fallout new vegas рюкзак мод

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KDS Wearable Backpacks V3

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Adds wearable backpacks to Chet in Goodsprings

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This author has not provided any additional notes regarding file permissions

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This author has not credited anyone else in this file

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[size=110]KDStudios & artemis84 Present: [/size]
Wearable Backpacks

DESCRIPTION :
==================

Do you enjoy scavenging the wasteland?
If so, this mod is for you!

This mod adds wearable backpacks to the world of New Vegas! They can be purchased from Chet at the General Store in Goodsprings.
There are various variants to suit your needs, from winter, to desert and even to woodland textures.
The backpacks come in 50, 75, 100, 125 and 150 variants. Theres also a slave pack that increases carry weight of 200 and 250.
The heavier backpacks have a small agility penality to make up for the extra carry weight.

If you need help with this mod, don’t hesitate to drop me a PM or leave a comment.

Installation/Uninstallation :
===================
To install, all you need to do is download the file, unzip with winrar/7zip and extract the contents of the file to your Fallout New Vegas Data directory
(Located at Program Files (x86)/Steam/SteamApps/Common/Fallout New Vegas/Data)

To uninstall, just remove the files that I have added, check the archive file you downloaded for reference.

Credit :
====================
Bethesda for Fallout 3
SedPL (Model parts)
tumbajamba (resources)
antistar (Camo textures)
Obsidian for Fallout New Vegas
Interplay for Fallout Franchise
Me! KDStudios

Disclaimer :
====================
This file was created by KDStudios and if you’ve used my mods before you should know that my mods can be used by and edited by all.
If anyone should choose to upload this anywhere else please credit me and other authors mentioned in the credits section. Also email me a link to it so I can check it out!

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The Backpack

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Last updated

Original upload

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Tags for this mod

About this mod

A realistic, configurable backpack with customizable sorting and an integrated campsite.

Off-site requirements

Credits and distribution permission

Author notes

You may not include the contents of this mod in any form of mod compilation.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Version 3

Version 2f

Version 2e

Version 2d

Version 2c

Version 2b

Version 2a

Version 2

Version 1.4

Version 1.3

Version 1.2b

Version 1.2a

Version 1.2

Version 1.1

Version 1.0

Installing the Backpack
————————————
The zip archive contains a Fallout Mod Manager (FOMM) installation file (FOMOD). To install with FOMM click the «Add FOMod» button in the FOMM package manager and select the Backpack zip archive, then activate the mod. Load order placement should not affect this mod in any way.

If you are not using FOMM just unzip the files to your DATA folder and activate TheBackpack.esp. If you are using the «See You: Time For Bed» mod then also activate the compatibility patch «TheBackpack-COMP-SYTFB.esp». If you do not use the «See You» then delete «TheBackpack-COMP-SYTFB.esp» from your data folder.

Acquiring the Backpack
————————————
There are 3 ways to get the backpack

There can be only one bag in existence at a time. Creating a new bag will destroy the old bag, but the contents will remain safe. If you lose the bag simply acquire a new one using any of the above methods and all of its contents will still be there.

Using the Backpack
————————————
The backpack can be dropped or placed inside a container like any item. If equipped in the pip-boy inventory the bag container will be opened. If the backpack is empty it will by default weigh 3 pounds. The weight of the bag will be updated dynamically according to the total weight of its contents and the bag’s weight multiplier (see below).

If the backpack is dropped and activated a menu will appear. The menu options are:

Campsite
————————————
Since the bag has a visible bedroll on it I figured it only made sense to add a usable bedroll to it. The bedroll will spawn exactly where the bag is located. If the campfire option is selected it will spawn to the side of the bag. When the bag is picked up the the bedroll will be picked up as well and the fire will be cleared away. The campsite is optional, and can be disabled completely via the cheat menu.

