rain world мод на кооператив

Rain world мод на кооператив

Hi, I managed to get the multiplayer coop mod working, but I’m not sure how to set it so that I’m player 1 (survivor slugcat) and my friend is player 2 (any other slugcat). It says in the mod source that I should put this somewhere:

// In RainWorldGame.SetupValues
this.player2 = true;

// In RainWorldGame constructor, inside the condition «if (this.setupValues.player2)»:
// If you want Player 2 to be Survivor
state = new PlayerState(abstractCreature5, 1, 0, false)
// If you want Player 2 to be Monk
state = new PlayerState(abstractCreature5, 1, 1, false)
// If you want Player 2 to be Hunter
state = new PlayerState(abstractCreature5, 1, 2, false)
// If you want Player 2 to be Shadow
state = new PlayerState(abstractCreature5, 1, 3, false)

But I’m rather clueless as to where it should be. At the moment the shadow slugcat is player 1 and survivor slugcat is player 2. If anyone knows what I should do I’d greatly appreciate it, I’m not very skilled in modding.

Edit: Also, for the selective colours mod, where is the root file I put the coloured pngs in?

rain world мод на кооператив

rain world мод на кооператив

How did you do that? I can’t make it work, I downloaded it from the link in this vid https://www.youtube.com/watch?v=Tf0qHNrpb58
but I dunno what to do. I tried to change the name so it would replace the data but it didn’t work, the game wouldn’t start properly. Could you help me there.

Your best bet would be to install the mod off here, I don’t know anything about the one in that video:
http://www.raindb.net
I have a feeling the one you’re using was made for a previous version of the game, there’s one on raindb for the current version.

It’s got instructions to set up all of the mods on the website, it uses a program called partiality for most of the mods and once you set that up just put the dll files into the rain world mod file and check for mods with partiality, patch the game and it should be good to go.

(Also make sure you copy and paste your save files somewhere else on your computer to keep them backed up)

The only issue I’ve had so far with the raindb coop mod is that if you want to play with two controllers you have to keep restarting the game and trying a lot of combinations, but after that it works fine.

rain world мод на кооператив

How did you do that? I can’t make it work, I downloaded it from the link in this vid https://www.youtube.com/watch?v=Tf0qHNrpb58
but I dunno what to do. I tried to change the name so it would replace the data but it didn’t work, the game wouldn’t start properly. Could you help me there.

Your best bet would be to install the mod off here, I don’t know anything about the one in that video:
http://www.raindb.net
I have a feeling the one you’re using was made for a previous version of the game, there’s one on raindb for the current version.

It’s got instructions to set up all of the mods on the website, it uses a program called partiality for most of the mods and once you set that up just put the dll files into the rain world mod file and check for mods with partiality, patch the game and it should be good to go.

(Also make sure you copy and paste your save files somewhere else on your computer to keep them backed up)

The only issue I’ve had so far with the raindb coop mod is that if you want to play with two controllers you have to keep restarting the game and trying a lot of combinations, but after that it works fine.

Thank you very nuch!! It seems to work nicely!! I’m looking forward for my friend to come over so we can try haha
But now I’m curious about that

did you find an answer to this by now? By yourself I mean since noone answered unfortunately

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Rain World Co Op Mod

The best websites voted by users

A new region expanding on Subterranean, and The Exterior, with all new rooms. Made to give exploration focused players more Rain World to discover. Mod Type: New Region. The Badlands is a region connecting Farm Arrays and Garbage Wastes. It features many secrets and unlockables, including three new arenas. Mod Type: New Region.

Rain World coop mod help? :: Rain World General Discussions

How do I get the multiplayer mod? : rainworld

Locate rain world’s game files. There should be a mods folder that was created by partiality during set up. open jolly coop’s folder after extracting it (If it is a zip file of some type, you can extract it to where ever you can find it, the downloads folder is fine too.).

Top 10 results many people are interested in

Jolly Co-op Mod | RainDB Wiki | Fandom

Aether Ridge | RainDB Wiki | Fandom

What happened to Co-op? :: Rain World General Discussions

· Yeah, in their devlog on Tigsource James said on 12/17/16 «Yeah we have co-op built in but it’s going to come later as an update, as we need time to work out some specifics with the implementation. Same for the head-to-head multiplayer.»

The Rain World Modding Wiki is the central location for collecting community knowledge on modding Rain World. Look here for all kinds of useful information and tutorials. Visit the modding channels on the Rain World Discord to talk with fellow modders and ask questions!

