skyrim мод sounds of skyrim

— Звуки и эффекты на открытых локациях фокусируются на добавлении звуковых эффектов в пустошах Скайрима.
— Новые 115 звуковых эффектов увеличивают в Скайриме звуки животного мира с добавлением различных животных,птиц и насекомых,играющих в зависимости от погоды, времени суток и местности.
— В лесах например вы будете слышать звуки лисиц,оленей и птиц
— Ночью вы услышите как волки воют вдали или общие гагары призывая других.
— Так же вы услышите редкие звуки горных козлов или ястребов

Обновление:1.13+
— Добавлен патч для совместимости с модом Климат Тамриэля (по отдельной ссылке ниже)
— Основной мод не обновлялся

Подробнее:
Кроме того также добавлены эффекты дождевых звуков на палатках и деревянных конструкциях,шорох кустов,чтобы имитировать движения мелких млекопитающих,которые разлетаются как вы приближаетесь и звуки тихой волны воды,ударов дерева о дерево,бревна или деревянных структур,частично погруженных в воду

Подробнее о 3-х звуковых модах:
— Новые Звуки и эффекты разделены на три части Звуки в Городах,»Звуки на открытых территориях»,Звуки Подземелий,что в общем добавляет около 460+ звуковых эффектов в игровой мир
— Звуки затрагивает практически каждую локацию и регион в игре
— Главная цель-чтобы не было одной и той же одинаковой среды звучания для повышения погружения в игровой мир
— Звуки зависят от времени дня,погоды и местоположения
— При ходьбе на улицах города в течение дня вы услышите эхо открывающихся и закрывающихся дверей,играющих детей и работников кузницы или лесопилки
— Ночью вы услышите кошек которые ведут борьбу за территорию и лай собак

Требования:
Skyrim LE 1.9.32.0.8

Установка:
В архиве есть 2 папки,Основной мод и патч для мода Sounds Propagation Overhaul
Поместить папку data из основного мода в корень игры и активировать в лаунчере
Если у вас установлены выше перечисленные моды,то так же установите патчи
Патчи в лаунчере загрузки ставить после Sounds of Skyrim – The Wilds

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About this mod

Adds around 115 sound effects that are played in Skyrim\’s wilderness. Distant animals, rain impact on structures and more.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Credits and distribution permission

Author notes

All sound files found in the credits have an attributed author who published his/her work on Freesounds.org under the Creative Commons license: http://creativecommons.org/licenses/by/3.0/

If you wish to use the sounds found in Sounds of Skyrim that are credited, you must credit those authors and provide a link to the original sound file in your Credits section, like I have done in mine.

If you re-upload or update this Sounds of Skyrim module, you need my permission to receive Donation Points.

File credits

Vendayn and Viltuska for the crash fix
Zanderat, Dark_Ansem, Vermourn, Vinu and Shadowscales for testing
The Community for suggesting additional sound effects and excellent ideas.
Duncan for his Atmospheric Sound Effects mod for Morrowind, which inspired me to do Sounds of Skyrim (Also credited in the SoundCredits file)

Bethesda Game Studios for the best open-world RPGs and Construction Set
Mark Lampert for his superb job as Bethesda\’s Sound Director. 😉

Filename(s) : SoCInsectFlyBy01-02-03
Author : Galeku
Source : http://www.freesound.org/samplesViewSingle.php?id=46938

Filename(s) : SoCCoyote01-02-03-04-05
Author : Sithjwa
Source : http://www.freesound.org/samplesViewSingle.php?id=86622

Filename(s) : WaterHitWood01-02-03
Author : Corsica_S
Source : http://www.freesound.org/samplesViewSingle.php?id=92823

Filename(s) : SoCRainHittingWood
Author : FaireDesVagues
Source : http://www.freesound.org/samplesViewSingle.php?id=69151