When the backpack menu is activated the backpack will automatically be rotated on its x and y axes to lie flat, so careful placement of the bag is not necessary for the campsite to spawn correctly. The z axis will remain unchanged, so if you wish you may control the final orientation of the bed through careful placement of the backpack. The bed will always be oriented so that the bag’s longest width is crossing the bed’s shortest width. The campsite looks best if the bag is sitting back-side down on level ground when activated. If deployed in a graded or otherwise non-level place the bedroll may clip into the ground, and the fire may either be buried or floating. It doesn’t require perfectly smooth and level ground to work, but the flatter it is the better it will look. Even if sitting on perfectly level ground the bed and campfire may occasionally levitate a tiny bit above the ground due to the way that the backpack is automatically re-oriented on activation.

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Keeper Items
————————————
Choosing «Select Keeper Items» from the Options menu will open a container. Any items that you add to this container will always be ignored by the bag’s automatic storage options. This allows you to easily sort unwanted or unimportant items to the bag while keeping certain things in your inventory for quick retrieval.

Hotkeys
————————————
Pressing the hotkey while the bag is in your inventory will cause you to drop it. Pressing the hotkey while the bag is dropped but near you will pick it up. You may change the hotkey(s) to whatever you like, but keep in mind that the keys that you use will retain their regular game functions, if any. The default is Shift-Z.

Notifications
————————————
You may toggle the backpack’s drop/pickup notification messages with this option.

The Backpack Weapon
————————————
The backpack actually consists of two parts, a weapon and an armor. Dropping or otherwise removing either the weapon or the armor version of the backpack will remove both versions. The reason for this is to allow the game scripts to confiscate the bag and all of its contents whenever weapons are confiscated, such as when entering casinos. This prevents the the player from hiding their weapons inside the bag to bypass weapon confiscations. The weapon version will never actually appear in the gameworld. If it is dropped it will immediately be replaced by the armor version. If it is equipped it will open the bag.

When bartering the weapon and armor versions of the backpack will both be visible. The armor version is worthless. The weapon version is worth 100 caps base value. Selling either version will result in losing both.

Additional Info
————————————
— If the player has the Pack Rat perk the weight of the bag will be reduced by 1/3.

— There can only be one bag in existence at a time in any given cell. If you somehow acquire a second backpack it will delete itself from your inventory. If the player is carrying a bag and enters a cell that contains a bag lying on the ground the bag on the ground will delete itself.

— There is only one real container that all of the bags access. Switching bags will have no affect on the contents. If you place some items in the bag, then lose or sell the bag, and later get a new bag the new bag will still contain all of the items that the original lost bag had.

— If you stand with your nose against a wall and hotkey-drop the bag you may throw it through the wall.

— The backpack has not bee tested for companion use. It is not intended, supported, or recommended for use by companions.

See You: Time for Bed compatibility
————————————
There is an included compatibility patch to make the bedroll work with the «See You: Time for Bed» mod. The file is named «TheBackpack-Comp-SYTFB.esp». If you use the FOMM installer it will automatically detect if the SYTFB mod is activated and will install the patch if necessary. If you change your load order make sure that TheBackpack-COMP-SYTFB.esp loads after TheBackpack.esp and FNNsysNV.esp

Credits
————————————
This mod was inspired by Kobu’s Sortable Backpack. Most backpack mods are just apparel items that increase carrying capacity. Kobu’s was the only one that I could find that actually behaved like a real backpack. I simply expanded on the concept and hopefully improved upon it. I used the same models and textures from Kobu’s mod, which were made by tumbajamba. I tweaked the textures and in some cases added or removed their patches.

After I release this mod and the bug reports started pouring in I lost all interest in trying to fix it. Keleigh3000 was kind enough to swoop in like a hero, managed to decipher my embarassing spaghetti scripts, and somehow made this thing work like I had hoped it would. I have had the pleasure of playing with the backpack loaded alongside 140+ other mods up to about level 30, completed Dead Money, and have not experienced a single problem. Be sure to give a kudos to Keleigh3000! That said, I haven’t even looked at Keleigh3000’s new versions of the scripts, have no idea what was changed, and don’t care. All I know is that I had a fun using it, and that it worked flawlessly.