Is there any way to get a mod compatible with Jolly Co-Op that allows for the back spear to swap to your active paw? It’s actually really jarring to go from having the capability to do so to having to manually switch, and it leaves me wondering why Jolly Co-Op doesn’t already have the function.

(Example: Slugcat Camo Mod by LodeRunner + Co-op Mod by OriginalSINe, both running through this mod loader. Check out RainDB.net for more released mods, which may some day be made compatible with this loader.). RainworldModLoader. Proof of concept Rainworld Mod Loader

[搬运]Rain World co op mod双人受苦模组①-⑤集_哔哩哔哩 (゜- …

www.youtube.com/watch?v=5dDWGLY-PQI相关游戏: Rain World简介补充: 如有稿件损坏请私信

When we looked at survival platformer Rain World [official site] we found a gorgeous and intriguing world but one that often felt too brutal to fully enjoy. So it’s good news that an upcoming expansion will add an easier mode, where you play as a yellow slugcat nicknamed “The Monk” who needs less food to survive and doesn’t provoke the ire of as many of the world’s vicious animals.

Rain World mods come in a few varieties. The most user friendly approach is to use the official level editor to create new rooms which can then be imported into the engine with relative ease.

Rain World is a survival platformer set in an abandoned industrial environment ravaged by a shattered ecosystem. Bone-crushingly intense rains pound the surface, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out in search of food.

A.) We’re using the Jolly Co-op Mod, which you can download through www.RainDB.net alongside ConfigMachine and Partiality, both of which are required for the mod to work. We’re also using Parsec to play over the internet, since the base game doesn’t support online play.

Rain World v1.5 多人联机测试 Joar vs Emanuel! 【官方视频】_哔 …

Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! Posted by hopoo on Jul 13th, 2013

· Rain World’s map is vast, with interconnecting levels in which these creatures freely move about. With creatures never in the same place twice, Slugcat …

The Underhang is a subregion of The Exterior where the player is challenged to complex platforming more difficult than seen in The Leg.It is a platforming-intensive transitional zone located directly beneath Five Pebbles. Most of the zone consists of sparse platforms above a large void, requiring above all precision in jumping and grabbing onto poles.

Find GIFs with the latest and newest hashtags! Search, discover and share your favorite Rain World GIFs. The best GIFs are on GIPHY.

Steam Search

· Why Risk of Rain 2 Doesn’t Support Splitscreen Local Co-op Multiplayer It’s a bit of a bummer, but it’s also not hard to see why the game opted for online multiplayer only.

· The still closed Co-op: Paperwork all day….no chance for the doors. May 4, 2020 The still locked down Co-op: Monday trying to figure out how to work May 4, 2020

Rain World on GOG.com

· Rain World is a survival platformer set in an abandoned industrial environment ravaged by a shattered ecosystem. Bone-crushingly intense rains pound the surface, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out in search of food.

· MCM options added for splash amount and interior rain volume. Switch interior detection keyword to LocTypeDwelling to increase the number of buildings affected by the ambient rain audio. Hopefully fixed an issue with the mod disabling itself. Now available on Steam.

Full campaign co-op was the main draw for me. I have only seen this feature in two metroidvanias (Guacamelee and Greedy Guns). Still hoping that it will be implemented in Rain World. This game looked like a love project. It’s kind of sad when those games gets an …

Rain World Drought | RainDB Wiki | Fandom

Rain World Drought is a Partiality mod, requiring Partiality Launcher v0.3.11 or later. Simply drag ‘Rain World Drought.dll’ into the ‘Mods‘ folder in your Rain World installation folder.Then merge the ‘Rain World‘ folder from this mod with the ‘Rain World‘ installation folder.

MULTIPLAYER RAINWORLD ACHIEVED! (LINK INSIDE v0.1)

r/rainworld: Subreddit for the game «Rain World» I will check tonight, I didn’t look too much into actual graphics. Codewise there’s only code to add a player two (though this code is the exact same for player 1 so with some small tweaks you could make it 10 player if you wanted.)

Installing co op mod with partially can’t start new game I installed the partially launcher and patched the game with config machine and jolly co op mod but now i can’t start a new game and get an endless loading screen, any idea on what i did wrong?

campaign coop :: Rain World General Discussions

coop is coming in the next update, if you check their twitter they are posting pictures of all 4 slugcats in one region, and also hinting at a new compaign. its also coming up on their annual «large update» that they do. you can probably expect coop in late november/late december if …

Steam :: Rain World :: UPDATE: Rain World 1.5

Rain world co-op mod getting an update? : rainworld

So I got this rain world co op mode found here: https://maxtcc.github.io. But it seems to not be fully functional. It only showed how much food player 2 had. So I could never tell how much I needed, and for a while thought I didn’t need to eat. There were other issues too.