Filename(s) : SoCRainCaveEntrance
Author : JakeHarries
Source : http://www.freesound.org/people/jakeharries/sounds/6784/

Filename(s) : SoCDeer01
Author : Juskiddink
Source : http://www.freesound.org/people/juskiddink/sounds/58128/

Filename(s) : SoCFox01-02
Author : Genghis Attenborough
Source : http://www.freesound.org/people/genghis%20attenborough/sounds/69631/

Filename(s) : SoCFox03-04-05
Author : Acclivity
Source : http://www.freesound.org/people/acclivity/sounds/30647/

Filename(s) : SoCGoat01-02-03-04
Author : Bidone
Source : http://www.freesound.org/people/Bidone/sounds/66762/

Filename(s) : SoCGoat05
Author : ReinSamba
Source : http://www.freesound.org/people/reinsamba/sounds/57794/

Filename(s) : SoCSabrecat01-02-03
Author : Bidone
Source : http://www.freesound.org/people/Bidone/sounds/69570/

Filename(s) : SoCWolfHowl01-02-03-04
Author : Gorgoroth6669
Source : http://www.freesound.org/people/Gorgoroth6669/sounds/76456/

Filename(s) : SoCMountainsEagle01
Author : TheClueGeek
Source : http://www.freesound.org/people/thecluegeek/sounds/140847/

Filename(s) : SoCMountainsEagle02-03
Author : Foosiemac
Source : http://www.freesound.org/people/foosiemac/sounds/76797/

Filename(s) : SoCMountainsEagle04-05
Author : UncleSigmund
Source : http://www.freesound.org/people/UncleSigmund/sounds/42389/

Filename(s) : SoCOwl03-06-07
Author : Acclivity
Source : http://www.freesound.org/people/acclivity/sounds/27981/

Filename(s) : SoCOwl01-02
Author : Manda_G
Source : http://www.freesound.org/people/manda_g/sounds/54987/

Filename(s) : SoCOwl04-05
Author : inchadney
Source : http://www.freesound.org/samplesViewSingle.php?id=42917

Filename(s) : SoCOwl08-09
Author : Benboncan
Source : http://www.freesound.org/people/Benboncan/sounds/64544/

Filename(s) : SoCRaven07
Author : JamesOC
Source : http://www.freesound.org/people/JamesOC/sounds/86883/

Filename(s) : SoCRaven01-02-03
Author : JimBlodget
Source : http://www.freesound.org/people/jimblodget/sounds/26806/
Filename(s) : SoCRaven05
Author : Acclivity
Source : http://www.freesound.org/people/acclivity/sounds/20224/

Filename(s) : SoCRaven06
Author : Nigelcoop
Source : http://www.freesound.org/people/nigelcoop/sounds/75162/

Filename(s) : SoCRaven08
Author : Aesqe
Source : http://www.freesound.org/people/aesqe/sounds/39835/

Filename(s) : SoCSeaGull01-02-03-04
Author : DaveGould
Source : http://www.freesound.org/people/DaveGould/sounds/32930/

Filename(s) : SoCBushRustle01-03
Author : Halleck
Source : http://www.freesound.org/people/Halleck/sounds/121648/

Filename(s) : SoCBushRustle02
Author : Vibe_crc
Source : http://www.freesound.org/people/vibe_crc/sounds/59315/

Filename(s) : SoCIceSheet01 to 08
Author : JustinBW
Source : http://www.freesound.org/people/JustinBW/sounds/70113/

Filename(s) : SoCDeer02-03-04-05
Author : Dobroide
Source : http://www.freesound.org/people/dobroide/sounds/104580/

Filename(s) : SoCHorker01-02-03-04-05
Author : Felix_Blume
Source : http://www.freesound.org/people/felix.blume/sounds/146075/

Filename(s) : SoCBats01-02-03
Author : Digifishmusic
Source : http://www.freesound.org/people/digifishmusic/sounds/43823/