Thanks to everyone who offered bug reports, suggestions, and encouragement.

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Источник

Fallout: New Vegas → Файлы

Fallout: New Vegas — приключенческий ролевой шутер с видом от первого лица в постапокалиптической вселенной Fallout. События игры перенесут вас на. Подробнее

BlackWolf Backpacks Fallout: New Vegas

Приобрести броню вы можете в Примме у Нэша.

0 не понравилось 0 понравилось

Если вы хотите облегчить прохождение Fallout: New Vegas, то можете воспользоваться нашим файловым архивом. Здесь собраны только проверенные и работоспособные файлы для игр, которые можно скачать бесплатно.

При скачивании файлов нужно обратить внимание на версию игры, для которой он предназначен. Трейнеры для игр, например, не всегда совместимы со всеми версиями игры, так как разработчики, выпуская обновления, могут менять архитектуру игры и принципы работы тех или иных ее механик. Обычно версия, с которой совместим файл, указывается прямо в его названии.

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The Backpack

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

A realistic, configurable backpack with customizable sorting and an integrated campsite.

Off-site requirements

Credits and distribution permission

Author notes

You may not include the contents of this mod in any form of mod compilation.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Version 3

Version 2f

Version 2e

Version 2d

Version 2c

Version 2b

Version 2a

Version 2

Version 1.4

Version 1.3

Version 1.2b

Version 1.2a

Version 1.2

Version 1.1

Version 1.0

Installing the Backpack
————————————
The zip archive contains a Fallout Mod Manager (FOMM) installation file (FOMOD). To install with FOMM click the «Add FOMod» button in the FOMM package manager and select the Backpack zip archive, then activate the mod. Load order placement should not affect this mod in any way.

If you are not using FOMM just unzip the files to your DATA folder and activate TheBackpack.esp. If you are using the «See You: Time For Bed» mod then also activate the compatibility patch «TheBackpack-COMP-SYTFB.esp». If you do not use the «See You» then delete «TheBackpack-COMP-SYTFB.esp» from your data folder.

Acquiring the Backpack
————————————
There are 3 ways to get the backpack

There can be only one bag in existence at a time. Creating a new bag will destroy the old bag, but the contents will remain safe. If you lose the bag simply acquire a new one using any of the above methods and all of its contents will still be there.

Using the Backpack
————————————
The backpack can be dropped or placed inside a container like any item. If equipped in the pip-boy inventory the bag container will be opened. If the backpack is empty it will by default weigh 3 pounds. The weight of the bag will be updated dynamically according to the total weight of its contents and the bag’s weight multiplier (see below).

If the backpack is dropped and activated a menu will appear. The menu options are:

Campsite
————————————
Since the bag has a visible bedroll on it I figured it only made sense to add a usable bedroll to it. The bedroll will spawn exactly where the bag is located. If the campfire option is selected it will spawn to the side of the bag. When the bag is picked up the the bedroll will be picked up as well and the fire will be cleared away. The campsite is optional, and can be disabled completely via the cheat menu.

When the backpack menu is activated the backpack will automatically be rotated on its x and y axes to lie flat, so careful placement of the bag is not necessary for the campsite to spawn correctly. The z axis will remain unchanged, so if you wish you may control the final orientation of the bed through careful placement of the backpack. The bed will always be oriented so that the bag’s longest width is crossing the bed’s shortest width. The campsite looks best if the bag is sitting back-side down on level ground when activated. If deployed in a graded or otherwise non-level place the bedroll may clip into the ground, and the fire may either be buried or floating. It doesn’t require perfectly smooth and level ground to work, but the flatter it is the better it will look. Even if sitting on perfectly level ground the bed and campfire may occasionally levitate a tiny bit above the ground due to the way that the backpack is automatically re-oriented on activation.

Keeper Items
————————————
Choosing «Select Keeper Items» from the Options menu will open a container. Any items that you add to this container will always be ignored by the bag’s automatic storage options. This allows you to easily sort unwanted or unimportant items to the bag while keeping certain things in your inventory for quick retrieval.