Official Rain World Wiki

Rain World is an exploration-focused survival platformer set in a long-abandoned world, taken over by creatures both fascinating and fearsome. Bone-crushing intense rain pounds the surface regularly, making life as we know it almost impossible. The creatures in this world hibernate much of the time, but must spend the dry periods between rain finding food to last another day.

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rain world мод на кооператив

Последнее обновление: 29.09.21.
Причина: Мод обновлен до версии 26.09.21

Мод позволит вам играть по сети со своими друзьями.

Некоторые особенности мультиплеера:

Помощь:

Порядок загрузки мода.

Multiplayer идет после Core, но перед различными техническими модами, например, Hugslib.

Как я могу использовать прямое соединение?

Введите 0.0.0.0 в «прямое» поле, если вы не понимаете, как оно работает, и люди используют ваш общедоступный ip или ip, назначенный вам программой, которую вы используете для подключения.
Вы можете найти свой общедоступный IP-адрес, выполнив поиск в Google и т.д.
Если это не работает, соединение может быть заблокировано брандмауэром.

Какие порты должны быть перенаправлены на случай, если я хочу использовать прямое подключение?

Как преобразовать мое многопользовательское сохранение в однопользовательское сохранение?

Нажмите на сохранение, которое вы хотите конвертировать, и нажмите кнопку «Смотреть». Когда закончится загрузка там будет кнопка «Преобразовать в одиночную игру» в меню ESC.

Использование модов в мультиплеере:

При использовании модов в мультиплеере есть несколько вещей, которые вам нужно будет сделать.

Прежде всего, убедитесь, что все моды, которые вы пытаетесь использовать в многопользовательской игре, помечены как совместимые с многопользовательским модом, или очень вероятно, что вы столкнетесь с большой рассинхронизацией, которая в некоторых случаях может привести к поломке игры.

Вы также должны упорядочивать свои моды одним и тем же способом и иметь одинаковые загруженные моды все время, когда пытаетесь играть в многопользовательскую игру с ними.

После того, как это будет сделано, хост должен будет поделиться своими конфигурационными файлами, чтобы убедиться, что все ваши конфиги точно одинаковы, или у вас, вероятно, будут некоторые проблемы с рассинхронизацией, связанные с этим.

Расположение папки конфигурации на Windows, Mac и Linux:

/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config»

Важно! Требуется установленный мод Harmony.

Версия 23.07.19 для Rimworld (v1.0)

Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.

Рекомендуем ознакомиться с полным руководством на тему: «Как установить моды для Rimworld?»

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Вы можете войти в свой аккаунт или зарегистрироваться на сайте, чтобы скачивать моды без ожидания.

ТОП группа по RimWorld

Помощь по игре и масса полезного контента. Подписывайся!

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Rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

rain world мод на кооператив

Glad to see you here.
You might be asking several questions.
Here are answers to what we think they might most likely be.


Yes, it does, and it has been for quite a while. The game is dead, its world is ours. We need no god, we need no hope.
For various reasons, most info on Rain World mods has historically been accumulated on Discord and, partially, Youtube. We are here to change this.


Yes, it is, given that you enjoy what Rain World already has. Base game offers a lot of stuff to do for those who can bear appreciating it; mods can prolong your enjoyment tenfold. For those of you who did not find pleasure in this world’s harshness, there are also solutions and hopes.


Easily bearable. Installing a mod isn’t perfectly idiotproof and intuitive, but there have recently been promising changes in terms of user friendliness. It might be confusing at first, but learning the various ropes isn’t hard. All you need is persistence.


There is a bunch of stuff. We have custom regions, new playable characters, essential bugfixes and QoL improvements for vanilla, and a couple new gamemodes and challenge mods. There are several mods in development that alter the game in more substantial ways.

Depending on what kind of mod you are intending, steps may vary. Adding new regions and modifying the layout of existing ones takes little to no coding knowledge, thanks to certain already existing mods; doing other things, such as adding new slugcats, mechanics, objects and so on, is done with the use of Partiality mods or BepInEx plugins.
Regardless of what is it you are doing, you can always ask for advice in our discord.

