фоллаут 4 мод на генераторы

Fallout 4 «Unlimited Power/Генераторы на 10000»

фоллаут 4 мод на генераторы фоллаут 4 мод на генераторы фоллаут 4 мод на генераторы фоллаут 4 мод на генераторы

Автор:Expired6978
Источник: nexusmods
Особенности:Простенький, полезный, но все же читерский мод. Из плюсов отмечу экономию места и лимита на постройки. Заменяет стандартные параметры мощности на 10 000 энергии. Одного генератора хватит теперь на все.
Установка:1. Распаковать архив в папку Data, находящуюся в корне игры

2. Открыть plugins.txt (стандартный путь C:\Users\%USER%\AppData\Local\Fallout4\plugins.txt) 3. Добавить в конце UnlimitedPower.esp и сохранить.

Заменяет:Стандартные параметры энергии в генераторах
Скриншоты:

фоллаут 4 мод на генераторы

фоллаут 4 мод на генераторы

фоллаут 4 мод на генераторы

фоллаут 4 мод на генераторы

фоллаут 4 мод на генераторы

Автор, а если у меня нет плагин.текст то что создать мне его?

фоллаут 4 мод на генераторы

Apolon18Batyka он должен быть наверняка, думаю можно и самому создать, в стоковом варианте у него запись такая: # This file is used by Fallout4 to keep track of your downloaded content. # Please do not modify this file. Fallout4.esm

фоллаут 4 мод на генераторы

Строитель Администрации А создать нужно в корневой или в дате?

фоллаут 4 мод на генераторы

Apolon18Batyka нет, по пути: C:\Users\%USER%\AppData\ Local\Fallout4\plugins.txt

фоллаут 4 мод на генераторы

Строитель Администрации Ну тогда у меня точно такого нет в папке.

фоллаут 4 мод на генераторы

Apolon18Batyka Лежит в Appdata/Fallout 4/plugins.txt

фоллаут 4 мод на генераторы

это не в папке. диск С открываешь, там папка User или Пользователи. В ней будет папка с названием твоего юзера на компе, или администратора папка, в ней открываешь AppData далее Local, ищи Fallout4\. Вот в ней и будет plugins.txt

фоллаут 4 мод на генераторы

у меня нет этой папки

фоллаут 4 мод на генераторы

Коля Еньков какой папки нет?

фоллаут 4 мод на генераторы

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Useful Generators and Water

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Buff your settlements’ power and water outputs to viable levels. Now updated to rebalance outputs and requirements.

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Make your settlements great again!

This increases the production of generators and water sources in your settlements to viable levels. Instead of a flat increase like some other mods, each value is carefully increased in a realistic and «immersive» (lol) way.

v.1.1: All Generators and Water Purifiers have been re-balanced . Component costs have been nominally increased.
These changes are completely arbitrary because they are pointless, but they were requested anyway.

[Generators]

Small: 18 (was 3)
Even when powered by a lawnmower engine,
3 units of power is ridiculously low for any generator.

Medium: 30 (was 5)
A diesel fuel generator such as this should be enough to power a small home, or several.
It shouldn’t spend all its power just running a few lights and a terminal.

Large: 60 (was 10)
If it requires radioactive materials to build, 10 units of electricity is ludicrous.
A generator of this size should be able to power most settlements on its own.
v.1.1: Science! perk requirement increased to rank 2

Windmill: 10 (was 3)
Despite what many may think, wind power is not very efficient.
As such, this generator still produces more than the abysmal 3 units it once served,
but still provides less than a gas-powered generator.

v.1.1: Fusion Generator (WW): 200 (was 100)
Because why not. This was requested even though it was pointless in my view.
Component costs were increased for those out there
who think it’s «realistic» to build generators out of coffee mugs, tin cans, and alarm clocks.

[Water Sources]

All water sources have double the output hand-picked changes to their output levels.

Hand Pumps now give 6 water. One of these should be plenty for 6 freakin’ settlers to brush their teeth.

v.1.1: Small Purifiers give 20 water. Industrial Purifiers still give 60.
Power costs increased as well. Small Purifier: 8, Industrial Purifier: 15
Industrial purifier now requires Science! Rank 2 (was rank 1) because people whined about it.

v.1.1(DLC): Powered Water Pump: 20 (was 10)
Power cost doubled to match.
This is now essentially a ground-based alternative to the standard purifier.
Component cost also increased.
Science! Rank 1 perk requirement added.

