rimworld мод colony leadership

Последнее обновление: 10.11.20.
Причина: Мод обновлен до версии 08.11.20

Мод добавит в игру возможность создавать лидера колонии, который сможет учить других.

Помимо этого другие жители могут устраивать восстания, если лидер им не нравится.

Версия 22.03.20 для Rimworld (v1.1)

Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.

Рекомендуем ознакомиться с полным руководством на тему: «Как установить моды для Rimworld?»

Информация о файле

    Добавил: TOP-Mods Автор: Golden Retriever Формат файла: ZIP Размер: 2.6 mb Источник: Перейти

Вы можете войти в свой аккаунт или зарегистрироваться на сайте, чтобы скачивать моды без ожидания.

ТОП группа по RimWorld

Помощь по игре и масса полезного контента. Подписывайся!

У меня этот мод вызвал отвал библиотек Rimworld после перезагрузки сейва

harmony
decore
preparecarefully
rimoverhaul
pickupandhaul
bubbles
rtweapons
infused
hugslib
allowtool
researchpal
levelup
simplesidearms
armorcorel

darknet
stopthespam
detailedbodytextures
giddyupcore
giddyupbattlemounts
giddyupcaravan
giddyuprideandroll
dualwield
dontblockdoors

colorcodedmoodbar
dynamicdiplomacy
massgraves
worktab
rpgstyleinventory
yayoscombat3

Что значит «отвал библиотек»?)

Не грузит сохранение?

Серый экран после перезагрузки сейва. В логах отображается как

Fallback handler could not load library C:/Program Files/RimWorld Win64/RimWorld Win64/RimWorldWin64_Data/Mono/data-0000024DAFD2D020.dll
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Fallback handler could not load library C:/Program Files/RimWorld Win64/RimWorld Win64/RimWorldWin64_Data/Mono/data-0000024DB04FF430.dll
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Colony Leadership

I DID NOT MAKE THIS MOD: All credit goes to Nandonalt.
**Updated for Rimworld 1.1**

Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others.

Doesn’t require a new save game.
If you have issues/errors, please post here with the max information you can.
———————————————-

This mod add leaders and teaching to RimWorld. Description below:

LEADERSHIP TYPES
-> Democracy: the normal type of leadership, where leaders are elected by vote.
-> NEW: Dictatorship: you make the rules and you select which colonist will be the leader. No elections and no «rebellions».

ELECTIONS
-> From the new «Leadership» main tab on the game window, you can manage leaders.
-> Build a ballot box so colonists can «use» them to gather the colony for an election.
-> Elections can be held on day 1, 7 or 15 of each season. Elections can be cancelled if something bad happens during it. Also, remember to build it on a nice spot safe from rain. (If you don’t like this feature, you can use dev mode to trigger it)
-> When the election finished, the leaders will be elected.
-> 1 leader limit if the colony has less than 5 colonist. Otherwise, the limit is 2.
-> Be sure that the colonists have good needs before starting an election.
-> The colonists will decide who will be their leader and which type the leader will be.
-> Colonists unable to do social jobs will never be leaders.

LEADERS
-> Leaders will have a always-on buff that will increase some of its stats.
-> Leaders have improved trading prices, gift impact and chance to recruit prisoners.
-> Leadership level can be checked on the «Needs» tab and will influence the buffs.
-> Leaders emit an aura of stat-buffs to nearby colonists in the same room and is also influenced by the leadership level.
-> Leaders can inspire other colonists and give them a small mood buff.
-> The leadership level is calculated by what the colonists think about the leader and the skill levels have a little of influence on it.
-> Unpopular leaders can be asked to step out of power and, on worst cases, the colony can rebel against them and proceed to arrest them.
-> You cannot change leader types.
-> Leader mandate is 1 year.

LEADER TYPES
-> BOTANIST: specialized in Growing, Medicine and Animals. Stat buffs include plant work speed, immunity gain speed, taming chance and more.
-> WARRIOR: specialized in Shooting and Melee. Stat buffs include move speed, accuracy, hit chance and more.
-> CARPENTER: specialized in Crafting, Mining and Artistic. Stat buffs include construction speed, work speed, mining speed and more.
-> SCIENTIST: specialized in Research. Stat buffs include research speed, surgery success chance, learning speed and more.