BepInEx plugins are, well, BepInEx plugins. If you ever made those for any other game, all you will need to study is Rain World’s code.

Speaking of vanilla code. We do not have the sources available; dnSpy standalone decompiler [github.com] or ILSpy plugin for Visual Studio [github.com] are used for inspection instead. Certain features of Rain World codebase (such as complete and utter absence of any exception handling) make debugging somewhat problematic at times, but it’s manageable.

Here are some links that will be useful for you.

To run pretty much any Rain World mod, you will need a mod loader. There are two options available: Partiality Launcher and local BepInEx port.

Installed by unpacking into an arbitrary location on your computer. After launching PL, press [], navigate to Rain World’s root folder and select the executable. Partiality Launcher will immediately attempt to patch itself into the game; this sometimes fails, so you might need to retry it a couple of times.

When using PL, all mods regardless of type go into []. After adding or removing mods from the Mods folder, do not forget to press Refresh mod list to see the changes; to apply any changes, always press Apply mods and patches.

NOTE: you can NOT use standard BepInEx for partiality mods and patches; in order to load basically every mod we have so far, you need to use this specific version.

Installed by unpacking into Rain World’s root folder; will magically run next time you launch the game.

This video covers the basics of using BepInEx and BOI with Rain World:

In case you don’t want to watch it for whatever reason:

When using BOI, all mods can be put into [] as they would be if you were using PL; you can then «enable» them in BOI to automatically move to correct folders and rename if needed.

In case you are not using BOI: Partiality mods and bepinex native plugins go into Rain []; monomod patches go into []. Patches should be renamed like this: «Assembly-CSharp.[your_mod_name_here].mm.dll«. Note that having patches enabled slows down game startup noticeably.

ATTENTION: If you are switching from PL to BepInEx, you need to undo changes done by PL. To do this, go into [], delete Managed and rename Managed_Backup to Managed. BOI can optionally do this for you.

ATTENTION, PART TWO: Some older mods are said to require PublicityStunt in order to work. When using BepInEx, ignore this dependency and do not install PublicityStunt. BepInEx has a built in replacement (Dragons.PublicDragon), while using PublicityStunt itself may cause crashes.

After you’ve chosen what you want to grab and enhance your rain world experience with, it is install time.

Rain world mods come in several types, and for each of them has different installation procedures. This section contains essential info about all of them, as well as description of normal installation process.

ATTENTION: ALWAYS CONSULT A MOD’S README WHEN INSTALLING SOMETHING. Some code mods depend on each other in order to work, some region packs have additional dependencies, some things just don’t function together. This guide can not and will not cover all possible situations.

MonoMod patches are slightly less common and are not often made anymore. They are older and more crude than Partiality mods, replacing target methods entirely instead of strapping additional code to their ends. If two patch mods affect the same method, they are not compatible. Luckily, this hardly ever happens.

When used with Partiality Launcher, enabled patches modify Assembly-CSharp.dll of the game; when used with BepInEx, they increase launch delay noticeably. Additionally, to use patches with BepInEx, you need to rename them in a specific way (template: «Assembly-CSharp.[mod_name_here].mm.dll») and place inside [] folder. BOI mod manager can do both of those things for you.

Mixed mods contain both partiality mods and monomod patches. Attempting to load them with BepInEx will most likely result in an immediate crash. Partiality Launcher can attempt loading them and succeed, but this is not intended behaviour and success is not guaranteed. There are very few mixed mods out there and they all come from times before any kind of standard for making Rain World mods was established. For most of them there are proper functional replacements.

BepInEx plugins are, as the name suggests, plugins made specifically for BepInEx. They can not be used with Partiality Launcher. Work when put into [] folder.

are either world edits or world expansions. They are shipped as archives with inner structure resembling that of the game.
Initially, region packs would be installed by merging contents of a regpack’s archive into Rain World root folder. This way is messy, makes uninstalling world edits a big headache, and triggers the game’s built-in tamper protection (which is very easily circumvented but this still isn’t ideal).

Luckily, ever since Custom Regions Support [github.com] (or CRS for short) by Garrakx became a thing, managing region packs has been significantly more convenient.

NOTE: most region pack Readme files are outdated and only contain instructions for the «classic» installation procedure. Vast majority of those regions can still easily be installed using CRS.