Filename(s) : SoCCuckoo01-02-03
Author : Acclivity
Source : http://www.freesound.org/people/acclivity/sounds/19561/

Filename(s) : SoCWoodPigeon01-02
Author : Tigersound
Source : http://www.freesound.org/people/acclivity/sounds/20472/

Filename(s) : SoCBirdsTakeOff
Author : Promete
Source : http://www.freesound.org/people/promete/sounds/60143/

Donation Points system

This mod is not opted-in to receive Donation Points

Translations available on the Nexus

Version 1.13

Version 1.12

Version 1.11

Version 1.1

Version 1.0.2

Version 1.0.1

— Compatibility patches for several mods are now available. Look in the Technical section for information.

What does it do?

The Wilds focuses on adding sound effects in Skyrim’s wilderness. With the 115 new sound effects, the purpose of The Wilds is to audibly enlarge Skyrim’s fauna with the addition of various animals, birds and insects that play according to weather, time of day and region. In the forests, for example, you’ll hear the sounds of foxes, deers and ravens. At night, you’ll hear wolves howling from far away or common loons calling others. In The Reach, you might hear the occasional mountain goat or hawk.

In addition to animals, The Wilds also adds rain-impact sounds on tents and wooden structures, sounds of rustling bushes to simulate the movements of small mammals that scatter away as you approach and sounds of calm water waves hitting wood on tree logs or structures that are partially submerged in water.

What is Sounds of Skyrim?

Sounds of Skyrim is an audio project split in three parts that, in the end, adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. My main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you’ll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.

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All three modules have been released and can be obtained on the website from where you downloaded this module.

Released Sounds of Skyrim modules

The Dungeons includes 115+ sound effects to add life to the dungeons. The enemy type that inhabits a dungeon will make itself heard. At dungeons’ entrances, you also hear the exterior weather. If there’s a thunderstorm raging outside, you’ll hear the thunder rumbling in the fort or cave

There’s a standard sound set for each type of dungeon: Cave, Dwemer Ruins, Forts and Sewers. These sounds play in these dungeons regardless of who or what lives in it. To spice it up, dungeons inhabited by Falmer or the Undead have their own sound sets in addition to the standard ones. Undead dungeons have zombies and wraiths screaming or moaning. In Falmer dungeons, you’ll hear their occasional screams; a way of communicating with each other since they are nearly blind.

Civilization focuses on adding 223 new sound effects to cities, villages, farms and remote locations where civilization is present. In cities, you can hear the sound of a hammer being used by a villager repairing something, children playing, dogs barking or cats fighting. As you get closer to a tavern doorstep, the sounds of patron chatting from behind the door are played. When you get in, some patron may laugh out loud, yell or break something.

On farms or near them, you can hear the sounds of their animals, if they have any. Most of those sound effects can be heard inside buildings too, linking the interior cells with the exterior. If I take the farm example, you may hear the hen if you sit close to the window. If it’s raining, you’ll hear the rain hitting the windows; if there’s a snowstorm, you’ll hear the cold wind whistling by the windows.

Trailers

I invite you to view and hear the video trailer that shows Civilization in action to get a better glimpse of what the sound additions are. Note that the sounds heard in the video are played more frequently and at a higher volume on purpose to show you the variety of sound effects and to easily distinguish them from the vanilla sounds. Note also that some sound effects have changed since then.

Finally, this mod would never have been possible without the contribution of many sound recorders and artists from Freesound.org. There’s a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are. You can also view the credits in the Credits tab above.

Some mods require a compatibility patch to work with Sounds of Skyrim – The Wilds. You can find the patches on the mod’s download page. If you encounter a mod conflict that is not listed here, please let me know in the Forums tab.

The following is a list of mods known to be compatible or incompatible.

Q: «The sounds in the videos are too loud or/and the delay between them is too short.»
A: This was done in purpose in the videos. The higher volumes allows you to distinguish them from the default sounds and the frequency allows you to hear as many sounds as possible to give a nice preview of what the mod does. In the game, the volume is much lower and the sounds do not play frequently.