TEACHING AND LESSONS
-> New buildable objects: teaching table, chalkboard and globe. Found on Architect/Misc.
-> Right now, only leaders can teach.
-> Teaching table is where leaders can hold lessons and teach the skills they are specialized in.
-> Build it, click on it and open its «Schedule» tab. There you can schedule lessons for the whole season, meaning each day you can choose if you want a lesson and which teacher will teach. You can also set which time of day the lesson will start.
-> You can also select which colonists will not join the lectures.
-> Leaders will only teach skills that are level 8 and above.
-> Assign leaders to colors, and use yellow if you want a random teacher that day.
-> You can only hold one lesson each 24 hours, to avoid exploitation.
-> Build the chalkboard and the globe to improve learning. The chalkboard is dynamic!

THANKS TO: The RimWorld mod community for being cool, FlatIcon for some textures I used and Jecrell who helped me getting lessons to work by allowing me to use his code as a reference.
Mods featured on screenshots: FashionRIMSta, Vegetable Garden, Facial Stuff.

Читайте также:  statigel armor каламити мод

Source Code Repository: (Feel free to submit a pull request).
https://github.com/DonaldM164/ColonyLeadership/

*Compatible with Psychcology mod.
Compatible with Children mod (but this mod must come first in the load order).

====> IMPORTANT:
Support the original developer, it’s his mod.
Want to support me and my mods? Check out https://www.patreon.com/nandonalt

Источник

Подпишитесь, чтобы загрузить
Colony Leadership

I DID NOT MAKE THIS MOD: All credit goes to Nandonalt.
**Updated for Rimworld 1.1**

Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others.

Doesn’t require a new save game.
If you have issues/errors, please post here with the max information you can.
———————————————-

This mod add leaders and teaching to RimWorld. Description below:

LEADERSHIP TYPES
-> Democracy: the normal type of leadership, where leaders are elected by vote.
-> NEW: Dictatorship: you make the rules and you select which colonist will be the leader. No elections and no «rebellions».

ELECTIONS
-> From the new «Leadership» main tab on the game window, you can manage leaders.
-> Build a ballot box so colonists can «use» them to gather the colony for an election.
-> Elections can be held on day 1, 7 or 15 of each season. Elections can be cancelled if something bad happens during it. Also, remember to build it on a nice spot safe from rain. (If you don’t like this feature, you can use dev mode to trigger it)
-> When the election finished, the leaders will be elected.
-> 1 leader limit if the colony has less than 5 colonist. Otherwise, the limit is 2.
-> Be sure that the colonists have good needs before starting an election.
-> The colonists will decide who will be their leader and which type the leader will be.
-> Colonists unable to do social jobs will never be leaders.

LEADERS
-> Leaders will have a always-on buff that will increase some of its stats.
-> Leaders have improved trading prices, gift impact and chance to recruit prisoners.
-> Leadership level can be checked on the «Needs» tab and will influence the buffs.
-> Leaders emit an aura of stat-buffs to nearby colonists in the same room and is also influenced by the leadership level.
-> Leaders can inspire other colonists and give them a small mood buff.
-> The leadership level is calculated by what the colonists think about the leader and the skill levels have a little of influence on it.
-> Unpopular leaders can be asked to step out of power and, on worst cases, the colony can rebel against them and proceed to arrest them.
-> You cannot change leader types.
-> Leader mandate is 1 year.

LEADER TYPES
-> BOTANIST: specialized in Growing, Medicine and Animals. Stat buffs include plant work speed, immunity gain speed, taming chance and more.
-> WARRIOR: specialized in Shooting and Melee. Stat buffs include move speed, accuracy, hit chance and more.
-> CARPENTER: specialized in Crafting, Mining and Artistic. Stat buffs include construction speed, work speed, mining speed and more.
-> SCIENTIST: specialized in Research. Stat buffs include research speed, surgery success chance, learning speed and more.

TEACHING AND LESSONS
-> New buildable objects: teaching table, chalkboard and globe. Found on Architect/Misc.
-> Right now, only leaders can teach.
-> Teaching table is where leaders can hold lessons and teach the skills they are specialized in.
-> Build it, click on it and open its «Schedule» tab. There you can schedule lessons for the whole season, meaning each day you can choose if you want a lesson and which teacher will teach. You can also set which time of day the lesson will start.
-> You can also select which colonists will not join the lectures.
-> Leaders will only teach skills that are level 8 and above.
-> Assign leaders to colors, and use yellow if you want a random teacher that day.
-> You can only hold one lesson each 24 hours, to avoid exploitation.
-> Build the chalkboard and the globe to improve learning. The chalkboard is dynamic!