HOW TO INSTALL A REGION PACK USING CRS:
After downloading and installing Custom Regions Support and all of its dependencies, run the game once and check the mod config screen to see if everything is working correctly.
For each region pack you want to install, put the one folder from the archive that would otherwise be merged with the game’s folder into Rain World\Mods\CustomResources. This folder is sometimes named «Rain World»; if that is the case, change its name to match the name of the actual region pack.
Run the game again if you already closed it, or press «Reload» on CRS’s config screen. If you unpacked everything correctly, CRS will recognize the region pack, download its thumbnail if one is available, and display the pack’s description.
Navigate to the regpack’s folder inside Mods\CustomResources. CRS creates a regionInfo.json or packInfo.json file (depending on the version used). Open it in the text editor and see if everything looks correct. If you don’t know if a thing looks correct or not, assume it is correct.
Region pack should now be applied to the world.

ATTENTION: ALWAYS RESET YOUR SAVEFILE WHEN ADDING OR REMOVING REGION PACKS, REGARDLESS OF WHETHER YOU USED CRS OR NOT. Savefile corruption is INEVITABLE and WILL lead to severe bugs and eventual crashes if you do not reset. Resetting your savefile does not remove arena unlocks.

are the most ancient kind. They are installed by replacing Assembly-CSharp.dll (which contains majority of the game’s code) entirely with a manually patches version (usually edited directly with dnSpy). This is rather clunky and not entirely legal. There are just two and a half standalone mods for RW 1.5 out there (Side House and Buffed Creatures). All of them are installed by folder merge.

As the name suggests, standalone mods are incompatible with each other. You can try applying Partiality or BepInEx to them like you would to a normal game; this usually doesn’t outright break anything if you only apply smaller mods on top.

Here are suggested solutions for most common issues that can arise while you are dealing with mods.

First and foremost:

Logging is disabled in vanilla and logs only appear when a modloader is properly installed.
Generally, whenever you are having trouble and want to get help, you will need to send one or more of those:

ATTENTION: IF YOU DON’T HAVE AT LEAST BASIC KNOWLEDGE ON RAIN WORLD ARCHITECTURE, YOU WILL NOT UNDERSTAND MUCH FROM THOSE LOGS. Rule of a thumb here is to ask an actual modder about what’s happening. You can do that in our modding support channels (see Resource Links section).

Check if you have all the dependencies. If a mod has external dependencies, they are marked under a special icon on RainDB; if the mod has a readme file, dependencies are also listed there.
Core libraries such as ConfigMachine and EnumExtender are located in the Tools tab of RainDB. Don’t forget search tool exists.

If you are using Partiality Launcher, there is a chance for it to simply fail on applying mods and do nothing. Try reapplying mods a couple of times, or feeding the game to Partiality Launcher anew. If it doesn’t help, switch to BepInEx.

With BepInEx, this mostly happens if the mod file can not be read (access violation, broken symlink, sharing violation etc). Look at err.log and OutputLog.txt in [] to see which file causes the issue.

The game crashes/I’m getting a broken character!
You’ve messed something up while creating an atlas, or set one or more sprite names incorrectly in FancySlugcats config screen. Triple check instructions for CustomAssets and fancy slugcats and make sure you followed them correctly. If you are still failing to identify the issue, ask for help in modding channels.

Sprite colors are incorrect / some bodyparts disappear when I apply colours!
When you select colours in Custom Slugs config menu, those colours get mixed with sprites’ base colours. If the resulting colour is too dark (too close to #000000), a bodypart might be rendered invisible. To avoid this, make base sprite lighter and/or set body/eyes colours to full white in fancyslugs config screen.

Make sure you wiped your savefile after installing a regpack/changing regpack load order. If you didn’t, do it now.

Check if you installed the regpack correctly. For example: if you are installing Aether Ridge, contents of [] should look like this:

Assets or Levels can not be there with certain regpacks, but World folder is generally a requirement.
regionInfo.json for Aether Ridge should look like this:

Most meaningful part here is regionID.

Make sure that base game files are not modified. If you are using CRS, use CRS for all regpacks. If you merge one regpack into the game and then apply CRS to add a second regpack, things might break violently.

Regardless of what you will pick, we hope that this guide serves as a decent starting point in your journeys through Rain World modded content. It does not have all the links you will possibly need, neither does it cover all possible issues, but hopefully it has just enough of everything.

For a long time, Rain World modding community has been pretty much closed off from the outside world. As much as we would like to change that, RW discord is and probably will remain the center of all our activity, and a number one place to look for advice, share knowledge, develop theories and generally express your passion for this weird, cruel and beautiful game.

Have fun and good luck, slugcats. See you where TryParse throws.

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