Q: «I do not like «that» or «this» sound. What can I do?»
A: You have two options available to remove a sound or a group of sounds. First, there is a silent sound file in the mod’s sound folder that you can use to replace the sound effects you do not wish to hear.

Q: «Does Sounds of Skyrim decreases performance?»
A: No. The way the new sounds play is the same way the game’s default sounds are played.

Источник

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Sounds of Skyrim Complete LE

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

DLC requirements

Mods requiring this file

Credits and distribution permission

Author notes

BY ORIGINAL AUTHOR CLIFFWORMS :

As most of you have been aware, I tend to come and go in modding. This time, after losing my work on the long, long overdue updates to Sounds of Skyrim, I will stop working on them for good. The lack of motivation to modding Skyrim in general and the fact that I’d have to start again doesn’t make me want to continue the updates. This is why from today, I allow anyone to make updates, add-ons and patches or even to port it to Skyrim Legendary Edition if someone wants to do so. As long as I am credited as the author and that the the list of sound credits is included in the mod, feel free to re-release Sounds of Skyrim as you see fit. If you have questions on how I made the SOS patches to make it compatible with lighting mods and other cell-editing mods, let me know.

It has been a lot of fun working on the project, and I’ll never forget the night when I went to sleep after releasing the Dungeons and having a hundred downloads and waking up the next day and seeing it in the thousands, growing every hour. What an excitement! I’ll also never forget how Civilization brought pain and suffering as the infamous snoring corrupted your save games. It did help the modding community to learn more about how a simple scripting mistake can cause serious issues.

Sounds of Skyrim has been an adventure I’ll never forget and I hope you, the players, will continue to keep interest in sound-related mods like the excellent Audio Overhaul Skyrim and Immersive Sounds (and others I’m sure I missed while I was away). I wish you the best in Skyrim!

By the way, this is not a goodbye from modding in general. I’m still working from time to time on my Oblivion projects.

File credits

BY ORIGINAL AUTHOR CLIFFWORMS :

As most of you have been aware, I tend to come and go in modding. This time, after losing my work on the long, long overdue updates to Sounds of Skyrim, I will stop working on them for good. The lack of motivation to modding Skyrim in general and the fact that I’d have to start again doesn’t make me want to continue the updates. This is why from today, I allow anyone to make updates, add-ons and patches or even to port it to Skyrim Legendary Edition if someone wants to do so. As long as I am credited as the author and that the the list of sound credits is included in the mod, feel free to re-release Sounds of Skyrim as you see fit. If you have questions on how I made the SOS patches to make it compatible with lighting mods and other cell-editing mods, let me know.

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It has been a lot of fun working on the project, and I’ll never forget the night when I went to sleep after releasing the Dungeons and having a hundred downloads and waking up the next day and seeing it in the thousands, growing every hour. What an excitement! I’ll also never forget how Civilization brought pain and suffering as the infamous snoring corrupted your save games. It did help the modding community to learn more about how a simple scripting mistake can cause serious issues.

Sounds of Skyrim has been an adventure I’ll never forget and I hope you, the players, will continue to keep interest in sound-related mods like the excellent Audio Overhaul Skyrim and Immersive Sounds (and others I’m sure I missed while I was away). I wish you the best in Skyrim!

By the way, this is not a goodbye from modding in general. I’m still working from time to time on my Oblivion projects.

Also, the merging was done by Sirjesto. backporting was by me and is a best effort deal. No guarantees.

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

What is Sounds of Skyrim?

Sounds of Skyrim is an audio project that
adds around 460+ sound effects to the game world. It affects almost
every cell and region in the game. The main goal is to not have one
environment that is soundless to enhance immersion. The sounds are
affected by the time of day, weather and location. So when walking in
the city streets during the day, you’ll hear the echo of doors opening
and closing, children playing and workers sawing things. While at night,
cats fight for territory and dogs bark.

