rimworld моды children school and learning

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[OLD B18] Children, school and learning

rimworld моды children school and learning

Requires at least HugsLib 4.0.1

Load order
// HugsLib
// Children, school and learning (just ‘Children’ ingame)
// Birds&Bees (not required, but has to be after Children if used)

Includes a blackboard and school-table where skilled pawns can teach different subjects.
Students can only learn with a teacher present
You need to have the job of learning AND teaching a subject at the blackboard AND school-table
Students can learn 1 year until they are 16 [configurable]
Teachers need the intellectual skill at a decent level + a high level in the tought subject (probably needs balancing)
You can set up certain times in which school activities get higher priority over the normal work

It should not require a new save, as the functions hook into existing content,
but I have not extensively tested that.

Humanoid Alien Races 2.0
> Orassans seem to work fine
> Ferian’s seem to work fine
> Androids (Android children are disabled by default, but can be enabled in the options)
https://steamcommunity.com/sharedfiles/filedetails/?id=1204079337
https://steamcommunity.com/sharedfiles/filedetails/?id=1386412863
There are Alien Races which have some of their features not drawn for children (like missing tails etc.), please also install this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1407420008

The Birds and the Bees seems to work so far,
Load order:
// Children, school and learning (just ‘Children’ ingame)
// The Birds and the Bees
The fertility(Birds&Bees) influences the chance to get pregnant
(so with Birds&Bees some colonist might not be able to have children)

Expanded Prosthetics and Organs Engineering

EdB Prepare Carefully

Facial Stuff
Children have to be born 14 or older otherwise Facial Stuff has problems with those pawns.

C&P
With 0.4a, when both mods are active, the routines for human’s having children are replaced by C&P, only the age set in the options and the skill inherit routines of this mod are active.
Load order tested:
// Children, school and learning (just ‘Children’ ingame)
// C&P
(needs in depth testing but so far seems fine, of course other incompatibilities apply like C&P and Psychology etc.)

Other mods
It should be fine unless other mods change the birth/lovin routines,
or intoduce other species (but mostly how the children look could be off (not looking like the parents etc.))

There is now an option to modify this without having to change the base game or mod files
(these values are all in the base game/mods and have to get changed there)
steamapps\common\RimWorld\Mods\Core\Defs\ThingDefs_Races\Races_Humanlike.xml
under:

Humanlike

.
45
I tested it with 1-5 days, it might get replaced with a Rimworld or mod update!(when changed for a mod)

for alien race mods:
for example Orassans: «Mods\Orassans\Defs\ThingDefs_Races\Orassan_Race.xml»

there is also another value: ‘litterSizeCurve‘ which is what the game uses to define the chances for how many children usually are born

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Children, school and learning

rimworld моды children school and learning

Requires at least HugsLib 7.0.0

Load order
// HugsLib
// Children, school and learning

Includes a blackboard and school-table where skilled pawns can teach different subjects.
There is now a new schedule-tab for each blackboard and school-table
Rooms now also influence XP learned with items relevant to each subject
(teacher and room factors can be seen in the new schedule-tab)

Students can learn 1 year until they are 16 [configurable]
Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:
Cooking: Most raw food
Medicine: All medicine (default: 1 herbal)
Mining: Stone blocks or steel (default: 1 steel)
Contruction: 1 wood log
Tailoring: 1 (most textiles/leathers)
Crafting: 1 wood log
Growing: Raw plant matter / food
Others: Nothing
(See also Si-Cafe’s patch to remove these below)

(Optional mods that directly or indirectly interact with CSL)

Si-Cafe:
Removes noise and material-need while learning:

Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)
https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087

«GiddyUp!»: Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

«Better Pawn Control» and «Common Sense» might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active)

«Pawn Render Patch for HD» should no longer cause scaling to have issues (when zoomed in)

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Подпишитесь, чтобы загрузить
Children, school and learning

rimworld моды children school and learning

Requires at least HugsLib 7.0.0

Load order
// HugsLib
// Children, school and learning

Includes a blackboard and school-table where skilled pawns can teach different subjects.
There is now a new schedule-tab for each blackboard and school-table
Rooms now also influence XP learned with items relevant to each subject
(teacher and room factors can be seen in the new schedule-tab)

Students can learn 1 year until they are 16 [configurable]
Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:
Cooking: Most raw food
Medicine: All medicine (default: 1 herbal)
Mining: Stone blocks or steel (default: 1 steel)
Contruction: 1 wood log
Tailoring: 1 (most textiles/leathers)
Crafting: 1 wood log
Growing: Raw plant matter / food
Others: Nothing
(See also Si-Cafe’s patch to remove these below)

(Optional mods that directly or indirectly interact with CSL)

Si-Cafe:
Removes noise and material-need while learning:

Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)
https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087

«GiddyUp!»: Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

«Better Pawn Control» and «Common Sense» might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active)

«Pawn Render Patch for HD» should no longer cause scaling to have issues (when zoomed in)

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Rimworld моды children school and learning

Version 1.7.2.3 (Changes only for Rimworld 1.3+)

— Fix: Teacher-list in the new schedule-tab: now shows the correct work-skill for all the subjects (previously some, like medicine did show intellectual)

Version 1.7.2.2 (Changes only for Rimworld 1.3+)

— New option: ‘Try fix growth/life-stage agressive’ below the previous options [Default: off]
This will try even more fixes (on savegame load only, works only in addition to the options above it)