[Other Options]
If you don’t like my hand-picked changes, check out Better Generators or any of the other options out there.
Don’t bother making a post about how you don’t like my mod, I couldn’t possibly care any less and you’re asking for a ban.
If you don’t like any of the options on the Nexus, you can make your own with FO4Edit, it’s incredibly easy.

[Issues]
None. Do you realize how simple this plugin is?
Obviously, this will conflict with other mods that change the same objects, no matter what those changes are.
To be sure, load this and any other plugin you think may be conflicting in FO4Edit.
Look for conflicting rows in the left pane (red text/background).

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Utopia Generator CK version 8 options

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Alters the vanilla small generator or the Wasteland Workshop fusion generator to do a lot more for your settlement depending on which ESP you choose. Four versions for each!

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NEWS: New version and tutorial uploaded! Combo versions of both generators now up on bethesda.net for Xbox users! Please let me know here if you run into any problems, if you are on console please make sure to mention that and the version you’re having issues with. Please be aware that my name on Bethesda.net IS different. If you see my mods posted under the name Dark_Mandalore they have been uploaded by me.

The mod is newly updated and made completely in the Creation Kit.
There are now several variants of the mod with helpful features.

Base Version
Sets the small generator to put out 500 power and create 100 food and water. It also gives a 200 defense rating to your settlement.

Radiator Version
Same as Base but wirelessly radiates power for lights and other non-wired objects. Value set at 5000. No more ugly cables and pylons everywhere!

Happiness Version
This SHOULD increase your settlement’s happiness. I’m not 100% on if I got the right value. It’s set at 100. Please be sure to let me know if it doesn’t work. It DOES take time for the bonus to apply to the settlement’s happiness so far as I’ve seen.

Combo Version
As the name implies it’s got both power radiation and happiness bonuses. Perfect for if you want to light up a settlement but don’t care to try and please your residents that much.

Wasteland workshop versions are the same but use the Fusion Generator, they are labeled with a WW in the esp name. Do not use multiple files altering the same generator at the same time to avoid possible conflicts. In other words pick one vanilla and/or one wasteland workshop version. As you can probably guess (I hope) the wasteland workshop version requires the DLC to function.

This mod does NOT alter construction costs for these generators.

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Food Generators

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Tired of everyone having to work food to keep a settlement running, need some NPCs to act as guards or vendors? this mod adds 3 new food resource generators that automatically produce food without settlers working them.

This mod does not have any known dependencies other than the base game.

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Food Generators By Tazzdevil27

I saw something similar on the nexus and i remember thinking it was a good idea, but then i didn’t want to have something replace one of the games already defined generators and cause it to produce food instead, i wanted to add some new ones that wouldn’t break the games pre-existing generators.

The Basics

This mod adds in 3 new generators into the food resource category, they can be found at the end of all the games default food, they look like normal power generators but require power input and produce food! (that’s about it really).

Compatibility

There shouldn’t be any comparability issues, this mod only adds things to the game instead of modifying any pre-existing stuff, however any re textures of the power generators will effect the food generators in the same way, there is almost no way to tell the two apart besides what they produce. (i will add new models and textures for these in the future).

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Fallout 4 → Файлы

фоллаут 4 мод на генераторы

Fallout 4 — продолжение кульотовой серии ролевых игр в мире постапокалипсиса. В игре полностью переработана система прокачки, игровой. Подробнее

Маленький генератор со всеми ресурсами для деревни Fallout 4

фоллаут 4 мод на генераторы

Маленький генератор который дает 500 энергии, 100 еды и воды, а также 200 защиты.

Инструкция по установке трейнера

Как правильно распаковать файл?

Как правильно установить трейнер?

Способ установки у всех трейнеров схож и заключается в том, чтобы поместить все файлы в дистрибутив игры, в ту же папку, где находится исполняемый файл, который и отвечает за запуск игры. Иногда найти его не так уж и просто, но если у вас на рабочем столе есть иконка, с помощью которой можно запустить игру, то вы можете воспользоваться следующим способом:

1. Нажать правой кнопкой мыши на иконку;
2. В открывшемся контекстном меню выбрать опцию «Свойства»;
3. В открывшемся окне перейти на вкладку «Ярлык» и нажать на кнопку «Расположение файла».

После этого в «Проводнике» откроется папка, в которой и находится EXE-файл игры. Трейнер нужно скопировать в ту же папку, если в инструкции, приложенной к трейнеру, не сказано иначе.

После этого останется только запустить трейнер и ознакомиться с сочетаниями клавиш для активации его возможностей, а затем, не закрывая трейнер, запустить игру.

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