Hotkeys
————————————
Pressing the hotkey while the bag is in your inventory will cause you to drop it. Pressing the hotkey while the bag is dropped but near you will pick it up. You may change the hotkey(s) to whatever you like, but keep in mind that the keys that you use will retain their regular game functions, if any. The default is Shift-Z.

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Notifications
————————————
You may toggle the backpack’s drop/pickup notification messages with this option.

The Backpack Weapon
————————————
The backpack actually consists of two parts, a weapon and an armor. Dropping or otherwise removing either the weapon or the armor version of the backpack will remove both versions. The reason for this is to allow the game scripts to confiscate the bag and all of its contents whenever weapons are confiscated, such as when entering casinos. This prevents the the player from hiding their weapons inside the bag to bypass weapon confiscations. The weapon version will never actually appear in the gameworld. If it is dropped it will immediately be replaced by the armor version. If it is equipped it will open the bag.

When bartering the weapon and armor versions of the backpack will both be visible. The armor version is worthless. The weapon version is worth 100 caps base value. Selling either version will result in losing both.

Additional Info
————————————
— If the player has the Pack Rat perk the weight of the bag will be reduced by 1/3.

— There can only be one bag in existence at a time in any given cell. If you somehow acquire a second backpack it will delete itself from your inventory. If the player is carrying a bag and enters a cell that contains a bag lying on the ground the bag on the ground will delete itself.

— There is only one real container that all of the bags access. Switching bags will have no affect on the contents. If you place some items in the bag, then lose or sell the bag, and later get a new bag the new bag will still contain all of the items that the original lost bag had.

— If you stand with your nose against a wall and hotkey-drop the bag you may throw it through the wall.

— The backpack has not bee tested for companion use. It is not intended, supported, or recommended for use by companions.

See You: Time for Bed compatibility
————————————
There is an included compatibility patch to make the bedroll work with the «See You: Time for Bed» mod. The file is named «TheBackpack-Comp-SYTFB.esp». If you use the FOMM installer it will automatically detect if the SYTFB mod is activated and will install the patch if necessary. If you change your load order make sure that TheBackpack-COMP-SYTFB.esp loads after TheBackpack.esp and FNNsysNV.esp

Credits
————————————
This mod was inspired by Kobu’s Sortable Backpack. Most backpack mods are just apparel items that increase carrying capacity. Kobu’s was the only one that I could find that actually behaved like a real backpack. I simply expanded on the concept and hopefully improved upon it. I used the same models and textures from Kobu’s mod, which were made by tumbajamba. I tweaked the textures and in some cases added or removed their patches.

After I release this mod and the bug reports started pouring in I lost all interest in trying to fix it. Keleigh3000 was kind enough to swoop in like a hero, managed to decipher my embarassing spaghetti scripts, and somehow made this thing work like I had hoped it would. I have had the pleasure of playing with the backpack loaded alongside 140+ other mods up to about level 30, completed Dead Money, and have not experienced a single problem. Be sure to give a kudos to Keleigh3000! That said, I haven’t even looked at Keleigh3000’s new versions of the scripts, have no idea what was changed, and don’t care. All I know is that I had a fun using it, and that it worked flawlessly.

Thanks to everyone who offered bug reports, suggestions, and encouragement.

Источник

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File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

This mod is outdated, you can find a remade version on my profile

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

 This mod adds a new canvas backpack, with 6 variants that I modeled and textured myself.
The backpacks all have identical stats increasing your carrying capacity by 50 and can be found in various places around the Mojave Wasteland.

  Brown / Black / Blue : Purchased from Chet at the Goodsprings General Store

 Mojave Express : Purchased from Johnson Nash in Primm after the quest «My Kind of Town»

 NCR / Legion : Found in their respective safe houses

 
This is the first time I modeled and textured something from scratch
I used blender 2.8, GIMP, and OutfitStudio to create the backpack
 
If there are any problems let me know,
User images are greatly appreciated

My other Fallout New Vegas mods:


 

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