Merged Sounds of Skyrim modules


The Wilds focuses on adding sound effects in Skyrim’s wilderness. With the
115 new sound effects, the purpose of The Wilds is to audibly enlarge
Skyrim’s fauna with the addition of various animals, birds and insects
that play according to weather, time of day and region. In the forests,
for example, you’ll hear the sounds of foxes, deers and ravens. At
night, you’ll hear wolves howling from far away or common loons calling
others. In The Reach, you might hear the occasional mountain goat or
hawk.

In addition to animals, The Wilds also adds rain-impact sounds on tents and wooden structures, sounds of rustling bushes to
simulate the movements of small mammals that scatter away as you
approach and sounds of calm water waves hitting wood on tree logs or
structures that are partially submerged in water.

The Dungeons i ncludes 115+ sound effects to add life to the dungeons. The
enemy type that inhabits a dungeon will make itself heard. At dungeons’
entrances, you also hear the exterior weather. If there’s a thunderstorm
raging outside, you’ll hear the thunder rumbling in the fort or cave

There’s a standard sound set for each type of dungeon: Cave, Dwemer Ruins,
Forts and Sewers. These sounds play in these dungeons regardless of who
or what lives in it. To spice it up, dungeons inhabited by Falmer or the
Undead have their own sound sets in addition to the standard ones.
Undead dungeons have zombies and wraiths screaming or moaning. In Falmer
dungeons, you’ll hear their occasional screams; a way of communicating
with each other since they are nearly blind.

Civilization focuses on adding 223 new sound effects to cities, villages, farms and
remote locations where civilization is present. In cities, you can hear
the sound of a hammer being used by a villager repairing something,
children playing, dogs barking or cats fighting. As you get closer to a
tavern doorstep, the sounds of patron chatting from behind the door are
played. When you get in, some patron may laugh out loud, yell or break
something.

On farms or near them, you can hear the sounds of their animals, if they have any. Most of those sound effects can be
heard inside buildings too, linking the interior cells with the
exterior. If I take the farm example, you may hear the hen if you sit
close to the window. If it’s raining, you’ll hear the rain hitting the
windows; if there’s a snowstorm, you’ll hear the cold wind whistling by
the windows.

Finally, this mod would never have been possible without the contribution of many sound
recorders and artists from Freesound.org. There’s a file in the archive
with the credits for everyone who made the sounds. A HUGE thanks to
them, otherwise the sounds would not have been as high quality as they
are. You can also view the credits in the Credits tab above.

Q: «I do not like «that» or «this» sound. What can I do?»
A: At this time, without an MCM menu, there is only one option available to remove a sound or a group of sounds.
There is a silent sound file in the mod’s sound folder that you
can use to replace the sound effects you do not wish to hear.

Q: «Does Sounds of Skyrim decreases performance?»
A: No. The way the new sounds play is the same way the game’s default sounds are played.

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Sounds of Skyrim Complete SE

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

Original author made his mod public domain.

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File credits

SirJesto for his hard work making patches, fomod installer, merged version.

Vendayn and Viltuska for the crash fix
Zanderat, Dark_Ansem, Vermourn, Vinu and Shadowscales for testing
The Community for suggesting additional sound effects and excellent ideas.
Duncan for his Atmospheric Sound Effects mod for Morrowind, which inspired me to do Sounds of Skyrim (Also credited in the SoundCredits file)

Bethesda Game Studios for the best open-world RPGs and Construction Set
Mark Lampert for his superb job as Bethesda’s Sound Director. 😉

Filename(s) : SoCInsectFlyBy01-02-03
Author : Galeku
Source : http://www.freesound.org/samplesViewSingle.php?id=46938

