead of 1
— Warlock now gains +1 speed for 8 s upon leaping
— Warlock now gains knockback immunity while casting Immolate & Warp Throw
— Heavy Gauge Death Spinner now has 60% chance to knockback on hit, and can not knock back a single model more than once every 4 seconds
— Phase shift now grants affected units a 40% damage reduction for 5 s when it expires
— Dire Avenger cost reduced from 300 to 270
— Fire Dragon armor changed from infantry_fire_resist to heavy_infantry
— Fire Dragon ‘passive’ aura no longer reduces damage taken, but still grants weapon_knockback immunity. (ability_knockback removed)
— Dark Reaper health increased from 175 to 200
— Dark Reaper reload duration reduced from 3-3 to 2-2
— Dark Reaper ‘Tempest Barrage’ ability removed
— Dark Reaper Exarch no longer grants additional +10% health to the squad
— Dark Reaper Exarch now adds +10 sight range to the squad
— Dark Reaper Exarch cost reduced from 85/25 down to 85/15
— Increased the squad-size of Imperial Guard Heavy-Weapon Team from 4 to 6 (pop unchanged, so it’s still 12 pop squad)
— Reduced the health of Imperial Guard Heavy-Weapon Team from 185 down to 150
— Ogryn reinforcement cost reduced from 70/15 down to 66/12
— Striking an enemy with Servo-Skull (Wargear) now reveals that target for 30 seconds.
— Banewolf no longer slows enemy vehicles
— Guardsmen Commissar upgrade cost increased from 75/15 up to 75/20
— Kasrkin armor type changed from infantry to heavy_infantry
— Kasrkin Sergeant armor type changed from infantry to heavy_infantry
— Kaskrin vision increased from 40 to 50
— Kasrkin Grenade Launcher cooldown decreased from 6 to 5
— Kasrkin Melta Guns upgrade removed
— Kaskrin Krak Grenade now behaves more like the Orb of of the Omnissiah projectile, rather than a melta-bomb throw which caused the grenade to get stuck on terrain.
— Lord General Leman Russ-call in cost increased from 500/0/300 to 500/50/300
— Force Commander Thunderhammer special now hits targets within a 12m radius rather than tracking infinite distance
— Techmarine Venerable Dreadnought cost increased from 600/50/300 to 600/100/300
— Venerable Dreadnought ‘Dark Age of Technology’ cost reduced from 100/50 to 100/25
— Land Raider Redeemer Aura no longer provides a damage reduction modifier
— Land Raider Redeemer Melta damage increased from 80 to 100
— Land Raider Redeemer Flamers now inflict 40 courage damage
— Assault Terminator rotation speed reduced from 600 to 200
— Terminator rotation speed reduced from 600 to 200
— Apothecary Full Auto can no longer knock back a single model more than once every 4 seconds
— Techmarine Plasma Gun cost reduced from 120/35 to 120/30
— Techmarine Powerful sweep ability cooldown increased from 25 to 30
— Techmarine Powerful sweep ability damage reduced from 45 to 40
— Flamefury Strike has been replaced by «Call-in Paladins» cost is 650/150/350
— Paladin/Terminator Psycanon & Incinerator now have a 0.5 accuracy while firing on the move (from 1)
— Paladins can no longer retreat (However, regular GK Terminators can)
— Paladin rotation speed decreased from 600 to 200
— Holy ground cast duration reduced from 3 to 2 s
— Terminator rotation speed decreased from 600 to 200
— Terminator charge has been removed, and replaced with Teleport-Assault
— Terminator cost increased from 600/100 to 600/125
— Terminator reinforce cost percentage set to 60% (120/25)
— Holocaust cast animation is now activated on all terminator models
— We are the Hammer! No longer increases the movement speed of the Brother-Captain (Starting ability only)
— Blessed Aegis moved from Tier 1 to Tier 2
— Inquisitorial Stormtrooper cost increased from 210 to 225 requisition
— Inquisitorial Operative build time increased from 24 to 28s
— Inquisitorial Operative weapon range reduced from 28 to 26
— Inquisitorial Operatives weapon cooldown time increased from 0.3 to 0.6 s
— Psychic Field is now interruptible
— Vindicare Assassin build time reduced from 32 to 24 seconds
— Vindicare Assassin weapon cooldown increased from 4.5 to 5.0
— Vindicare Assassin round switch duration from 2 to 4 s
— Vindicare Assassin now has a 0.85 speed modifier while switching rounds
— Vindicare Target Acquired reworked:
removed 50% damage buff
removed cooldown/reload debuff
added an on-hit effect granting vision of target for 10 s
— Purgation moved from T2 into T1
— Purgation Squad cost adjusted from 400 req to 300/30 cost
— Purgation Psycannon cooldown time increased from 0 to 0.5 s
— Rhino moved from T1 to T2
— Rhino health is now set to 500 by default (vehicle armor)
— Rhino ‘Armored Plating’ upgrade has been removed
— Rhino now allows for nearby squads to reinforce
— Rhino cost increased from 180/30 to 250/45
— Rhino Lascannon wind-up increased from 1 to 2
— Rhino Lascannon damage increased from 140 to 165
— Replaced Strike Squad Psycanon with a Psilencer
— Psilencer deals inferno damage
— Strike Squad Psybolt ammo cost reduced from 75/20 down to 65/15
— Canticle of Absolution no longer disables abilities
— Canticle of Absolution now improves cooldown recovery rate on own infantry (save SHI) by 2.5x while in area of effect
— Canticle of Absolution duration increased from 10 to 15 s
— Canticle of Absolution cast duration reduced from 3 to 2 s
— Purifier Justicar health regeneration increased from 1.0 to 2.0
— Purifier Psychic Field cast duration reduced from 2 to 1 s
— Brother-Captain Teleporter Pack has been removed
— GK Dreadnought grenade launcher removed for now due to fire animation bugs
— Purifier Justicar health regen increased from 1.0 to 2.0
— Slugga Burnaz cost increased from 65/15 to 80/15
— Deff Dredd dakkas dps increased from 9,46 to 12,298 (damage from 25 to 32,5)
— Painboy ‘Stronga Cybork Implants’ damage increase from 5% to 15%
— Kustom Forcefield cost increased from 110/25 to 110/30
— Supa Tuff Beam cost reduced from 150/60 down to 150/50
— Kommandos melee damage increased from 16 to 18
— Kommando Nob (squad) melee damage increased from 20 to 30
— Kommando Nob (squad) rocket damage increased from 40 to 50
— Shoot ’em Good can no longer knock back a single model more than once every 4 seconds