THANKS TO: The RimWorld mod community for being cool, FlatIcon for some textures I used and Jecrell who helped me getting lessons to work by allowing me to use his code as a reference.
Mods featured on screenshots: FashionRIMSta, Vegetable Garden, Facial Stuff.

Source Code Repository: (Feel free to submit a pull request).
https://github.com/DonaldM164/ColonyLeadership/

*Compatible with Psychcology mod.
Compatible with Children mod (but this mod must come first in the load order).

Читайте также:  как создать документ майкрософт ворд на виндовс 10

====> IMPORTANT:
Support the original developer, it’s his mod.
Want to support me and my mods? Check out https://www.patreon.com/nandonalt

Источник

Подпишитесь, чтобы загрузить
Colony Leadership

I DID NOT MAKE THIS MOD: All credit goes to Nandonalt.
**Updated for Rimworld 1.1**

Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others.

Doesn’t require a new save game.
If you have issues/errors, please post here with the max information you can.
———————————————-

This mod add leaders and teaching to RimWorld. Description below:

LEADERSHIP TYPES
-> Democracy: the normal type of leadership, where leaders are elected by vote.
-> NEW: Dictatorship: you make the rules and you select which colonist will be the leader. No elections and no «rebellions».

ELECTIONS
-> From the new «Leadership» main tab on the game window, you can manage leaders.
-> Build a ballot box so colonists can «use» them to gather the colony for an election.
-> Elections can be held on day 1, 7 or 15 of each season. Elections can be cancelled if something bad happens during it. Also, remember to build it on a nice spot safe from rain. (If you don’t like this feature, you can use dev mode to trigger it)
-> When the election finished, the leaders will be elected.
-> 1 leader limit if the colony has less than 5 colonist. Otherwise, the limit is 2.
-> Be sure that the colonists have good needs before starting an election.
-> The colonists will decide who will be their leader and which type the leader will be.
-> Colonists unable to do social jobs will never be leaders.

LEADERS
-> Leaders will have a always-on buff that will increase some of its stats.
-> Leaders have improved trading prices, gift impact and chance to recruit prisoners.
-> Leadership level can be checked on the «Needs» tab and will influence the buffs.
-> Leaders emit an aura of stat-buffs to nearby colonists in the same room and is also influenced by the leadership level.
-> Leaders can inspire other colonists and give them a small mood buff.
-> The leadership level is calculated by what the colonists think about the leader and the skill levels have a little of influence on it.
-> Unpopular leaders can be asked to step out of power and, on worst cases, the colony can rebel against them and proceed to arrest them.
-> You cannot change leader types.
-> Leader mandate is 1 year.

LEADER TYPES
-> BOTANIST: specialized in Growing, Medicine and Animals. Stat buffs include plant work speed, immunity gain speed, taming chance and more.
-> WARRIOR: specialized in Shooting and Melee. Stat buffs include move speed, accuracy, hit chance and more.
-> CARPENTER: specialized in Crafting, Mining and Artistic. Stat buffs include construction speed, work speed, mining speed and more.
-> SCIENTIST: specialized in Research. Stat buffs include research speed, surgery success chance, learning speed and more.

TEACHING AND LESSONS
-> New buildable objects: teaching table, chalkboard and globe. Found on Architect/Misc.
-> Right now, only leaders can teach.
-> Teaching table is where leaders can hold lessons and teach the skills they are specialized in.
-> Build it, click on it and open its «Schedule» tab. There you can schedule lessons for the whole season, meaning each day you can choose if you want a lesson and which teacher will teach. You can also set which time of day the lesson will start.
-> You can also select which colonists will not join the lectures.
-> Leaders will only teach skills that are level 8 and above.
-> Assign leaders to colors, and use yellow if you want a random teacher that day.
-> You can only hold one lesson each 24 hours, to avoid exploitation.
-> Build the chalkboard and the globe to improve learning. The chalkboard is dynamic!

THANKS TO: The RimWorld mod community for being cool, FlatIcon for some textures I used and Jecrell who helped me getting lessons to work by allowing me to use his code as a reference.
Mods featured on screenshots: FashionRIMSta, Vegetable Garden, Facial Stuff.

Source Code Repository: (Feel free to submit a pull request).
https://github.com/DonaldM164/ColonyLeadership/

*Compatible with Psychcology mod.
Compatible with Children mod (but this mod must come first in the load order).

====> IMPORTANT:
Support the original developer, it’s his mod.
Want to support me and my mods? Check out https://www.patreon.com/nandonalt

Источник

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