Filename(s) : SoCCoyote01-02-03-04-05
Author : Sithjwa
Source : http://www.freesound.org/samplesViewSingle.php?id=86622

Filename(s) : WaterHitWood01-02-03
Author : Corsica_S
Source : http://www.freesound.org/samplesViewSingle.php?id=92823

Filename(s) : SoCRainHittingWood
Author : FaireDesVagues
Source : http://www.freesound.org/samplesViewSingle.php?id=69151

Summer Heavy Rainstorm with Thunder
Author: Legend1060
436813__legend1060__summer-heavy-rainstorm-with-thunder.mp3

Light Rain and Thunder.wav
florianreichelt
447809__florianreichelt__light-rain-and-thunder.wav
instagram of author: https://www.instagram.com/florianreichelt/

Filename(s) : SoCDeer01
Author : Juskiddink
Source : http://www.freesound.org/people/juskiddink/sounds/58128/

Filename(s) : SoCGoat01-02-03-04
Author : Bidone
Source : http://www.freesound.org/people/Bidone/sounds/66762/

Filename(s) : SoCGoat05
Author : ReinSamba
Source : http://www.freesound.org/people/reinsamba/sounds/57794/

Filename(s) : SoCSabrecat01-02-03
Author : Bidone
Source : http://www.freesound.org/people/Bidone/sounds/69570/

Filename(s) : SoCWolfHowl01-02-03-04
Author : Gorgoroth6669
Source : http://www.freesound.org/people/Gorgoroth6669/sounds/76456/

Filename(s) : SoCMountainsEagle01
Author : TheClueGeek
Source : http://www.freesound.org/people/thecluegeek/sounds/140847/

Filename(s) : SoCMountainsEagle02-03
Author : Foosiemac
Source : http://www.freesound.org/people/foosiemac/sounds/76797/

Filename(s) : SoCMountainsEagle04-05
Author : UncleSigmund
Source : http://www.freesound.org/people/UncleSigmund/sounds/42389/

Filename(s) : SoCOwl01-02
Author : Manda_G
Source : http://www.freesound.org/people/manda_g/sounds/54987/

Filename(s) : SoCOwl04-05
Author : inchadney
Source : http://www.freesound.org/samplesViewSingle.php?id=42917

Filename(s) : SoCOwl08-09
Author : Benboncan
Source : http://www.freesound.org/people/Benboncan/sounds/64544/

Filename(s) : SoCRaven07
Author : JamesOC
Source : http://www.freesound.org/people/JamesOC/sounds/86883/

Filename(s) : SoCRaven01-02-03
Author : JimBlodget
Source : http://www.freesound.org/people/jimblodget/sounds/26806/

Filename(s) : SoCRaven06
Author : Nigelcoop
Source : http://www.freesound.org/people/nigelcoop/sounds/75162/

Filename(s) : SoCRaven08
Author : Aesqe
Source : http://www.freesound.org/people/aesqe/sounds/39835/

Filename(s) : SoCSeaGull01-02-03-04
Author : DaveGould
Source : http://www.freesound.org/people/DaveGould/sounds/32930/

Filename(s) : SoCBushRustle01-03
Author : Halleck
Source : http://www.freesound.org/people/Halleck/sounds/121648/

Filename(s) : SoCBushRustle02
Author : Vibe_crc
Source : http://www.freesound.org/people/vibe_crc/sounds/59315/

Filename(s) : SoCIceSheet01 to 08
Author : JustinBW
Source : http://www.freesound.org/people/JustinBW/sounds/70113/

Filename(s) : SoCDeer02-03-04-05
Author : Dobroide
Source : http://www.freesound.org/people/dobroide/sounds/104580/

Filename(s) : SoCHorker01-02-03-04-05
Author : Felix_Blume
Source : http://www.freesound.org/people/felix.blume/sounds/146075/

Filename(s) : SoCBats01-02-03
Author : Digifishmusic
Source : http://www.freesound.org/people/digifishmusic/sounds/43823/