Version 1.7.2.1 (Changes only for Rimworld 1.3+)

— Fix: Prevent Teachers getting stuck in school with the new dynamic schedule
— Minor log changes

Version 1.7.2.0 (Changes only for Rimworld 1.3+)

-New: The student desks now have the same feature as the blackboards got in the last update (main/substitute student) this allows the same dynamic job/bill assignment to them and dynamic area changes as with the teachers to make using the even/odd/third/fourth days easier in combination (students and teachers are only there when scheduled) (this also enables students to have their own desk in general)
They also show the schedule in read-only (you have to change it on the blackboard still)
To have only certain students in class you have to make sure to assign all tables to a student, so no table is free for all of them

-New: Changing overlay graphics for student-desks (for now only three generic book-variants, not subject specific, but all the code is there, I just don’t have the time to create them ^^ it does look nice regardless and the students always stick with their variant)

-Prevent surgical recipes for Androids

-AlienRace: Apini: Mix in more yellow/orange on mixed birth (Their texture is that color but their actual AlienRace color is not)

Version 1.7.1.9 (Changes only for Rimworld 1.3+)

-New: The blackboard now shows a yearly overview to make setting up the different kind of days easier and see changes right away

— New: Each blackboard now can have a main-teacher and a substitute-teacher for each subject beeing taught, these are then, if they are available, assigned to the automatically generated jobs/bills on the blackboard, so they are the only ones that teach that lesson.
In addition there is a mod-option to dynamically restrict those teachers to the school-zone if they are assigned to a scheduled job that is active right now, for the time of their lesson. (so teachers that are assigned don’t need to be assigned per hand to the school-zone and only go there when they have an actual lesson)
(Thanks to ‘The Blind One’ for the good feeback/ideas)

Version 1.7.1.8 (Changes only for Rimworld 1.3+)

— A file is now included with the code that makes up the lifestage fixes, so other mods can implement them easier ‘Helpers\lifestageFIX1.3.cs.txt’

Version 1.7.1.7 (Changes only for Rimworld 1.3+)

— Warning when ‘Vanilla Expanded Framework’ has ‘Disable Texture Caching’ enabled and scaling for CSL is active (currently no good solution, ‘Disable Texture Caching’ has to be disabled manually to allow scaling)

Version 1.7.1.6 (Changes only for Rimworld 1.3+)

— Lifestage/Growth: Only fix lifestages up/down on load if they deviate by at least 1/4 year or more (prevent small changes that may not be needed and could cause issues)
— New additional option to fix lifestages ‘Fix minAge for Lifestages’ (when this and the two following ‘Try fix..’ options are enabled most issues should now get resolved)

— Scaling: New default values that make more sense for some species (BaseSize-Factor)

— Warning when ‘Vanilla Expanded Framework’ has ‘Disable Texture Caching’ enabled and scaling for CSL is active (currently no good solution, ‘Disable Texture Caching’ has to be disabled manually to allow scaling)

Version 1.7.1.5 (Changes only for Rimworld 1.3+)

— Another potential fix: For lifestage change spam (re-reverted some of the last changes but it still now only happens on map load)

Version 1.7.1.4 (Changes only for Rimworld 1.3+)

— Another potential fix: For lifestage change spam (reverted some of the last changes + it now only happens on map load)

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Children, school and learning

Uploaded · Published November 5, 2018 · Updated September 5, 2021

rimworld моды children school and learning

Author: Dylan

Last revision: 26 Aug at 21:08 UTC (18)

File size: 2.83 MB

Description:

Requires at least HugsLib 7.0.0

Load order
// HugsLib
// Children, school and learning

// Birds&Bees (not required, but has to be after Children if used – has more fertility related stuff etc.)

Children are born 15 years old [configurable].
This mod does not claim realism, I just liked the way this was implemented in the old game ‘Diggles: The Myth of Fenris’
Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
Children ‘inherit’ skills from the parents [configurable], but have random passions and traits
Birth control ‘drug’ can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with ‘Prepare Carefully’ under medical, bought or produced with ‘Drug production’ and ‘Medicine production’ research in the ‘Drug Lab’ like medicine)
Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
Discover pregnancy operation – pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.
There is now a new schedule-tab for each blackboard
Students can learn 1 year until they are 16 [configurable]
Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:
Cooking: Most raw food
Medicine: All medicine (default: 1 herbal)
Mining: Stone blocks or steel (default: 1 steel)
Contruction: 1 wood log
Tailoring: 1 (most textiles/leathers)
Crafting: 1 wood log
Growing: Raw plant matter / food
Others: Nothing
(See also Si-Cafe’s patch to remove these below)

With the game and save loaded, go to the bottom of the mod-options for this mod and click ‘remove the mod’
If you have removed the mod by accident and are stuck with a black/grey screen after loading – there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable ‘Try to fix map’ at the bottom of the mod-options before loading the save – after that you can properly remove the mod)

(Optional mods that directly or indirectly interact with CSL)

Si-Cafe:
Removes noise and material-need while learning:

Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)
https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087

«GiddyUp!»: Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

«Better Pawn Control» and «Common Sense» might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active)

«Pawn Render Patch for HD» should no longer cause scaling to have issues (when zoomed in)

https://www.youtube.com/watch?v=SOUVgvh_9t4
Some things changed/improved with the recent update, but a mostly up to date nice overview

Required items:

Click the title to search on this site.

Revisions:

Old revisions of this mod are available below. Click the link to download.

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