openttd моды на предприятии

Openttd моды на предприятии

Ваша компания только транспортирует грузы на пользу производителям. Любые ваши прибыли происходят только из стоимости транспортировки, а не от продажи груза.

Окно промышленности показывает два числа о производстве каждого типа грузов, который был сделан. Во время экономического спада производство сокращается вдвое от нормального объема.

openttd моды на предприятии

Окно предприятия, угольная шахта

Рост объемов первичного (добывающего) производства зависит от процента груза, который был транспортирован от них. Чем больше вы вывозите, тем быстрее они растут.

Детали расчетов упомянутых величин можно посмотреть на странице описания игровой механики.

Contents

Таблица производств по климатам

Умеренный
ПредприятиеПринимаетПроизводит
БанкДрагоценностиДрагоценности
Угольная шахтаНичегоУголь
ЗаводСкот,
Зерно,
Сталь
Товары
ФермаНичегоЗерно,
Скот
ЛесНичегоДревесина
Шахта железной рудыНичегоЖелезная руда
НефтезаводНефтьТовары
Нефтяная платформаПассажирыНефть,
Пассажиры
Нефтяная скважинаНичегоНефть
ЭлектростанцияУгольНичего
ЛесопилкаДревесинаТовары
Сталелитейный заводЖелезная руда,
Пассажиры
Сталь
Субарктический
ПредприятиеПринимаетПроизводит
БанкЗолотоНичего
Угольная шахтаНичегоУголь
Пищевая фабрикаСкот,
Пшеница
Еда
ФерманичегоПшеница,
Скот
ЛесНичегоДревесина
Бумажная фабрикаДревесинаБумага
НефтезаводНефтьТовары
ТипографияБумагаТовары
Нефтяная скважинаНичегоНефть
ЭлектростанцияУгольНичего
Золотая шахтаНичегоЗолото
Субтропический
ПредприятиеПринимаетПроизводит
БанкАлмазыНичего
Алмазные копиНичегоАлмазы
ЗаводКаучук,
Медная руда,
Древесина
Товары
ФермаНичегоКукуруза
ЛесопилкаНичегоДревесина
Шахта медной рудыНичегоМедная руда
НефтезаводНефтьТовары
Нефтяная платформаПассажирыНефть,
Пассажиры
Пищевая фабрикаФрукты,
Кукуруза
Еда
Фруктовая плантацияНичегоФрукты
Плантация гевеиНичегоКаучук
Насосная станцияНичегоВода
Водонапорная башняВодаНичего
Игрушечный мир
ПредприятиеПринимаетПроизводит
Лес сахарной ватыНичегоСахарная вата
Конфетная фабрикаСахар,
Ириски,
Сахарная вата
Конфеты
Ферма батареекНичегоБатарейки
Колодцы колыНичегоКола
Магазин игрушекИгрушкиНичего
Завод игрушекПластик,
Батарейки
Игрушки
Фонтаны пластикаНичегоПластик
Завод газировкиКола,
Пузырьки
Газировка
Генератор пузырьковНичегоПузырьки
Ирисовый карьерНичегоИриски
Сахарная шахтаНичегоСахар

Основание новых предприятий

Для богатой транспортной компании вполне реально основать новое производство, которое произойдет в том месте и в то время, когда вы этого захотите. Однако вы не получите мгновенной прибыли от своих вложений (например, части от прибыли от реализации товара), кроме увеличенного количества грузов для перевозки. Вы не владеете предприятием, также как и не имеете права на его снос. Так что убедитесь, что выбрали для него правильное расположение на карте!

Обычно вы можете основать только ниже перечисленные типы производства:

Умеренный
openttd моды на предприятииНазваниеЦена (без учета инфляции)Примечания
Электростанция£703,125 ($1,406,250)Принимает Уголь из угольной шахты.
Лесопилка£656,250 ($1,212,500)Принимает древесину из леса. Производит товары.
Нефтеперерабатывающий завод£714,843 ($1,429,686)Может быть построено только на побережье или близко к нему. Принимает нефть от нефтяной платформы или скважины.
Завод£609,375 ($1,218,750)Принимает зерно и скот с фермы, а также сталь со сталелитейного завода. Производит товары.
Сталелитейный завод£629,882 ($1,259,764)Принимает железную руду с шахты железной руды и производит сталь.
Банк£747,070 ($1,494,140)Принимает и производит драгоценности.
Субарктический
openttd моды на предприятииНазваниеЦена (без учета инфляции)Примечания
Электростанция£703,125 ($1,406,250)Принимает уголь с угольной шахты.
Нефтеперерабатывающий завод£714,843 ($1,429,686)Может быть построен только очень близко к побережью. Принимает нефть от нефтяной платформы или скважины.
Типография£609,375 ($1,218,750)Принимает бумагу с Бумажной фабрики и производит товары.
Пищевая фабрика)£603,515 ($1,307,030)Принимает Скот и Пшеницу и производит еду.
Бумажная фабрика£665,039 ($1,330,078)Принимает древесину и производит бумагу.
Банк£442,382 ($884,764)Принимает Золото.
Тропический
openttd моды на предприятииНазваниеЦена (без учета инфляции)Примечания
Нефтеперерабатывающий завод£714,843 ($1,429,686)Принимает нефть от нефтяной платформы или скважины.
Пищевая фабрика£603,515 ($1,307,030)Принимает фрукты с фруктовой плантации и кукурузу с фермы производит еду.
Банк£442,382 ($884,764)Принимает Алмазы с алмазной шахты.
Водонапорная башня£336,914 ($673,828)Принимает воду от насосной станции.
Завод£609,375 ($1,218,750)Принимает каучук с плантации гевеи, медную руду с медной шахты и древесину c лесопилки. Производит товары.
Лесопилка£395,507 ($791,014)Производит древесину.
Игрушечный мир
openttd моды на предприятииНазваниеЦена (без учета инфляции)Примечания
Конфетная фабрика£603,515 ($1,207,030)Принимает сахар, ириски и сахарную вату. Производит конфеты
Магазин игрушек£389,648 ($779,296)Принимает игрушки c завода игрушек.
Завод игрушек£477,539 ($955,078)Принимает пластик с фонтанов пластика и батарейки с фермы батареек. Производит игрушки.
Завод газировки£518,554 ($1,037,108)Принимает колу из колодцев колы и пузырьки из генератора пузырьков. Производит газировку.

Чтобы основать новое производство в игре, удерживайте кнопку предприятия openttd моды на предприятии (смотрите также информация по компаниям и промышленности на странице интерфейса игры) и выберите пункт основать новое.

Некоторые патчи меняют правила постройки новых производств:

Геологоразведка новых производств

Вы можете включить эту особенность в игре, в окне расширенных настроек, вкладка экономика, способ создания сырьевых предприятий. На выбор предоставляются три варианта: «не создавать», «как и остальные», «геологоразведка» (по умолчанию).

openttd моды на предприятии

Угольная шахта лишь одно из многих предприятий в игре.

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Openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

openttd моды на предприятии

One of the most frequently asked questions from new players of the game include, «What are the best mods?» and «What do I need to download?» To that, there are two blunt answers: there are no «best» mods, and you don’t «need» to download anything. And, for that, you deserve a more nuanced explanation. After this, I’ll discuss the variety of content that is available.

OpenTTD is an open-source clone of the video game Transport Tycoon Deluxe released in 1994. Over the next decade the game was left with unaddressed bugs, and eventually the installation drivers no longer worked for newer operating systems. OpenTTD exists primarily to allow players of the original game to continue to play the game. It is 100% backwards compatible with all previous saved games, scenarios, graphics, sound and music. If you owned the original installation media, you can copy it over and enjoy the game just as you did a quarter of a century ago. Obtaining the original media without piracy is nearly impossible, however. For that, the game’s community developed its own open-source versions of the graphics, sound and music.

As it exists, OpenTTD itself is a nearly perfect game. It contains all of the content needed to successfully play the original game, as it was designed, from start to finish. It has a very well-balanced gameplay that keeps players engaged and invested, and players find themselves coming back again and again. A single game can last for as long as you want it to, and every new start is unique. Players can make further changes in the game environment to increase their challenges as they become more experienced. It is for these reasons that I say that you do not need to download content or mods. It is an entire package of complete and pure entertainment.