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 1.9.6

Version 1.9.5

Version 1.9

Version 1.8

Version 1.7

Version 1.6

— UPDATED «Dolomite» patch.
(Updated for latest version)
— UPDATED «ELE» patch.
(Updated for latest version and USSEP changes)
— UPDATED all «ELFX» patches.
(Updated for latest USSEP changes)
— UPDATED «NAT» patch.
(Updated for latest version)
— UPDATED «NSWS» patch.
(Forwarded a missed record)
— UPDATED «Obsidian» patch.
(Removed unnecessary edits)

— ADDED «Immersive Citizens» patch.
— ADDED «Open Cities» patch.

Added disclaimer at the end of the FOMOD installer.

Sounds of Skyrim Complete SE

With Smart FOMOD Installer
(detects and installs needed patches!)

What is Sounds of Skyrim?

Sounds of Skyrim is an audio project that
adds around 460+ sound effects to the game world. It affects almost
every cell and region in the game. The main goal is to not have one
environment that is soundless to enhance immersion. The sounds are
affected by the time of day, weather and location. So when walking in
the city streets during the day, you’ll hear the echo of doors opening
and closing, children playing and workers sawing things. While at night,
cats fight for territory and dogs bark.

Merged Sounds of Skyrim modules

The Wilds

The Wilds focuses on adding sound effects in Skyrim’s wilderness. With the
115 new sound effects, the purpose of The Wilds is to audibly enlarge
Skyrim’s fauna with the addition of various animals, birds and insects
that play according to weather, time of day and region. In the forests,
for example, you’ll hear the sounds of foxes, deer and ravens. At
night, you’ll hear wolves howling from far away or common loons calling
others. In The Reach, you might hear the occasional mountain goat or
hawk.

In addition to animals, The Wilds also adds rain-impact sounds on tents and wooden structures, sounds of rustling bushes to
simulate the movements of small mammals that scatter away as you
approach and sounds of calm water waves hitting wood on tree logs or
structures that are partially submerged in water.

The Dungeons i ncludes 115+ sound effects to add life to the dungeons. The
enemy type that inhabits a dungeon will make itself heard. At dungeons’
entrances, you also hear the exterior weather. If there’s a thunderstorm
raging outside, you’ll hear the thunder rumbling in the fort or cave

There’s a standard sound set for each type of dungeon: Cave, Dwemer Ruins,
Forts and Sewers. These sounds play in these dungeons regardless of who
or what lives in it. To spice it up, dungeons inhabited by Falmer or the
Undead have their own sound sets in addition to the standard ones.
Undead dungeons have zombies and wraiths screaming or moaning. In Falmer
dungeons, you’ll hear their occasional screams; a way of communicating
with each other since they are nearly blind.

Civilization focuses on adding 223 new sound effects to cities, villages, farms and
remote locations where civilization is present. In cities, you can hear
the sound of a hammer being used by a villager repairing something,
children playing, dogs barking or cats fighting. As you get closer to a
tavern doorstep, the sounds of patron chatting from behind the door are
played. When you get in, some patron may laugh out loud, yell or break
something.

On farms or near them, you can hear the sounds of their animals, if they have any. Most of those sound effects can be
heard inside buildings too, linking the interior cells with the
exterior. If I take the farm example, you may hear the hen if you sit
close to the window. If it’s raining, you’ll hear the rain hitting the
windows; if there’s a snowstorm, you’ll hear the cold wind whistling by
the windows.

Finally, this mod would never have been possible without the contribution of many sound
recorders and artists from Freesound.org. There’s a file in the archive
with the credits for everyone who made the sounds. A HUGE thanks to
them, otherwise the sounds would not have been as high quality as they
are. You can also view the credits in the Credits tab above.

Q: «Does Sounds of Skyrim decrease performance?»
A: No. The way the new sounds play is the same way the game’s default sounds are played.

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