Because of OpenTTD’s goal of being a 100% faithful clone of Transport Tycoon Deluxe, it will never change its base features. The base game will never add new vehicles, change industries, or add any features which will break backwards compatibility with the original game, saved games or scenarios. But this is not where OpenTTD ends. The developers recognized that players will want more, and that what is provided may not be enough. They introduced a system for adding new content to the game which allows it to grow and expand in new ways without breaking that backwards compatibility. While that may frustrate some players that parts they feel should be essential will never be added to the base game for distribution, it does allow players to download what they like and create their own unique experiences. None of this content fixes anything that is inherently perceived as broken. Even more importantly, none of it can truly be said to be «better» or «must-have». It entirely depends on your opinions and feelings. One mod may be viewed as the best thing ever by some, while others will find it frustrating and confusing to use. Still, there are some content which are clearly more popular than others. I will not engage in that discussion here, I will leave this for the reader to discover, evaluate, and make up their own mind.

And, there is a lot of it. By my own count, there are well over 2000 pieces of content that can be downloaded, either through the game directly, or found in the wild of the Internet and available to be installed separately. You can only use a small portion of this at any given time due to limitations of the game, but you can just about mix and match any of it (with a few notable exceptions), and for the most part it all works together without any conflict (aside for possibly graphical inconsistencies or glitches), even though almost none of it is inherently designed to do so. It’s almost like magic, except it’s really due to the fact that the developers have implemented a very strict, structured code environment that helps to prevent the player’s experience from becoming corrupted.

Vehicles have independent variables (speed, power, tractive effort, cargo capacity, aging) and are often not balanced against each other. It’s typically advised to only activate ONE type of vehicle set in order to get a consistent experience, but it’s a free world., and mixing them up is mostly harmless. But many of these mods can include hundreds of vehicles, and the management list can become quite unwieldy. Total number of vehicle types is capped at around 65,000 (I’ve never seen anything get close to this), and the base game setting is a max of 5000 trains, 500 road/tram vehicles, 500 aircraft and 500 ships in any active game. This can be changed in-game as needed, but the more vehicles you have moving around, the slower the game may become.

The same can be said for infrastructure. For bridges you’re limited to a total of 15 types. The game includes 12 types combined for railroads and road/trams. Bridges can come as individual content or bundled in groups, and can mostly mix-and-match. RailTypes can have up to 64 types installed, and can include various types of non-electric, electric, standard/narrow/broad gauge, monorails, maglevs, and «universal rails», and can include limits on speed and the types of vehicles that run on them. RoadType and TramType (sometimes called NRT/New RoadTypes and TramTypes, or RATT) can have a combined 64 types between them. These typically include basic asphalt roads, unimproved roads, improved surfaces and other upgrades, as well as electrified or non-electrified tram rail and overhead electric for trolleybus/trucks, and can also have speed limits and vehicle limitations. RoadTpe and TramTypes are usually bundled together in one download, and can mostly mix-and-match (but many will have overlapping types of surfaces, which can become confusing). Stations and waypoints are limited to around 65,000, and I don’t think that many actually exist in all sets combined, but you can build as many of them as you want in the game.

Town/city building can be mixed-and-matched, but this is one area where graphical design can be wildly different and inconsistent. Some of it can look quite awful when thrown together. Some sets try to emulate the original Transport Tycoon style, some try to emulate the OpenGFX style (the open source graphics provided by OpenTTD), and many do their own thing, from being simple to being quite ornate or busy. Most sets will disable the TTD/OpenTTD graphics, and some will let you use them simultaneously if they have a parameter to enable it. You’ll probably be happier sticking to one. Town/city buildings are NOT buildable by players. The cities in the game select the types of buildings to build. Buildings may or may not provide or accept passengers/mail/cargo. It represents part of the unique challenges of trying to transport them and providing what cities need.

Objects are what players use to get around that limitation. The downside of objects is that they do NOT provide any passengers, mail or cargo. They are purely eyecandy that exist in order for players to create a more pleasing aesthetic and environment for themselves. These can be buildings, parks, water, walkways, farm fields, vehicles, statues. there are no limits to what an object can be or how it can be used. If you’ve played SimCity or Roller Coaster Tycoon, you’ll love these. And there are vast numbers of sets dedicated to objects. There’s an in-game limitation of around 65,000 objects. Good luck filling them up!

Town/city name mods can only have one installed and activated at a time. These are popular if you want to include names of towns in particular regions/countries or based on themes. A bit of caution is warranted here. OpenTTD can generate thousands upon thousands of towns, but many name mods are only capable of generating a limited number of names. If you run out of town names, you’ll probably get an error and the game may fail to start. Do you research, and if warranted limit the number of towns an OpenTTD game can generate.

GameScripts offer some advanced features and goals for games. They typically come in two different styles. Citybuilder scripts tend to focus on giving players goals of delivering certain types and quantities of cargoes, mail and passengers in order for cities to grow, so you can then have more of those things to transport out of and between other cities. Goal scripts typically provide softer objectives that are not explicit to city building, but keep you busy and engaged. GameScripts can provide a wide variety of enhancements, so be sure to carefully read up on documentation before you install one. You can only activate one GameScript at a time.

Then there’s Base Music. Transport Tycoon Deluxe included a jukebox MIDI music player and its own music. You can only load one base music set at a time, and there’s several themed sets you can download and try. You cannot play your own music files, and the player ONLY plays MIDI music in the general MIDI format. I, personally, created several of these sets, and I had a hand in helping to create the OpenMSX set to replace the original TTD music. Please, feel free to try them out. although to be fair, most players simply don’t appreciate MIDI music or would rather listen to their own, so they just turn off the jukebox player and disrespect all my work. 😉

Yet, they are still accessible to players who are willing to learn. Patches are the way OpenTTD developers fix bugs and add features. Independent developers use this as a way to experiment with their own ideas and eventually submit them to the OpenTTD developers for review, critique and possibly inclusion in future versions of the game. As part of this process, developers will release their source code to be compiled or will release compiled binaries for popular platforms so that players can test features themselves and provide feedback. If a binary contains multiple patches, especially if compiled from a variety of developers, it will be referred to as a patch pack. There are a couple of very popular patch packs available, but there won’t be available from OpenTTD directly and can’t be downloaded from their content service. While they may be popular, keep in mind that due to their experimental nature they’ll have more bugs than the base OpenTTD game, This also means, again, they’re not compatible with the base OpenTTD client, but because there are many players who use them, you’ll find them in use on multiplayer servers. As mentioned previously, you can install multiple versions of OpenTTD, and this includes the patch packs.

So now you’re at the end of this very long document. After all is said and done. how do you install these mods? There are two ways:

1. Download directly from the in-game content download service, also called BaNaNaS (an acronym for Base graphics And NewGRFs And NoAIs And Scenarios), also sometimes colloquially called the «Fruit Store». Most of the most up-to-date content is uploaded here by their developers to make it easy to download and install content. Click, download, done. Once complete, go back out to the Main Menu, and either go into NewGRF Settings, or Game Settings (for non-NewGRF content), add/remove/modify what’s need, exit out to the Main Menu, and start your new game.

I maintain an unofficial, non-exhaustive list of NewGRFs apart from the official database, which links to much of this content, at https://wiki.openttd.org/en/Community/NewGRF/, and also links to other OpenTTD communities which also has their own unique content. It can be a fun bit of treasure hunting digging through nearly 20 years of forums, web pages and other content to find unique gems that you may not otherwise see. And the best part, is that it’s all free, all created by members of their communities.

Finally, another popular question that gets asked: «How do I add or remove mods from my current game?» The answer is that while you can technically do it, it’s disabled by default and VERY MUCH NOT ADVISED to do so. For that reason I will not tell you how it is done, but you can search for it online or ask around. BUT DO NOT DO IT. The reason why is because modifying any active game, saved game or even a scenario will very likely break it. It may or may not be immediately noticeable (broken graphics, broken sounds, industries producing wrong cargo, corrupted cargo, no cargo at all, etc. etc. etc.), and you may not even experience it until the late stages of your game. Some people may tell you that it’s okay if you’re only adding new stuff and not removing, or it’s okay to remove as long as you remove all the assets from within the active game first. This is not universally true or provable. The reason the developers disabled this feature by default is because players actively adding and removing mods in the middle of a game resulted in bug reports submitted to devs that they either couldn’t track down or fix because of the open development nature of the mod environment, plus it’s not their responsibility if somebody’s mod screws up the game. Don’t look for trouble where it’s not wanted. It is most advisable that if you wish to make a change, stop playing your current game, and instead start a new game using the mods you want to use. With that said. breaking the game that you’ve saved and played on for three years of your life, literally thousands of hours of play, isn’t the worst thing in the world (yes, I’m speaking from personal experience here). Just be advised that if you play with fire, you occasionally get burned. Asking for help from the devs will be pointless, and likely nobody else is going to have the experience to debug your game to try to determine if it can be saved. If you break it, accept your loss and move forward.

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